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bogani

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Posts posted by bogani


  1. griev0r said:

    bogani said:
    The liveries people create in the Forza world are properly impressive!
    Back in 2007 I spent a good 10 hours making an Amon Amarth Porsche.  I don't know if it's different nowadays in the series, but everything had to be made by picking geometric shapes and manipulating them.  It took forever!  Turned out pretty good, but I'd never go through that again.


    griev0r said:

    bogani said:
    The liveries people create in the Forza world are properly impressive!
    Back in 2007 I spent a good 10 hours making an Amon Amarth Porsche.  I don't know if it's different nowadays in the series, but everything had to be made by picking geometric shapes and manipulating them.  It took forever!  Turned out pretty good, but I'd never go through that again.


    I believe it's the same process still.

  2. dwkGravey said:
    KickUp said:
    Didzis said:
    KickUp said:
    Ooh also regarding liveries @KickUp but I imagine I already know the answer due to licencing and copyright, can we import pictures into the livery editor or is it using pre-installed shapes and logos etc?
    No importing pictures. It's pre installed shapes etc. 
    Is the livery editor going to be more like the one in GRID games (i.e. premade liveries where you can only change colors) or something like in NFS (where you can make liveries by combining different shapes manually)
    More like Grid
    I can live with that. I spent more hours designing liveries than racing in the Forza games, and while that was fun and rewarding, I won't complain if a game favours driving over designing. Between the templates, colours, and sponsor logos, I was able to make some liveries I was pretty happy with in Grid.
    The liveries people create in the Forza world are properly impressive!

  3. @KickUp Will all cars from the the R2, R4 and R5 classes have some of your in-house designed liveries? Also, I asked a few pages back if someone knew which day the game would unlock for digital purchases in Europe.

    P.S - I sent you a message to clear up a mistake.
    If I got to choose I would get rid of a few of the liveries that look a bit cartoony. The start screen is filled with yellow, lilac liveries and such. Not a fan of those. Liked the static location start screen better :)



  4. KevM said:
    bogani said:
    KevM said:
    I have literally no idea what I'm doing with my wheel, don't know what half the feedback sliders do and I think I changed the rotation to about 720 but I haven't got a clue.

    What I do know is its bloody good fun!

    (and if I wasn't hungover and trying not to die/be sick, I'd be on it now!)
    I meant to PM you.  As you've maybe read, I have re-thought my settings more for fun than competition.

    So scrap my settings for feedback, put Everything to 100% except collision & suspension , I have them at 60% to reduce clipping - & Enjoy the awesome!

    Hell, I might even go back to soft-lock, this 037 is awesome fun!!  

    Run now uploaded 
    http://forums.codemasters.com/discussion/6210/show-off-your-replays#latest
    Not sure about the G27, but 100 Self Aligning Tourque is waaaay too much and it just gets silly. The T500 is a great deal stronger though.
    For me, Self Aligning Torque is the most important wheel setting DiRT Rally has.  I'm on XB1, which for some reason, is fairly different to the PC in wheel setup.  The Xbox is nearly fine straight out the box, I just toned the 'rattle' down a bit.

    Im definitely trying full Softlock rotation this evening with the 037.  :)
    It's def important, but set too high the wheel pulls wildly too the left and right way too violently. Mine is set to 45-60. There is big differences in different wheels though so it's hard to compare.

    I've done some experimenting with FFB lately and imo FFB is the biggest issue with tarmac. There is basically zero SAT on tarmac. Forces builds up some when cornering but it behaves very very strange.

  5. KevM said:
    I have literally no idea what I'm doing with my wheel, don't know what half the feedback sliders do and I think I changed the rotation to about 720 but I haven't got a clue.

    What I do know is its bloody good fun!

    (and if I wasn't hungover and trying not to die/be sick, I'd be on it now!)
    I meant to PM you.  As you've maybe read, I have re-thought my settings more for fun than competition.

    So scrap my settings for feedback, put Everything to 100% except collision & suspension , I have them at 60% to reduce clipping - & Enjoy the awesome!

    Hell, I might even go back to soft-lock, this 037 is awesome fun!!  

    Run now uploaded 
    http://forums.codemasters.com/discussion/6210/show-off-your-replays#latest
    Not sure about the G27, but 100 Self Aligning Tourque is waaaay too much and it just gets silly. The T500 is a great deal stronger though.

  6. Tried that. Then the sharp bends get annoying, but the quick ones feels ok-ish.

    Besides, wouldn't want to change degrees back and forth every time I want to drive a car that is bugged.
    The '95 Impreza with default setup at full 900 degree lock must be your worst nightmare in that case :P
    Yeah. 300 degrees is what I'm used to, so that is what I'll be sticking to.
    Fair, it bugs me if I don't use whats realistic to the car. 900 degrees with the default Impreza is a very fun challenge personally, its nuts. I can contend with not being competitive in dailies 
    I find it hard to believe the Impreza used 900 though. 720 yes, but not 900?

  7. bogani said:
    bogani said:
    KickUp said:
    I suspect it is the fact that our cars have different chassis geometry setup, for example not all cars will have the same Ackermann. Also the angle that the wheels turn at will be different on different cars meaning that the steering wheel lock will not be providing identical feeling. 
    Its the price we pay for not treating all our cars as the same chassis and then changing the numbers. We are changing our input settings so hopefully you'll get what you want in DiRT4. 
    That's awesome to hear, thank you!

    I guess you'll have to join us on the dark side cranking that DOR up a bit for those cars. Try 540 ;)
    Nope. Takes too long to adjust.
    Bringing up the menu and click a few times on the saturation setting takes too much time?

    Kids these days...
    To adjust to the new rotation, obviously. :P I'd be uncompetitive for far too long.
    I was mainly talking about running 540 with cars you find hyper sensitive, not across the whole field of cars ;)

  8. bogani said:
    KickUp said:
    I suspect it is the fact that our cars have different chassis geometry setup, for example not all cars will have the same Ackermann. Also the angle that the wheels turn at will be different on different cars meaning that the steering wheel lock will not be providing identical feeling. 
    Its the price we pay for not treating all our cars as the same chassis and then changing the numbers. We are changing our input settings so hopefully you'll get what you want in DiRT4. 
    That's awesome to hear, thank you!

    I guess you'll have to join us on the dark side cranking that DOR up a bit for those cars. Try 540 ;)
    Nope. Takes too long to adjust.
    Bringing up the menu and click a few times on the saturation setting takes too much time?

    Kids these days...

  9. KickUp said:
    I suspect it is the fact that our cars have different chassis geometry setup, for example not all cars will have the same Ackermann. Also the angle that the wheels turn at will be different on different cars meaning that the steering wheel lock will not be providing identical feeling. 
    Its the price we pay for not treating all our cars as the same chassis and then changing the numbers. We are changing our input settings so hopefully you'll get what you want in DiRT4. 
    That's awesome to hear, thank you!

    I guess you'll have to join us on the dark side cranking that DOR up a bit for those cars. Try 540 ;)

  10. cjl9 said:
    I have another Dirt 4 question @KickUp :D

    Can wheel users get a sensitivity slider as well in control settings, pretty please? I'd hate to experience the same problems in Dirt 4 as I currently do in DR when wanting to drive... say the Alpine, the 205, or the RS200, and experience 30 degrees of rotation. It's awful. I'd just like the cars to make proper use of my 300 degrees of rotation.

    I wrecked my wager daily because of this issue, and I almost never touch wagers. Waste of time and credits. Not that I really need credits, but that's not the point.

    It really makes no sense why I'm even experiencing this, since most other cars make good use of my rotation. I've had people suggest that cars with high rotation in reality would act like this if they suddenly had 300 degrees of rotation, but that makes no sense as the Fiat with its 1080(?) degrees would then become undrivable, and it's one of the cars that feels amazing with my rotation.

    I've also tried the linearity setting without much luck. It just makes the steering feel awkward, not really less sensitive. I'd blame it on my wheel, but I've had two G27's during the course of my Dirt Rally adventures, and I seriously doubt they're both faulty. I've obviously also unticked "allow the game to change settings" in my G27 options, of course.

    There are a handful more individuals that experience these hypersensitive steering issues, but we're an extreme minority... unfortunately.
    Yes please! What Porky said.

    I'd like to love the Alpine but the hyper-sensitive steering spoils my enjoyment.
    You also use 300 degrees as Pork on a G27?

    To me everything below 540 feels hyper sensitive but that's obviously as I'm used to run 900 with soft lock.

  11. gfRally said:
    ** Caution **  Time to whine about replays   **Caution **

    After all we know about D4 and replays, it sounds like it is getting a little better than DR.  

    The one thing that I just plain hate is the switch to internal from a spectator view with most crashes.   Why does this happen, and with improved, well crashes in D4, I hope the switching will no longer happen.  Seems to have been around since D2.  If I have missed something after all this time, please correct me.  

    Just thought I would vent after playing DR today.  Looking forward to D4 no matter what happens :)  
    As I've understood there will be more replay options, one that does not switch automatically and that is focusing on road side cams.

    That said, I think I'll enjoy the onboards more this time with 1:1 steering animation :)

  12. Jepsertti said:
    @KickUp Are the Group B cars going to have more wheelspin in DiRT 4 than in DiRT Rally and do we have to drive them more "like they're supposed to be driven"? With that I mean that is there going to be need to take corners slower than before and are the braking distances longer? More wheelspin would make them feel more powerful too and I think that they felt like they don't have enough power in DiRT Rally.
    Their power is fine, in my opinion - but their grip is a bit over the top.

    Yeah. The question is if they simulate all cars with modern day tires or the appropriate tires they used back in the day. The difference should be massive.

    The newer WRC cars on snow are much more like driving on gravel. Turn in like you would on gravel and get on the throttle. The earlier cars really needed to be handled more throwing them sideways from corner to corner. Just look how Colin drives the group A Impreza on snow.

    https://youtu.be/VxFGJELhifU


  13. KickUp said:
    KickUp said:
    Kenny1962 said:
    Will  people be able to mod skins for the cars like in DR. If so will you be able to use the same skins if the car is in the new game. If you can add skins then will there be more car base colours to add skins to.
    Kenny
    I don't know the full technical details but I believe the system will be pretty much the same from a mod perspective. So skins made in DiRT Rally should work on those in DiRT 4. 

    That said shaders and other technical bits have changed so while the design of the skin should translate there is a good chance it will need some tweaking to work perfectly. 
    A bit of a blast from the past here (Last Monday).

    I did some investigation into this and it is actually likely to not be as simple as my comment has suggested as the way we are packaging our data has changed quite a bit. Sorry :( 
    This hopefully means that new skins will have to be made, not that skinning won't  be possible?

  14. bogani said:
    That video is done with Dirt Rally on V1 physics. So it's kinda irrelevant.
    Yeah, and if I remember correctly, I couldn't even drive properly with wheel before FFB update in June 2015. And this video was made before that.
    Cars had tons of downforce. Literally tons! No wonder they didn't feel very lively compared to V2 and the paperweight cars in vanilla RBR.
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