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IsuckAtDriving

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Everything posted by IsuckAtDriving

  1. All the discussion regarding upgrade issues were talked here. http://forums.codemasters.com/discussion/3088/disabling-tuning-in-custom-lobby-enables-upgrades-to-work#latest But no, they are not working in racenet challenge for the PC version at the moment since the launch of the game.
  2. Bennyboy1. I suggest you need to improve your reading. I just lost some IQ on how you see my screenshot post. I have no idea how you ended up assuming that I'm driving a fully upgraded RX-7 and my friend is driving a black loaner RX-7. Oh by the way, you cannot install a custom livery on a loaned RX-7. I don't recall the Ravenwest livery has purple hood. Maybe you should be the one wearing glasses.
  3. Could you do your test again with the BMW 320 TC in Indy Oval? I've tried both upgraded and stock just now in singleplayer and got around 156-157mph slipstream throughout the track. Now the reason why I make an assumption based on the tests is because playlist are random and you can't choose your desired track to test. But I've managed to figure out a way to test in playlist by going into an empty region and constantly re-create until it has that particular track and category. Although it was pain to see it ended up time attack instead of race. The following screenshots will proof finally re
  4. Bennyboy1. I suggest you need to improve your reading. I just lost some IQ on how you see my screenshot post. I have no idea how you ended up assuming that I'm driving a fully upgraded RX-7 and my friend is driving a black loaner RX-7. Oh by the way, you cannot install a custom livery on a loaned RX-7. I don't recall the Ravenwest livery has purple hood. Maybe you should be the one wearing glasses.
  5. Could you do your test again with the BMW 320 TC in Indy Oval? I've tried both upgraded and stock just now in singleplayer and got around 156-157mph slipstream throughout the track. Now the reason why I make an assumption based on the tests is because playlist are random and you can't choose your desired track to test. But I've managed to figure out a way to test in playlist by going into an empty region and constantly re-create until it has that particular track and category. Although it was pain to see it ended up time attack instead of race. The following screenshots will proof finally re
  6. From my Comprehensive Car Guide, you can check it out for other street/tuner cars. Strength  Excellent launch acceleration Great low to medium speed acceleration (1st to 4th gear) Excellent traction at corner exits Great turn-in ability at corners Weakness  Weak high speed acceleration (5th gear) Slight tendency to drift at corner exits Slightly unstable at high speedBecause of the street playlist map choices for GT Category, rarely the SLR 722 will exceed high speeds at 5th gear, thats why not many people will experience this. Though the SL65 will have b
  7. We did all of our tests on the PC, so I can savely say the PC version is already covered with every possible circumstances. If the console version is indeed different, example upgrades work offline but not online? Then looks like someone from the console version need to fire up a similar tests like we do on Spa GP to see whether or not upgrades are actually activated online. It's a bit hard to see whether upgrades are actually working at launch with other players since some might be using automatic, manual and TCS. Slipstream could be a factor as well.
  8. Don't see my 55.456 time?  And top 2 uses drafting to be that fast, that's the funniest thing I've heard! I'm gonna be replying others instead now, not worth my time.
  9. Bennyboy1. I suggest you need to improve your reading. I just lost some IQ on how you see my screenshot post. I have no idea how you ended up assuming that I'm driving a fully upgraded RX-7 and my friend is driving a black loaner RX-7. Oh by the way, you cannot install a custom livery on a loaned RX-7. I don't recall the Ravenwest livery has purple hood. Maybe you should be the one wearing glasses. I'm done, off to bed.
  10. I'm gonna put an end to this. Right now I'm rank no. 2 in the current Tuner Global Challenge with a time of 55.456. That was done with a lvl 38 Impreza. I don't consider the top 3 legit, because of their ghost runs. I have grinded my Impreza to lvl 50 now, and re-do global challenge with full upgrades and with my tuning setup for this track. This was my time. Run is not perfect and had a bit of AI slipstream, but I'm not gonna be grinding for a perfect lap just to convince you. Now that time achieved is ranked no.4. Next I have removed all my upgrades on the Impreza but still maintaining my
  11. Sounds like you have no idea what you are even talking about. Why do 100 laps when we can do a simple straightway acceleration comparison to test the upgrades which removes any player skill level or errors made? Did you even notice the straightway performance difference in the 2 screenshots above? And don't forget how many players have been pointing out how upgrades are not having any effect, even claiming that the loaned car is faster than a fully upgraded car in global challenge.
  12. So I posted a comment, and it did not appear, I shall assume it's getting approved? Kazzy, could you do the test again in singleplayer with a stock and upgraded BMW 320 TC in Indy oval? I've just tested it and both stock and upgrade got me around 156-157mph range with slipstream throughout the course. No where near 162mph for me for both cars. Now regarding playlist, due to the specific tracks and categories the way playlist are, it's almost impossible to test it out, thats why I made my assumption based on the Singleplayer and custom lobby regarding tuning settings on or off. But I finally h
  13. Me and my friend are testing that right now, thanks for pointing out. If we apply the same thing from the singleplayer custom cup which by default upgrades and tuning are on, upgrades don't work there as I tested out. If it doesn't work in SP, we can safely say it doesn't work in official playlist either. As for not purchasing the tuning bit, me and my friend are grinding a car to test it out.
  14. There has been a lot of discussion lately regarding upgrades barely making any difference, however me and my friend have seem to discover that upgrades are somehow enabled if you disable tuning in custom lobbies. If you set up the custom lobby with the following options: Tuning disabled, and upgrades enabled = upgrades work Tuning enabled, upgrades disabled = upgrades do not work Both disabled = upgrades work It would seem that somehow enabling tuning causes upgrade to disable in the coding. In other words, whoever has been hosting custom lobbies with both tuning and upgrades disabled expe
  15. The supercar category if my favourite category in the street discipline. This guide will feature a video showcasing all the 6 supercars with their lap times posted as well as highlighting the best and worst stats for you to decide which car to buy in Multiplayer for the supercar category. I also want to break the stereotype being painted in some of these cars. Setup used I used keyboard and all assists are turned off except ABS. Upgrades on all these 6 cars are the weight reduction upgrade only. Experience and performance might differ with different setups, upgrades, tuning and assists. Vide
  16. The video states it's pre-alpha code, so it's not the final cockpit view/game.
  17. Q: Are the performance of the all the cars that particular more balanced and no longer have overpowered ones like the one in Grid 2? Q: How is the upgrade system this time? Are we freely able to choose which upgrade for the car? Q: Since there is tire wear, does that mean we have a choice of using soft tires or hard tires? Q: How is the corner cutting penalty this time when players ended up going off track at the exit of corners?
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