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JesseDeya

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Everything posted by JesseDeya

  1. JesseDeya

    Recent uptade

    Go easy, it’s pretty obvious s/he isn’t a native English speaker. S/He got his point across, better that some of the actual English speakers here, so that’s all that really matters. 🙊
  2. Does HC on yield extra credits?
  3. JesseDeya

    FFB fixed? No, we need VIBRATIONS!!

    So are you talking only about those wheels that have separate vibration/rumble motors? Yes, that is probably true - although most wheels do not have a dedicated vibration function. No, the core problem WAS the FFB, which they have corrected and allowed for far greater adjustment to. An additional layer is the 'generic' road surface feel, which can be delivered via the main shaft motor, or separate rumble motors if fitted. Again, most wheels don't have these motors. I agree with you though, it would be nice if that rumble was present in the wheels that have that functionality. I will respectfully ignore your request and I recommend others do to. Certainly when I say FFB I mean FFB, not vibration. If you wish to pursue bespoke vibration/rumble functionality then go for it, but please don't attempt to derail the perfectly valid FFB discussion along the way.
  4. JesseDeya

    ffb fixed, some comms from devs

    I didn't get a huge chance to try the new FFB last night, but what I did try was immensely better, I'm very happy. Using Fanatec CSL Elite on PC, I've reset everything to default for now, and on my setup it at least the game has so much more feeling and nuance - driving the previously unpredictable MKII Escort brought a real smile to my face. WD CMs, thank you for listening to us. Thank you for adding in the detail that some people stubbornly insisted wasn't missing. Thank you for prioritising it appropriately. Enough has been said about what should have been at launch, I'm sure the sale figures are all the reminder you need about that. I for one am happy to recommend this game to anyone now, and I'm especially looking forward to VR being added!
  5. Patch 1.3 just landed and addresses a few key issues, but was (IMHO) largely superficial. At the current rate we can expect patch 1.4 sometime in the next 3-4 weeks. What do you think is essential, desirable or just a nicety? YOU CAN CHOOSE MULTIPLE ITEMS PER SECTION!!!! Update 3: After 10 days, quite a lot of new votes now and the results have shifted again... A massive increase in demand for the FFB to be fixed. A FFB fix is now the clear leader being requested as essential for patch 1.4. Total Votes Most votes across essential & desirable categories: Tyre wear adjustment (72 votes) Force Feedback "FINAL" Fix (66 votes) *125 votes when combined with "FFB WIP" Lighting re-balance (63 votes) Force Feedback "WIP" Fix (59 votes) *125 votes when combined with "FFB FINAL" Increased Time of Day options (59 votes) AI re-balance (57 votes) Most votes across all three categories: Lighting re-balance (82 votes) Force Feedback "FINAL" Fix (78 votes) *147 votes when combined with "FFB WIP" Tyre wear adjustment (78 votes) Increased Time of Day options (78 votes) AI re-balance (72 votes) Fully customisable events in career mode (72 votes) Update 2: After 3 days, probably indicative of final results now. Total Votes Most votes across essential & desirable categories: Tyre wear adjustment (50 votes) Lighting re-balance (42 votes) Increased Time of Day options (42 votes) FFB fix "Final" (38 votes) *69 votes when combined with "FFB WIP" AI Re-balance (38 votes) Most votes across all three categories: Lighting re-balance (54 votes) Increased Time of Day options (54 votes) Tyre wear adjustment (52 votes) FFB fix "Final" (46 votes) *83 votes when combined with "FFB WIP" AI Re-balance (46 votes) Popularity by priority Essential Tier 1 12.89% - Lighting re-balance (up moderately from = 2nd) 11.11% - AI re-balance (up slightly) 10.67% - Tyre wear adjustment (down slightly from 1st) 9.78% - Force Feedback WIP (down from = 2nd) Essential Tier 2 8.89% - Racenet offline options (down slightly) 7.56% - Force Feedback FINAL (down slightly) 7.56% - Increased TOD options (down slightly) 6.22% - HDR fixed on console, added to PC. (down slightly) Desirable Tier 1 11.26 % - Increase TOD options (up slightly) 11.71% - Tyre wear adjustment (up slightly) 9.46% - Fully customisable career mode (down slightly) 9.46% - Force Feedback FINAL (up slightly) Desirable Tier 2 8.11% - Running order re-balance/customisation (up slightly) 6.31% - HDR fixed on console, added to PC. (down slightly) 5.86% - AI Re-balance (down slightly) 5.86% - Photo mode (up moderately) 5.86% - Lighting re-balance (up moderately) Nicety Tier 1 16.67% - Save replays (up moderately) 14.44% - Photo mode (down moderately) Nicety Tier 2 8.33% - Graphic toggle on console (down slightly) 7.22% - HDR fixed on console, added to PC. (up significantly) 7.22% - Fully customisable career mode (up significantly) 6.67% - Increased TOD options (up slightly) 6.67% - Lighting re-balance (down slightly) 6.11% - Running order re-balance/customisation (down slightly) Update 1: After 24HRs these are some of the initial results: Essential Tier 1 11.49% - Tyre wear adjustment 10.34% - Force Feedback WIP 10.34% - Lighting re-balance 10.34% - AI re-balance Essential Tier 2 9.20% - Racenet offline options 8.05% - Force Feedback FINAL 8.05% - Increased TOD options 6.90% - HDR fixed on console, added to PC. Desirable Tier 1 10.80% - Increase TOD options 10.23% - Tyre wear adjustment 10.23% - Fully customisable career mode Desirable Tier 2 9.09% - Force Feedback FINAL 7.95% - Running order re-balance/customisation 7.39% - HDR fixed on console, added to PC. 6.25% - AI Re-balance Nicety Tier 1 16.43% - Photo mode 15.71% - Save replays Nicety Tier 2 8.57% - Graphic toggle on console 7.86% - Lighting re-balance 6.43% - Running order re-balance/customisation 5.71% - Increased TOD options 5.71% - Analogue handbrake
  6. I'm pretty sure the lighting is baked, but I haven't seen a source to confirm or deny either way. It looks great, and stages are so short that I'm not sure why you would bother with a dynamic lighting system. Regardless, they could still "bake" a few more for us.
  7. JesseDeya

    Patch 1.4 - What matters to YOU?

    Thank you. Agreed. 22 Feb - Release Date 23 Feb - Patch 1.1 (btw, go and look at how many FFB complaints there are on day one... 77 days ago.) 20 Mar - Patch 1.2 26 Mar - Patch 1.21 (hotfix) 16 Apr - Patch 1.3 So by the magical laws of internet intimation, maybe next week, maybe the week after. Patch 1.5 might therefore arrive mid-June, which interestingly is about the window where we expect VR to be delivered.
  8. Not surprised... https://www.gtplanet.net/f1-2018-topped-the-sales-charts-in-11-countries/
  9. JesseDeya

    Patch 1.4 - What matters to YOU?

    That clears a lot up, thanks. So clearly no issues here. I'm still not seeing any issue - this describes, almost perfectly, the content of most of my posts. What is clear to me now is that people have been abusing the report post feature rather than engage in "good debate, argument or some witty banter". That's what I thought, thanks for confirming. Is the private message system broken or are you actually obliged to provoke users first? 🤣 Not sure we have the same understanding of how debate works, but usually it doesn't involve protagonists with strong arguments simply "staying out of it" for an unspecified reason. People that have opinions different to yours also have a right of reply - especially when they are being directly challenged. So long as they stick to the guidelines above I honestly can't see what the problem is.
  10. JesseDeya

    The Tyre Thread

    What? You don't do 'burnouts' in 4WD rally cars, they do indeed have too much traction for that. That's literally what he said.
  11. JesseDeya

    ffb fixed, some comms from devs

    Ahem.
  12. JesseDeya

    Patch 1.4 - What matters to YOU?

    So why do you have a problem with me? That has been my modus operandi since release. The fact that I also accurately characterise Codemasters corporate attitude along the way seems to be what irks some of you. It's not a personal attack on the development team, it never has been. When it comes to communication I do hold the PR arm of CMs to task (as do most people) because that is a huge part of their job - communicating with customers - but I don't recall ever insulting them. So: You don't pay specific attention to what I post, but you somehow think my content isn't of the genuine, well reasoned and justifiable kind? Hint: You're posting in my thread, one of the most viewed and useful in this forum right now. You also state I'm aggressive, despite citing no evidence. If you like, I can compile for you the list of childish insults that have been levied against me (by those very same new members) without similar retort from me. More than happy with an official warning if you think it's justified, at least then I would have as clue as what you consider aggressive. Kind of an interesting stance though considering my approval rating here vastly exceeds my post count... I must be doing something right. Is that an example of aggression, or are you just trying to belittle my intelligence to make yourself feel better? Your strawman here isn't particularly effective, you claimed it took months, I corrected your account of history. No matter which way you spin it DR 1.0 FFB was overhauled inside the first six weeks. I can't see DR 2.0 FFB being addressed inside of three months - that's important to the health of a new game. I want this game to succeed as much as the next fan - that why I lobby for the issues I think are important. I thought you didn't pay attention to what I post about? I find your generalisations of my conduct inaccurate, insulting and beneath the position of a moderator. People should be free to discuss this game here without persecution, most of all from moderators. There are some straight up bat-**** crazy posts here that go by without a modicum of moderation, and yet you chose me of all people to target. Baffling.
  13. JesseDeya

    Patch 1.4 - What matters to YOU?

    As someone who uses the term polemic every second post, I would hope you realise the irony of what you have constructed here. A polemic (/pəˈlɛmɪk/) is contentious rhetoric that is intended to support a specific position by aggressive claims and undermining of the opposing position. Nice work.
  14. It took you a while but you made a good thread. Well done. Have a 👍
  15. JesseDeya

    Weather and sunset

    Also this title is misleading, topic is 100% sunset and 0% weather focused. I demand a refund.
  16. JesseDeya

    Weather and sunset

    Global warming.
  17. JesseDeya

    Patch 1.4 - What matters to YOU?

    I’m specifically talking not talking about the forums in this case, I’m saying their communication should have been earlier, more transparent and front of house. While we’re on it however, the mood of the forum is their own doing, and they alone have the power and responsibility to shape it. Most toxicity here has actually evolved from the dismissive attitude of several of the ‘fans’, (many who have only turned up this year with Dirt Rally 2) particular toward other players with genuine gripes. In the void left by CMs inaction and defeating silence people start turning on each other. Even as a ‘moderator’ you’re no better, what was the intent of your question above if not to incite yet another argument? Again, that is universally dismissive of all the genuine, well reasoned and justifiable complaints from paying customers. If you can’t separate the two I can’t help you, but I thought you might be able to manage it by now. The fact this ‘is the worst yet’ (for an otherwise pretty good game) should be a hint that in between all the vitriol there might be some fundamental flaws that desperately need addressing - not just FFB, there is a whole laundry list of genuine issues various people have, some of which have never been even acknowledged by CM (tyre wear and AI times two that spring to mind). This is the second time you’ve made an obvious inference toward me but not had the decency to actually do it. To be clear, I was a day one backer of DR in EA and remember it quite vividly. Most didn’t need to be vocal on the forums because there was ample front facing communication from the devs, including hours long streams on YouTube. And no, it didn’t take months to work on the DR1 FFB, it took six weeks, and that was a complete overhaul of the system - with good communication along the way. We’re now what, ten (?) weeks past the release of DR2 and resolution is at best still weeks or months away.
  18. JesseDeya

    Patch 1.4 - What matters to YOU?

    Sigh. Nothing we haven't discussed before. CM, for all their positives, don't seem to be a company who are comfortable with public facing self-deprecation. They consider themselves a AAA studio, with a well storied and duly awarded history, and perhaps above the kind of humble honesty you see out of other studios that still have to prove themselves. There is a certain stubbornness that exists in CMs, I've observed it for around a decade now, that for the lay observer goes unnoticed, but for the repeat customer/fan becomes undeniably real. You've been here (at least on this version of the forums) as long as I have, you must know it to be true. There is no way CMs put this kind of 'bad press' where it can easily be found. Things have improved however, I still remember the days - years ago - when whole post were removed, months of conversation deleted, because someone at CMs didn't like the narrative. I haven't seen that in a while, thankfully.
  19. JesseDeya

    The Tyre Thread

    This is easily the most sort after feature/improvement in the poll I ran a month ago. "Tyre wear adjusted to make selection strategy meaningful" Does anyone know if harder tyre compounds resist punctures?
  20. JesseDeya

    patch 1.06 and still FBB not fixed on dirt 2

    Arguing about fixed vs improved vs completed vs balanced vs pimped is the only semantic conversation here. No matter how you spin it, the FFB isn't up to scratch yet - it needs work, tuning, tweaking, a good kick up the guts. Yes you're right, it's the customers fault. How irresponsible of us! Not everyone is a robot. Btw I only spot one error of substance (on vs in). Non-native English speaker I presume. Now THAT is reading comprehension.
  21. JesseDeya

    ffb fixed, some comms from devs

    What platform are you on? Are you using softlock? Can you get a video of you using the input readout (the percentage readout) as you slowly rotate from -5° to +5° ?
  22. JesseDeya

    Patch 1.4 - What matters to YOU?

    In his defence, it's not easy to find anything of actual substance, and the one meaty post from Christina is fading away on Reddit and in a forum thread here. It should be a roadbook post, and it should have prize of place for people coming to the site... but I can guess why it isn't.
  23. JesseDeya

    ffb fixed, some comms from devs

    I don't think that is a game thing, at least not on PC. Using the input menus with a percentage readout, and comparing my wheel to the in-game wheel I can confirm I have absolutely no deadzone. Fanatec CSL Elite.
  24. JesseDeya

    ffb fixed, some comms from devs

    I’d say that’s pretty accurate, essentially the Suspension slider needs a greater maximum scale. Adding a surface vibration slider would also be a sensible approach to give everyone the choice. Those that believe you can’t feel the road through the wheel (lol) can turn it off if they really want. The other problem I’m noticing more (now that I am persisting with the game) is that the (suspension) FFB is quiet inconsistent from location to location. SAT feels about the same. As you say, in Australia you sometimes do get the nuanced response from the road, and you can see the potential of the physics based design CMs have implemented. In others it’s pretty underwhelming, New England is a perfect case where you can feel the SAT throwing the car around, but not the effects associated with the (at times) wild lateral undulation in the surface. As others have noted many times, the feel of the car lightening over crests and jumps is also muted, in a way I don’t think just increasing suspension forces will rectify.
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