bogani
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Everything posted by bogani
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Well, it would be quite silly if they didn't get thetarmac to feel good as that is the only surface they have ;) However, the WRC mod cars still feel like GT3 cars with a rally skin. They are not nimble enough imo.
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Pizza. The kebab kind.
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Oh I'm not saying I agree with it, I'm just saying it makes sense. The main point is, using sequential with a car that has sequential IRL should not give you a disadvantage over someone using h-pattern. They are aware of it, I'm fine with that :)
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It is quite a lot faster depending on the car & stage combo, I'm afraid. H pattern & Clutch isn't any faster shifting than sequential. It's nice for authenticity, great fun in the older cars, but not really an advantage. Even the slowest of sequential shifts in the game, aren't slow enough to cause disadvantage. There are other gearbox/clutch tips & tricks that speed things up, but anyone can employ them Sorry Kev, that's just not true. Please take the Ibiza for a spin with sequential and tell me that there is no advantage using shifting like below. On along stage it sums to to quite a bit of time. https://youtu.be/gW-HDFxh_GQ I actually lost that daily; powershifting isn't super in Monaco unless the car in question has ridiculously slow shifting. It makes the biggest difference in Germany, and mainly in older cars. This is a better example: https://www.youtube.com/watch?v=zj1FrgSg80M I did already ask Paul about this though, on page 734 - basically pointing out that on H-pattern gearboxes it makes sense to have a small "penalty" if not shifting "properly", but cars fitted with actual sequential boxes should not have this delay. Anyway, Paul's answer made me hopeful for the future. I agree with everything than that there should be a penalty for not shifting "properly". Not all people have h-patterns. That's like saying everyone that does not own a wheel not capable of 900 degree steering should get a penalty for not using "proper" steering degrees. I think the shifting time should be equal across the board. Even automatic, where you still will have a disadvantage as of not being able to choose what gear you are in, but the actual shift time should be the same. Just my two cents :)
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H pattern & Clutch isn't any faster shifting than sequential. It's nice for authenticity, great fun in the older cars, but not really an advantage. Even the slowest of sequential shifts in the game, aren't slow enough to cause disadvantage. There are other gearbox/clutch tips & tricks that speed things up, but anyone can employ them Sorry Kev, that's just not true. Please take the Ibiza for a spin with sequential and tell me that there is no advantage using shifting like below. On along stage it sums to to quite a bit of time. https://youtu.be/gW-HDFxh_GQ
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It has been discussed many times before and we are looking to address the difference. I don't know what more you want me to say. Glad it being looked at. Thanks :)
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After watching some of our superstar Porkz onboards it's very clear how big of an advantage it is to be using manual h-pattern with clutch compared to sequential. I reckon you can be at least 10 seconds quicker on the long stages just by using hp/clutch. I really don't think you should be penalized as a player for not having access to an h-pattern box. Getting penalized for using sequential on a car that actually uses sequential IRL just gets kinda silly imo. I know it's been discussed before @KickUp but the advantage of using hp/clutch is just too great compared to sequential.
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The Hyundai seating position is way too high by default and you can't lower the seat enough.
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You mean in dashboard view, right? But there's a perfectly working camera mod* for DR that unlocks FOV in dashboard view...? Anyway, if changing FOV in dashboard view is not possible to support officially, maybe at least allow us to enable the HUD dials in cockpit view? At least a gear indicator, if not rpm dial? I understand the immersion factors of the cockpit view and I'm all for it, but it really can be quite difficult to set a proper seating position in cockpit view and still see the car's actual dashboard comfortably on some low FOV setups with some of the cars. And driving without any gear indicator can be pretty frustrating at times (though it is a challenge). (* And by "perfectly working" I mean there are no detectable camera issues with it apart from the fact that installing the mod often - though not always, interestingly enough - means I can no longer connect to RaceNet, which is why I'm not using the mod in DR, I don't want to get banned.) You have any other mods installed? I never had any problem with racenet and that mod?
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Petter Solberg. Free cookies 4 Porkzzz!
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Btw, can anyone name the driver featured in my signature text? ;)
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The stages I've been too are very windy with only a few junctions, usually roads connecting small (ex-mining, I presume) towns in the hills. Much wider than Monte stages but far fewer junctions than the Panzerplatte ones from DR. More similar to the more basic German stages in real life; the ones not in Baumholder or the vineyards, if that helps at all? I've always prefered the likes of San Remo over the flat and wide public roads they mainly use for Catalunya.
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I think I was happy with all the locations although in hindsight I'd have probably made the Welsh stages a bit longer.Car wise I think we managed to fix the Pikes Peak cars as best as we could in the final update but the Rallycross Tyre was just plain wrong and I'm glad we've managed to fix that for D4 now. I cannot wait to get my hands on the rallycross Supercars now the handling has been revised... ...and I really, really, can't wait to take a Group B rallycross car for a spin! Can't say I was particularly unhappy with the Supercars in DR to be honest, so I'm really curious about the new ones :)
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Are there any particular car/location that didn't really turn out as good as you hoped for in DR @KickUp?
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real life 2020 FIA World Rally Championship
bogani replied to Fedemaisonnave's topic in DiRT Rally 2.0
First run through Likenäs didn't look all that bad(didn't watch the whole stage) but the second run through was extremely hairy. He might have suffered from the infamous default setup bug we have in DR ;) -
And you are able to save a stage AFTER you driven through it, right? :)
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@KickUp Speaking of FOV, it would be great if this time around, the FOV settings would apply to dashboard view as well, not just to cockpit view, or alternatively if we could enable the dials in cockpit view. I have to run with a very low FOV to get somewhat close to correct and on quite a few cars, it can be a pain to be able to set it up so you can actually see the dashboard. Basically I either have to move the seat quite far to the back to the point where it no longer feels natural (it feels like I'm sitting in the back of the car and my hands are unnaturally long), or I have to use the dashboard view, which means I get the on-screen dials, but lose the custom FOV. There are limitations to our tech that prevents us from allowing FoV adjustment in cockpit view. I agree it would be cool but we haven't been able to solve it for D4. But you already allow FoV adjustments in cockpit view? That sounds a bit strange to be honest as modders easily made FOV adjustment possible for dashcam in DR? I hope that kind of modding is still possible in D4 as it's necesary to make it look good on triple screen setups. As of now the two outer screens get stretched and are not aligning properly. I understand that it's not a priority to support tripled but would be really nice :)
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They could have done 10 real stages for each location, after some time most of us still would know each stage by heart. I think this solution is bloody fantastic! I'm also thinking about the possibilities of adding more locations as DLC. Creating a new enviroment with new tiles must be less time consuming than visiting, documenting and creating a real stage from scratch.
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If I'm not mistaken, the stages they create are real world stages. The stages createdby 'YourStage' are randomly generated stages that consist of tiles from the real world stages. Correct me if I'm wrong. Paul confirmed the set stages they'll use for career mode etc are generated also. No real stages at all in Dirt 4 unfortunately I wouldn't say that's a bad thing. Giving up having a handful of well-known real roads in exchange for hundreds of unique roads plus infinite more seems like a pretty fair trade if you ask me. ;) Almost infinite ;)
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real life 2020 FIA World Rally Championship
bogani replied to Fedemaisonnave's topic in DiRT Rally 2.0
Damn. I'm almost surprised that WRC haven't removed that from WRC+. That is one unhappy man. -
Yeah Paul is just pointing fingers at this stage making people working late ;)
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Get a room.
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You won't get that level of control over the way a stage is generated. We may introduce more of this later on but for now the variables are length and complexity.As for Music 2000... I think there might be some but I don't think they worked directly on the title. They will have worked on the Box Art and there may be some testers left. Hopefully there will still be some variations when generating. So a fully complex stage have some fast sections in it as well.
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Yeah, Swedish roads are quite similar to Finlands in flow and character, maybe not as wide all the time but still.
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There is some Nevada footage available isn't there? Its probably going to be a few more weeks before we show anything more. Actually thought of flagging as it makes me sad :( ;)