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Bluestig

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Everything posted by Bluestig

  1. Bluestig

    Watered down damage.

    Very disappointed to know that the new grid has vastly toned down damage. The physical crumpling of chassis and frame are basically non-existent. Watch this: https://youtu.be/6sc4P4LPS9Q from 4:20. So far I’ve noticed: 1. Wheels don’t detach anymore. 2. Way less crumpling. 3. Car resets every time you roll. Where are the visceral rolling crashes gone when you’d roll 10 times after hitting a patch of gravel? 4. Mechanical damage is also toned down. I’ve yet to see a single gameplay video where someone has mechanical damage. In previous versions it was inevitable to have a wonky car at the end of the race. The visual effects like breaking carbon fiber and holes in the car are very impressive but it’s missing the almighty crunches and visceral feeling crashes. Also the camera shaking is non-existent which also contributes to weak feeling crashes. Is it because of Ferrari? Because honestly it’s not worth binning the amazing damage for them. Atm grid autosport has way better damage on the switch and mobile versions.
  2. Bluestig

    This is the worst GRID so far.

    As everyone probably knows, I’m the “resident damage aficionado” a.k.a “the vehicle crumpling connoisseur” a.k.a “the whip bustin’ hooligan” and want to add that the severe downgrade in damage really killed it for me.
  3. Bluestig

    GRID hotfix now live - 21/10/2019

    Yeah codies lost that competitive edge of having a good damage system. Other games used to have laughable compared to codies games but now those same games have comparable or even better damage.
  4. Bluestig

    Watered down damage.

    Ofcourse that makes sense. You can read the rest of my replies and that’s what I also concluded. But it’d still be nice to be confirmed why all of a sudden they’ve gone so strict or whether it’s just one or two manufacturers causing a mess to the whole process.
  5. Crowds were most likely ported over from the newer dirt games.
  6. Bluestig

    Watered down damage.

    Although that may be true I distinctly remember my drivers legs or hands being outside the car sometimes because of the extent of the deformation in Grid 1/2. Don’t know how they got away with it.
  7. Bluestig

    Watered down damage.

    No but I do remember them saying that. Wonder why they never implemented proper damage themselves. Maybe they were talking about mechanical damage?
  8. Bluestig

    Watered down damage.

    @ChrisGrovesMCM I know you guys are busy but can you please throw some light on whether manufacturers have any say in damage allowed to cars? If so then why did assetto devs say that it’s not true? Thank you.
  9. Bluestig

    Watered down damage.

    I remember asking Paul Coleman about damage and licensing back when dirt 4 was about to release. He said licensing has definitely become tougher. Wish I could find that answer but this forum is so hard to navigate on mobile. Can you even see your own old replies?
  10. Bluestig

    Watered down damage.

    Depends on what you are looking for. Visually you cannot even compare older Grids to Pcars. Grid is just leagues better. I have never seen many people talking about Pcars when it comes to damage whereas Grid is known for damage and it’s talked about every time it comes up. Now if you are talking about mechanical damage then there are many better than Grid. Here, I made the topic about visual damage. Mostly when people talk about damage it’s about visual damage. People complement Burnout for damage yet it doesn’t have mechanical damage. It’s because most people care about how a car looks when damaged. Mechanical damage is more a sim thing. Now if despite all my examples you think visuals of Pcars damage are better then that’s your opinion. A rare one but I’ll have to respect it.
  11. Bluestig

    Watered down damage.

    @Leo Natan look at these crashes: look how the car deforms according to the impacts. This is impossible to do in pcars. In pcars the car just dumps it’s load(lol) of parts for no reason.
  12. Bluestig

    Watered down damage.

    You can’t argue Pcars looks better than this.
  13. Bluestig

    Watered down damage.

    That’s not true. Pcars has very bad damage. The plastic bumpers act like they’re made of metal. Almost all materials act the same. In Grid 2 bumpers used to flap like they were made from plastic and carbon fibre actually broke. In pcars carbon fibre is all one piece always.
  14. Bluestig

    Watered down damage.

    Although the pcars damage sometimes looks good it is very inconsistent and simple. Even more than you say Grid is. You can’t deform most cars beyond certain limits and small contact doesn’t cause any damage. Rollover crashes always look the same, i.e the car just dumps off all its parts and looks scratchy no matter how it rolled. In previous Grids if you rolled a car it would get damaged only at points of impacts. You could even flatten the roof or make a car look like a banana in high speed wrecks. In pcars the damage mostly always looks the same. Trust me I’ve extensively tested it and wasn’t impressed. My point is Pcars 2 should be compared to older Grids as they came out in a similar period. Since the last two years it seems like contracts have gotten even tougher. Let’s see what PCARS 3 damage looks like and then we can assess if licenses have truly gotten tougher.
  15. Bluestig

    Watered down damage.

    You could absolutely destroy Aston’s and Lambo’s in previous Grid’s. Waaay more than Pcars. Project cars came out a bit back and doesn’t even have that good of a damage model as you speak. That’s why I said wait for the next pcars. If it’s downgraded even more than pcars2 then licenses definitely got tough. Why wouldn’t the devs of Grid just carry over the decent damage from previous games? Instead they actually put effort into decreasing the damage by making cars out of titanium and changing the physics so cars are less airborne. If there were no restrictions then why don’t we see cars being split apart or on fire when they’re licensed? Why didn’t Criterion games make Nfs Hot pursuits damage the same as Burnout? Obviously there are restrictions. Listen mate, I really hope you are right that there are none and we can enjoy some games with more damage in the future but atm it sure doesn’t seem like it
  16. Bluestig

    Watered down damage.

    So what do you suggest is the reason for the downgrade? Because it can’t be time since a modder with the right tools can increase the damage quite easily by tinkering with the game engine as we’ve already seen with dirt rally. Surely, they would’ve just given an option to hardcore damage then at least?
  17. Bluestig

    Watered down damage.

    Guess we’ll find out if licensing is an issue whenever Pcars 3 comes out. Let’s all agree that it’s a shame nonetheless that we can’t even enjoy a good damage model nowadays. If you told me 10 years ago that damage in games would regress (AAA games) I would’ve been confused and disappointed. Before 2010 almost every game used to atleast put some effort towards damage(not saying codies haven’t but a downgrade is still apparent).
  18. Bluestig

    GRID Modding

    Is a damage mod possible now?
  19. Bluestig

    Watered down damage.

    What I don’t get is A.I cars can clearly lose wheels in their scripted crashes and failure, so why can’t the player? It’s especially lame when you crash an open wheeler at 200mph and the wheels don’t even budge after direct contact. Even f1 games atleast have tethers and stuff but the alonso car doesn’t even lose wheels?
  20. Bluestig

    Watered down damage.

    Yeah it’s a shame really. Don’t see us ever getting better damage even in future games unless they somehow work out magic contracts like olden days. I guess codies used to pay hefty fees for better contracts but now have resorted to saving some money and making damage the same as all other games.
  21. Bluestig

    Watered down damage.

    This is TOCA racedriver 3 damage. Look how good it was even back in the day: Parts falling off, deformation etc all better. Ahead of it’s time or maybe newer games have regressed.
  22. Bluestig

    Watered down damage.

    This picture explains a lot.
  23. Bluestig

    Watered down damage.

    Trust me, the features you are noting have been in codies games for decades now. Nothing new. As you can see from all my previous posts, the newer Grid can’t even come close to the older ones. The only thing better in the newer version is the crack and broken plastic textures.
  24. Bluestig

    Watered down damage.

    Thanks for your efforts but as you can probably see from all the posted videos and photos of older Grid’s, they were leaps and bounds better. The new one has lesser parts and waaay lesser deformation.
  25. Bluestig

    Watered down damage.

    Exactly, as I’ve said time and again damage is part of motorsport. It’s a game about racing not just driving a car. In motorsport managing damage is a part of the skill.
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