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0 New Car Smell
  1. That's one of the main reasons why I don't care about "authentic advertising" or "real world tracks and cars" in racing games. If the developer has to pay licensing to a company to use their logo in a billboard advertisement in the game it doesn't make sense to me. I'd rather make a completely generic game (http://maniaplanet.com/trackmania/) get it to where it's super popular and then see if anyone would pay to have their logo in the game for 10 years at a time. Nothing in the game would be built around anyone's brand, company, or personality. So if they don't renew or they go out o
  2. Off topic I know but is there any way you could just tell the community how much it would cost Codemasters to update Dirt 2 to now depend on GFWL? Based on the cost it might be possible to do a kickstarter and see how many people would be willing to donate a few bucks to help make it happen.
  3. The good thing about longer stages I think would be it would allow for more realistic experience by letting you crash, crawl out of a pit and still maybe get 2nd or 3rd place because it would be realistic to expect all of the AI or multiplayers to also have their own small accidents. On some of the shorter tracks less than half a second separates 1st and 2nd sometimes. But on a longer track if you choose to not use any assists you could be a good 10 seconds slower than 1st place but still get second or third if you had no accidents but most of the AI did. Add Hot Seat Mode
  4. I recently noticed that 100% force feedback was much stronger in Dirt 2 than Dirt 3. For some reason (lack of skill) I can only set a good time in Dirt 2's Croatia rally with very high force feedback, much stronger than the feel of 100% in Dirt 3. Please allow for stronger feedback than Dirt 3. IF you're going to have random faceless voices saying things throughout the game, please let a focus group hear every line of dialog so some outsiders can tell you when something sounds horrible, forced, fake, or embarassingly CORNY. "Yo essay, post that on YOUTUBE!"  ... post what?  the full
  5. I would not have a problem if gymkhana cars and tricksteer were kept as a practice option. You could even have a independent section for it in the career.  But more importantly I did enjoy the free roam around the powerplant. You should bring it back for all the people who loved that location. I would also like to se 3 or 4 other free roam locations. Preferably one with a lot more dirt and another with a lot more tarmac and a final one that is overall much larger and really out in the wilderness. Maybe a free-roam of Malaysiahttps://www.youtube.com/watch?v=yfrOa9fwEK4 A free-roam of Moroc
  6. The community should be able to get together in the forums and democratically decide that a world record time was probably or obviously a cheate. Then you should remove that time from the records and ban that person from being able to upload any more times for that track+car combination.
  7. Don't use a different name for the same track.  Don't call it Crocodile Point and Herring Bay if it's just the reverse of Crocodile Point. Crocodile Point   & Crocodile Point Reverse Simple. 
  8. Will we be able to do time trials or at least free practice on EVERY TRACK? Will there be any kind of "any car + any track" option in any of the game modes? I heard LiveRoutes isn't in the game. I would pay $5 to get it as DLC. Will it be made available as DLC? On PC will it be possible for modders to add proper cockpits? Other less important questions: Will the lobby host be able to turn off the mini-map? Will the lobby host be able to force cockpit view? Will we be able to adjust controller settings AND TEST CONTROLLER SETTINGS ON TRACK BEFORE having to do the first race of the tutorial/ca
  9. Or even if Codemasters can call Steam and ask them to add The Bahamas to the list of countries allowed to purchase Dirt 3. That's all I need.
  10. I don't want to touch gamefly again. I just want to buy a copy of Dirt 3 that has a cd key that will actually work when I put it into steam. 
  11. Steam won't let me buy Dirt3. It won't even let me see the Dirt3 page in the Steam store unless I'm looking at it while in the U.S.A. I had already bought D3 from Direct2Drive but they went out of business. They were bought by Gamefly but Gamefly does not let me download Dirt3. The cd key I got from Direct2Drive does not work in Steam when I try to "Activate a produce on Steam". 
  12. At least as many as there were in Dirt 2. And not necessarily "countries". Just varied locations would be good enough for me. Dirt 2 had USA, UK, Morocco, Japan, China, Malaysia, and Croatia. Within the USA Utah and L.A. were very different locations. 
  13. I love the speedometer in Dirt3. I also love how in Grid1 you could see the analog brake and throttle input around the speedometer. Being able to see that in people’s youtube videos was very helpful to me.
  14. Just finished doing a time trial on every rally and rallycross track in Dirt 3. Here are a few random thoughts and hopes I had for Dirt4 while doing that. The sounds from the cockpit are the most “informative”. But since i have a wheel I prefer to use the bonnet cam. There needs to be a way to have the cockpit style sounds available with the bonnet cam. The bonnet cam would be more realistic if we could shift the camera to the left or right side instead of it being stuck in the middle. Single player time trial/single race/practice should allow any car any track by default. We shouldn’t
  15. How about a single location that from start to finish is 21 minutes. In the game itself the average player will experience three 7 minute stages. But for people who want a longer experience we can create a custom race (single or multiplayer) that has the full 21 minutes uninterrupted.  It would also be cool if we could choose a "location/environment", weather, and then activate liveroutes and specify a time limit between 4 minutes and 2 hours. Lets say you choose 40 minutes. You'd get a completely randomly generated route and once the timer hits the 39 minute mark it would auto-generate a
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