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DEUTSCHTEAM

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Posts posted by DEUTSCHTEAM


  1. 9000h is record :)
    Updating: currently, adding all my Gamertags: 12,238 hours of multiplayer
    (without counting more 2 or 4 hours that I will play today (as I keep doing every day since the game was released for XBOX 360))

    P.S.: Do not forget to vote: https://xbox.uservoice.com/forums/298503-backwards-compatibility/suggestions/8378487-grid


    [ ]'s



  2. Loore said:
    Hard to imagine that the first GRID came out 6 years ago this week! To celebrate I'm collecting thoughts and feedback from everyone regarding the game, and I know a few of you here have some strong feelings for the game.

    In short, what made the game special to you?
    - Multiplayer
    - Damage system and visual
    - Physics
    Persistence of broken cars, pieces of cars, etc., on the track, no ghosts or car disappear after crash
    - Lighting (yellow tone)


    My favorite lobby on GRID 1:

    Ranked Match
    Region: EUROPE
    Event: EURO TOURING CARS
    Damage: ON
    Catch Up: OFF
    Race Lenght: ANY
    Collisions: ON
    Driver Assists: ANY


    [ ]'s

    P.S.: I keep playing the multiplayer of "RaceDriver: GRID", every day since 2008, at least 4 hours per day on the XBOX 360 (I have over 9.000 hours of GRID multiplayer, including all my gamertags on Xbox Live).
    And today, like every day I do, I'll be playing GRID :) (more 3 or 4 hours of fun)

  3. I think it is essential in the game:

    - The same physics of the GRID 1
    Persistence of broken cars, pieces of cars, etc., on the track, no ghosts or car disappear after crash, or in other words: tha same of the GRID 1
    - More european cars (I live in Brazil);
    - More, more, more and moooore REAL circuits (F1 circuits of the 70's and 80's would be great)

    Summarizing:

    To have a blockbuster (and millions of happy and eternally grateful fans), the new game from CodeMasters (the best in car games in my opinion) must be the same as GRID 1 in physics, damage system and persistence of objects on the track, but with the addition of the things I mentioned (circuits).

    I hope to see soon a substitute equal to the masterpiece called "RaceDriver: GRID" for XBOX ONE.

    P.S.: I keep playing the multiplayer of "RaceDriver: GRID", every day since 2008, at least 4 hours per day for the XBOX 360 (I have over 9.000 hours of GRID multiplayer, including all my gamertags on Xbox Live).

    My favorite lobby on GRID 1:

    Ranked Match
    Ragion: EUROPE
    Event: EURO TOURING CARS
    Damage: ON
    Catch Up: OFF
    Race Lenght: ANY
    Collisions: ON
    Driver Assists: ANY
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