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infusion1893

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Posts posted by infusion1893


  1. Synck said:
    SamRWD said:
    acmilangr said:

    My biggest gripe with the game so far however(I know i'm not alone in this).
    The stages themselves. When you say 12 tracks, people expect 12 tracks. Not 2 tracks and the following 10 be reverse tracks, and bits of the longer tracks turn into a shorter one.
    What makes it worse is that many of the tracks that go on the same area have different names.

    This was the case for the tracks in the DiRT games as well, which I personally dislike.
    You had 1 track that started at A, ended at D. Then you made another track that went on the same course from C to B and slapped on a different name. Then had another B to A and C to D. And then reversing them.
    Make unique stages! Reverse stages are ok, but not cut outs of the longer tracks.
    I am wishing that this game will be either like CMR 2 or 5. Those games had lots of locations and every stage was different(at least cmr 2 had, not 100% sure about 5)

    I will keep playing the game, and I hope there will be many more locations to come and more different unique tracks for each country. It will make the game feel more complete instead of copypaste. Really looking forward to australia!

    THIS.

    most stages are the same...
    +1
    Last time I checked it's what you do in rally and I am pretty sure it's a game about rally. The stages in the game have been taken from real roads. If you ask me that's as close as real you can get unless you want to laser scan mud.  

    I think many people don't get the actual problem. It's not a problem of the stage realism it's a problem of the variety. At the moment it could happen that your driving 3 Stages in a row:

    1. A-C, 2. B-D and 3. A-D

    In this case you're driving the stage between B and C threetimes in a row, and that's what's Kind of boring about. Just create 6 diffrent stages an run them in both way. No central-road like it's no the case or as it was the case in the most WRC Games.


  2. Synck said:
    SamRWD said:
    acmilangr said:

    My biggest gripe with the game so far however(I know i'm not alone in this).
    The stages themselves. When you say 12 tracks, people expect 12 tracks. Not 2 tracks and the following 10 be reverse tracks, and bits of the longer tracks turn into a shorter one.
    What makes it worse is that many of the tracks that go on the same area have different names.

    This was the case for the tracks in the DiRT games as well, which I personally dislike.
    You had 1 track that started at A, ended at D. Then you made another track that went on the same course from C to B and slapped on a different name. Then had another B to A and C to D. And then reversing them.
    Make unique stages! Reverse stages are ok, but not cut outs of the longer tracks.
    I am wishing that this game will be either like CMR 2 or 5. Those games had lots of locations and every stage was different(at least cmr 2 had, not 100% sure about 5)

    I will keep playing the game, and I hope there will be many more locations to come and more different unique tracks for each country. It will make the game feel more complete instead of copypaste. Really looking forward to australia!

    THIS.

    most stages are the same...
    +1
    Last time I checked it's what you do in rally and I am pretty sure it's a game about rally. The stages in the game have been taken from real roads. If you ask me that's as close as real you can get unless you want to laser scan mud.  
    I think many people don't get the actual problem. It's not a problem of the stage realism it's a problem of the variety. At the moment it could happen that your driving 3 Stages in a row:

    1. A-C, 2. B-D and 3. A-D

    In this case you're driving the stage between B and C threetimes in a row, and that's what's kind of boring about. Just create 6 different stages an run them in both ways. No central-road like it's now the case or as it was the case in the most WRC Games.

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