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KostekMan

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  1. KostekMan

    DiRT Rally feedback list

    I just drove fiesta WRC in GB, and I checked some numbers. At the start line 0-100 takes this car about 5 seconds. WRC cars are about 1 second faster in that case. Another thing is reachable max speed. At gearbox set 1/4 short I wasn't able to drive faster then 150 km/h downhill. When the terrain is flat 6th gear is completly useless. I reached max 145 hm/h. I think WRC cars are underpowered hard at this point. You just don't feel this car as wild and fast as it should be.
  2. KostekMan

    DiRT Rally feedback list

    They wanted feedback from the community and that is exactly what they are getting.  There is an overwhelmingly large sim racing community that absolutely wants this to be RBR and more.   Even though I don't feel the RBR handling model is that great I want that particular level of detail and physics modeling that's around it. I thought that the community wanted as much close to irl as possible but copying another game for that seems way off. It seems that everyone has done rallying and know exactly how everything should be. Only reason why RBR has received the sim status is because no one ever tried to make a potent rally sim and RBR happened to be done right at the time. I myself was skeptic at first but when I actually got the hang of  DiRT Rally it blew RBR away. It's not perfect yet so it's just to wait and see what they do. I hope Codemasters will use their better judgement and as far as it is now I can fully rely on them.      You don't have to be a rally driver to know that even on snow tires without  studs you don't have any grip at ice. Also please compare real rally videos to replays from RBR and DiRT: Rally. For me those from RBR look much more realistic if you compare car movement.
  3. KostekMan

    DiRT Rally feedback list

    To be honest, this is the official forum, but the devs answers more on the steam discussion. And then there is a subreddit. Where do I leave my feedback best? I am confused as well, thought that official forum is the best way to share a feedback but I am not so sure anymore.
  4. KostekMan

    DiRT Rally feedback list

    IMHO as lots of people here are pointing out the same things, it would be nice if someone from Codemasters referred to our feedback. I think that buying this game at EA makes us testers and we should cooperate with Codies not just by one way posts, when we have no idea if our statements are even listened. I bought this game becouse developers claimed that they will be close to the community, and with our help they want to create unique game. In my opinion being close means not only reading posts(I hope they do it) but also talking back to us.
  5. KostekMan

    DiRT Rally feedback list

    I totally agree with you. At exits from tight corners(especially on termac) it's nearly impossible to lose grip by using full throttle. For me WRC cars seems to be a little bit underpowered or more likely the tires have too much grip. To see this just watch replay from any termac hairpin and compare car behaviour with film Alwert linked. Also, as somebody mentioned before, big flashy text with countdown to reset the car seems more frustrating to me then useful. Player should be allowed to reset his car when he wants to by using proper button when the car is stopped with the constant penalty. If he wants to try returning on the road by himself why the game shouldn't let him do it? Also the rules of permanently wrecking the car are unclear to me. Sometimes when you leave the road at no speed(especially in MC) you are wrecked but on the other hand there are places where you crash at 150 km/h and you can keep going. Another thing that I would change is repair system. IMHO all the systems should have some parts that may become damaged, and we should be able to decide that for example we want to fix water pump, but leave the radiator untouched. Now these percents seems unclear and unrealistic to me. 
  6. KostekMan

    DiRT Rally feedback list

    Hello Everyone! I bought new DIRT just becouse devs said they want to do true rally sim. As a former member of RBRczech community(with some succesess) I was delighted that after all this years somebody has finally come up with this idea :) I am hoping that EA will help this game to beat RBR and create another amazing community. Here are my ideas to improve the game: allow modders to create new cars/tracksimplement tire choice - just like you did it in CMR4/5 IMHO cars are a bit too glued to the surface. It is very hard to lose grip.I was a bit disappointed with Monte Carlo stages. On termac its nearly impossible to go sideways, the grip is very good, and when you drive on snow grip is comparable to driving on gravel. If you watch just one video from WRC/IRC Monte Carlo, you will see that on snow cars has nearly 0 grip, and drivers use like 30% of throttle just to have some control over the car. It would be fine if we could use snow tires, but then car should be hard to control on termac(you can check in Rally Championship 2000)Another reference to RC2000 - more very long stages - maybe not 50 KM but these 15 KM(like Noiker in RBR) are cool.In-depth car setup. Every racing sim(and RBR) allows you to go deeper with car mechanics like geometry or differentials and it feels amazing when after 2 hours of testing you finally find this one perfect setup. The easy one which is implemented now should be an option for those, who don't care about the length of steering rod ;)Subaru engine doesn't sound like 2-liter turbocharged boxer at all ;)Generally the game is fun, but physics is similar to WRC and previous DIRT series, I hope by the time of EA devs will take our feedback into consideration and create the best rally sim ever made ;)
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