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bogani

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Posts posted by bogani


  1. KevM said:
    On Xbox, the Kontinjarvi record for Grp B & R4 are only a few seconds difference.  Shouldn't be the case

    The Grp B would be simulated to be among the lightest cars in the game, the R4 simulated to be heaviest.

    Weight in the simulation seems to act purely or mainly as a vertical force only, returning to centre too readily across all cars.  
    The greater weight of the R4 Evo pulling it in a downward direction, means it has abundant usable grip which makes it easy to drive, but far too fast/grippy at speed.  Gigi Galli would be bored with a D:R Evo X :P

    As the Grp B car is lighter, with less gravitational grip, the lateral forces (g force) have a greater influence on the cars behaviour and the car moves around in a more natural realistic way.  The tyre model works well with the Group B weight.  Brake lock ups mean understeer, punching the throttle mid corner means big oversteer & that's accurate 

    Mechanical grip is increased in a heavier car but that shouldn't make it faster in the real world.  
    My guess is that lateral (g) force needs a multiplier that increases to the value of simulated weight, causing larger lateral forces in heavier cars which can then overcome the greater vertical grip they produce

    R4's should be easier to drive, but because of the greater lateral forces with the additional weight, Steering inputs on gravel should feel muted & indirect especially on wide open throttle or heavy braking.  Grip loss should happen earlier, be more progressive & slower and more adjustable by transferring weight.  

    Group B should feel mental & kinda do on the slower sections, but 125mph Quattro power-slides should be there to be tamed...

    :)
    If simulated properly with primitive tires and suspension Grp B would be nowhere near the WRC cars.

  2. Side note. I'm watching a national championship event right now. A 4km rally sprint.

    The FWD class is mixed with some R2 cars, some group 4 Volvos, Corollas and one Escort MK2. Elias Lundberg that is high up the leaderboards in DR is competing with an R2 Peugeot and is doing well.

    The 4WD class contains a couple of GrpN Mitsubishis, an S2000 Fabia, former Swedish Rally winner Mats Jonsson in a Fabia WRC, one R5 Fiesta. Fastest so far is a 2003 Focus WRC though.

  3. KevM said:
    CaseF said:
    The saddest thing to me here is probably the fact that the official WRC game does NOT have the actual stages, they're just fantasy tracks (only super specials are supposedly authentic - didn't bother to check, I hate super specials). Unless they're planning that for WRC7. So they don't allow other people to use them, but they're not using them either.
    Yes, I have a feeling it was SLRE that claimed authentic WRC stages, which goes against the WRC stages for WRC games theory 

    the stages in WRC is just flat wide rubbish with big unpunished cuts
    Wrc stages for Wrc games theory? There is no such thing. It's simply WRC that doesn't want Codemasters to benefit from claiming to have the classic stages that is used during WRC events.

  4. JZStudios said:
    789ifyz said:
    In other news, my brother had a school trip to Florida last year where he "found out what diabetes taste like", Makes you wonder just what in the world they put in their pastries...
    In Vegas there's a place called the Heart Attack Grill, where the waitresses are dressed like Hooters girls but all know CPR. Seriously. The burgers are called things like the double bypass.
    Alf72 said:

    I'm quite surprised about the WRC License. I already said many times, i'm not a fan of "re-skinned" games, every year, and where there's no development freedom... but depends of the deal.

    I, most likely, would buy a WRC game, made by Paul and all team, with DR/D4 handling, with historic Rally cars/ eras ( Group B, Group A, etc ) and with the Track Tool to keep me busy, after memorising all the reall Stages... but would i buy this "same" game every year? Probably not... Unless the game would be "re-invented" every year, to keep things interesting and fresh.

    I imagine that most of Community would be very happy to see Codies getting the WRC License, there's bazillions of posts, around the Web, asking them for that to happen, but how many of them would keep buying the game, year after year, if it was always the "same" game?

    Forza does a 2 year cycle, but it's always impressive all the additions they make to the game. Better graphical improvements, more cars/tracks, new features... I think it's pretty well worth it.
    Wasn't that place where the founder ironically actually died of a heart attack?

  5. KickUp said:
    bogani said:

    Are there any Mountains present in Spain? I'm crazy hyped to see some of Spain :)


    Any lakes in any location? @kick

    I'm not sure of the exact specifics that differentiate mountains from hills but there are some large landmasses in the lands@KickUp

    With regards to the lakes. I know there is at least one in Wales so I suspect there will be others in other landscapes


    So it is totally randow whenever a stage will end up besides the lake in Wales?

  6. KickUp said:
    gfRally said:
    I don't know about licencing but I believe the main reason behind Monte not being in it is the complexity of the mountains and cliff drops is too much for Your Stage to generate
    I understand that and makes perfect sense.  

     Im just curious if they HAD to license it for DR, like i said i may have read wrong what Paul mentioned.  
    I've tried answering this a few times as it is complicated and I can't go into the full details of the situation however....

    We made bespoke tracks in DiRT Rally because at the time the license was available and we thought we would have a better chance of getting it if we did it. As we went through development we didn't secure the license and we ended up having a bunch of stages that were used in the championship. The roads themselves are not licensed, however since DiRT Rally we have been advised (legally) to avoid representing these roads and using them for rally events. When we started to look at reusing those tracks in DiRT 4 we were advised that we would need to change them significantly to avoid getting into trouble. The amount of work required to rework the routes so that they were no longer authentic made no sense as we would essentially be spending good money on removing the authenticity of those roads. 

    Hopefully that makes it a bit clearer as to why we have not continued with those stages in DiRT 4. It is obviously a shame but we are just going to have to move on for now. Should the opportunity arise in future to use them then we still have them in our archives and we'll be able to dust them off and use them again.

    Pikes Peak is another interesting one. We signed the deal to use the track and the event before they went exclusive but it took a while for us to confirm that we could use the full event license in DiRT Rally. We had the road but not the PPIHC part of the deal. That's why it took a while for us to get the official branding into the game.

    With regards to Monte being complex. It absolutely is more complicated to do but nothing is impossible. In fact Spain has some very similar characteristics and we have managed to represent that pretty well.


    Ah, ok! I was not too far out in my speculation them :)


    What I find most interesting is that you in fact were aiming for the WRC license. A bit of a suprise to be honest. I'm not so sure that would be all that great as there is pressure of delivering a yearly product and surely many more restrictions and less freedom.


    However, the "need to appeal to the casual" argument that usually is thrown around when talking about licensed games, I don't buy that. They wanna sell as many copies as possible and in that respect this argument isn't really viable anymore. DR obviously outsold WRC 5/6.


  7. gfRally said:
    I don't know about licencing but I believe the main reason behind Monte not being in it is the complexity of the mountains and cliff drops is too much for Your Stage to generate
    I understand that and makes perfect sense.  

     Im just curious if they HAD to license it for DR, like i said i may have read wrong what Paul mentioned.  


    I don't think there was any license, but during development things started to unfold. I remember Paul told me they had to "tone down" the Colins Crest area in Sweden as possible legal trouble laid ahead if it was too similar.


    Imagine they releasing Dirt 4 with true to life stages, only to be sued by the WRC. I guess this is the reason the legal advisors at CM raised a red flag on true stages.


  8. wfwr26 said:
    Hah, you forgot "mystery" :D  

    But yeah, i think that's a 'surprise me' option, not another location.
    Nah, they woudn't be so cruel, and they surely left something for gossipers there. List updated with N, by the way.
    Okay, I'm terrible at guessing but i'd pick New Zealand, Norway, Malaysia or Malta.
    Monaco/Monte Carlo? Maybe not your stage but DR Stages
    They already said Monte's out due to licensing.  I think WRC or the FIA put to bed Dirt Rally being able to copy stages from the WRC...they don't want Dirt rally to compete with the WRC games, which it doesnt...Dirt blows those games out of the water!
    Monte as a location could probably be included, but not a stage that is evidently designed after a real stage in the rally. That means no stage from DR as they are all designed after real ones.

  9. Azoresst said:
    I was following the Reddit AMA and one thing that I noticed is that Paul said the max stage length is 13km, but it was mentioned here (I think) by @Rallycameraman that there was a stage with 18km.

    Can you talk about this again @Rallycameraman?


    I've heard 18km's from diff sources. If it's 13 I will be slightly disapointed :/

  10. urgaffel said:
    urgaffel said:
    urgaffel said:
    No night rallying in Australia, only sunset and early morning?
    Why on earth would we limit ourselves to sunset and early morning? ;)
    @urgaffel I'm just saying from the settings on the DiRT Show. There's several times of day but I didn't spot night.
    We're not showing everything just yet...
    @urgaffel I see. Was that Australia at night in the announcement trailer then :)? I know I saw Wales at night, but the first corners the Fiesta is taking doesn't look UK to me due to the vegetation and road shape.
      The announcement trailer final shot was Wales at night. The other shots I'm not 100% sure where they were from...
    It was Oz at night!

  11. tbtstt said:
    gfRally said:


    Personally i would turn it up more in forest stages, especially antilag and backfires could bumped, but thats MY opinion.  
    Everything is better with more antilag. Fact. 
    I think turbos should be banned. All cars should be NA with webers/solex/mikunis instead.

    The world would be a better place. For me. Not the climate.

  12. Does anyone hope that the sound of stones and things hitting the car is louder in D4 or we get a slider for it? I watched a video the other day and have been in a Mk2 Escort at a rally school and the sounds under the car were much much louder than in DR but this could have been down to the surface but it definitely feels like it should be louder?

    If I could choose freely I would have sliders for everything, much like R3E. One slider for Engine, one for transmission whine, one for Surface etc etc. That way you could create your perfect little sound mix :)

  13. KevM said:
    TURBODEVIN19 said:
    Yeah, but the problem is, I think, that in most scenario's in game, the car is so close to the camera that the actual direct sounds are louder than the reverb sounds. Or are the reverb sounds also overwhelming the direct car sounds when you're standing just a couple of meters from the car in real life?
    Thats exactly it.  Here's a camera hack replay, it showcases the sound mix better than original

    https://youtu.be/DQt9qabU-TU

    I love that mod, many great angles. Sadly it fooks up Racenet :/

  14. KevM said:
    Azoresst said:
    KevM said:
    Will the car sounds be tweaked from what was shown on the Pre-Release vids?
    https://twitter.com/sound_fx/status/825104524251643909

    Dunno about the rest but I would assume that some cars are in the same situation (pretty much final except for the mix),

    It could be purely the fact that I'm not used to hearing cars from Chase Cam, but both the Evo & 205 didnt sound how I expected?  :/
    The Evo sounds pretty close to my ears. The 205 I can't comment on.

  15. Busterbvi said:
    bogani said:
    There is reverb present in Dirt Rally. It's most noticeable during cartain camera angles during replay. The best example while driving is through the tunnel in Monte.

    I think most if not all cars we have seen are final when it comes to sound. Just mixing tweaks left.


    Interesting, I have never noticed it and I have a good 5.1 surround system. If it is there, it needs to be well enhanced, in reality, in the right conditions, the reverb sound overwhelms everything, Hairs on neck stand up, awesome sound, quite a rush !


    I just think it's hard to get that wow effect translated to a game as you experience it when a weber equipped NA car is attacking through the forest of a live stage.

    Dirt Rally is by far the best sounding game out there though. The M3 for example, it's the only time a game captured that raw punchy inlet manifold sound that car makes IRL.

    Only R3E comes close in the sound aspect of games.
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