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bogani last won the day on December 25 2021

bogani had the most liked content!

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780 Race Engineer

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    Playstation 4
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    Steering Wheel

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  1. Yeeeaa, I've stopped expecting..
  2. Here's another one from the local Santa in Sweden 😁 Volvo action starts at around 1:30
  3. Merry Christmas folks! Hoping for some Dirt Rally related news soon.
  4. So, 7 cars battling for 6 spots in the final. That's a travesty.
  5. So, I've been out of the WRX loop for a year or two, but looking at the result lists during events, the entry lists I've seen seems really... concerning. 6-10 Supercars? I honestly hope I looked at the wrong lists..
  6. But... but... surely he set something on fire? A car or co-driver must have burned, no?
  7. I was never talking about chase cam. Chase cam will always look weird. I didn't mean hard facts it's actual center pivot. It's a way to describe the feeling how the cars rotate. If you give steering input to the right the rear end will simultaniously move over slightly to the left and vice versa. As Max say it's the reason the cars have such a big tendency to catch the road edges with the rear end if you drive close to the and try to steer away from them. I guess there are alot of different factors at play here that makes the cars behave this way. Cambered roads and crests etc seems
  8. There are certain things about the driving dynamics/physics that I prefer in WRC10 over DR2, but the overall product and quality just isnt there. The feeling of weight/momentum are better in WRC10. It's improved in DR2 but you often recover the car where the momentum should just put you off the road. The cars in WRC10 actually stays straight when they should stay straight. The whole rear end shenanigans in DR2 is the major point that annoys me. You can both feel it and see during replay that the cars still somehow behaves like they rotate around the center of the car model. It's
  9. Yeah this has been covered/discussed many times. When jumping games this is extremely obvious. Even the WRC games feels more connected and direct on tarmac. You also instantly feel the difference that the cars stay "straight" when they should, alas the rear end is following the track of the front properly while in DR2 the cars rotate like crabs.
  10. You can absolutely abuse the physics way too much in DR games without getting penalized. There's rarely a point of no return when losing the car completely(unless dry tires on wet tarmac, which simulates that feeling almost perfectly) but Im quite certain there aren't many real rally drivers out there that would call vanilla RBR all that realistic these days. The hugely popular NGP physics that's been tweaked for years and years are very far from the vanilla physics, for good reason.
  11. Well, I def disagree here. If you want to promote DR as a sim game you certainly wouldn't want the WR videos to trend as most of these videos give away all the physics quirks/exploits these games still have and basically just shows off the game in the worst possible way(from a realism/sim perspective).
  12. Yeah, doubt they will go go into detail about it, but hopefully he/she will have a look at the conversation about it.
  13. This is also the reason your car is so prone to catch the death banks on the side of the road in NZ. If you're on a straight and close to the bank you naturally steer towards the middle of the road to avoid it, but you will end up catching the bank with your rear. As soon as you steer away from it the rear will actually move towards it.
  14. Yep, when you have high grip surfaces like asphalt the physics model becomes a problem. On loose surfaces it's much less noticeable as the cars usually moves around much more but it can still be felt. IMO this is indeed what destroys the tarmac experience. You have a rear that rarely stays in a straight line when it should. Gives you the feeling of steering with the rear wheels instead of the front. When you exit a right hand corner and the car straightens out, the rear glides out to the left without losing actual traction. This also translates to the FFB of your wheel which want to count
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