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Geraltino

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  1. Geraltino

    DiRT Rally feedback list

    Some of my ideas for improvements / changes, I don't claim to be an expert but just my perceptions: Feeling of Speed / Damage Model * The feel of speed is a bit weak IMO, at least in 4WD cars and especially the B Group ones. Overall they should feel a bit more brutal / quick, but now they really don't convey that so much. In Richard Burns Rally if you were traveling at 150 km/h it felt deadly and had to be confident/skilled to truly floor it, here it feels like you're traveling at 80-100 km/h rather than 150 km/h. Add in a bit more feeling of speed and more sensation of danger. * The damage system could indeed be improved, as many already have probably said. More detail in the engine model (components failing etc), and what I'd want to see is sort of tire/suspension damage. I.E. turning into a corner, hitting a rock/tree and the tire breaking or bending to a unnatural angle. Don't think I've yet seen something like this in a rally game, but if possible to implement would surely be damn cool. Sound Improvements * Some of the cars I can recognize sounding more or less like their real life counterparts, others not so much. If this is meant to be a truly awesome simulation, this should be rectified. The Ford Escort Cosworth for example doesn't sound quite right, I have bit of a soft spot for this car but it would just do it justice if it had new recorded sounds. And the Lancia could be better too. Here's the real counterparts: https://youtu.be/3mBtJYvQLr4?t=3m20s https://youtu.be/CuaBHNKycvI?t=2m30s Rather awesome I think. :D Car Wishlist: - 90's Rally * Ford Escort Cosworth WRC '98 * Toyota Corolla WRC '98 * Mitsubishi Lancer Evo II or III '96? https://youtu.be/3TvRSKP_uyU?t=20s * Subaru Impreza WRC '98 - 2000's Rally * Peugeot 206 WRC '02 * Citroen Xsara WRC '04 So yeah, some contributions that come to the top of my head now. Mostly wishful thinking I suppose. :)
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