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RubyRuby

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Posts posted by RubyRuby


  1. The depth of field I notice is just what is provided, I presume, by post processing:  the haziness that increases with distance.  I haven't noticed any changes to it with speed.  And it has been so long since I played with motion blur that I don't really recall all the details.  I at first turned off motion blur to get better screen shots, but quickly decided to leave it off all the time.

    Frank

  2. @ Awong124:

    Speaking as a GRID fan since 2008 who has never stopped playing the game, the GRID identity is based precisely on what was in GRID.  There has always been a strong contingent of fans who have been saying for years that all Codies had to do to produce a great GRID sequel is add a few tracks and cars to GRID and update the graphics.  Not as simple as it sounds, but you get the idea.

    After a five year wait Codies produced GRID2, which is not a GRID sequel and should have been named something else.  It is an anomaly.  But it wears the GRID cloak and as a result newer fans have the idea that anything goes in a GRID game.  Nevertheless GRID: Autosport looks like a GRID sequel, though is still quite a departure from what many of us were hoping for originally.

    Not everyone liked or likes GRID, but that is the original in the series.  Trying to make a sequel more like other racing games broadens and dilutes the GRID Game identity, moving the series from its original unrivaled position to something quite a bit more bland.

    ToCA3 was so diverse as to be almost overwhelming.  But GRID carved its own niche, substantially less diverse, and the public was so notified by not naming it ToCA4.  The GRID name endures in GRID: Autosport and so GRID fans have a reasonable expectation of getting a GRID game whose presence and identity was established by GRID.

    Frank
    PC/keyboard, offline single player.

  3. I agree with 30K on motion blur.  In GRID I turned off motion blur after playing years with it on.  The artificial blur is gone, but when I'm in a close race with several hazards in the vicinity and driving as fast as I dare, I get a self-generated blur effect and sometimes a degree of tunnel vision.  And I quite commonly in a close race find myself bobbing and weaving and leaning in my chair - and I don't use FFB at all.  I think these things probably vary quite a bit between individuals, but for me the game's motion blur detracts from the immersion rather than adding to it.  The best thing for motion blur is to have it on an on/off toggle.  To each his own.

    Frank
    PC/keyboard, offline single player.
    Member, 95% club.

  4. Great math.  Heck, why not eliminate all the racing disciplines except those that most GRID players spent most time in?  How much do you suppose would be left?  For one thing the cockpit view would be gone again with that approach.  Open wheel?  Club racing - oops, that's already gone, or is it?  The main feature of GRID is that it has so much diversity.  Stands to reason that not everyone was particularly devoted to all the disciplines.  So what?

    Frank

  5. Alright, I've caved.  Unless the vendor changes his mind about delivering to my address I'm in with a pre-order - the PC disc.  I was wavering anyway, but the great news about Touring Cars did it for me.  I would still prefer a GRID game closer to the original, but what the hell.  It's only money and I won't have to put up with a glacial download.  Cheers!

    Frank
    PC/keyboard, offline single player.

    P.S.  Black Ed ought to be an AI driver name.  In one of those white cars.

  6. Touge doesn't need to be eliminated to eliminate those problems within Touge online.  Just put it in the Party category, like Codies have done with Derby.  You would think that by now Codies would have realized that eliminating GRID features from subsequent GRID Games is not the way to restore and sustain the GRID fan base.  Each of these disciplines has its following, and each time a GRID feature is carved off, a chunk of the fan base is carved off.  Too many of these "improvements" are not.

    Frank
    PC/keyboard, offline single player.

  7. Yes, bring back Touge!  Touge racers for sure aren't as numerous or vociferous as Derby fans or we would have heard more by now.  But I've always found the Touge events to be a great break from the prevailing more Euro/American racing.  It's loss is a serious chip off GRID's diversity foundation.  Since the first couple of career games I've played I skip Demo entirely and most of the Drift events, but I always go all out in Touge.

    And where is Shibuya, entirely different but great fun?  Haven't heard anything about it yet.

    Frank
    PC/keyboard, offline single player.

  8. I would be willing to pay a reasonable added fee for an install disc, but Codies have decided they would rather forgo disc sales in NA for - fewer sales and more profit?  I'll scout out an overseas source and pay the freight and Codies' distributor won't have to deal with it.  Although last time I did that (DiRT3) I swore I wouldn't do that again.  DiRT3 still tastes bad.  Cost $20-$25 more and took three weeks for delivery. 

    A day and a half or two days downloading and a 10GB download cap makes me seriously consider doing without download only games entirely - although as a result of early community discussions pCARS will be available on disc (even here).  Don't know about Assetto Corsa.  And I still have the old games.  GRID is still as good as it was in 2008.  Flight sims are looking more appealing.

    Frank
    PC/keyboard, offline single player.  Here we go again.
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