I think it is essential in the game: - The same physics of the GRID 1 - Persistence of broken cars, pieces of cars, etc., on the track, no ghosts or car disappear after crash, or in other words: tha same of the GRID 1- More european cars (I live in Brazil);- More, more, more and moooore REAL circuits (F1 circuits of the 70's and 80's would be great) Summarizing: To have a blockbuster (and millions of happy and eternally grateful fans), the new game from CodeMasters (the best in car games in my opinion) must be the same as GRID 1 in physics, damage system and persistence of objects on the track, but with the addition of the things I mentioned (circuits). I hope to see soon a substitute equal to the masterpiece called "RaceDriver: GRID" for XBOX ONE. P.S.: I keep playing the multiplayer of "RaceDriver: GRID", every day since 2008, at least 4 hours per day for the XBOX 360 (I have over 9.000 hours of GRID multiplayer, including all my gamertags on Xbox Live). My favorite lobby on GRID 1: Ranked MatchRagion: EUROPEEvent: EURO TOURING CARSDamage: ONCatch Up: OFFRace Lenght: ANYCollisions: ONDriver Assists: ANY