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1fastben

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  1. 1fastben

    DiRT Rally feedback list

    You're misunderstanding what I'm saying. I'm not saying they shouldn't make a sim, I WANT IT TO BE A SIM. I ONLY play racing games that are sims.You can say Forza (NOT Horizons), DiRT, and GT aren't sims, and granted, they're not as straight-up sim as something like iRacing or whatever, but they still are, by definition, racing sims. They aren't arcade games, like you accuse me of preferring. They're more like Sim-lite or sim medium. Granted, though, GT's rally mode is awful.  WHAT I AM SAYING is that if it's too unapproachable as a sim it will turn players away, and without players, the developers make no money to continue to support the game and the existing players. So it needs to be approachable to multiple levels of SIM FANS, sim lite and sim hardcore like yourself, and still challenging on all levels. You have to understand that this game cannot just appeal to the hardcore sim people, it also has to appeal to the sim-lite crowd. I really like the idea that the one guy had a page back(?) that the final game include variable grip levels for different player types. Not anything outside the realm of simulation, but just enough to make the majority happy. RBR is very difficult if you don't use a steering wheel setup, and I bet you're right that with that setup you listed, it makes the game MUCH more fun and approachable. I'd love to try that and get seat time on that, it sounds like a blast! But I use a game pad controller because it's what I'm comfortable with for gaming and don't feel like forking over the cash for a wheel setup and all that goes with it. A sim shouldn't require a steering wheel to play it adequately and enjoy, BUT a special mode for it would be cool for those who prefer it. As for real driving, I have actual rally experience, and it's not very hard to stay on the road, and yet, in RBR, it is. No matter what anyone says, the sensation of driving in video games still only lightly translates to anything in the real world; ask someone who has ran Nurburgring a million times in their favorite racing sim and then tried it in real life. They'll be blown away at how very different it is. But real life to video game translation does seem to work alright when the game is built properly to the perceived or felt physics of real life. I'm really glad the dev of DiRT has started codriving and has gotten what rally feels like inside the car, the experience shows through well in this game so far.  If would you, please inform me of this link you posted above?  Is that an actual game mod that's available? I've played RBR with the 2013 update pack, and obviously, didn't enjoy it... But a combo of Dirt 1 and the driving mechanics (sort of) of RBR is actually something I'd really like to try.  So if it floats your boat, you can keep on being insulting and belligerent to me; I literally can't do anything to stop you. I don't want to argue with you at all. But please try to take a step back and look at the this in the big picture for what Codemasters has ahead of them. They're doing their best to make this game the best rally game for all the people that want a rally sim, that includes the sim-lite and sim hardcore players. And like it or not, we're on the same team here. 
  2. 1fastben

    DiRT Rally feedback list

    Thanks a lot, McCrash. :)
  3. 1fastben

    DiRT Rally feedback list

    Anyway!  Championship series idea I had that I think would immensely help replayability and player retention by adding three randomized series to choose from in each season. This, naturally, requires more events and cars. :p  If you're curious, click the link, as the pic doesn't seem to want to work. It's a diagram of how I kinda envision it, and a light explanation. (If image doesn't pop up)  http://i120.photobucket.com/albums/o165/1fastben/Dirt-Rally-Championship-Series.jpg  
  4. 1fastben

    DiRT Rally feedback list

    Just because it's a sim doesn't mean it has to be miserable to play and require a cliff-face of a learning curve. Driving a rally car isn't as impossible as RBR makes it seem, and that's what I'm trying to say. To me, a good sim will give you the FEEL of driving without actually being in a moving car as well as realistic physics that FEEL like real life, so it's natural to pick up, yet still very, very hard to master. I want it to be a sim as much as everyone else, so chill the hell out, people. We're all here to try throw our opinions in to help the final product, so why not be constructive instead of abrasive?
  5. 1fastben

    DiRT Rally feedback list

    Hello again!  I've got about 16 hours on the Dirt: Rally clock and would like to give some in-depth constructive feedback of my own in addition to my initial impressions.  1a. Stages. I know you spent a ton of time making these stages awesome, but the game needs more of them. Many more. I'm already to the point where I think "...do I really want to play this and just cycle through Wales, Greece, and Monte yet again?" This rarely happened in the original Dirt, which I probably have over 100 hours clocked on. Anyway, the stages in this game are fantastic, but there needs to be more variety, and made unlockable as you go, so you get do "discover" new countries stages. See 3b for a bit more on this. 1b. Stage Weather. Throw a bit more chaos of that in. Maybe it's just the progress I've only made so far, but it seems like the weather is always very fair. It'd be cool to see still (no wind) stages for Greece with dust hanging in the air from the competitor in front of you and have to fight through that, or Greece with rain, Wales with snow falling and only mild roadside accumulation, and rain to snow changes mid-stage in Monaco.  1c. Event Structure: Perhaps something like there's three different series of events you can choose from for each "Championship year" you drive your car in. For instance, I click "Championships", then pick my car, then it brings me to an event menu where there's 3 boxes, each containing 3 (or so) different countries, always different, and always random, and I can only pick one, and that's the "Championship Series" I race in for that race season in that rally car. And add a bonus for placing top 3. This could add some good intrigue to the game, as well.  1d. Stages in general. Someone said that long, fast, flowing gravel stages would be a nice addition, and I agree. Also, distance listings as you view the stage menu for the event would be really nice to know. 1e. Side note. Rally Raids, like even a little of Dakar or Baja 1000, and the cars/trucks/class 1 buggy's and trophy trucks that compete in them would be really cool to include. I loved the Raid's from DiRT 1 and would like to see more of this. It's still rally, afterall, just a different version of it. Also, super specials would be cool to have back. 2a. Cars. The selection right now is great. But again, there needs to be more. Maybe have the current ones as the "Buyable's" and the new ones as cars you win or something. But more cars for every era. I've made my list in a previous post, so I'll leave that alone. 2b. Cars Upgrades. I really like the idea a few people have had about adding specifically better parts, or buying upgrades instead of just unlocking them as you progress. It gives that feel of player choice, a lot like in real Rally, where figuring out what kind of parts to buy and learning them once installed is a big choice, and can have great, or marginal gains in performance. Tire choices would also be a big plus.  2c. Cars Liveries: I'm not so picky on making my own, but more options, especially classic ones like the Rothmans, Olio, Alitalia, etc liveries would be a good addition. Being able to change wheel color (and in some cases, size) would be good, too.  2d. Car Damage and Restarts. I'm not so hardcore as to want this game to be RBR, because that game isn't fun, it's self inflicted torture. If driving a rally car were that hard, all drivers would DNF. However, the damage model in this game is a bit odd. I love the tire flex, the flats, the brake grinding after too many stages, etc. But the rest of it is a little weak. Sorry to keep calling back to DiRT 1, but the damage model in that game was fantastic; when you'd accidentally center-punch a tree, that was it, terminal damage. This game could use a much more comprehensive damage model like that. In line with that, the restarts. In the launch video you guys recorded (the hour long one), you'd mentioned how you want to limit peoples restarts. I think a good way to do this (maybe) is to increase the damage model and allow more flex on the finish times (even more than there currently is) so that it encourages people to keep going; to press on regardless, as it were, and still have the chance of doing well. Perhaps limit restarts to five per race? This needs to thus be applied to the CPU, that they have more problems on their sim run, too, not just the guys at the bottom of the leaderboard.  The pit crew view from CMR3 was really cool and would be fun to see again. Also, the wood fences crumble like kindling. Something tells me they don't go down that easy, since they're like 6 inches diameter and stuck in the ground.  3a. Format. I love the clean appearance, but winning or even placing in the top three in a championship event overall comes with so little fanfare that it's like someone just tossed you a soggy sandwich in a wet paper sack as a reward for your hard days work. I know that's about how real rally is at the grassroots level, but this is a game, and as such, should include a bit of flare. I don't expect a parade, but just something to make it seem like it was time well spent. Unlocks are good this way. Also, stats are fun, like in the original DiRT.  3b. Format of Events and the Menu. I love the original DiRT. I know it sounds like I want you to remake that (which I kinda do) but it was a fantastic game, and the layout of events available was really cool, as well as the variety. This game doesn't seem like one that will have that much, but that doesn't mean it can't have some subtle and aesthetically pleasing menu designs.  3c. Buttons 1,2,3,4. This makes no sense on a controller or steering wheel, it's very confusing. If it's a menu item like that, let the keyboard numbers automatically double for whatever is listed. 4a. Gameplay: Grip Levels and Handling.  BRAVO! You nailed it, I think the cars handling characteristics are awesome. In my opinion, you don't need to change anything. The grip for the RWD's is perfect(ly slippy) and throttle based, the FWD is very LFB heavy for proper handling, and the 4WD's push a little and handle like they're pulling from the front and pushing from the rear drive wheels. I play this on a controller/gamepad, not a steering wheel, for whatever that's worth. I might add that I've raced rally in real life in all different wheelbase platforms, and this game accurately simulates the feel of a rally car.  4b. Gameplay WRC: Sense of speed/actual speed in the WRC cars seems a little underwhelming for what they are.  4c. Effects: LOVE THE DUST! :D Thank you for flooding the dry roads with it, and how it pours over the hood on certain plow-in turns. Again, freaking nailed it.  4d. RBR: Repeat, not a fun game, don't replicate it's wall-punching drivability difficulty. You've done so great already in making this game drive perfect, don't fix what isn't broken. But for those who want to torture themselves, maybe the option to lower the grip could be added? 5a. Replay. The replay cameras, while some are good, there's too much in-car, and too much helo. I agree with the other guy in this thread somewhere who recommended a lot more out of car shots. I want more go-pro wheel shots and such, but I really want cool drone views and "pro cameraman" views, too. Like the drone at the start line, who's footage we never see...That person also suggested being able to cut our replays together through for youtube clips, and that'd be a cool feature for that one perfect run, etc.  5b. Replay music. It's pretty dull. I didn't love the music from Dirt 2 and 3, but it was really good at keeping the blood flowing while you watch your killer replay.  A specific little fix: There's a couple notes that seemed to come way late in Monte Carlo Turini Descent, a right 4 and a right 3 tightens, not in sequence. Thanks for your time, I hope my feedback is helpful. I just want to see this game be the best rally game ever. :)
  6. 1fastben

    DiRT Rally feedback list

    I love this game! Thank you for listening to the community and building the best rally game since the first DiRT!  A few things I've noticed while playing:  On the Welsh stage Pant Mawr Reverse, the second Right 4 on the stage (Right 4 continues over crest) seems like it should have a 'Caution, bad camber' on it, as the road mounds and if the line isn't prefect, you'll fly right off into the vegetation.  In the Replay, I'd like to see a rear-wheel camera option. Seeing the lockup then gravel machinegun of acceleration from RWD's is quite a lovely thing.  The Replay music is kinda...odd.  Not that this matters much, but the spectators and volunteers could use more detail when the car is at rest or going slow past them.  Future additions I'd like to see: Rally Cars: 1970 Datsun 240Z 1970 Opel Kadett Saab 96 1983 Chevette  1983 Toyota Celica  1983Audi Quattro A2 1973 Ford Escort Mk1 N12 Subaru with a Ken Block livery. I have to counter all the haters, I like Ken, and I'd like to see a livery of his in the game.  Mitsubishi Evo X 2012 FWD Fiesta RS FWD Fiat Grande Punto Skoda Fabia WRC 1992 Toyota Celica Safari Subaru 22B Safari and standard 2004 Subaru Impreza WRC Non-Rally Cars for the hell of it that'd be fun: 1970 Volvo 142 1978 Corvette Stingray 1965 Mustang 2016 Focus RS (not YET a rally car) Land Rover Defender, any year 1975 Toyota FJ, or new 4Runner TRD Countries: Argentina, because of it's mix of car-breaking roads, mud, and wild weather. New Zealand, nobody else cambers roads like they do! And hey, it's middle earth. Kenya, for the looonnnnngggg stages. Australia, because of it's ball-bearing gravel and the Mineshaft stage (even though that's not a WRC stage) Canada, Targa Newfoundland; sure, it's not a WRC rally, but this is one hell of an endurance tarmac event France, Spain (such as in DiRT 1), or Germany, because the game could use a little more tarmac. USA Lake Superior Pro Rally with all types of weather possibilities, because that happens there.  Okay, I've had my say. :) Keep up the fantastic work!
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