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TuliRally

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  1. Music 2020?  :D Hey and if the picture is from DR.. DR2 Confirmed!!??!?!?
  2. Sure if he can beat Kalle  ;) What a rivalry it will be B)
  3. Please dont fix it. It's better to have some consequences for your actions, one could almost call it a feature.  Edit: Do you get time penalized for not stopping to marshall. How does it work in RL. (Hopefully not like in the video) You're fu*****. You have to give the time card to write up your stage time. No note = DNF AFAIK. PS. It may depend on the timing type: http://www.rallymatcher.co.uk/wordpress/?page_id=974 Thank for this info! Could be nice to get somekind of time penalty in D4, maybe at hardest difficulty level even DNF (maybe that would be too harsh..) It seems tha
  4. Please dont fix it. It's better to have some consequences for your actions, one could almost call it a feature.  Edit: Do you get time penalized for not stopping to marshall. How does it work in RL. (Hopefully not like in the video)
  5. This technology could be done in future and probably would be very good for rally sims. So your idea is not bad in my opionion, even if it might seem far fetched for now. Stages would not have to even perfect representation of real life at first to still have benefits. With skilled devs & mountains of money something called VBS Blue could probably be one option even near future. Let see if this link works (n00b alert) https://www.youtube.com/watch?v=PKoJcpBmRE8&feature=youtube_gdata_player
  6. Sure, simulation. They've talked like that about 5 and 6 too.  I did kind of Leg system for my own championship by saving stage & loading it to another slot later. You could even change the time etc. Hope this helps Btw. I do wish we could have 20+ stages in event to do proper leg-system like WRC. One for the future
  7. @KickUp Yeah I have to second this (I made a thread about it before I saw it had already been mentioned here), and hope it's a bug rather than by design because it would be seriously disappointing if this couldn't be changed. I'm fine with the Fearless preset being an "ultimate" difficulty where everything is turned off and can't be changed, all I want really is to be able to select 'Brutal' AI at lower, custom difficulty settings. Its by design but that doesn't mean it can't be changed. Ok, thanks for the reply! I've never known a racing game to say "you can have this higher AI di
  8. +1  Try Bonnet cam before fix, works for me. Skip replays on rainy stages also because they freeze the game too
  9. I would also like to know is there differences and what under the hood, and do rally cars also use same Cooper tire model & info that is used in RX or something else. Wrote this on another thread also, but i'm just curious about this. Game itself will be great anyway, but to me there is just something wonderful to know how things work and why. That's why the curiosity. (Especially when people are praising RX, and you would think the handling be the same with Rally (gravel & tarmac in both), but those are quite different cars though...) Edit: now just read about Dirtfish areaa gravel
  10. I would also like to know is there differences and what under the hood, and do rally cars also use same Cooper tire model & info that is used in RX or something else. Wrote this on another thread also, but i'm just curious about this. Game itself will be great anyway, but to me there is just something wonderful to know how things work and why. That's why the curiosity. (Especially when people are praising RX, and you would think the handling be the same with Rally (gravel & tarmac in both), but those are quite different cars though...) The Cooper tyre model is only used in RX. It'
  11. I would also like to know is there differences and what under the hood, and do rally cars also use same Cooper tire model & info that is used in RX or something else. Wrote this on another thread also, but i'm just curious about this. Game itself will be great anyway, but to me there is just something wonderful to know how things work and why. That's why the curiosity. (Especially when people are praising RX, and you would think the handling be the same with Rally (gravel & tarmac in both), but those are quite different cars though...) Edit: now just read about Dirtfish areaa gravel
  12. Just curious. Were you doing sim mode with no assets at all either? Was driving in sim mode with no assists on at all. It's weird though, the physics in rallycross and landrush are good, rallying is something else. This made me wonder. People talking quite much about having too much grip so, could it have something to do with Rallycross using very detailed modelling of Cooper tyres (if i remember correctly, some RX driver even mentioned that new tyre modelling makes huge difference compared to DR).. maybe in Rally those tyre models aren't used? Or does there seem to be more differences
  13. That degree of rotation and level of driving :'(  I know. Barely worth posting :/ Here's a new IGN video though. The rain is looking impressive :) https://twitter.com/IGN/status/867837741110763522 I was trying to tell if they were using Gamer or not, Cisco looked like it was Sim but not sure That roll we see from the heli view looks awesome though :) Crashes have been upgraded ;) For a moment there, when the car was rolling it looked so real it felt weird :smiley: Matrix stuff..  So, good work! I also thought that car looked quite natural at times in its behaviou
  14. It is really nice choice to have between being a hired rally driver or to have your own team! Now i've started to wonder can you still receive contracts etc. from sponsors or other teams even if you have your own team, so you could go for a factory seat or single events (and you could drive cars you don't have money or they are in a class were you don't have a car). It would be nice to get noticed by another team also ;) Edit: can't wait to play D4 career!
  15. Will there be more roadbooks coming before release? @ChristinaMc
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