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RodgerDavies

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Posts posted by RodgerDavies


  1. bogani said:
    WRC7 def has some qualities but required too much tinkering to get to feel OK. A well designed game should be intuitive from the get go or you will lose lots of people straight away.

    Stage design is generally brilliant with some exceptions. Not a fan how they portray Sweden and Finland's stages for example.

    Correct, but they created stages over the three titles and reused many parts. I think those were the oldest ones (UK was also really bad), but the newer ones were the likes of Mexico, Germany and Polabd, which were excellent.


    dgeesi0 said:
    its not a WRC game though its more of a arcade game so they dont need to be so sim like when its a arcade title. they need to be different titles. doesnt mean they have to be bad though and v rally looks poop. sad as have fond memories of the early games.

    I really don't get why though, they must have noticed the positive feedback they received for WRC7 and I believe it sold much better (on Steam, so maybe not on console) than the others - it's like they took a conscious decision to cut out all the progress they'd made since WRC5.

  2. Wow, I just watched a few of the videos too, how on earth have they taken a game that far backwards since WRC7?

    The sounds were pretty poor in WRC7 and the pacenotes were awful compared to the last couple of DiRT game ones (DR being the high), but somehow they've made them worse here.

    Stage design doesn't seem 100% awful, but nowhere near the highs of the last game (I'd argue DR's were much better, but not as numerous) - there are rally cars on a beach, caves and plenty of gimmicky rubbish and many repeated sections; I'd be surprised if there is 80km of unique stage in VR4.

    Thought with WRC7 they were finally on the right path and felt promising, but it's like back to square one. In many ways, it feels like the sequels to DR (D4), WRC7 (VR4) and SLRE (Gravel) are all backward steps compared to their predecessors.

    Come on Codies, please buck this trend next year!

  3. The thing with Your Stage is that it's the best method long-term to create stages for rally games but it's not tech they can sink a decade into perfecting with no return. But making stages the 'classic' way gets more difficult as we expect more detail in stages, especially if you don't reuse them from title to title.

    So tough decision for whoever had to make it, but that decision will have been taken already. 

    Jorrit, not sure how you'll get five pages on RX tracks?! Surely it's a case of "as many WRX tracks as possible, plus maybe Lydden Hill because it's already modelled"?

  4. @SkyRex

    Thoughts are pretty much that I agree with you, but if the game is coming out for Q1 next year pretty much all decisions will have been taken already I believe.

    The tweets from Loehec mean RX will still be a large part of it, I assume, so fingers crossed the rally section gets plenty of attention too. To me, making the game challenging again is high on the list - DR was but D4 wasn't, as you say - but the game will live or die by its rally stages for me; finding a way to introduce more than the ~120km of stages which had been in the last two titles.

    Personally, I'd like to see plenty of attention given to the calculation behind AI cars and drivers (not making them visible) but we'll see what they come up with as a game concept first.

  5. Project CARS 2 is excellent, they really did a good job of listening to feedback from the first one IMO. I say that as someone who prefers other titles (Raceroom, AC) because of the mess they've made (IMO) of single player game modes, but the game is a marked improvement over the first.

    They have made several murmurs about wanting to do a 'loose surface' dedicated game in future, but never anything concrete. I'd be surprised if they limited themselves to just modern WRC content though, if they actually went ahead with it.

  6. A rally gamr with no Audi, no Subaru, no Toyota, no (interesting) Mitsubishi, no Peugeot.

    Brave.

    DiRT Rally and 4 lists are better, but they have at least got an Escort MkI, two Porsche and two R5s that Codemasters have been missing, as well as the 'other' half of the 90s Kit Car set.

  7. tbtstt said:
    urgaffel said:
    And how long does that popcorn need to last before you expect to see future reactions?...

    Well @tbtstt ...

    egjw lzsf fgjesd hghugjf, dwkk lzsf s fqehz
    Now do I:

    1) Assume that @urgaffel has just written a load of gibberish, chuckle at the above and continue with what I am doing. 
    2) Assume that @urgaffel has written a legitimate coded message and waste a significant portion of my evening trying to crack it. 
    I assume that's a rhetorical question.

    Now let us know what you decipher....

  8. JorritVD said:
     
    - Mills speaks about a new rally game with details being released in a couple of weeks. Some questions though. Why not mentioned DiRT or Codemasters in the post? Next to that he speaks about "new RALLY game". 


    With my conspiracy hat on I'd say "because he was asked to 'leak' it this way.

    Without that hat, I'd guess because he is aware those details are secretive, but wasn't expecting people to make a connection between a specific chair he was sitting in and a photo a few people on a forum saw two years ago.

    Must admit, I'm running the risk of getting optimistic again...

  9. SamRWD said:
    dgeesi0 said:
    id really like to give it a try but not at £40.
    This. Never ever again after what Codies did with D4. 
    I will pay £40 happily after I am convinced it is a finished product with proper physics, because updates might never come XD

    With you 100%. I've never pre ordered a game before but the experience with DR was so good that I was expecting it to be supported beyond that. More fool me (Codies have no obligation to), but my fingers have definitely been burned off pre orders.

  10. dgeesi0 said:
    grids were okay nothing on decent dirt titles though. one thing that always bugged me in many grid games some other codie games is the terrible UI. in all new titles please make it more simple.
    Dirt Rally did this perfectly for me. No need for anything flash, just simple, clean and easy to use.

  11. Whilst stood in a field in Belgium waiting for Belgian and British championship crews to come past,it just occurred to me that I haven't logged on here yet to make my annual "please put Ypres stages in your next rally game" appeal.

    So here goes.

    Please Codies, put Ypres into your next game. 





  12. Personally, I like Raceroom as a game and I don't have a massive issue with its business model, but charging for each livery is a step too far for me, especially as it incentivises them to prevent modding.

    Personally, I like the way Project Cars 2 are doing it; base game with plenty of content and 4 packs over a year each with a predefined number of new cars and track(s).

    Assetto Corsa's was varied, but their basic 'Dream Pack' approach was fine. IL2 Sturmovik I also like, where they have a base pack and then add different releases at full price that can each be used individually or together in one package (and updates cover the 'old' games too) with the occasional extra plane sold on its own when it complements an existing 'base' pack (this sentence is why I no longer work in marketing...).

  13. My mole in the service park just confirmed that the WRC 7 rigs are in the Toyota area.
    Well, it looks like the simulators were, indeed, just plain regular simulators. Games being played are a coincidence. We must keep on waiting.
    Correct. Now we must wait until Fafe, where the big sign at the jump at the end of the stage will say "DiRT: WRC - Fall 2018".
    You know something? After seeing the C3 WRC in The Crew, maybe Codies can license 2017 WRCs for their game without the WRC sponsors and only team sponsors.

    If it's anything like F1 or DTM, games can licence a single car from a manufacture without issue. Hence Assetto Corsa has just Ferrari's F1 and Project Cars had just a Mercedes DTM.

    And DiRT Rally only had one WRC car.

    No idea if it's the same, but those were implications from the devs of those games.
    You're forgetting the i20 and the Fiesta. They were close to final-spec, like the Polo. There's also the Focus WRC and the C4 WRC which are also considered still 'recent'. You can't license a series but, ultimately, the rights to the cars belong to the manufacturers, not the WRC Promoter.

    I remember plenty of posts saying "why is the Fiesta the test car, not the original version" and I remember a Hyundai Rally Car (also test shape) with no reference to an i20.

    Plenty of ways around it, but DR had all sorts of licence workarounds going on. 

    I agree with basing a non-WRC game on R5s, as they were a highlight of D4, but without Skoda it's hard to argue something isn't missing.

  14. My mole in the service park just confirmed that the WRC 7 rigs are in the Toyota area.
    Well, it looks like the simulators were, indeed, just plain regular simulators. Games being played are a coincidence. We must keep on waiting.
    Correct. Now we must wait until Fafe, where the big sign at the jump at the end of the stage will say "DiRT: WRC - Fall 2018".
    You know something? After seeing the C3 WRC in The Crew, maybe Codies can license 2017 WRCs for their game without the WRC sponsors and only team sponsors.

    If it's anything like F1 or DTM, games can licence a single car from a manufacture without issue. Hence Assetto Corsa has just Ferrari's F1 and Project Cars had just a Mercedes DTM.

    And DiRT Rally only had one WRC car.

    No idea if it's the same, but those were implications from the devs of those games.

  15. just have the abolity to turn on aids would be best way to satisfy everyone , just like in all sims  nowadays

     
    I’m curious to know if players of DiRT Rally that use just a controller prefferred the handling model of DiRT Rally or DiRT 4?

    Good question; for 4WD stuff, probably D4 slightly, especially since the DR patch that improves the feeling on gravel but not when in the air. RWD felt infinitely better in DR to me though and this was my favourite of the lot.

    D4 had issues with RWD physics IMO, but that isn't the game's main downfall. If CM had the WRC licence I wouldn't be too concerned about the physics being simplified.
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