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jesped

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16 New Car Smell

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    Fanatec GT2

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  1. jesped

    Why GRID 2019 looks so bad?

    Well... this is PC Ultra: So... yeah, what I've been saying FROM THE START. 1 month to release, not nearly enough time to make any substantial improvements or fixes. 🤷‍♂️ Less configuration options than past Codemasters titles, and there isn't even Trees or GI settings... 🤦‍♂️
  2. jesped

    Why GRID 2019 looks so bad?

    No, I'm not. I have a PS4 Pro, where I played Driveclub and GT Sport (had a PSVR for some time too, but not anymore) but my main gaming machine is a PC with a Ryzen, a GTX 1080 and a Fanatec GT2 mounted on a Playseat, all this connected to a Epson 10bit 3D Projector on a 100" screen. I've been a PC gamer since the 386 era, long time before I had any console. I usually prefer to play on the PC because quality is bigger due to pure raw cpu and gpu power, and because then I can use Reshade with the SuperDepth shader to make any game 3D for the projector. I posted a PCARS 2 PS4 quality sample because you compared PCARS 2 to Driveclub, which is a base PS4 only title (no Pro). PCARS 2 in PS4 looks like a$$ (yeah, 864p and horrible Aliasing, as that image shows) and struggles to hold 60fps. GT Sport is a stable 60fps that looks much better. Again, Driveclub is 30fps, but it's also 3 years older than PCARS 2 and looks much better. Driveclub on PC could have been a 60fps prodigy that would have graphically smoked any competition, but sadly, we will never see this wonder. I am more than respectful to devs. I am so respectful to them that I'd rather had Codemasters suits spent the Fernando Alonso marketing big $$$ in more devs, better paid and more development time. 🤷‍♂️
  3. jesped

    Why GRID 2019 looks so bad?

    Sure, because they're not bugs, they are "features". 😂 PCARS 2 doesn't look that good. That video is PC, night and rain, and the camera movement in VR makes it look better than it really is. And no, PCARS 2 doesn't look as good as Driveclub (a 2014 BASE PS4 title) by a mile: It's 60fps (with problems), but it's 864p, which shows. As I said, GRID in rain looks better. The rain effect itself is good (although sometimes it seems to glitch and do repetitive waves). And that has a lot to do with these problems not being present in this rainy conditions: Excessive contrast, oversaturation, flat burnt lighting in sunny areas and pitch black in shadow areas, burned/washed out skies. As we pointed out earlier in the thread, it seems that little part of what really was the Evolution studio that made Driveclub are now part of Codemasters. Sony laid off more than 50 people from the studio even before Codemasters purchased what was left after Sony closed it for good. In any case, being part the guys that made Driveclub doesn't have any merit beyond Driveclub. The GRID results speak for their own merit. And let's not forget, these GRID tracks are not made from scratch, these are all recycled from many previous iterations from other games, so it is a LOT less work. Funny thing is, the new ones (Havana and Shanghai) are not the best looking ones either.
  4. jesped

    Why GRID 2019 looks so bad?

    Sure. Not all the time, but when Driveclub is great, it is the greatest there is. A 5 years old game with still a lot of details with unmatched quality today. But it also has some other problems that don't usually show in YT videos, like bad AA. The thing is... Driveclub is 30fps, while all the others are 60fps. All the mentioned problems with GRID doesn't have anything to do with that.
  5. jesped

    Why GRID 2019 looks so bad?

    To this I just can say: MY A$$ Forza Horizon 4, an Open World game, pi$$es on any CM title ever. And GT Sport does too: As noted before, GRID doesn't even do real reflections: Which even an Open World game from 4 YEARS AGO like NFS does:
  6. jesped

    Why GRID 2019 looks so bad?

    You just said "And heres even another valid case by someone with 1st hand experience with the game." and just after you post a video with one of this guys saying the game is great... well, that's my explanation. Again, none of these guys criticize ANYTHING, even blatant problems like in the video you just posted, which is the same I posted earlier and which from this image is captured: Does this look normal to you? does this looks "great"? is this a problem/bug that should be noted and corrected or better should we avoid any criticism and be all praising and clapping hands? It's not a case of debatable Art Direction, these are notable problems/bugs: Excessive contrast, oversaturation, flat burnt lighting in sunny areas and pitch black in shadow areas, burned/washed out skies, no Eye Adaptation, Geometry pop-in and Shadows LOD changes in your face, low res flat trees and vegetation, rock walls looking like cardboard, totally unrealistic reflections, ... What should Codemasters do about these? nothing?
  7. jesped

    Why GRID 2019 looks so bad?

    Ok. Let's discuss it in a civic manner then. IMHO, these people are invited for a reason. They help spread hype for the game for the very little price of being treated well for a day or a free code, they get views for their channels, ... Have you EVER heard any of these "content creators" CRITICIZE ANYTHING from any of these games they're helping promote and benefiting from too? Can you point me to a single video from all of this batch of "content creators" that dares to point out ANY negative thing or CRITICIZE even the slightiest detail in the game? 😉 Of course not, it's all soap and great praise. Because otherwise they wouldn't have been invited or won't be in the future. They know what they have to do and what don't to keep getting invitations and preview codes. As I said before, rainy conditions look better. But it's no Driveclub or Forza, that's for sure, as there is no real reflections, standing water, puddles or other effects these games from the past have. Anyway it seems that's the game's look at its best. Not so good at sunny or night conditions. Sunset lighting is specially bad: All previously detailed criticism still stands for most tracks/conditions: Excessive contrast, oversaturation, flat burnt lighting in sunny areas and pitch black in shadow areas, burned/washed out skies, no Eye Adaptation, Geometry pop-in and Shadows LOD changes in your face, low res flat trees and vegetation, rock walls looking like cardboard, totally unrealistic reflections, ... There is no ambiance, it looks overly clean and sterilized. Nothing of this has been changed/fixed. 🤷‍♂️ But happy to see there are dashboard cameras, that's a + point at least.
  8. jesped

    Why GRID 2019 looks so bad?

    Yeah, after calling others trolls now go play victim. 🤦‍♂️ FFS, this is the last straw. While others are detailing exactly what's wrong with the graphics with examples, you resort to attack other people to derail the discussion and fill the thread with garbage that doesn't contribute anything. Again, and again, and again... what @[SRS13]Rastus is saying is that if you don't have anything ON TOPIC to contribute, move on and stop pestering people who do.
  9. jesped

    Why GRID 2019 looks so bad?

    Well, lack of Adaptation can be called that. It can be clearly seen again here: I mean... this is clearly a bug. This shouldn't be considered normal.
  10. jesped

    Why GRID 2019 looks so bad?

    And another one: This is what I meant with the lack of Eye Adaptation, you can't see sh|t without it in dark areas: Most racing games feature this. You can see it clearly here in Driveclub (which is a bit too strong): But even in past Codemasters titles like Grid 2. Check the Okutama tunnels:
  11. jesped

    Why GRID 2019 looks so bad?

    One hour and a half of new gameplay.
  12. jesped

    Dashcam/Rumble triggers

    Luckily, it seems there are Dashboard cameras, FOV and "Driver Arms and Wheel" Enable/Disable options at last.
  13. jesped

    Why GRID 2019 looks so bad?

    Quality seems very uneven from one track to another. For example, Silverstone in rain here looks better, even with all that YT compression: Rain effect looks good and masks the bad elements. I guess the ones that look the worst are clear sunny ones. Would love to see an improvement on those. As @lastbreath constantly points out, trees should be improved. It's not just the lack of detail, but how flat they react to light. That doesn't happen even with GT Sport's 2D trees. Despite the lack of geometry detail, they react properly (both in shading, speculars and shadows) to sun position and thus look very good in sunny light: Tracks like Okutama would see a big improvement just by improving the trees. Here's a Digital Foundry video explaining the tech and comparing it to Forza's simpler solution:
  14. jesped

    Why GRID 2019 looks so bad?

    Now all this sounds about right. It shows. What baffles me is... is the "big star" marketing stunt still worth it financially nowadays? I thought those days were over. Don't see much bigger houses like Microsoft/Playground and Sony/Polyphony doing it with their games.
  15. jesped

    Why GRID 2019 looks so bad?

    Same here. I thought Dirt Rally 2 marked the comeback from their decline in quality but now GRID 2019 looks again a step backwards. It doesn't even have a proper Dashcam view for wheel users btw. 🤦‍♂️
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