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FlakHound

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Posts posted by FlakHound


  1. As gfRally said, TIR works. I don't particularly like it though, so I usually just turn it off. There's no point where it's actually helped me, I think because you're unnaturally limited in how far you look and it seems to "max out" with the slightest movements despite editing curves.

  2. Might not be doing so well on the snow and ice, it seems. I find that the AI is MUCH slower on ice stages and snow than other surfaces. What kind of technique are you using for it? I usually beat the AI quite handily on master in Monte Carlo stages with a lot of snow and ice.

  3. Don't know much about the engine this game runs on, but I've read somewhere here that its limitations affect the stage length somewhat - is that why the longest stages we have at the moment are a bit over 6 miles?. If the complete run up the mountain is twice longer, how are the devs going to deal with this problem?
    I think due to there being much less environment compared to the three locations we have now, they can make it work. Not totally sure, but thats what I'd assume

  4. SamRWD said:
    FlakHound said:
    SamRWD said:
    FlakHound said:
    bogani said:
    Hint. He actually never left. It's an old post ;)
    Damnit. Guess who looks like a moron now... Haha
    I dropped that message after a "grip poll" showed that pretty much everyone here uses steering wheel and thinks the grip is realistic. Shortly after wheel users suddenly realised how the physics is off indeed, and the poll showed an opposite- that a vast majority of Codemasters customers want something more realisic than what we have at the moment. That is why I am still here. On the side note- I would love to be able to see a full username list under each vote option- I suspect another poll "wheel vs gamepad" probably has couple gamepad users who voted "grip is ok, I am using steering wheel" in my poll, but well.
    Ah I see. Even playing on gamepad, you can tell the physics are a bit off in certain aspects. I actually ended up buying a wheel to play the game, ran a few stages (So much more fun with a wheel) and then had to RMA the G27 because it kept disconnecting mid race. Hopefully have a new one by tomorrow.
    G27 is a great piece of hardware. I am still running my ol' trusty DFP (works like a charm after all this ears of abuse). Just remember to NOT use any kind of filtering/ saturation etc. 100% linearity is the way to go with wheels- it might seem obvious, but I've came across many people who were new to wheels and were ruining their experience by applying all kind of input filters. Have fun!
    Just got the new one, checked all the settings and they're good! Downside? It's doing the same thing now... Starting to regret this purchase.

  5. SamRWD said:
    FlakHound said:
    bogani said:
    Hint. He actually never left. It's an old post ;)
    Damnit. Guess who looks like a moron now... Haha
    I dropped that message after a "grip poll" showed that pretty much everyone here uses steering wheel and thinks the grip is realistic. Shortly after wheel users suddenly realised how the physics is off indeed, and the poll showed an opposite- that a vast majority of Codemasters customers want something more realisic than what we have at the moment. That is why I am still here. On the side note- I would love to be able to see a full username list under each vote option- I suspect another poll "wheel vs gamepad" probably has couple gamepad users who voted "grip is ok, I am using steering wheel" in my poll, but well.
    Ah I see. Even playing on gamepad, you can tell the physics are a bit off in certain aspects. I actually ended up buying a wheel to play the game, ran a few stages (So much more fun with a wheel) and then had to RMA the G27 because it kept disconnecting mid race. Hopefully have a new one by tomorrow.

  6. Slavw said:

    Hi Guys

    I don't know if that was mentioned but one if the issues related to physics I have is I think the car slows down to fast as soon as I lift the gas. I can drive the whole Sweet Lamb stage without using brake pedal at all and still achieve very good time. Just take Fiesta WRC and try to go downhill to the valley and after the jump lift the gas off, the car will stop before right corner. If you do it in real car you will be flying over they whole valley...



    Edit: I just noticed that someone mentioned this already  :)

    The devs also said it's being worked on, they know whats wrong with it and can fix it. Which is good news!

  7. FlakHound said:
    bogani said:
    Yea I demand that EVERYONE will just drop what they doing and focus on this from now on. Chill out FFS.
    The typical comment from someone who cant drive and rather mess with the photo editor all day long  :D
    Typical response from someone who thinks they're better at driving than they are :smile:
    Typical response from someone who spend more times in the forum than playing the game  :D 
    If only I could figure out a way to play the game from work too...

  8. bogani said:
    Yea I demand that EVERYONE will just drop what they doing and focus on this from now on. Chill out FFS.
    The typical comment from someone who cant drive and rather mess with the photo editor all day long  :D
    Typical response from someone who thinks they're better at driving than they are :smile:

  9. People are requesting a console port, multiple stages that are double the stages we have now, tripling the amount of vehicles we have now, a complete overhaul of FFB and physics, but say this is a waste of devs time? I dont think it's too hard to implement a floating camera with a few settings, considering it's already part of the game... All for it, I'd love to see some DiRTRallyporn.

  10. FlakHound said:
    I like the way you put the long stages in the middle with the shorter ones brancing off them showing which way the go
    Another interesting thing is that if you look at the names of the stages on Monaco, it seems that the two actually connect.

    Yes, the two long stages are the alternating sides of a single real life stage up and down the Col du Turini (I don't know exactly how accurate the roads either side are but, having driven it several years ago, they feel about right). 

    My one gripe with that is that the famous part of the Turini is the very top, where in real-life they emerge from one side into light (the stage is traditionally run at night) before disappearing back into darkness for the long descent. As far as I can tell, there's no way to actually cross the Col in the game, due to the summit being either the start or end of the stage.
    Perhaps it was difficult to accurately model in game, which is why they decided to leave it out. Or like has been mentioned the engine limitations of the game makes it impossible as it stands now. Although it would be cool

  11. I like the way you put the long stages in the middle with the shorter ones brancing off them showing which way the go
    Yeah that was the dilemma with the first one, because reverse tracks aren't always exactly the same, and the checkpoints dont always line up with the "main stage" if that makes sense. I feel like they're a bit big, but downscaling wasn't really an option if you still wanted to see the splits. Also on Monaco, the uphill short sections are on top, and the downhill are on bottom. Another interesting thing is that if you look at the names of the stages on Monaco, it seems that the two actually connect.

  12. This would be more appropriate in the DiRTy gossip thread
    I was going to say the same thing, but honestly it gets crowded in there, and a majority of what "general discussion" is can fit in that thread. At least this keeps it organized so long as it's on topic.

    As far as what classes are going to get added, on one hand I dont think we'll get anything crazy or classes we dont have now, but on the other hand they said they reworked some aero due to the big wings and downforce on hillclimb cars...

  13. SamRWD said:
    Hello, I've just posted this in another topic, but I'll just copy paste it here:

    Well, I must admit I am really surprised. It proved that this community is happy with current physics. As I said before- I'm out of here, this is not my type of a rally sim. I am trully happy You guys are having fun. I also hope some of sim guys will look past physics and make some mods for You after they become supported. Take care, SamRWD out!

    What I want is this:
    https://www.youtube.com/watch?v=cULSV6LdeFA
    https://www.youtube.com/watch?v=0LUPCTivqw4
    What I got instead is unrealistic game. It is my last post here, so please understand I won't be replying anymore here (I've been quiet active when it comes to this topic, so just in case You expected any comment). I pretty much wrote everything here:
    http://forums.codemasters.com/discussion/6029/does-the-game-have-too-much-grip/p1
    Good luck guys.

    The game is in Early Access. This isn't a final product. CM is working on a lot of things to make it better. It seems a bit childish to leave because essentially a beta build isn't exactly what you want. You also make is sound like everyone is happy with the physics, which isn't the case. Oh well, enjoy.
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