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bogani

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bogani last won the day on April 28 2019

bogani had the most liked content!

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760 Race Engineer

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    Playstation 4
    Steam
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    Steering Wheel

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  1. bogani

    DiRTy Gossip about DIRT Rally Games

    Well, I def disagree here. If you want to promote DR as a sim game you certainly wouldn't want the WR videos to trend as most of these videos give away all the physics quirks/exploits these games still have and basically just shows off the game in the worst possible way(from a realism/sim perspective).
  2. bogani

    DiRTy Gossip about DIRT Rally Games

    Yeah, doubt they will go go into detail about it, but hopefully he/she will have a look at the conversation about it.
  3. bogani

    DiRTy Gossip about DIRT Rally Games

    This is also the reason your car is so prone to catch the death banks on the side of the road in NZ. If you're on a straight and close to the bank you naturally steer towards the middle of the road to avoid it, but you will end up catching the bank with your rear. As soon as you steer away from it the rear will actually move towards it.
  4. bogani

    DiRTy Gossip about DIRT Rally Games

    Yep, when you have high grip surfaces like asphalt the physics model becomes a problem. On loose surfaces it's much less noticeable as the cars usually moves around much more but it can still be felt. IMO this is indeed what destroys the tarmac experience. You have a rear that rarely stays in a straight line when it should. Gives you the feeling of steering with the rear wheels instead of the front. When you exit a right hand corner and the car straightens out, the rear glides out to the left without losing actual traction. This also translates to the FFB of your wheel which want to counter that little move that shouldnt be there in the first place. All this sums up to the cars feeling disconnected from the road and lazy to drive. It becomes extremely obvious if you jump staright from DR2 to other rally titles, even something like WRC9. You instantly feel that the car have the correct pivot point and stays straight when it should.
  5. bogani

    DiRTy Gossip about DIRT Rally Games

    Yep, much more reverb inside the cockpits in DR1 which gave it more punch and rawness. I also miss that. It's a sound design decision though. I know the sound designer prefer what we have in DR2.
  6. bogani

    DiRTy Gossip about DIRT Rally Games

    Indeed. You would probably do it even better, right? You seem like a jack of all trades kinda guy.
  7. bogani

    Dishing the DIRT - Two Teams, One Future

    2 teams working in tandem for Dirt(numbered) and Rally is great. Let's hope they go all in the party game route with D5!
  8. bogani

    Share your Custom Liveries & Tools here.

    The actual driver, Adielsson, shared this livery in a group on FB yesterday. He loves it 👍
  9. - Much more detailed filtering on leaderboards. Per car class, per car, per nationality etc etc. Look how Raceroom does it. - Let us set steering rotation in the setup for each car.
  10. bogani

    DiRTy Gossip about DIRT Rally Games

    I'd say Paul was leading the DR2.0 for about half the development at least. If they go for D5 I hope they go full out off-road party game and leave the more serious business to The Rally series. Hopefully they would use a different team and develop them in tandem.
  11. Maybe it's mentioned, but a recce mode or a way to edit existing notes would be sweet.
  12. This is a quite small thing, but more driver customisation when it comes to helmets, balaclavas, gloves, suit etc. I just don't dig the driver models. Sorry Jon and generic dude During DR2 beta testing we had an integral helmet for example..
  13. As we can't be the WRC game of modern times, let's be the inofficial 1997-2006 WRC game, the golden years of the WRC regulations! Flesh those classes out with Hyundai Accents, Octavias, Seat Cordobas, Suzuki SX4(LOL) and Citroen Xsaras. Let's get ******* TOYOTA onboard now as well, so many classic cars there. And Volvos. Lots of Volvos.
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