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infusion1893

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Posts posted by infusion1893


  1. Synck said:
    SamRWD said:
    acmilangr said:

    My biggest gripe with the game so far however(I know i'm not alone in this).
    The stages themselves. When you say 12 tracks, people expect 12 tracks. Not 2 tracks and the following 10 be reverse tracks, and bits of the longer tracks turn into a shorter one.
    What makes it worse is that many of the tracks that go on the same area have different names.

    This was the case for the tracks in the DiRT games as well, which I personally dislike.
    You had 1 track that started at A, ended at D. Then you made another track that went on the same course from C to B and slapped on a different name. Then had another B to A and C to D. And then reversing them.
    Make unique stages! Reverse stages are ok, but not cut outs of the longer tracks.
    I am wishing that this game will be either like CMR 2 or 5. Those games had lots of locations and every stage was different(at least cmr 2 had, not 100% sure about 5)

    I will keep playing the game, and I hope there will be many more locations to come and more different unique tracks for each country. It will make the game feel more complete instead of copypaste. Really looking forward to australia!

    THIS.

    most stages are the same...
    +1
    Last time I checked it's what you do in rally and I am pretty sure it's a game about rally. The stages in the game have been taken from real roads. If you ask me that's as close as real you can get unless you want to laser scan mud.  

    I think many people don't get the actual problem. It's not a problem of the stage realism it's a problem of the variety. At the moment it could happen that your driving 3 Stages in a row:

    1. A-C, 2. B-D and 3. A-D

    In this case you're driving the stage between B and C threetimes in a row, and that's what's Kind of boring about. Just create 6 diffrent stages an run them in both way. No central-road like it's no the case or as it was the case in the most WRC Games.


  2. I remember back in the days in such game-legends as Grand Prix and Grand Prix 2 you can choose between normal failure causing by an accident and mechanical failures in addition to that. As long as it can be turned on or off I think it's nice to have.


  3. This is quite possibly the best suggestion on this forum, along with the ULTIMATE DIRT RALLY TEAM thread, if they could work together. 

    Lets face it, a young driver (the is not sponsered by his rich daddy) is not going to go out and buy a 1960's Mini for his first rally car. In ireland the Honda Civic is one of the most popular clubman cars you will find on the stages and two words describe them as a rally car. Cheap Power. So I 100% fully agree with this suggestion.
    You're right, the two Clubman cars at the are good, no question. But like you said in case of Ireland, in Germany the most popular cars to start ralling are the VW Golf Mk. II and the BMW 318ti or 323i (E36, Compact or Coupe). Such small and cheap cars would be great to have in the Clubman category :)

  4. Voted No because I don't think it's possible to realise combined with the right pacenotes, the data that would be necessary to connect the different Corners with the right pacenote AND the right timing of the pacenotes during the stages would blow up the game to much I guess.

    Can somebody tell me how the connection between stages and pacenotes is actually realised at the Moment? Is the pacenote recorded for every single stage or are there different clips which the game puts in the right place while running the stage? I'm not right in to this technical part :)


  5. Good idea. Maybe with a small skipable Cutscene or something. But I think the penalty should be between 1:30 or 2:00 min because the most tyre changes on stage in WRC that I saw took about that time, for example Petter Solberg in Germany in 2009 or so.

    Stop the car, get out in full "armor", tools out, change tyre, fasten tools an tyre in the boot again, get in the car and fasten seatbelts... that will cost about 1:30 to 2:00 min :)


  6. SamRWD said:


    Rally Argentina two weeks ago showed that spectator-safety is a foreign word to the most fans. I'd like to see more of the "Safety" as it should be not as it actual is at the Moment. At the moment many of the spectatorareas are highly dangerous and reflecting this to a Rally game is the wrong way to show somebody how to behave on a Rally.


    I'd say Argentina is kinda exception. They just cannot behave. I remember them throwing stones at drivers couple seasons back.
    I don't have an opinion as for how should DiRT approach spectators. I sure wish to see more of them in some places, but otherwise I don't know... Same about animals.
    Don't forget about Monte Carlo this year or poland last year, next week is Rally Portugal... this are all rallies with big Problems with their spectators. At least Portugal is improving after the waring of the FIA a few years ago. It's good to see fans around the stages in the game, no question but at least the AI should be placed safer then some fans in real life are standing :)

  7. Synck said:
    SamRWD said:
    acmilangr said:

    My biggest gripe with the game so far however(I know i'm not alone in this).
    The stages themselves. When you say 12 tracks, people expect 12 tracks. Not 2 tracks and the following 10 be reverse tracks, and bits of the longer tracks turn into a shorter one.
    What makes it worse is that many of the tracks that go on the same area have different names.

    This was the case for the tracks in the DiRT games as well, which I personally dislike.
    You had 1 track that started at A, ended at D. Then you made another track that went on the same course from C to B and slapped on a different name. Then had another B to A and C to D. And then reversing them.
    Make unique stages! Reverse stages are ok, but not cut outs of the longer tracks.
    I am wishing that this game will be either like CMR 2 or 5. Those games had lots of locations and every stage was different(at least cmr 2 had, not 100% sure about 5)

    I will keep playing the game, and I hope there will be many more locations to come and more different unique tracks for each country. It will make the game feel more complete instead of copypaste. Really looking forward to australia!

    THIS.

    most stages are the same...
    +1
    Last time I checked it's what you do in rally and I am pretty sure it's a game about rally. The stages in the game have been taken from real roads. If you ask me that's as close as real you can get unless you want to laser scan mud.  
    I think many people don't get the actual problem. It's not a problem of the stage realism it's a problem of the variety. At the moment it could happen that your driving 3 Stages in a row:

    1. A-C, 2. B-D and 3. A-D

    In this case you're driving the stage between B and C threetimes in a row, and that's what's kind of boring about. Just create 6 different stages an run them in both ways. No central-road like it's now the case or as it was the case in the most WRC Games.


  8. No Problem with some animals crossing the track or something like that but in terms of realism the game is actually very Close to real life. At some points there are spectators in places were they shouldn't be (inside a hairpin or the outside of a fast turn for example) and this is also a sad fact in real life.

    Rally Argentina two weeks ago showed that spectator-safety is a foreign word to the most fans. I'd like to see more of the "Safety" as it should be not as it actual is at the Moment. At the moment many of the spectatorareas are highly dangerous and reflecting this to a Rally game is the wrong way to show somebody how to behave on a Rally.

    I know, it's just a game but we're talking about realism and in Football games like FIFA are no Hooligans, no pyro on the pitch, no naked runners, etc. because it's not part of the nice side of Football, like Fans in No-Go Areas are not a part of real ralling :)


  9. I agree, the difference between the snowy part in the hills, the wet tarmac (also black top) and the frozen parts (also black ice) is not really there. The first time I came to such a chance in the surface I went straight in the snowbank on the inside because I was expecting a less controllable car. 
    I'm a rally co-driver myself and it would be interesting to see if there's a "scandinavian flick" possible on swedish stages, or the snow parts of Monte Carlo it's not possible.

  10. I think there must be unique setups per class, so a 1960s car doesn't have the same depth of setup as a modern 2010 car. 
    Nonetheless, I think you should be able to chance the sensivity of the steering in any type of car no matter you're driving with key board, gamepad or wheel.
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