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sfcpaulo

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5 New Car Smell
  1. sfcpaulo

    Cars grip after patch?

    Not being sure about something and believing something are not the same thing no matter how you try to spin it. Only after I test and confirm my thoughts will I believe it. Dont put words into my mouth by twisting stuff I wrote to suit YOUR narrative.
  2. sfcpaulo

    Cars grip after patch?

    J89 isnt trolling, give him a break. Yeah, some/most? dont feel any change and that is great for you... but some people like myself absolutely have and its 100% not imaginary. Its being talked about on the Steam forums and other places. Again.. some experiencing it, some not but just because it isnt affecting you doesnt mean its not being experienced by others. I play with 270 deg of rotation so maybe thats why it jumps out at me? First fifty yards into the very first stage after patching the game, I was like oh... the steering settings must have been reset or I need a recalibration. I went into settings and it was exactly as before the patch. and recalibration did nothing. It feels like I'm running a fair amount of negative steering linearity despite it being zero. Gonna have a play with the settings later to see if I can work it out.
  3. sfcpaulo

    Stratos rear wheels.

    Yes, definately... even if you removed the tarmac arches the rear wheel track is too narrow.
  4. sfcpaulo

    Cars grip after patch?

    No, I'm on PC.
  5. sfcpaulo

    Cars grip after patch?

    My theory- They messed with soft lock so I'm thinking that in trying to fix it they have screwed up my steering linearity settings, more sensitive near the centre and less sensitive the closer you go to full lock. This might also explain why not everyone is feeling it, different wheels? G25 user here..
  6. sfcpaulo

    Cars grip after patch?

    PC user here. Big handling difference for the worse for me too. More responsive on the straight but really noticeably worse at big slip angles in the S4 and mk2 so far. The LSD doesnt seem to lock and drive the car forward when it should, you try to hold it in opposite lock and give it full beans it just spins out now with the front being too unresponsive. I hate it! I'm pol.hope and at or close to the top of the leaderboards for my fav NZ stages in Grp B (S4) and H2 (mk2) so I'm not just your average player and I'm definately not imagining it. Something has changed. What have they done?
  7. Maybe this is only applicable to my setup but I doubt it. I've been playing Dirt Rally with the default steering linearity settings of 0 for the past two years! I use a G25, thought DR was ok but just not very realistic handling. Today I was experimenting and thought I'd try setting steering linearity to -10. I had to then increase the sensitivity by reducing steering saturation as the steering range had then became too large... but once that was done the game has suddenly come alive!  Codies seem to have made a mistake in the steering linearity section by setting default as 0 and having -10 to +10 on the slider making people will naturally assume that -10 is non linear yet (in my case at least) it is now perfectly linear. I now have far, far better precision, steering resolution, better FFB and the cars now handle exactly as they should. Slides are easily caught, held and you can showboat for fun now. It feels almost like a real rally sim now and the 205 T16 has gone from being a total animal that was difficult to drive to being the most fun car in the game. Cant believe it! Try it, give some feedback and if it also works for you.. spread the word! Enjoy!  :D
  8. sfcpaulo

    DiRTy Gossip

    I've been playing Dirt Rally with the wrong default steering linearity settings of 0 for the past two years!!! I use a G25. Today I was experimenting and thought I'd try setting steering linearity to -10.  I had to then increase the sensitivity by reducing steering saturation as the steering range had  then became too large but once that was done the game has suddenly come alive!  Codies seem to have made a mistake in the steering linearity section by setting default as 0 and most people will naturally assume that -10 is non linear yet (in my case at least) it is now perfectly linear. I now have far, far better precision, steering resolution, better FFB and the cars now handle exactly as they should. It feels almost like a real rally sim now and the 205 T16 has gone from being a total animal that was very difficult to drive to being the best car in the game. Cant believe it!
  9. sfcpaulo

    DiRT Rally feedback list

    So... I've been playing Dirt Rally with the wrong default steering linearity settings of 0 for the past two years!!! Today I was experimenting and thought I'd try setting steering linearity to -10.  I had to then increase the sensitivity by reducing steering saturation a bit as the steering range had  then became too large but once that was done the game has suddenly come alive!  I now have far, far better precision, steering resolution, better FFB and the cars now handle exactly as they should. It feels almost like a real rally sim now and the 205 T16 has gone from being a total animal that was very difficult to drive to being the best car in the game. Cant believe it! So.... if you arent running on -10 for steering linearity you owe it to yourself to try it. You will thank me later.. Its a totally new game!!!
  10. sfcpaulo

    DiRT Rally feedback list

    That's called realism ;) Meh, I've been in a real rally car and it isnt even close. Might be my computer sound then. I hear him fine. In a real rally car your intercom allows you to hear him and you can turn that mic up or down as you like. If the intercom wasn't working you'd definately have a hard time hearing your codriver through your helmet over the engine, transmission whine and stones rattling the underneeth of the car on gravel, he'd really have to shout... but hey this is just a game. If it was a proper, true sim, we;d have a seperate audio line out for the codriver that we could listen to through our headphones while blasted by the other ingame sounds from speakers, :D
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