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RodgerDavies

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RodgerDavies last won the day on October 26 2019

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922 Team Principal

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  1. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    Regarding the points above about car upgrades, personally (especially with the move the WRC) I'd love to see things like reliability upgrades kept, but worked into a team system. So various private teams have different packages and the opportunity for 'works' drives with the fully upgraded kit. That said, there needs to be standardisation for the online challenges though, it's ridiculous having different car specs for these IMO.
  2. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    a) no it doesn't - I hardly play it (I miss rolling starts and the AI is quite poor compared to ACC and Raceroom) but it's a great platform b) the devs didn't get "all butthurt about [mods] and banned from their forum", they had opportunities to work with manufacturers (ie Porsche) that wouldn't work with them unless they stopped actively encouraging modding unlicenced content - the deals and packs they made allowed them to extend support for the game long after it would have done otherwise c) aren't mods a perfectly good reason for a game to be alive? It has so much rich content that wouldn't be commercially viable and it's still the most played racing game on Steam stats
  3. RodgerDavies

    Please remove the wheel punching animation

    Will say that the animation doesn't really fit - as mentioned above, Dirt Rally series is great because you can fight over 5th place and be happy when you get it - on the higher difficulties, I'm scrapping for points in the midfield and I love the game for that - it's more realistic than (I guess) Dirt 5's 'win every event to progress' style. So to finish in a position I'm happy with but for some reason the game decides I'm unhappy with it doesn't really work. I realise that's not going to change in DR2, but one for (hopefully) DR3.
  4. RodgerDavies

    Project CARS 3 banners in DiRT Rally 2.0

    Thanks for those updates PJ, top job in finding out for us quickly
  5. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    I'd like to add that I really appreciate that the AI is so hard, and I say that as someone who's never managed to get to the top level
  6. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    Surely the blue one is an F4U Corsair?
  7. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    So if anyone wants some new Gossip to work on, that Fiesta's licence plate is: "CMR5 20"
  8. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    Hello Dirt Rally gossip thread activity...
  9. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    Not gossip, but I found this interesting (re Citroen R5 development improvements): https://dirtfish.com/rally/wrc/how-citroen-has-closed-the-gap-to-its-r5-rivals/ And found myself hoping they can get the 'big 5' (VW, Citroen, Hyundai, Ford, Skoda) for DR3 or whatever the next proper Dirt game is.
  10. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    Ooh, I forgot the mid-to-late August thing - that's creeping up quickly!
  11. RodgerDavies

    Year One Pass - Unwanted 2.4 million credits

    I was never a fan of the random credit drops or the DLC cars being free in career, but that's a fair explanation, thanks for posting. OP, I guess the best thing for it is to say 2.4m = 0 then, and treat that as the world's most generous bank overdraft or, if you want to up the realism level of modern day professional rally driving, that's the family money to fall back on in 'hard times'.
  12. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    from 'a' real car or 'the' real car? There are a few that are using donor sounds from other cars I believe.
  13. I keep meaning to write a really long post, but whilst this is in my mind: - Please don't abandon the 'offline' career aspect or competing vs AI - Help give the AI some sense of personality and order - I know you must get tired of RBR glorification, but RBR had AI modifiers for consistency, aggression, mechanical sympathy - That the 'broken' cars you pass in stage are the same ones as on the leaderboard are great, but at the moment I can't even see the liveries each driver is assigned in the UI to know who I've passed and whether they're a rival - I know this assignment is made by the game, because the one you see set off in the animation before a stage loop is consistent with the name ahead of you - Keep the super difficult AI! The only time I've been bored in DR1 or DR2 was the first couple of seasons in DR2 when I could crash and still win stages by a minute - Similarly to drivers, in RBR each car also had attributes - I'd love to be in a position where the defacto 70s class had Stratos' excelling on tarmac but struggling on loose, Escorts being durable rocks that didn't break and 131s being great all-rounders - in R5s in real life, the Citroen has typically had more success on asphalt with the Fiesta being better on gravel and the Fabia being a great all-rounder - only small modifiers, but would be great to have, especially for classes with more varied cars - The dynamic calendars and events you have in DR1 and DR2 are a highlight for me; it's great that each 'season' you compete in is unique - please keep some aspect of this - More care about the development of weather, times of day (should be morning and afternoon by default, with a chance of evening and a small chance of night or dawn) and stage 'looping' (same order of stages in the afternoon that were run in the morning)- Being more ambitious, instead of upgrading your own car and choosing to boost this or that, the quality would be determined by the team you rent a car from for the season, with the option to be hired by a works team for the 'perfect' version of the car (the latter part of which PC2 started to play with) - Redo the car classes, please... I'll rewrite a longer post on this, but the Lancia Delta competed v Ford Sierras and M3s in real life and the Evo VI rallied against the '01 Focus and the two early 2000CC Subarus. That the Stratos is in a different class to the Escort and 131 Abarth is a travesty.
  14. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    Sound in sims is getting better and better - Codemasters' has been really good since I first entered a tunnel in a Stratos in DR1 and exited beaming from ear to ear, but Raceroom is the gold standard IMO. Beyond that, ACC is a huge improvement from AC and is definitely top tier. Other games like Il2 Sturmovik have also been improving loads in this area too.
  15. RodgerDavies

    DiRTy Gossip about DIRT Rally Games

    Really nice video... but '591' hp should definitely be in quotation marks (also, those US stages are some of the best rally stages in any game - hope you find some more 'lesser known' gems like these for whatever Rally does next)
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