Whilst I love the game, I will say that the lack of open and honest communication about its issues, in conjunction with the way Dirt 4 was handled post launch, is becoming a larger and larger issue for me.
There’s a great game in here and I really hope to keep seeing content being added to it, but a few issues preventing it living up to expectations for some players. I think most noticeably the FFB and the weather and time conditions.
But aside from the odd comment as a social media post or reply when community momentum demands it, there’s nothing forthcoming discussing the reasons for some of the changes, some of the things that might take longer and admitting some of the things we are asking for may not be possible.
For a start; why is FFB lacking in the areas that people are asking about? There must be a logical reason, either a choice or change in the physics late in development affecting it. What’s the plan with it? Trying older versions? Getting in an expert like with DR1?
Same with weather and time. How is it generated? Can we have any hope for new times (morning or afternoon) and changes to the way weather is assigned? Why are there certain times of day with only a single weather condition and others with four and why was the Dirt 4 system discarded? A choice for online play leaderboards? Using an earlier branch and Dirt 4 conditions weren’t compatible?
What was the thinking behind the ‘iris effect’ making the shadows unreasonably dark in daytime? Is it something that could be toggleable or changed or is it a fundamental part of the engine version that can’t be addressed in this version?
I don’t honestly mind the answers, it’s the lack of communication that bothers me.
Assetto Corsa questions about night and rain: “it’s not possible, the engine only supports one light source”. OK then.
Raceroom requests for offline multi class: “we can do the code for in game no problem (here are some screens) but we don’t have anyone to do the UI changes at the moment”. OK then.
Il2 people wanting heavy bombers: “we have to model each crew position, a new flight model and for the same work we can do 4-6 regular aircraft. Limitations to maps and the draw distance means we couldn’t do it as well as we’d like to”. OK then.
Now I admit, Codemasters seems to court players that wouldn’t read this level of depth, but there are plenty of us who will do. Heck, even DR1 had much better comms and was open about what couldn’t be changed within the engine.