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TonyRickard

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  1. TonyRickard

    Too old for survey!

    Thanks. This was emailed to me today from community.team@codemasters.com At Codemasters, we are passionate about creating great experiences for our players. As a previous player of Dirt 4 and/ or Dirt Rally 2.0, we would like to give you a chance to influence the future of our off-road racing games by answering the survey below. Your opinions matter to us and all responses remain anonymous. Many thanks Team Codemasters
  2. TonyRickard

    Too old for survey!

    At Codemasters, we are passionate about creating great experiences for our players. As a previous player of Dirt 4 and/ or Dirt Rally 2.0, we would like to give you a chance to influence the future of our off-road racing games by answering the survey below. Your opinions matter to us and all responses remain anonymous. Page 1: Enter age & gender (56, male) Sorry, you did not qualify for this survey Need to update the text: Your opinions matter to us as long as you aren't an old git! 🙂
  3. TonyRickard

    ffb fixed, some comms from devs

    The point is that some effects are there, just they are too weak to feel even on a powerful DD wheel. Turning up all the FFB would create overpowering SAT and collisions unless these are turned down. Effectively this allows the suspension effect to be increased 5 fold without increasing other effects. This brings in effects that simply aren't there at the default settings. You won't feel them tweaking the in game settings alone. Unfortunately this is far from perfect as the effects on the suspension by the rutted road surface seem to be more pronounced at pulling to the left than the right but amplifying the FFB definitely finds things that are present!
  4. TonyRickard

    ffb fixed, some comms from devs

    I have a DD wheel and from advice on this or another forum turned up the ffb_force to 5.0 in the device_defines.xml file. I then turned SAT right down otherwise IMHO it is way too overpowering (I set it to 5). Turn collisions down (0 in my case) otherwise hitting fences will try to rip your arms off, both frictions to 0 and turned suspension up (75) and the road textures really come through, the deep ruts will pull the car. Of course you shouldn't need a powerful DD wheel but worth trying maybe higher ffb_force with other wheels. I think the key is to ramp us suspension feedback above everything else by a massive factor and then the FFB from the road really starts to comes through. Pure speculation but I wonder if something was turned down before release to ensure people with more powerful wheels didn't hurt themselves if they turned it to max?
  5. TonyRickard

    FF feels dead in DR2 as compared to DR1

    The wipers doing a random sweep is a throwback to DR, still there in DR2.0.
  6. TonyRickard

    FF feels dead in DR2 as compared to DR1

    Using an OSW the road feedback is very muted, I can turn it right up but then going over a cattle grid tries to rip my hands off! Otherwise I feel the sensation of driving and feel of the wheel feels better in DR2.0 I also have 'tyre slip' and 'engine' settings grayed out and cannot be modified
  7. TonyRickard

    DiRTy Gossip

    After a few runs DR2.0 feels more natural to me, loved DR but can't see me running it again now.
  8. TonyRickard

    DiRT Rally 2.0 - V1 - found a bug? Post it here!

    The mouse doesn't seem to work on the buttons at the bottom right of the screen, the equivalent keyboard commands do. Though hovering the mouse over them they do highlight. Using triple screens if this makes a difference @ 5760x1080
  9. TonyRickard

    DiRT Rally 2.0 - Supported Peripherals List

    Highlight the device in Options Input, press F2 and you should see calibrate device on the left. You should be able to set your handbrake up etc. by editing each device (hit return) and assigning the input bindings for each. Then apply
  10. TonyRickard

    DiRTy Gossip

    After years of neglect AI is starting to get some proper attention and matters to games trying to be more realistic. Hopefully using AI as mobile chicanes for a gameplay style of bashing to the front from the back in two laps will become a thing of the past and games will be judged on how human like the AI is - after all that is what the science of artificial intelligence is all about! Far from perfect maybe, the AI in PC2 was shaping up well in the WMD testing prior to the release version tomorrow.
  11. TonyRickard

    DiRTy Gossip

    I reckon a very drunk Ian Bell would start to sound like Donald Trump (who apparently is always sober!) :)
  12. TonyRickard

    DiRTy Gossip

    Same here. Hoped I would be able to use the axis detection but to no avail. A user defined controller setup using any axis or buttons detected by Windows seems a straightforward enough solution to cover all bases but seems to elude too many devs it  seems. Also refunded before I triggered the 2 hours of fiddling point!
  13. TonyRickard

    DiRTy Gossip

    The VR update will arrive on Steam the same time as the version available on the Oculus Store: DiRT Rally VR will release with the Oculus Store on 11th July, while existing PC players will receive an update on the same day too. Source: http://blog.codemasters.com/dirt/07/dirt-rally-oculus-rift-support/
  14. TonyRickard

    DiRTy Gossip

    I agree but first the priority has to be for multiplayer game and there doesn't seem to be the market in online racing & rallying sims to support this other than through charging a premium subscription like iRacing to make it viable. It does seem odd, a decade or so ago it seemed that all games would be predominately multiplayer but it just hasn't happened with this genre.
  15. TonyRickard

    DiRTy Gossip

    You have a lot of people who could drive a real world rally car on a rally experience, they are for sale in supermarkets and chemists! They could keep it on track because they know how to drive a car though compared to the instructor they would be dead slow. The instructor would be relatively slow compared to the world's best WRC drivers. If a couple of mates go on a rally experience they just compare each other's times, they don't care about world records because they aren't WRC drivers. In a perfect simulation the novice rally driver would have the same experience.
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