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Bluestig

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  1. -Increase Damage to previous Grid levels. Atm Grid AS on ios and switch has more deformation and parts losing ability than Grid 2019. You can’t even lose doors, wheels, sidemirrors, wings etc now. Even the lights keep functioning after a 100 mph crash! -Increases or give a slider for camera shake. Makes for a more visceral experience when you land jumps or make contact. -Options to disable auto reset when rollovers happen. Resetting rollovers is tragic for a Grid game which is known for it’s amazing crashes! -Option to disable disqualifications for wrong way. This only matters
  2. So if I understood that correctly we can’t lose wheels? That’s disappointing. Can we atleast get punctures and misaligned buckled wheels?
  3. https://youtu.be/BQhb4QNl8Dg Really good video that shows how fun the AI is. Just a shame the damage isn’t on par with the Grid series. Although tbf it’s work in progress and the devs have said damage isn’t finished.
  4. Is it impossible to lose wheels now? I remember you could lose a whole wheel in dirt rally 1.
  5. Yup, just search grid car damage on google images and find out what could be achieved in that game 11 years ago. To think we have actually regressed so much in the damage department. I wonder what the reason is. Even in the dirt series there is barely any deformation anymore compared to older dirt 1 or 2. In the latest dirt rally 2 you can’t even lose wheels.
  6. I really hope that was cosmetic damage or something otherwise that is a huge step down from all previous grid games. Car was basically a tank.
  7. This guys loving dirt4. Also terminal damage at 22:05.https://youtu.be/U8RINPtA5rI
  8. I've said it many times but Man I personally love how codemasters atleast puts effort into damage. Since old toca/mcrae days they have always had better damage than the competition. I also love how deformation is dynamic instead of pre-rendered. Don't know about dirt4 but I remember admiring the damage of grid 2 in slo-mo for far too long. Just proves that other developers get lazy with damage. Imagine codemasters with forza/Gt levels of budget and what they can do. 
  9. Yeah, at 12:10 mark it goes from patched up to new. Most probably just a bug. 
  10. I end up like that after 12kms...
  11. What makes you think the developers wouldn't already have them in if longer stages were possible?
  12. In some areas like stage length and replay system for example, yes I agree it seems outdated. But in terms of graphics, sound and physics I think its awesome and as up-to-date as almost anyone could expect. Some of the comments on Youtube about the graphics leave me confused as to what is wrong with some peoples eyes?! Yeah I didn't mean in terms of graphics although they would also be improved with the new engine. I meant new features that don't push the limit of the engine like ground deformation, stage length, damage,etc. Basically all new features people ask for but limited by the
  13. In the next game I bet they will use the newer ego engine making everything better. The current one they're using is quite outdated. 
  14. Same reason why people like action movies with destruction and explosions. Seeing a car deform like a tin can after a high speed crash with parts flying all over the place and dirt getting kicked up just gives a rush of satisfaction. Also you have sort of a reward for screwing up.  I appreciate your reply and I'm not judging anyone for it, just not something I 'get'. When I mess up (a lot!), I know that I'm out and I'm usually just annoyed with myself; no interest in watching it back. Cheers. Different strokes for different folks I guess. 
  15. Same reason why people like action movies with destruction and explosions. Seeing a car deform like a tin can after a high speed crash with parts flying all over the place and dirt getting kicked up just gives a rush of satisfaction. Also you have sort of a reward for screwing up. 
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