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mickeeiemouse

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Gaming Setup

  • Platforms
    Xbox One
    Playstation 4
    PS Vita
    Steam
  • Peripherals
    Steering Wheel

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  1. mickeeiemouse

    Tired of grinding

    i used to enjoy the ballance of going quick enough to win vs ruining the car and losing all me pole dancer money on headlights and bonnets, but after 4 career wipes iv given up on that side of things for a while now, do the odd daily but impossible to go fast as most of me cars havnt been chipped up. online events need a rethink really MM
  2. mickeeiemouse

    G29 linearity issue?

    linearity set to 0 will cause slow wheel rotation, i believe 50 is 1 to 1 steering, 100 causes the wheel to move faster? could also be a conflict between logitech profiler degrees of rotation and in game degrees if they have different valus (900 vs 720 example) MM
  3. mickeeiemouse

    Huge rhythmic stutter on high end PC

    iv given up waiting for a fix on this, i STILL cant use ALL of my USB controller devices because of the USB polling issue, iv a handbrake and gearbox that are pluggd in briefly to stop the stutter, then have to be removed to prevent the stutter returning...... EVERY F*****G TIME I START IT UP! frankly, not good enough CM, iv been one of your biggest supporters on this game, buy youve p*55*d on me mr chips now MM
  4. mickeeiemouse

    PC stage loading times reduction?

    no way, it worked, nice 1 mate 😉 MM
  5. mickeeiemouse

    FFB: the current problem - A visual explanation.

    no probs pal, i figured this is like finding the bass guitar on 'and justice for all' ha ok, were using a TM-TX base so basically a t300... ish changed XML FFB from 1.0 (default is 0.9 on my wheel) to 4.0 (or 400%) SAT lowered from 100 to 20(gravel) 40(tarmac) and 50(snow/sweden) tyre friction 30 wheel friction 30 suspension 25 collisions 30 all other settings none adjustable in game for my wheel tyre/wheel/suspension and collision are all to your taste but dont go too high as they will muddy out the road effects, you will need to adjust the SATS for different surfaces, and to your own taste and again, dont go too high. thrustmaster profiler is set to default(constant/periodic/spring=100), 720degrees rotation and 90% overall FFB and the difference? slightly lighter wheel(again, preference) but now when i cut a corner, i can feel the 'Bumps' infact at high speed, the wheel is nearly ripped out of my hand, so be careful!! the road noise differs from country to country, new zealand is smooth, other than the bumps at the side of the road and the jump impacts not much has changed, but australia i can now feel the ruts and other subtleties that were missing, and i have more control over the car as i can fell more going on, which is reflecting in my stage times. i will be tweeking slightly, but these are good baseline setting for someone with similar wheel MM the TLDR shizzle, the maths behind whats going on, so you can adjust and fine tune your own settings or atleast understand what to do with default CM FFB game settings, the road noise and impacts(bumps/corner cuts) are at about 10% in the mix and are none adjustable, the SAT is at 100% in the FFB mix and IS adjustable So, we need to raise the road noise/bumps to a higher level, changing the XML FFB to 4.0 from 1.0 gives us 4x more FFB across the FFB mix, so we have now raised the road noise/bumps to 40 from 10 (10x4=40) but the SAT is now at 400, we need to lower this as A: it will snap wrists, and B: it will be killing the road/bumps in the mix still. lowering the SAT to 20 effectively now changes it to 20% of 400, which is 80, 20 lower than default from CM, changing to 25 would be back to 100 SAT(default) 25x4=100 wheel and tyre friction set to 30 from 100 gives us an actual in game value of 120(30x4) i hope this helps a few folks in whats going on and understanding the graph
  6. mickeeiemouse

    FFB: the current problem - A visual explanation.

    nice 1 mate, after some messing about iv managed to get really good FFB now with lots of road feel and BUMPS hahaahahaa the graph helped in figuring out what was actually going on. good work 😉 MM
  7. mickeeiemouse

    The Tyre Thread

    i found the tyre life to be abit dependant on the car, theres some stuff in this thread to have a browse over regarding tyres https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ MM
  8. mickeeiemouse

    Subaru Impreza wrc S14

    no IC scoop on the bonnet/hood, its the WRC alright 😉
  9. mickeeiemouse

    Patch 1.4 - What matters to YOU?

    The USB polling issue is my biggest problem at the moment, stuttersville with more than 1 usb device(controller) plugged in MM
  10. mickeeiemouse

    DiRT Rally 2.0 - V1.2 - found a bug? Post it here!

    Platform : PC Issue/Bug : all sound goes off except for gravel hitting the car frequency : Random, but ONLY when playing the 'online only' career/daily events/monthly events, i have NEVER had this issue in TT mode, and i play mostly in TT mode MM
  11. mickeeiemouse

    Tyre life and Running order

    coming back to this an Audi Quattro group B destroyed a set of soft tyres at the 12 mile mark on australia(worn surface), service shown that tyres needed changing. so the softs only last for 2 short stages, a short and a long and you'll probably be out of rubber on gravel(in group B) the tests continue ha MM
  12. mickeeiemouse

    No ALS?

    yes, engine braking is a little harsh and it blows my mind in 2019 that ALS isnt in more games, its a feature on the turbo that could be adjusted or fail, adding more depth to the driving and repairs side of things. its something that should be par for the course on any rally game and annoys me that it isnt present...... ill say it again, its a good job the bits of this game that work are really good, but it does have room for improvement MM
  13. mickeeiemouse

    Dirt Rally 2.0 - Remastered Sweet Lamb

    if the rally GB is coming, sweet lamb will be included, of that im sure. going off the monte reveal, all the stages are the same as DR1, it makes sense to port the DR1 tracks over to DR2 MM
  14. mickeeiemouse

    Dirt Rally 2.0 is wonderful. Stop complaining!

    i love this game, i think its the best rally game ever, and for me the FFB also works well. its got its issues, but im sure codies will fix them thank you codemasters
  15. mickeeiemouse

    PS4 PRO 4k Samsung TV Blurry

    sounds like some sort of FXAA or TAA thats blurring everything up, it can be like this on PC with TAA on. hopefully codies will fix it for ya'll. MM
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