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Everything posted by RubyRuby

  1. Hmm.  ". . . they come with great tuning and upgrade options . . ."  Are those options exclusive to the team? Frank
  2. And I reckon that is the reason Codies want to have flashbacks in Grid Games.  To make the games more welcoming to more new recruits.  So, how to implement flashbacks for new players without alienating the veteran fans? Frank P.S.  Not all of us used flashbacks even as new players.  GRID was only my second contemporary racing game and I managed to get into it without flashbacks, but that doesn't seem to work for everyone.
  3. Especially Lamborghini, as the Murci is such a big deal in GRID (2008).  Can't buy a Porsche in GRID, but it is available in some of the Driver Offers driving for other teams.  That leaves Ferrari.  I don't miss them, but would like to see the other two in GRID A if it's at all feasible. Frank PC/keyboard, offline single player.
  4. It's 54/64. I don't use Flashbacks; would rather use Restart.  But this is pretty sloppy.  "84% of online players in the forum think it best not to have Flashbacks online."  - Doesn't compute.  The per cent is correct as far as poll respondents go, but it's a very large and unwarranted leap to apply the results to all online players in the forum.  May be a fair representation, or not, but this poll doesn't warrant the conclusion here.  The total number of online players in the forum hasn't even been established. Are you tired, Purp? :-S Frank PC/keyboard, offl
  5. I think he's defending the BoG.  He and Rastus do it so well and with such vigor that the rest of us can just sit back.  Thanks guys. On another note, wouldn't it be "race over" for anyone who pits in a 40 minute race?  DNF avoided, I guess. Frank
  6. How about penalties for the online game, but the GRID consequences in lieu of penalties in the career game? Frank
  7. Whenever I try to drift in GRID the thought hovers uncalled in the middle of my head that I'm trying to control chaos.  Doesn't usually work, but I love having unmet challenges in a game. Frank
  8. A little oval racing isn't bad.  It worked as a decent change of pace in NFS ProStreet.  But as a major part of the career game - not for me, thanks.  Plenty of other places to go for that. Frank
  9. Yep.  Sounds like a big improvement, but I still very much prefer the original GRID penalties:  no official penalties, just natural consequences to cutting, like loss of traction in grass, dirt, gravel, kitty litter - or rocks, holes, various obstructions, etc. Nice feedback/feedback, though.  Thanks. Frank (the new guy)
  10. "Other Frank?"  Hey, you're still The Frank; I'm still the new guy. Fingers crossed on GRID: Autosport.  Probably won't be as long lived for me as GRID, but nothing else is either, and it could be even better than I expect.  Good enough for me, for now anyway. Frank PC/keyboard, offline single player.
  11. At GRID: Autosport release the cockpit view will be the latest, don't know about the greatest. Gotcha. Frank
  12. Probably a pretty small market for an all Drift game I would think; a niche within a niche? Frank
  13. @ couger1981: My 17 May post referred only to Codies racing forums online since the 2008 GRID release, not the entire Codies forums history.  Thanks for the vBulletin info.  I couldn't recall it, just a mental image of that black background and yellow or white text in the GRID forum.  Never cared much for that color theme, but the forum itself was very active for a long time, helpful, informative, full of ideas for a GRID sequel. Frank PC/keyboard, offline single player.
  14. @ Cap Jack: ". . . then you also have detected some merit" Sure have, enough that I want to play the game and that I believe from the evidence at hand that it will be worth the freight.  But there's still room for reservations, criticism and disappointment.  Won't be the perfect GRID sequel of course.  Even GRID has never been perfect, but it is my yardstick.  I'm pretty sure I'll still have criticism of GRID A even while I'm enjoying it, and I'll post the good along with the bad right here (or on the next Codies forum).  For me as a single player the true test is ho
  15. This is the third Codies racing games forum since the first GRID release.  The first and second forums were closed not belong before release of the next GRID game.  No provision was made to save, relocate or archive either one. Frank
  16. I agree with Workhorse.  That's Time Trial.  In Time Attack you compete against other cars on the track at the same time from a staggered start, rolling or standing.  You race for a specified number of laps and the shortest lap time wins. And Tuners, yes!  It's great fun beating Vipers in a Skyline R34 in GRID. Frank
  17. In the formula one games races can go for 50+ laps, even endurance races in this game are nowhere near that length. Well in grid 1 they had LeMans type race, if that's present in this one it would make since to have pit stops. If they only have short race like WTCC or touring in general I guess yeah you don't really need pit stops. If they offer anything higher than 35 laps, you would definitely need pit stops and if not than I understand. To be honest I am more concern about the cockpit, may be weird for some, but I like quality cockpit, for me this will determine if I make a purchase
  18. I've got my order in, Cap.  But I'm paying Codies for their product, not their effort or good intentions.  I believe that's how free markets are supposed to work.  Pardon me if I've misunderstood you. Frank
  19. Hey, that looks like a cockpit view even I could use: no dash, nothing but glass.  More to it than that I reckon. Frank, 95%er.
  20. As long as we're in wild speculation mode, COTA in GRID A would be just dandy, sweet, excellent - and truly mighty fine. Frank
  21. When I watch a SimBin replay I always spend some time with the camera on the next car behind.  But truthfully, the replays I watch the most are GRID replays - still. Frank PC/keyboard, offline single player.
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