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Jepsertti

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Posts posted by Jepsertti

  1. 1 hour ago, HoksuHoo said:

    In theory Evo VI should run rings around the Integrale, which was a brutally dominant car in the late 80s and still highly successful during early 90s (the latter with considerable upgrades over the 1988 spec that is in the game) but would have been long obsolete during the twilight years of GrA spec in top level rallying. Not quite like that in DR2.0, however.

    Also one detail I truly hope devs will get right is the display. You know the one that is constantly in view for those of us who play in cockpit view and which contains important information regarding the car. It should look like this:

    Ford-Fiesta-R5-2019-13.jpg

    White text on black background. You know, high contrast that makes it easy to see without taking your eyes off the road for an extended period. NOT the bizarrely low-contrast black text on dark teal background as in the current Fiesta R5.

    Oh and the speedometer should be in kilometers per hour, as you can quite clearly see in this photo, not mph. How about making this the one and only car in DR2.0 with correct units in a digital speedometer?

    You're right about the points you're making but the digidash should be neither the one in game or the one in your image; they are both road mode digidashes. In stage mode the digidash is basically just a simple gear display as seen here: 

     

    • Thanks 3
    • Agree 2
  2. On 4/10/2020 at 1:28 PM, SkyRex said:

    I would suggest you go out and drive a real car fast on loose surfaces, like snow, and compare that to RBR and to DR2, to judge who is closer to reality.
    Also, notice how I said exclude tarmac? Nobodys arguing DR2's tarmac physics are true sim and if you compare it to AC it loses badly, sure.  You're comparing apples to papayas here.

    But try this: drive a lap in AC only on the grass, not on the tarmac. Do that with a real car in the real world. And then do it in DR2.

    I guess you're comparing DR2 to stock RBR? If so, then I definitely agree. Based on my experience driving real cars and having had a ride in a rally car twice my opinion is that DR2 captures the feeling of driving/being in a rally car the best. When talking about physics accuracy though RBR with NGP 6 physics mod takes the crown in my opinion.

  3. 10 minutes ago, Jack4688 said:

    I think the first ones were Group 4. Closest thing to a Group A Quattro was the Coupe quattro (non-turbo, 4WD version of the B2 Coupe)

    69cbc90d9260e2e3739804d5dff96d5a.jpg

    Let's not forget the Audi 200 Quattro Group A 😎

  4. 9 minutes ago, RallyDriven said:

    To be honest I’d rather get an actual new car rather than just a facelifted version of what we already have

    Exactly, we still have quite a few Subarus missing in the game :classic_tongue:

    • Like 1
    • Haha 1
  5. 3 hours ago, dgeesi0 said:

    which is why i gave my opinion on the gear. after arcade because i dont like how it feels. i have driven many of the cars in the game in real life. so i do understand what i want to feel and i didnt get it from fanatec gear i tried. also nothing i tried made it feel like driving a real car.

    That's interesting! Could you tell me what DR2.0 cars have you driven in real life? I'd really like to know 🙂

    • Like 2
  6. Not sure if I like these new forums or not.

     

    It looks fresh and more stylish but I really miss the compact and straightforward layout of the old forum. Maybe it just takes some time to get used to.

    • Agree 1
  7. gfRally said:
    tbtstt said:
    bogani said:
    afahoy said:
    bogani said:
    bogani said:
    kheiro said:
    More Footage DR2.0 - No the final product
    https://www.youtube.com/watch?v=0S7CZOBzzgA
    Interesting remarks on the graphics. 
    To elaborate on this he says that the graphic design of the game resembles the older Dirt games rather than what we saw in Dirt Rally and I have to say I agree. This does give a bit of 'cartoony look' with more added effects and flare rather than the more clean bare bones look Dirt Rally had. 
    You say “clean bare bones”, I say “dull and washed-out”. GoPro footage is not representative of real life ?
    True, but you don't walk around looking at the world with yellow glasses either  ;)
    Latvala filter applied:


    What a twist! You play as Jari-Matti in DR2.
    Thats funny... I've been playing him in most rally games


    That's Mikko Hirvonen in WRC Rally Finland 2010 though :wink:
  8. @ChristinaMc Reading about the transition to a new forum at the beginning of February made me think that would it be possible to create a Discord group for us DiRTy Gossipers? As far as I understood the forum is going to be read-only during the transition so we can't create new threads or post messages but I really need my daily dose of gossip in order to not get withdrawal symptoms :sunglasses:
  9. sqdstr said:
    Lynx2000 said:
    JorritVD said:
    New footage DR2.0 from DiePixelHelden   
    https://www.youtube.com/watch?v=ewkOhNuM0Qo
    The dash in the Fiesta is still the roadmode
    It's the R2 Fiesta in that video, not the R5
    The Fiesta R2 display should look the same as in the Fiesta R5 in stage mode:

    https://youtu.be/Q7ATZmch5rE
  10. SkyRex said:
    elrojodp8 said:
    jon said on instagram that the longest stage of the game is 20 km... 
    Link?
    That would seriously open up the possibility, that we might get Full-Length stages of the DR1 DLCs. 20km full Col de Turini, 20km Sweden, or 20km Panzerplatte plus extra Vineyard-stage maybe...?
    Jon said it on his Instagram story. 
    Jon's Instagram story just got posted two posts above yours :lol:
  11. JZStudios said:
    Seems Christina's on fire on Twitter ATM...

    Couple of videos this week, no Portuguese version, no physical version stockists in Canada, car list likely next week:

    https://twitter.com/dirtgame/status/1085179608964784128


    Stage kms and some other bits and pieces pending too. ;)
    68 74 74 70 73 3a 2f 2f 77 77 77 2e 64 72 6f 70 62 6f 78 2e 63 6f 6d 2f 73 2f 6a 65 64 6c 72 37 77 37 32 66 35 34 36 6d 6b 2f 32 30 31 39 30 31 31 35 5f 31 37 34 33 32 39 2e 6a 70 67 3f 64 6c 3d 30
    https://www.dropbox.com/s/jedlr7w72f546mk/20190115_174329.jpg?dl=0

    I didn't find anything interesting there so posting the link for others to make it easier for them to start spotting if there's anything worthy of attention :joy:
  12. I’ve got a bit of a problem, I downloaded DiRT 3 because my brother wanted to play split screen and now I can’t stop totally uploading clips to YouTube :(

    In other news, I’m excited to see what video(s) we are going to get this coming week!
    Duuuuude, I can't totally wait for next week either! Hopefully we'll see at least some new cars and info regarding stage lengths etc.
  13. bogani said:
    Jepsertti said:
    bogani said:
    JorritVD said:
    Dont know if something from CM will come today, I at least hope so.
    So he is doing high 42's a lap while Kristoffersson is lapping at mid 48's at Trois-Rivieres IRL.

    I know curcuits aren't 100% accurate but it really bugs me that lap times are so far apart from real life.
    6 seconds per lap is indeed a ridiculous difference on such short tracks. Think about the time difference in final heats; the time in game would be over half a minute quicker.

    Half. A. Minute.

    I'm sure some of that time is down to circuit variations, but not THAT much. 

    So is it down to excessive acceleration or ridiculous corner speed abilities? 

    In comparison PC2 is a lot closer lap time wise. 

     
    In my opinion it's because of too short braking distances, car being too responsive to steering inputs which makes the car change direction unrealistically quickly, and way too much lateral grip. You can just throw the car sideways into the corners, slam the throttle and get away with it quicker than if you drove cleanly trying to avoid sliding. Based on what I've seen in real onboards they "roll" the car into the corner with left-foot braking and try to grip through the corner with gentle throttle input because the wheelspin they get from going full throttle decreases lateral grip so much that they go further from apex and lose acceleration on corner exit.

    In my opinion iRacing did a good job with rallycross physics. Here's one of my videos from bit over a year ago. The lap was driven in very optimal road conditions (almost 2 hours into the practice session with hundreds of laps by the drivers). A "green" track (a clean track without any laps in) is ~3-4 seconds a lap slower.

    https://youtu.be/Y60i1e8z6tI

    EDIT: Just a clarification: these thoughts are based on my experiences with RX in DiRT Rally and DiRT 4. I don't expect rallycross to be radically different in DR2.0 so that's why I decided to write down my thoughts on the lap time issue :mrgreen:
  14. bogani said:
    JorritVD said:
    Dont know if something from CM will come today, I at least hope so.
    So he is doing high 42's a lap while Kristoffersson is lapping at mid 48's at Trois-Rivieres IRL.

    I know curcuits aren't 100% accurate but it really bugs me that lap times are so far apart from real life.
    6 seconds per lap is indeed a ridiculous difference on such short tracks. Think about the time difference in final heats; the time in game would be over half a minute quicker.

    Half. A. Minute.
  15. gfRally said:
    I am hyped to see this IRL



    2019 SRTUSA livery (though this is the RallyCross car) 
    Looks nice except for the rear spoiler. It's like they went to the local tuning parts shop and purposely tried to find the ugliest spoiler they could find and slammed it to the car. :joy:
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