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bogani

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Posts posted by bogani


  1. tbtstt said:
    bogani said:

    Big thanks! I like how Subaru was a separate column. ;)

    Did you see any replay? Saw the damage model/repairs? Are the percentage system gone?

    Any info if the RX multiplayer is fleshed out as well?
    Of course, gotta look out for the other Subaru fanboys.  ;)

    I had a very quick play with the replay features yesterday. I noticed that there are now options for fixing the external cameras in the replay. So you could chose to "cycle" or stick with "helicopter" or "trackside".

    Very, very, briefly looked at the damage side of things. Initial impressions were that it was more detailed than the system in Dirt Rally. There was a lot to take in on the day though and that was something that I didn't spend much time with. 

    Oh yeah, and something that I haven't seen mentioned in any of the previews yet: Nicky Grist is back in the co-driver seat! 
    I think Red Bull covered that Nicky G is back!

  2. tbtstt said:
    Damn. I take an afternoon off form the Gossip page and now there are hundreds of post to read...  ;)

    ...now the cat is out of the bag, we are free to discuss what we saw at CM last year. With that in mind I thought I would post up the comments I made following my return from CM last year. I'm sure a lot of what is below has been covered elsewhere, but hopefully these might address some of the questions I have read in this thread.

    - OVERVIEW: So last year we were, as you have guessed now, shown DiRT 4. If I had to describe it in a sentence, I would say its a game that combines the variety of DiRT 3 with the realism of DiRT Rally. 

    MENU: Front end menus were relatively simple, but the service area is a lot more graphic. The overall feel was reminiscent of DiRT 2, but less cartoony: and without the convoluted menus! 

    - HANDLING: The game can be played with two types of handling: simulation or casual. Both modes are based on the same physics engine, but the casual mode applies more driving aids to the sim model to make it more point and squirt for the casual players. I played sim (on controller) and there were notable improvements from DiRT Rally, rally cars felt different under braking and behaved much better over rough ground at speed. Rallycross  Supercars felt very different all around: way more of a handful than DR.  

    - CLASSES: Rally, Rallycross and Landrush are the main race classes. There was also "another" area, where driving challenges are based (I'll cover that in a minute). 

    - RALLY: Based around 5 locations: Wales, Sweden, Australia, Spain and the US (Michigan).

    - RALLY: Stages will be predefined in the career mode, but there is a random stage creation tool. 

    - YOUR STAGE:  I was genuinely impressed with Your Stage (or trackgen as it was called on the day). A stage creation tool had actually been hinted as a possibility before we got to CM and I was hoping that wouldn't be the case as I didn't think such a system would work that well. I thought a generation system would restrict you to flat, predictable, stage configurations, however with the stages that I sampled (most notably in Wales) there were a lot of direction and elevation changes. 

    - RALLY CARS: The car list is loosely the same as the list from DiRT Rally. The only notable omissions are the 2010 rally cars (plus I also don't remember seeing the C4). The absence of the latter WRCars was probably the only disappointment of the day. However there are a lot of additions. including R2 and R5 rally car classes and the Evo 6 to the Group A class. There were around 25 cars available for us to try in November, with the rest represented by placeholders. 

    - SUBARU: The hatchback STI in the R4 class has been replaced with the latest generation (NR4). The 2001 WRCar and Group A cars were still in. 

    - RALLYCROSS: Rallycross has been increased to 5 tracks: Montalagre (Portugal), Lydden Hill (England), Loheac (France), Holjes (Sweden) and Hell (Norway). World Rallycross endorsement has been retained. I haven't been to Montalagre so I can't comment on the accuracy, but Loheac felt absolutely spot on (and we saw it before a lot of the trackside details had been added, so its sure to look even better in the finished game)

    - RALLYCROSS CARS: The rallycross Supercars have now got the Focus RS RX and the Seat Ibiza added, the Polo has been added to the S1600 rallycross line up (in place of the Corsa if I recall correctly), plus there are RX Lites, a Group B rallycross class (woo!) and cross karts as well. 

    - LANDRUSH: Landrush has three tracks (one Mexican and two American). Landrush features Pro 2 trucks, Pro 4 trucks, buggies and cross karts. I had a couple of goes in the Pro 2 trucks and they felt really good. 

    - DIRTFISH: The "other" area is Dirtfish. When the game loaded for the first time it dropped you in here first. I had a brief drive around and did some donuts in the big barn (where the GRC track ran through) before getting back to some racing. There are a number of racing challenges (block smashing and following a course) that utilize the Dirtfish environment. I was told the Dirtfish area comes in two forms: one flat and one with a few mounds and other obstacles added in. Nothing too over the top though. And no one mentioned the thing that rhymes with "Farm Calmer". wink 

    Hopefully the above might resolve some queries! 
    Big thanks! I like how Subaru was a separate column. ;)

    Did you see any replay? Saw the damage model/repairs? Are the percentage system gone?

    Any info if the RX multiplayer is fleshed out as well?

  3. KickUp said:
    EDDSkitz said:
    versedi said:
    KickUp said:
     We simply are not allowed to represent the actual iconic stages that we did for reasons beyond our control. 

    Goddamn italian pseudio-studio and WRC promoter gmbu0lsh1t. GHRRR
    The competition for them was just too hard so they've got the lawyers to take care of ****. That's how $$$ spins. 
    This.... how are they able to restrict public roadways? 
    Call them something different, who cares the name.
    It's more complex than that but we have been very strongly advised not to do it. 
    I remember you said something about not making Colins crest too close to the original as there could be problems.

    Let's just think about if they launched the game with real stages as in DR and finding themself in a lawsuit after some time. 

  4. KevM said:
    Anyone who sees infinite random stages of varying complexity in a Rally game, as a negative, doesn't really understand the sport of rallying.  If the car count is still there (which most seem to be), & the pacenotes work well, I'm all on for DiRT 4!

    The only slight concern I have from watching the replays, is what looks like an abundance of lateral grip?  Turn that down a bit & let the cars move round a bit more on the surface like our 6R4 (almost) does in D:R
    I agree, but to be fair the stages in most WRC events are fairly known to most drivers and if they are new there's still been two recce passes.

    I like the idea of setting up a high speed Wales stage though ;)

    Grip wise it's hard to judge without knowing what settings were used. 

  5. My greatest concern are the stages. Will they actually feel like real roads or will they feel a bit generic?

    The greatest feat of the stages in DR is that all the details, all the junctions, all the specific areas through a stage have different charachters, making them feel like real actual roads.

    I have a hard time believing the generator can produce a stadium area like in Sweet Lamb.

    And how will the replays look when generated? We asked for more broadcast style. Will that actually work?

  6. EDDSkitz said:
    Yes, the new game looks great, and the Physics are probably great too.... but seriously, trucks and buggies? I'm sure they are fun, but could've made more locations instead, and I understand that's my opinion.

    Also, if the tracks are only 1km longer, then we are on the same older engine? That means a rebuild, but not something they couldn't add to DR with a version update. 
    I absolutely do not speak for myself when I say we were all expecting a new engine to handle longer stages. 

    I like the service park upgrades I've seen and heard, and I rather like the idea of never driving the same stage twice. With the tile style setup it should work great, but we're they not able to keep the real locations? Last I checked, you can't copywrite a road.
    Now this is a better approach, not just shitposting and insulting people. I bet you will get much nicer responses, You don't have to praise everything, lots of people have been skeptical on here too but kept a better tone.

  7. EDDSkitz said:
    EDDSkitz said:
    EDDSkitz said:
    bogani said:
    I don't think there are actually any real life stages, think there may have been a communication error somewhere. All the stages are generated in Your Stage. The career mode stages are pre generated but not based on real world stages, just real world locations.
    That is a bummer. I'm sure the generated stages can be awesome, but I doubt they will have the same soul and attention to detail the current stages has.

    And I still don't get why no older spec WRC machinery could be licensed. 

    Anyways, exciting times! Hopefully we will have more info soon.
    Exciting if you're getting a check from CM... 

    And I'm sure this "game" will be great... for those who it was built for, not the people who bought the previous title. Glad I got it cheap during EA.... 
    Christ what are you on about? None of us were paid for our visit to codemasters, we went because we were fans of the game, and passionate about rally! Dirt 4 has a lot of the soul of Dirt Rally, it's just been scaled up for a bigger market. If you liked dirt rally, you will like dirt 4. If not, go moan somewhere else
    Nobody was referring to you... **** off and go praise your CM overlords some more.... let the adults ask valid questions.
    You don't want to start abusing people on here. Not with me around. I will abuse you until you cry for your mother.
    I doubt that.... 

    But am I supposed to just lay down and take this crap from people who couldn't see CM do wrong? Lol, no... 

    I'm asking valid questions and getting attacked, and I'm not the only one, check the net, we ALL feel this way. 

    So sit here in your echo chambers if you'd like, but if you attack me for asking valid questions and valid points just because you don't want to hear it, I'm gonna bite back. 


    Troll away, because I have like 50 socks....
    Thing is you sound like CM owes you something. They don't. 

    Too bad you don't like the direction they are taking. Bitching about it in numerous posts won't change that. You are free to vote with your wallet and leave this title on the shelf.

    I'm sad they won't have stages based on real roads as in DR, but as long as the driving model is on par with DR I'm not going to dismiss this title before I tried it.

  8. KickUp said:
    ‪I'll be honest and say that I haven't had time to read the gossip thread today as I have been very busy talking to the press today. As I sit alone in a bar waiting for some food I thought I'd write this just so you know. ‬

    ‪We built DiRT 4 on the simulation that started with DiRT Rally. We've improved the simulation (Aero, Chassis, Tyres and much more) Basically all the stuff that you have been asking for. ‬

    ‪We've not dumbed anything down, we've just given players more ways to learn and get comfortable with rally so that the people who love the sport but can't handle the sim have a great game that they can play. Those that live for the simulation get an improved experience. I know it's hard to believe but we have managed to achieve both. ‬

    ‪You've asked for more content and Your Stage is our answer to that. We simply are not allowed to represent the actual iconic stages that we did for reasons beyond our control. What we have created is an incredible piece of technology that means that you will be able to generate new stages in our locations to your hearts content. I've worked in game development for 14 years now and this is the most incredible thing I've ever been involved with. This takes everything we did with DiRT Rally and takes it to the next level. ‬

    ‪This was a piece of technology that couldn't be added to DiRT Rally, its so much more than that and as more news comes out over the coming months it hope it aligns with your expectations. ‬

    ‪My food is here now but I hope that helps explain where we are coming from. I'll be catching up with the Gossip thread over the weekend but for now please rest assured that the spirt of Rally is still burning strong. ‬

    Thanks for clarifying things. Giving access to more players without punishing people looking for the pure experience is nowhere near a bad thing. It will probably draw more people in to the advanced driving model soon enough.

    Can't wait for more info!

  9. I don't think there are actually any real life stages, think there may have been a communication error somewhere. All the stages are generated in Your Stage. The career mode stages are pre generated but not based on real world stages, just real world locations.
    That is a bummer. I'm sure the generated stages can be awesome, but I doubt they will have the same soul and attention to detail the current stages has.

    And I still don't get why no older spec WRC machinery could be licensed. 

    Anyways, exciting times! Hopefully we will have more info soon.

  10. urgaffel said:
    bogani said:
    Here in an interesting clip.
    https://www.instagram.com/p/BPvNyeklJRu/?taken-by=sandrogueone 

    We have an actual service area now :open_mouth:
    Very nice!

    And I must say I really love this on the limit screenshot. I hope it's in game :)


    It's in-game yes. It's got everything cranked up to 11 so the final product might not match it perfectly but it's damn close.
    Ok. So it will be closer to this.



  11. Etirion said:
    KevM said:
    Never mind Kris Meeke, I'd happily do a Hardcore Simulation mode RWD teaser vid for the community if you like?  

    All heart, me! lol

    (You have RWD rally cars planned for the new game, right??)   :s
    Think the 70s cars are the same, 80s cars are the same plus the Ascona 400. 
    Perhaps you'll be able to answer my burning question if the 037 is in again? :D
    Yeah I'm pretty sure it's still in there. 
    Drove any RWD's?

    Got to see any replays? :)

  12. KevM said:
    bogani said:
    https://twitter.com/AndyGray_/status/824651786493579264

    Kris Meeke giving it a go.
    The part at 0.23 makes me think he is using the arcade handling model. I hope he does. Really.
    Havent watched it, did he take a wheel off?? lol
    He comes to a junction with too much speed but the car seems to have magical grip so it looks very undramatic. Arcade handling model would explain that. I hope :P

  13. Dirt fish rally school was really cool. I played with the stadium trucks too, they were a lot of fun! Especially the rear wheel drive Ines, they were my favourite. There were 4x4 ones too.

    May I ask, were they licensed trucks, or generic ones?

    Also, since the trailer has a heartbeat theme to it, it remind me that you should use a song, for your intro, from another title with a theme of heartbeat:

    https://www.youtube.com/watch?v=2UzNI-bXJw0&list=PL064566DDE0717BB4
    Um, I'm not sure actually. Possibly unlicensed, but I don't really know much about real world trucks, so they could have been licensed ones!

    F2 kit cars were in the version we played, can't comment on wether they will make the final cut though! Also in the build we played were a less powerful 2wd class and an R2 class! Again, can't say if they will be in the final version or not though!
    Ah, nice. Thanks for answering as much as you can. There's so many questions :P

  14. CMMcBabe said:
    KevM said:

    If Codemasters dont release a single car, single stage Demo to get the rally-head doubters horned up, they are missing a trick. 

    Not trying to be negative about demos, they are great.  The problem with them is they require a lot of development time that is not time on the main game.  You need to make a new build with the content cut (and hopefully not break something), add the new bespoke content (with all the testing involved), a pile of first party paperwork and send it to first parties where it gets the same level of testing as a full title (and can still fail at this point).

    They can be very rewarding, but are also very costly.
    Just release a Steam beta! ;) *wink*

  15. R4MO78 said:
    Guys! This is a more fleshed out version of dirt rally. The sim handling is improved from dirt rally a lot and felt really good. The stages, even though generated, still felt like proper stages, and the pacenotes were absolutely fine. This game is a true successor to Dirt Rally, it just caters to a wider audience by having an optional arcade handling mode.
    I'm sorry but I do not think it is as you say.
    Not only they have NOT added new tracks but have even decreased (Monte Carlo, Finland) ..
    real successor of Dirt Rally .. there are Gr.B? WRC? .. In short, at least the cars currently present, there will be?
    I think not, is not a Rally game .. it's just a soup
    I don't really know how it's soup, but anyway.

    Theres 1 less rally location than in dirt rally. Wales and Sweden return, but with all new stages. In addition, the track generator means that there is even more rally content than in Dirt Rally. There were also more classes of rally cars I believe than in dirt rally, including group b.

    One thing I'll clear up, no there probably won't be any WRC cars, they couldn't get licences for any unfortunately. But there was a beefy looking R5 class, with 4 or 5 cars in it
    No WRC's. Thats strange. I understand that the 2017 cars can't be added, but older models like in DR without the WRC tag shouldn't be impossible? Strange that no manufacturer would let them use older cars.

    If there are no F2's I'll be crying :(
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