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Bluestig

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  1. Bluestig

    This is the worst GRID so far.

    As everyone probably knows, I’m the “resident damage aficionado” a.k.a “the vehicle crumpling connoisseur” a.k.a “the whip bustin’ hooligan” and want to add that the severe downgrade in damage really killed it for me.
  2. Bluestig

    GRID hotfix now live - 21/10/2019

    Yeah codies lost that competitive edge of having a good damage system. Other games used to have laughable compared to codies games but now those same games have comparable or even better damage.
  3. Bluestig

    Watered down damage.

    Ofcourse that makes sense. You can read the rest of my replies and that’s what I also concluded. But it’d still be nice to be confirmed why all of a sudden they’ve gone so strict or whether it’s just one or two manufacturers causing a mess to the whole process.
  4. Crowds were most likely ported over from the newer dirt games.
  5. Bluestig

    Watered down damage.

    Although that may be true I distinctly remember my drivers legs or hands being outside the car sometimes because of the extent of the deformation in Grid 1/2. Don’t know how they got away with it.
  6. Bluestig

    Watered down damage.

    No but I do remember them saying that. Wonder why they never implemented proper damage themselves. Maybe they were talking about mechanical damage?
  7. Bluestig

    Watered down damage.

    @ChrisGrovesMCM I know you guys are busy but can you please throw some light on whether manufacturers have any say in damage allowed to cars? If so then why did assetto devs say that it’s not true? Thank you.
  8. Bluestig

    Watered down damage.

    I remember asking Paul Coleman about damage and licensing back when dirt 4 was about to release. He said licensing has definitely become tougher. Wish I could find that answer but this forum is so hard to navigate on mobile. Can you even see your own old replies?
  9. Bluestig

    Watered down damage.

    Depends on what you are looking for. Visually you cannot even compare older Grids to Pcars. Grid is just leagues better. I have never seen many people talking about Pcars when it comes to damage whereas Grid is known for damage and it’s talked about every time it comes up. Now if you are talking about mechanical damage then there are many better than Grid. Here, I made the topic about visual damage. Mostly when people talk about damage it’s about visual damage. People complement Burnout for damage yet it doesn’t have mechanical damage. It’s because most people care about how a car looks when damaged. Mechanical damage is more a sim thing. Now if despite all my examples you think visuals of Pcars damage are better then that’s your opinion. A rare one but I’ll have to respect it.
  10. Bluestig

    Watered down damage.

    @Leo Natan look at these crashes: look how the car deforms according to the impacts. This is impossible to do in pcars. In pcars the car just dumps it’s load(lol) of parts for no reason.
  11. Bluestig

    Watered down damage.

    You can’t argue Pcars looks better than this.
  12. Bluestig

    Watered down damage.

    That’s not true. Pcars has very bad damage. The plastic bumpers act like they’re made of metal. Almost all materials act the same. In Grid 2 bumpers used to flap like they were made from plastic and carbon fibre actually broke. In pcars carbon fibre is all one piece always.
  13. Bluestig

    Watered down damage.

    Although the pcars damage sometimes looks good it is very inconsistent and simple. Even more than you say Grid is. You can’t deform most cars beyond certain limits and small contact doesn’t cause any damage. Rollover crashes always look the same, i.e the car just dumps off all its parts and looks scratchy no matter how it rolled. In previous Grids if you rolled a car it would get damaged only at points of impacts. You could even flatten the roof or make a car look like a banana in high speed wrecks. In pcars the damage mostly always looks the same. Trust me I’ve extensively tested it and wasn’t impressed. My point is Pcars 2 should be compared to older Grids as they came out in a similar period. Since the last two years it seems like contracts have gotten even tougher. Let’s see what PCARS 3 damage looks like and then we can assess if licenses have truly gotten tougher.
  14. Bluestig

    Watered down damage.

    You could absolutely destroy Aston’s and Lambo’s in previous Grid’s. Waaay more than Pcars. Project cars came out a bit back and doesn’t even have that good of a damage model as you speak. That’s why I said wait for the next pcars. If it’s downgraded even more than pcars2 then licenses definitely got tough. Why wouldn’t the devs of Grid just carry over the decent damage from previous games? Instead they actually put effort into decreasing the damage by making cars out of titanium and changing the physics so cars are less airborne. If there were no restrictions then why don’t we see cars being split apart or on fire when they’re licensed? Why didn’t Criterion games make Nfs Hot pursuits damage the same as Burnout? Obviously there are restrictions. Listen mate, I really hope you are right that there are none and we can enjoy some games with more damage in the future but atm it sure doesn’t seem like it
  15. Bluestig

    Watered down damage.

    So what do you suggest is the reason for the downgrade? Because it can’t be time since a modder with the right tools can increase the damage quite easily by tinkering with the game engine as we’ve already seen with dirt rally. Surely, they would’ve just given an option to hardcore damage then at least?
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