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F1 2021 | Arrives July 16 | First Look Here Read more... ×


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  1. Myrvold

    DiRT Rally 2.0 - Share your Screenshots!

    Happy Easter 🙂
  2. Round 2 is live! Rally Sweden! As always, a new magazine is out! You can read it here We also got the results out, sortable for each stage, with drop-down menus, combined results from all classes etc. can be found here And of course, that also means that the standings are out.
  3. With how the WRC "promoter" have handled WRC during the pandemic (and, well, the last X-amount of years, with WRC All Live being the exception). This is not good.
  4. I'll follow up here with the second Magazine, the Monte Carlo edition for the event that started this Monday. Logically there are articles about the history of Monte Carlo in RDRC, the drivers that are expected to fight for wins, and stageguides. But also articles on the first ever winner of Worlds Fastest Gamer, Rudy van Buren who have signed up. Juncos Racing have also signed up (yes, that is the IndyCar, IMSA and Road to Indy team). They bring with them the driver with the most wins in RDRC history, and a Signatech Alpine employee. So we have articles on that, and some extras as well! The magazine can be read here Also, @PJTierney as I suppose you are mr.DiRT Facebook account? I was quite floored when I saw RDRC being shared there. Really appreciate it 🙂
  5. That would be awesome indeed! I think DiRT Rally 1 especially showed that a proper rally game have potential to reach relatively high numbers of copies sold! I don't think coverage like RDRC will help though, mainly because we are basically ignored by Codemasters. Now, not to sound too negative here, I don' expect Codemasters to know of, and/or promote every league out there. But we did contact Codemasters back in the DR1 days when we had over 450 entries and asked about a feature to be implemented to the RaceNet webpage. We were told they would get back in touch, but basically ghosted RaceDepartment after this. This might be somewhat due to RD's mod support as well. Who knows. I just don't think the work we put in to this will have much of an impact, and it's not why we do it either tbf. But hey! If it helps, then nothing is better than that! 😄 It's too bad R-GT never took off IRL. I mean, imagine if Abarth and Alpine had their cars ready 5 years ago when Porsche had their tarmac rally-car there, Lotus Exige was there and the Finns developed the Aston Martin. It could've been a really nice class! After all it is 7 R-GT's on the entry list for 2021 Monte Carlo. Sadly it's 6 Alpines and 1 Abarth. So almost a one-make class!
  6. Thanks! 🙂 We try to make it somewhat unique 🙂
  7. So, just done my first weekly, and I was shocked. Granted, I do run my game on an old fashion 7200rpm HDD, not SDD. But I had 4 seconds from the track loaded until the race started. No way to do anything with race strategy, tyres to start on or anything. Not to mention, it doesn't save the setup from practice/qual session. So I had default setup when driving. Only thing that saved me in the race was the changing weather, pitting at the right time and seemingly managing the inters better than the guys ahead. However, I understand that for super-quick loaders it's boring to sit and wait, but add another 60 seconds or so to the pre-race time? At least let people have a chance to load their setup and maybe start on mediums instead of soft...
  8. Myrvold

    Make practice less mandatory or less the same

    I just don't see the point in tyre sim, fuel sim and race sim. When the fuel and tyre usage from the race sim is used to calculate the numbers for the race strategy. It kinda removes the point of the tyre and fuel sim.
  9. Myrvold

    What camera do you use?

    Yup! For me this is the nice balance between doing it realistic, but at the same time have good control over my surroundings so I'm a safe driver 🙂
  10. Really unsure where to post this. As it's not a game bug per se, but it does have consequences for e.g online playing so. The Issue: While playing F1 2020 my steam profile turns green, and my profile on the webpage says that I am playing F1 2020. However, it does not show up for any of my friends that I am playing. Gametime etc. are logged and that shows up correctly. But no matter what, none of my friends can see that I am playing. For them, I just stay "online". Game Version: 1.03 Game-Mode: All. Replicate: Just starting the game and asking if anyone see that I am playing. None does. Troubleshooting: Deleting all Beta-files, hiding the Beta from my Steam. Starting in DX11 and DX12. Validating all files. Rebooting. Re-starting Steam. Latest drivers are installed. It works on every single other game. Video: Not needed (nor possible for me to provide) DXDiag: If needed. I'll post it. Additional info: While this seems like a total non-issue. It's frustrating as I have mates who wanted to watch me play the game, and then decided if they would buy it or not. That way they could ask me on Steam-chat to try different setting etc. to see if things works the way they want to. As it doesn't show up as me playing. There is no way for them to "watch game" on Steam. In addition, and this is a bigger issue. As it doesn't register that I am in the game. It's also not possible to join me in any online game from Steam. One of the great features with Steam is the right-click on anyone playing a game and choose "join game". And you jump straight in to whatever online game is played. This also doesn't work. For me this have only been an issue on F1 2020 Beta and F1 2020. It works in every single other game. I'm really confused.
  11. Myrvold

    DiRT Rally 2.0 - In-Game Server Connectivity

    It looks way better now, but I reserve the right to be skeptical of the long-term effect as there is a certain RX Invitational this weekend. If it keeps working superb for a while after, then I'll be very happy! 🙂 And yes, I know this seems somewhat ungrateful, but man this have been going on for a long long time!
  12. Myrvold

    DiRT Rally 2.0 - In-Game Server Connectivity

    That's how it feels and looks from a customer point of view. I also expect there to be lots of very detailed, complicated data for people to look at. But the fact is, during EU-evenings there are big issues. The amount of people posting here is small compared to different forums, discords and facebook groups that I'm a part of (and I'm not really part of many). These daily issues have also been a thing since the amount of players started to grow when countries started shutting down. They got better for a little while after the worst period, and then they just went back to how it was before. So, it feels like there is some possibilities. Game is to old, there's not much more money left to get from it, Codemasters just don't care (which would explain why there was such an effort when the huge influx from the free period, as there is DLC to sell). But now there's not many new PS4 players joining in so cost v revenue isn't in favor of putting down work anymore. Or the game isn't a priority as new games are on the way, so it's just not anything that matters. Or there has been a serious attempt at fixing it, but whatever system that's made just doesn't seem to be fixable, or whatever part of the company that has that as a task isn't able to fix it. Honestly not sure which of those possibilities that's the most frightening from a customer PoV. Of course there might be other reasons, but something worked when easter started, then something stopped working after a while. And it all feels like server capacity is maxed out. Too much connections or attempts to connect, surely not helped by the seemingly endless points in the game where it sends and inquiry to the site/server to get data, instead of spending 0.3 second more to gather more data when it first connects. Also, I do sympathize with your position in this. I run loads of kiosks on football stadiums where I live, and there are so many times we have tech.issues that's out of my control (wi-fi, electricity etc.) but as the boss I step in and take the flak instead of my employees. When in my hobby I have hosted quite a few eSport-events, and I know that as I am the main person to contact, I will get all the complaints etc. even when e.g RaceNet is down, which is nothing I can fix. I cannot make the rallies last longer etc. As I said I really sympathize with you, as I know you'll hear much more from us when things are bad, than praise when things work. I hope I'm wrong, but fear I'm right. EDIT: This was edited in after I quoted your initial post. I would also love you to be able to say that. The frustrating thing is that at this point, the only things that can make this better is "there is a solution" or "it now works". So it's not really up to you in that sense I guess. But ye, something worked after the biggest issues, then the same something stopped working. I guess there's a reason why some (like me) thinks that there is a solution, but it's not worth it cost-wise.
  13. Myrvold

    DiRT Rally 2.0 - In-Game Server Connectivity

    So basically we just have to wait until enough players fall off and doesn't bother with the game anymore? I also expect that the techy guys look at attempts to connect or something like that. Not going off user charts (if xBox and PS4 has anything similar to Steam), as people will be registered as in the game while not being able to connect to your services. I also realize this is about as basic as "restart your computer", but I must admit I've lost complete faith in Codemasters being able to/bothering to fix this. It does seem like the only hope is that some big name (e.g a Solberg or similar) gets issues during the Solberg Cup. Or a big youtuber/twitcher the same. Or even if you guys are doing another eSport type event and issues happens then. If none of this happens I honestly don't see this being enough of a priority, when nothing have changed in 6+ weeks.
  14. Myrvold

    DiRT Rally 2.0 - In-Game Server Connectivity

    It is. However, a Playstation Network issue shouldn't have consequences for your own servers and systems. Unless you use it to host all your stuff. Which I find highly unlikely. It's a very telling "coincidence", that when countries started quarantines, some were in lockdown etc. and playerbases grew, that the RaceNet errors started occur more frequently. And the more countries that put in measures, and the bigger playerbases became, the more issues RaceNet had. It's not like this started when you guys gave it away for free on PS. It just became even worse when that happened. This all started pre, medio-March. It's been going on to a varying degree for just over six(6) weeks. The fact that you(Codemasters, not you PJTierney!) still haven't been able to fix this, or seemingly doing much more than "monitoring". For a customer, this looks like the game is finished, not much more money to get out of the game, and thus putting just a minimum of effort in to it as well. Sorry to say but this is an awful way to handle business, and it will cause a decline in goodwill from customers, and it will likely cause people to be fed up from issues in future games much quicker as well. I am amazed that a company of Codemasters size, and years in the business are having problems like this, over such time with so little actual communication to customers. It doesn't even feel like anything are being done.
  15. Myrvold

    DiRT Rally 2.0 - In-Game Server Connectivity

    Guess what! Norway. PC. Down.