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Bluestig

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  1. -Increase Damage to previous Grid levels. Atm Grid AS on ios and switch has more deformation and parts losing ability than Grid 2019. You can’t even lose doors, wheels, sidemirrors, wings etc now. Even the lights keep functioning after a 100 mph crash! -Increases or give a slider for camera shake. Makes for a more visceral experience when you land jumps or make contact. -Options to disable auto reset when rollovers happen. Resetting rollovers is tragic for a Grid game which is known for it’s amazing crashes! -Option to disable disqualifications for wrong way. This only matters
  2. Is it impossible to lose wheels now? I remember you could lose a whole wheel in dirt rally 1.
  3. This guys loving dirt4. Also terminal damage at 22:05.https://youtu.be/U8RINPtA5rI
  4. I've said it many times but Man I personally love how codemasters atleast puts effort into damage. Since old toca/mcrae days they have always had better damage than the competition. I also love how deformation is dynamic instead of pre-rendered. Don't know about dirt4 but I remember admiring the damage of grid 2 in slo-mo for far too long. Just proves that other developers get lazy with damage. Imagine codemasters with forza/Gt levels of budget and what they can do. 
  5. Yeah, at 12:10 mark it goes from patched up to new. Most probably just a bug. 
  6. I end up like that after 12kms...
  7. What makes you think the developers wouldn't already have them in if longer stages were possible?
  8. In some areas like stage length and replay system for example, yes I agree it seems outdated. But in terms of graphics, sound and physics I think its awesome and as up-to-date as almost anyone could expect. Some of the comments on Youtube about the graphics leave me confused as to what is wrong with some peoples eyes?! Yeah I didn't mean in terms of graphics although they would also be improved with the new engine. I meant new features that don't push the limit of the engine like ground deformation, stage length, damage,etc. Basically all new features people ask for but limited by the
  9. In the next game I bet they will use the newer ego engine making everything better. The current one they're using is quite outdated. 
  10. Same reason why people like action movies with destruction and explosions. Seeing a car deform like a tin can after a high speed crash with parts flying all over the place and dirt getting kicked up just gives a rush of satisfaction. Also you have sort of a reward for screwing up.  I appreciate your reply and I'm not judging anyone for it, just not something I 'get'. When I mess up (a lot!), I know that I'm out and I'm usually just annoyed with myself; no interest in watching it back. Cheers. Different strokes for different folks I guess. 
  11. Same reason why people like action movies with destruction and explosions. Seeing a car deform like a tin can after a high speed crash with parts flying all over the place and dirt getting kicked up just gives a rush of satisfaction. Also you have sort of a reward for screwing up. 
  12. These licensing issues limit game developers so much. If it wasn't for their meddling we would have had so much more advancements in damage physics by now. Especially since developers with practically no damage would have no excuses for subpar damage. I mean, just look at beamng. If an indie studio can produce such realistic damage physics, just imagine what a studio like codemasters would have done by now. What a bummer. 
  13. Had a look at the vid with the RX car of Bakkerud at dirtfish. Very disapointing to see the bonnet fly of with no real reason. I've seen that in other games and it looks soooo arcade. In real life the bonnet rarely goes of except in the first 100 meters when a mechanic didn't fit it right. B) @kickup is this also in dirt 4 using simulation? If so please re-think... @kickup, do/can mechanics make mistakes when repairing and servicing the car? We eject the bonnet as we can't simulate it hitting the windscreen yet. It's our most elegant solution as leaving it on can cause clipping iss
  14. Slaptrain has always been a fan of DiRT. He's not a pure Rally fan but not everyone has to be to like the game. I don't get chase cam with a wheel but I've seen a lot of good drivers able to go fast while using it. He was also showing off the car rather than using it to set times.  I use to find slaptrain a bit annoying as well at first, but the more I watched him, the more I started to like him. He's a humble guy, always giving shoutouts to smaller channels. Although he does appeal more to a casual crowd, his videos can be quite entertaining and good quality. 
  15. What about the ps4 pro version?
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