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bogani

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Posts posted by bogani


  1. Azoresst said:
    Just saw this one now, nice interview to read:

    https://twitter.com/Kick_Up/status/829395500621320208

    But the most interesting question, IMO, was this one:

    LMSA : Will you model Luke Harvey’s Peugeot 106 GTI in DiRT 4? Do you have any future projects as co-driver or as driver ?
    PC :
    Sadly not, we have introduced the Peugeot 205 GTI as there are probably more of those used in junior competitions than the 106. I’m hoping to do some more co driving with Luke or Jon Tucker later this year or early in 2018. Hopefully I can get a few more finishes because I’m hoping to upgrade to an International FIA Navigator license soon.

    Sadly we won't see @Rallycameraman Peugeot, but @KickUp plans for the International FIA Navigator license sounds awesome!

    As it was in french I had to use the translator. 

    Smuts Rally/Smuts 4. That is pure awesomeness! 

    Disclaimer: Only Swedes will get this one ;)



  2. versedi said:
    Benniz said:
    This might have been asked before @KickUp - but when using Your Stage, is there an option to recce the stage before you do your high speed run? I would like this feature, where the game limits you to max 80 km/h (WRC speed limit on recce if I'm not wrong?) with a typical recce car.
    The cars in recce are limited to normal road limits, so if road has limit 50km/h you've have to keep to that limit. At least that's how it's in our local rallies, not certainly sure about WRC but it shouldn't be different IIRC.
    Wrc has a universal speed limit on all recces, can't remember what it is though 
    I believe it's 60 or 80km/h.

  3. KickUp said:
    Benniz said:
    This might have been asked before @KickUp - but when using Your Stage, is there an option to recce the stage before you do your high speed run? I would like this feature, where the game limits you to max 80 km/h (WRC speed limit on recce if I'm not wrong?) with a typical recce car.
    We won't be doing recces or having recce cars in DiRT 4. I think in future if we can get a more adjustable co driver system beyond the Early <-> Later adjustment we have now then a recce would be a useful tool for some people.
    While I would like the feature, I'm thinking how often I would actually use it. I haven't obviously had a go at using Your Stage extensively yet to decide if I would use it but I'm thinking I would probably just dive in, maybe a shakedown first.
    Agreed. Would be useful in leagues though.

  4. gfRally said:
    I think we can be confident that Codies will license every car that makes sense for variety and budget.   We have to remind ourselves (me included) that DiRT is very different from games like Forza,   Cars in any of the Dirt games, get just about destroyed, parts have to fly off and crunch up.  That is not a typical scenario that a manufacturer wants to show off thier brand, like they do in other games.  Im sure its an uphill battle and Codies is pretty uncompromising when it comes to cars getting banged up.  So kudos to everyone involved getting what we have.  
    I thought the "manufacturers don't want their cars smashed" was a myth without substance?

  5. bogani said:
    Snaky115 said:
    I have an amusing one for you - The least complicated manufacturer to licence? @kickup :P Probably not allowed to say. :D
    I'm guessing Subaru.
    Na-ah. Since there is no S3/S4/S5 Impreza WRC I call Subaru douchebags in licensing. The most iconic WRC car is nowhere to be seen :(
    Something tells me I can guess the era when you grew up...

    Correct me if I'm wrong, but aren't these were the cars that got annually trounced* by various iterations of Mitsubishi in the late 2000s? The first two WRC championship winning cars are in game (DR anyway), can't ask for more than that IMO.


    *OK, narrowly beaten by Makinen genius in the driver's champ
    Yes you can. Note that I said WRC car ;)

  6. tbtstt said:
    I was playing with all aids (except ABS) off. I haven't seen any footage yet, but someone was recording over my shoulder for a few minutes (pretty sure I managed to keep it out of the bushes most of that time as well). Hopefully that might emerge at some point! 
    I find it fascinating how little actual footage emerged after the event. There's some of Petter and Meeke and the official footage as well.
    Most of the youtube footage seems to be from the Erased Citizens folks.


  7. KickUp said:
    bogani said:
    bogani said:
    KickUp said:
    SamRWD said:
    @KickUp

    Once again thank you for answering all our questions, here is another one from me:

    - Is there any in-game footage of simulation mode with all assists off available for us to see?

    Thanks!
    None that I'm aware of. I don't know if anything was filmed on the day and we haven't released anything yet. 
    I believe this footage were handed from CM to the press? I actually thought this to be the simulation model.
    https://youtu.be/1sNGpHSHQqI

    And what about Petters run here below?
    https://youtu.be/TQbwTjcmvio
    Would love for you to comment @KickUp. Esp on the first video as it's "official" footage. :)
    I had commented on it previously so here is a copy paste of what I said before:
    "...our B roll footage is captured by our video team but to do that they get a run that captures the position of the car from our car handling team. So, the car's position is recorded but it's not a live recording and that means that the damping values that a live chase cam has get lost in translation so it actually ends up looking even more weird. 
    I'm not happy with it but that's how it's been done and so all I can ask people to do is not judge the feeling of the game based on videos they have seen."

    Ok. I was just curious as you pointed out no footage showing the simulation handling been released that you were aware of. I interpret that as this is gamer handling and not sim. In my eyes it it leans more to the sim side, but can't say for sure.

    Sorry. We're just excited ;)

  8. bogani said:
    KickUp said:
    SamRWD said:
    @KickUp

    Once again thank you for answering all our questions, here is another one from me:

    - Is there any in-game footage of simulation mode with all assists off available for us to see?

    Thanks!
    None that I'm aware of. I don't know if anything was filmed on the day and we haven't released anything yet. 
    I believe this footage were handed from CM to the press? I actually thought this to be the simulation model.
    https://youtu.be/1sNGpHSHQqI

    And what about Petters run here below?
    https://youtu.be/TQbwTjcmvio
    Would love for you to comment @KickUp. Esp on the first video as it's "official" footage. :)

  9. KickUp said:
    SamRWD said:
    @KickUp

    Once again thank you for answering all our questions, here is another one from me:

    - Is there any in-game footage of simulation mode with all assists off available for us to see?

    Thanks!
    None that I'm aware of. I don't know if anything was filmed on the day and we haven't released anything yet. 
    I believe this footage were handed from CM to the press? I actually thought this to be the simulation model.
    https://youtu.be/1sNGpHSHQqI

    And what about Petters run here below?
    https://youtu.be/TQbwTjcmvio

  10. KickUp said:
    bogani said:
    KickUp said:
    789ifyz said:
    On another road note, regarding AI cars in Rally, will we also be able to catch up to/overtake slower drivers that are not broken down on the side of the road? Just wondering.

    P.S: writing Typing 'note' as 'road' was a genuine mistake that I decided not to erase completely. So was that error in that last sentence. 
    You won't be catching up other cars that are still running on stage.
    Will there just be broken down cars or will you pass crashed out cars as well? On the roof and such?
    Maybe, no promises at this stage.
    Obviously not a big deal, but would be cool ;)

  11. KickUp said:
    789ifyz said:
    On another road note, regarding AI cars in Rally, will we also be able to catch up to/overtake slower drivers that are not broken down on the side of the road? Just wondering.

    P.S: writing Typing 'note' as 'road' was a genuine mistake that I decided not to erase completely. So was that error in that last sentence. 
    You won't be catching up other cars that are still running on stage.
    Will there just be broken down cars or will you pass crashed out cars as well? On the roof and such?

  12. KevM said:
    BadD0g said:
    KevM said:
    BadD0g said:
    KevM said:
    bogani said:
    If simulated properly with primitive tires and suspension Grp B would be nowhere near the WRC cars.
    I don't disagree at all.

    The point I am making is, the DiRT Rally Group B 6R4, gives the best feeling of balance of grip and centrifugal/lateral forces, but it's behaviour isn't in keeping with the simulation of the car it's meant to be.  It should be even more mental!! lol

    If we have a choice of driving modes in D4, then there's no point playing it safe & accessible with the 'simulation ' handling.  Crank the forces up & make the drivers work...
    You say all this having not played Dirt 4 yet! I think it's safe to assume they've sorted most of the issues DR had.  ;)
    We've seen the gameplay videos though.  I can see DR 'issue' is better.  
    But a tyre can't slide sideways & accelerate full forwards both at once. It can do just one or the other, or a complex blend of both!
    But that's just a gameplay video- of an unfinished build, no less. How do you know the gameplay video wasn't recorded in the arcade handling mode? All I'm saying is that we have a long way to go before we can start critiquing the handling.
    Paul Coleman is passionate about what he produces.  He & the guys have always taken suggestions from the community & act upon them if necessary.  

    The last simulation model had a weirdness likened to a hovercraft & he's fixed that with the help of Kris & Petter.

    My worry is, Kris has made a simulation of a hovercraft 'feel' a bit more 'like' a Rally car.  He knows what a car does, but this isn't a car, isn't a road, isn't weight or grip or gravity, it's all just numbers on a computer.  If a natural real life force is missing from the simulation or not behaving as it would, & it's a parameter that can't be engineered into the mechanics of a real car, it would be hard for an engineer to get the head round it, to even suggest tweaking it

    HEAVY SH#T, HUH?? lol
    Hopefully Kris and Petter are aiming at making the cars feel as close to the real things as much as possible. CM really have the best people to help them dial it as much as the EGO engine allows.

    There was one video of Kris overshooting a junction that puzzled me as the car magically turned in extremely easy, but I have no idea which handling model that was.

    What makes me calm is that the testers all state it feels similar to DR but a bit trickier on the brakes which is awesome as braking should require some more finesse than in DR.

  13. KickUp said:
    bogani said:
    BadD0g said:
    KevM said:
    BadD0g said:
    KevM said:
    bogani said:
    If simulated properly with primitive tires and suspension Grp B would be nowhere near the WRC cars.
    I don't disagree at all.

    The point I am making is, the DiRT Rally Group B 6R4, gives the best feeling of balance of grip and centrifugal/lateral forces, but it's behaviour isn't in keeping with the simulation of the car it's meant to be.  It should be even more mental!! lol

    If we have a choice of driving modes in D4, then there's no point playing it safe & accessible with the 'simulation ' handling.  Crank the forces up & make the drivers work...
    You say all this having not played Dirt 4 yet! I think it's safe to assume they've sorted most of the issues DR had.  ;)
    We've seen the gameplay videos though.  I can see DR 'issue' is better.  
    But a tyre can't slide sideways & accelerate full forwards both at once. It can do just one or the other, or a complex blend of both!
    But that's just a gameplay video- of an unfinished build, no less. How do you know the gameplay video wasn't recorded in the arcade handling mode? All I'm saying is that we have a long way to go before we can start critiquing the handling.
    I'm with you. Let's take it for a spin first. Chase cam always make things look strange.
    What if I told you that the driving is recorded separately to the recording of the video? Would that help explain why it looks a bit off in chase cam?
    I'm not sure I get what you mean? My point was it's hard to judge much from looking at chase cam. To me chase cam always makes the car look like it's behaving strange, no matter what game!

  14. BadD0g said:
    KevM said:
    BadD0g said:
    KevM said:
    bogani said:
    If simulated properly with primitive tires and suspension Grp B would be nowhere near the WRC cars.
    I don't disagree at all.

    The point I am making is, the DiRT Rally Group B 6R4, gives the best feeling of balance of grip and centrifugal/lateral forces, but it's behaviour isn't in keeping with the simulation of the car it's meant to be.  It should be even more mental!! lol

    If we have a choice of driving modes in D4, then there's no point playing it safe & accessible with the 'simulation ' handling.  Crank the forces up & make the drivers work...
    You say all this having not played Dirt 4 yet! I think it's safe to assume they've sorted most of the issues DR had.  ;)
    We've seen the gameplay videos though.  I can see DR 'issue' is better.  
    But a tyre can't slide sideways & accelerate full forwards both at once. It can do just one or the other, or a complex blend of both!
    But that's just a gameplay video- of an unfinished build, no less. How do you know the gameplay video wasn't recorded in the arcade handling mode? All I'm saying is that we have a long way to go before we can start critiquing the handling.
    I'm with you. Let's take it for a spin first. Chase cam always make things look strange.
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