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Skunkmeister

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Posts posted by Skunkmeister


  1. There are numerous things that contribute to the feeling of weight in a car, the suspension being probably the most important. Before v2 handling the suspension was always compressed due to increased aero downforce, and after this was reversed, so weight transfers are slower and more obvious, making it feel a bit like the car is floating.

    There are many other possible contributors, such as centre of gravity, as top heavy cars will transfer weight faster and in a more exaggerated way. I personally much prefer the feeling of the V2 cars and believe it is more realistic, as rally cars are made to take bumps and have forgiving suspension which means long weight transfers and suspension compression distances compared to tarmac racing cars.

    Putting the problem down to weight is an oversimplification and in my opinion not what is causing the light feeling you have a problem with.

    Also the phrasing of your vote options is childish, did you think ppl would vote for your opinion because they can't just say no and have to agree to part of your opinion in order to disagree? I don't like to be light and float around, I don't think that is what is happening.

  2. All the licences would be nice, but Codemasters have some tough decision to make as to how to get the money to fund the sort of rally game that has all the licenses and is the standard in racing. Paying once for a whole game is a poor model because, it makes it unfeasible to improve the game without additional funding, DLC isn't a great option because it makes the buy in for new players unattractive and shrinks the new sales as more DLC comes out, and a continual subscription is similarly too big a commitment for new people to get involved.

    They need to figure out a way for the committed people who use Dirt Rally as a hobby and want to pay more to be able to contribute AND get something in return other than the basic improvements that the base player base should be entitled to. A small buy in with trivial stuff to pay for that the committed people will buy seems a popular model at the moment, but it would not be as easy to apply to this game.

  3. What's the point of early access if you can't make suggestions? These suggestions are supposed to help the devs consider options they otherwise mightn't have or to highlight the weaknesses of the game. They aren't going to do things like make cars explode if it isn't their idea of the game's direction, so stop worrying about ppl making suggestions you don't like.

    The devs are making the game, not the people with suggestions you don't like.

  4. I don't feel the restart bonus is anything more than hurt to your pride when you lose it. If you're constantly restarting you're not earning money very fast anyway (obviously doing a stage once is much faster), so it penalizes you no matter which way you restart really.

  5. teknoid85 said:
    in hairpins it is mostly necessary to use the clutch. In doing so your motor won't die.
    driving force gt doesn't have a clutch
    You can assign a button to the clutch, so you can get the revs up then drop the clutch. It's not really necessary if you use the handbrake right but can be better in certain situations.

  6. Your poll is rubbish when the option you disagree with is rigged to discount that opinion. Don't really care about the greyness as it adds to the vibe of the track and sets it apart, but mostly voted against you cos your poll is stupid.

    It's a game and is therefore art, should we also complain when the lighting is rigged to make it easy to see in movies or when they deliberately make someone look shady by lighting half their face? It's an effect, it's not meant to be photo-realistic.

  7. Work on the crowd would be a big resource drain for codemasters when there would be much more return for effort to focus on tracks, handling and cars. They really don't need to be that good when you are flying past them at +100kmph. Obviously crashing near them looks ruddy but that would require SO much work to fix.

  8. Man you guys must really love summer! I get that it's "authentic" but I don't think authenticity is too important when it comes to seasons if the tracks and handling are the same. I also don't think the argument of "why don't they just make monte carlo summer then" holds because that would clearly completely change how to drive the course.

    I think I prefer the different feel of Finland from the other locations (created by making brown trees), and I don't think it's fair to call Codemasters lazy for reusing trees and such when they pump out a major update every month WITH significant changes to handling.

    Maybe Autumn doesn't bring the same dread to me as I'm from Australia, but taking some artistic license with which season to use is defs fine by me.

  9. I also do the best on German stages because you don't have to react as much and the driving techniques on tarmac are a little simpler. Using a lot of throttle or turning sharply and making fast weight transitions are the big no-nos, but once you get the feel for how gentle to be it is actually quite fun. Not as fun as sliding the perfect corner on dirt but good for a change of style.

  10. Flash68 said:
    I can't find where to post this so here you go! Dirt Rally will not allow my driver to see straight ahead. It constantly and consistently shows me driving sideways down the tracks. My logitech controller/gamepad is fine in all other games except for Dirt 3 Complete Edition which displays the same characteristics. Is there any fix for this??? I've been racing with this logi pad for about 15 years with no trouble until I d/l the Dirt Rally and Dirt3 Complete Edition. I will ask for a refund on Dirt Rally asap unless I get some help here. Thanks!
    Flash

    Perhaps go to the technical assistance section, you can't have looked too hard if you didn't read the categories section of the forums.

  11. While they should definitely deliver the content the promised PLUS MORE for free, I have no problem supporting the game further than it would have gone otherwise. More keen for new tracks than cars though, perhaps cars should be free and tracks paid or vice versa?

    You get what you pay for, and $30 was extremely good value for what I got in this game, so I don't mind paying more if it's quality stuff.

  12. I voted for keep the same simply because I don't want to start at the BOTTOM. I do think however that you should be able to chose the sort of championship you start if you want to go down one when you get a new car.

    It's a trade though, as it breaks the whole championship feeling and the risk of being bumped down to a lower championship would be removed. So I'd be fine if they left it as is.

  13. Positives
    -Love the weekly info and the consistent updating of the game, seriously fun to get to keep coming back.
    - Best rally game I've ever played (not played RBR soz) and the difficulty of the stages means I want to keep coming back instead of just finishing the game for the sake of finishing it.
    - Great sim, the more realistic the better and you guys have nailed it.
    - Car selection is great and I love the process of getting a car, upgrading it, getting good at it and trying something completely different next
    Improvements
    - Career can get a little tedious with when you are moving up the ranks. It's cool to have such long seasons in some ways, but playing the same tracks every season gets old. Maybe you could fix this with more content.
    - Damage modelling could be a lot better. I don't mind it being forgiving, it just doesn't "feel" like your damaging your car as you drive it.
    - Sometimes the co-driver calls are late and it's annoying, customizing would be nice.
    - More feedback on traction loss and wheelspin, sometimes it's hard to tell if you're spinning your wheels, so louder sound with gravel hitting wheel-well? I dunno.
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