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bogani

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Posts posted by bogani


  1. Has anyone been able to pull off the two donuts on the Barcelona SSS? I can nearly drift around the whole donut in an R5 car with an extreme setup but I can't even get halfway around one with the 2017 cars. Physics flaw or do I just suck?

    I am aware that it is probably really difficult in the new cars given that even the real drivers struggle around the tight SSS turns this year.
    The low speed turns is quite tricky as I feel the car bogs down at those speeds or just spins freely. You cant really power through those turns like expect.

  2. So I've dialed in the steering as best i can when it comes to WRC7. FFB is very mediocre at best, but I must say the 2017 handles very well on gravel. Grip wise they seem to be pretty close to what we see on the onboards from WRC, and you can really feel the aero do it's work when the speed is high.

    Graphics are hit and miss. Stages look good and car models are well done. Still things can look a bit strange now and then when watching the extremely sub par replay system that is 5% TV cams and 95% gopro cams.

    Audio is also hit and miss, but I must say they really nailed the gravel spray sound. It increases when you get the car at an angle, something that is missing in D4.
    The co-driver sounds very robotic but I can live with that as the the calls are very good.

    If only they could get rid of the horrible dynamic FOV and give us a static adjustable one and let us lock the camera from bouncing around.

    Recorded a run in the Fiesta WRC in Australia.

    https://youtu.be/eTfyEfWApAc

  3. KevM said:
    bogani said:
    KevM said:
    bogani said:
    Bought it and gave it a go. Not very impressed so far to be honest.

    Standing still and revving the engine sound and feels.... very very strange. There is no real throttle response. Revs go up and hangs for a bit. 

    Things like this really puts me off.

    FFB is shite so far, but need to test some more I guess.

    #buys a driving game.  Finds it unimpressive when standing still....

    C'mon bogani, go for a drive.  You might see something you like!! Lol

    PM me or dgeesio if you want wheel settings (his might be better for you, I'm not on PC)

     :p 
    At least the physics is somewhat believable when standing still ;)
    The physics are fine in WRC 7, the FFB is rubbish and the 'out of the box' steering settings are an some kind of DFR afterthought.  Nail your wheel settings & have fun

    Edit: #tooHarsh
    You noticed the little blinking emoji there? I was just having a laugh you know ;)

    I'll obviously try to dial in the steering as good as it can be, but I'm not expecting it to turn in to DR.

  4. KevM said:
    bogani said:
    Bought it and gave it a go. Not very impressed so far to be honest.

    Standing still and revving the engine sound and feels.... very very strange. There is no real throttle response. Revs go up and hangs for a bit. 

    Things like this really puts me off.

    FFB is shite so far, but need to test some more I guess.

    #buys a driving game.  Finds it unimpressive when standing still....

    C'mon bogani, go for a drive.  You might see something you like!! Lol

    PM me or dgeesio if you want wheel settings (his might be better for you, I'm not on PC)

     :p 
    At least the physics is somewhat believable when standing still ;)

  5. Bought it and gave it a go. Not very impressed so far to be honest.

    Standing still and revving the engine sound and feels.... very very strange. There is no real throttle response. Revs go up and hangs for a bit. 

    Things like this really puts me off.

    FFB is shite so far, but need to test some more I guess.

  6. I went back on DiRT Rally last night. Took the Fiat 131 out in Greece. Oh my god, what an absolute dream that was! Forgot how much fun the RWD cars are in that game!
    Yup. I've been driving the 131 in DR as well. Taking off the line in that instantly puts a grin on my face and the sound it produces makes my neck hair stand.

    In D4 there is none of that. The RWD cars are just stale. Sound wise it's also a step down from DR, which is extremely disapointing.

  7. Dytut said:
    Looks decent. One thing that bothers me a bit is that the 1:38 on that run (that had quite a few mistakes) is quite a bit faster than the 1:44 on the IRL run.
    Yeah, but how accurate are the stage itself? It's obviously not laser scanned.
    Performance wise, it's not intended as a hardcore sim by any means anyway.

  8. In DR the Audi gives the visual impression that it is a big, wide and heavy car. In D4 I don't get the same impression when in the car. I can't put my finger on why that is. I even double checked with Codies that the default FOV is the same in both games, and it is.

    At first I also liked the FFB better in D4 but after I've been having some fun in DR I must retract that. The FFB gives you much more information in DR.

  9. KevM said:
    The stages look great.  They seem to have gotten the essence of each location & the visuals aren't too bad.  I know the cars sound a bit guff, but the wastegate and anti-lag make up for it!  The handling doesn't look too offensive to me.  If you tried a tight stage like that in WRC 6, the lag & lack of precision would have had you up a tree
    The Argentina one looked much better than this to me. This one made me a bit skeptical again.

    We'll see.

  10. sqdstr said:
    Just watched this WRC 7 video showing the Fiesta WRC 2017 on a Monte Carlo stage, but what I found disturbing is that when u look at the end of the stage. There's an exterior view of the Fiesta but it's in gravel spec... ??

    https://www.youtube.com/watch?v=RpnfAvm_Ezo
    I actually like how that Monte stage looks visually.

  11. I just hope there is also a way to ensure freshly generated stages only, so that all league members can be sure to drive each stage for the first time.

    I wondered why there is no way to force only new generated stages for multiplayer. What is the point if the host can load stages that he knows back and forth?
    They can be generated directly from the racenet website if I recall correctly, so as long as the admin is fair it should be fine.

  12. I don't know about you lot, but I have yet to feel that I've driven the same stage twice.
    That's true, but when you enter the forest section uphill in Wales the same way 3 times in one stage and every stage features in and out of forests and out on the moor lands, well, it gets awfully repetetive.

    I understand the concept of it and it's only the first iteration, but I can't shake the feeling of disapointment now and then. 

  13. SkyRex said:
    dgeesi0 said:
    another game with toyotas in why cant codies get them but everyone else can ? :/

    whatever the next rally game is make sure the iconic events courses tracks are in.
    I still think YourStage is definately the right direction. Don't go back to just replicate stages from real life. The locations are iconic, not all the stages and not knowing the stage is part of rallying. CM should instead refine YourStage to a point, where you don't feel so much as of now, that you drive a generated stage.

    Maybe they should go more procedural and away from the "Tiles" concept. Just starting with a location, without any roads and lay in the roads completely dynamic. Yourstage can alreay vary in height, same tiles can be level, uphill or downhill, just how the stage needs it. So you could start with much smaller pieces of surface, like 1m of road and mold them together dynamically up and down. Once the road is laid into the environment, a second generation process could start to create the roadside. Dynamically placing fences, houses, puddles, spectators, guardrails, significant trees, bushes, logpiles, trucks, cars, etc.  
    It already does this at some places, but the size of the tiles is to big, so they feel repetitive.

    Right now it's probably easier for the algorithm to find a road as it has a subset of tiles that all fit together in a believable way and can just pick one at random.  If much smaller roadpieces all fit together, they can no longer be put together randomly, as it would end up in a super-messy spaghetti-road, so refining such a believable road-construction-algorithm is probably the difficult part here
    Can the same tile really vary in elevation? If you reverse it sure, but I'm pretty sure the tile will always be the same elevation?
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