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Everything posted by jesped

  1. Another test. Reflections on the car cristal are totally fudged up too.
  2. As the previous graphics discussion thread was closed because it seems it was too "clogged", I decided to unclog it for everybody's convenience in this long thread: So all the problems and bugs are clearly presented and easy to have as reference in case Codemasters decides to fix them. After seeing the game already on PC Ultra, I can assure first hand that all these issues are still present in the release version. Very noticeable problems with: Trees LODs Shadows Reflections Exposure, Contrast, tonemapping Textures loading over low res ones Pixelated textures on cars Flat lighting Is there going to be a patch on the 11th that's going to fix all these problems?
  3. Game has better performance in DX11 than DX12 btw.
  4. Mate... GRID is supposed to be "simcade" too. Are you trying to exclude any possible competition so there's an exclusive category for GRID itself where it is the best among nobody else? Forza Horizon 3 & 4 and NFS's are very comparable to GRID, even if they are Open World (which should make them more limited, but doesnt). "lol" This is a thread for discussing graphics, pal. Gameplay is way more subjective and debatable and it should require a whole different thread even more complex than this one, listing all sorts of details and subtleties. But regarding visuals, Driveclub, a 5 years old game, is way way superior to GRID. It looks like a whole generation superior. Same for NFS 2015, a 4 years old game that looks a whole generation superior to GRID too. Of course both Forza Horizon 3 and 4. Those on the more arcade side, even though people tend to ignore that Driveclub added a "Hardcore Handling" option that, along with setting all assists off made the game much more "simcade" and hard as hell. On the more simcade side, Forza, GT Sport and Project CARS 2 with all assists on 😄 and difficulty and AI aggresiveness matched to your liking. And F1 2018, F1 2019 and olders, whichever category you like them put in, look much better than GRID. GRID is a game that being in the middle of a lot of its competitors, totally fails to do better than any of them in every aspect. Being a closed track game instead of Open World, it doesn' feature any dynamic ToD day-to-night or dynamic weather like most of the mentioned above do. Far from bringing any innovative tech or features, it goes back to obsolete solutions like fake reflections or a bad TAA implementation with far too visible problems. The best looking thing in GRID are the cars, but it's not like they look any better than in any of the other games.
  5. It's a comparision between what GRID has and what one of its competitors on the market has. Not saying I would never like GRID if it doesn't have all that. It just shows how short it is in every possible aspect. But what is most important, comparing to how great Race Driver GRID was for a 2008 game, and how very good GRID Autosport was for a 2014 game. GRID is nothing great or good for a 2019 game, it is mediocre / mildly decent at best, overall. After 5 years, I expected a quality proud succesor to Race Driver GRID and GRID Autosport. This isn't it.
  6. It's not about "the spectrum", unless you are referring to the quality and variety spectrum, that is. I'm not criticizing GRID for not being a sim, but for ALL the rest already said. I loved Race Driver GRID, GRID Autosport and even GRID 2 with some modding, it's not at all a problem of GRID being too arcade for me. Love arcades too, even NFS.
  7. I went back to Project CARS 2 these days, a game that is already 2 years old, and the difference is abysmal. Everything is configurable/customizable, all sorts of performance options, effects, post, camera's behavior... to the point you can even edit the FFB files. Dynamic full day-to-night cycle, seasons that affect even trees and vegetation on the tracks, dynamic weather with a miriad of different weather conditions, all grades of rain, storms, thunderstorms, mist, snow, real reflections on the tracks, cars lights generate shadows even from other cars, 60 TRACKS, 182 CARS, VR, ... 600+ mods... And this is not a powerhouse with a big budget like some always say when comparing to GT Sport or Forzas. But hey, they don't have Fernando Alonso's sticker on it, so I guess GRID wins. 😄
  8. Here's a whoooole forest. 😂 And this is just about graphics. Game has half the content of Autosport. No drift, no demolition derby... plenty of people out there saying Multiplayer is horrible. That they are bored to death after 4-5 hours... but you can cherry-pick a handful of good/mediocre images from PC Ultra 4K with a $1000 GPU, so everything is ok. 🤔
  9. For some reason it is not compatible with my projector's HDR. Even if I force it in the .xml config file, once the game starts it disables it automatically. There are other weird problems with GRID video settings too, like it stupidly trying to force the game to start in the secondary monitor when nothing was changed. Or resetting the resolution to a different setting that you chose... these are problems that old Codemasters titles had and were fixed. Now they are back again in 2019. Great. 🤦‍♂️
  10. I really didn't know this game existed at all until you told me about it. 😂 I think they used the PC version for this comparision video. Is it 30fps or 60fps on consoles? BTW, the dots pattern of the motion blur look good in motion. Makes it look much smoother than GRID's. Trees and sky, among other elements, look much better too.
  11. jesped

    There is so much missing ....

    Now this explains a lot. "...and player appetite appears to be strong." yummy 🤦‍♂️ This is the problem. People not voting enough with their wallets. Still plenty of "I preorder because I trust and support Codies!" like they are a little indie studio of your friends. 🤦‍♂️ And keep buying more and more DLC like sheep, until we reach the point of them selling an alpha with 4 tracks at $100.
  12. I wasn't as disappointed with DR2.0 as I am with GRID. It has its flaws too, but coming from Dirt 4, I think it was a good improvement. TAA is a controversial feature. Some people find it too blurry, but other people love it because it can totally remove all jaggies and it needs less GPU power than MSAA or SSAA. Not all TAA implementations are the same either. GRID's TAA is pretty bad, as many jaggies are still visible with it. I already posted it, but a very good example of TAA tech is the Alias Isolation free mod for Alien Isolation: Despite EGO not being the greatest engine, I don't think GRID's problems are related to it. F1 2019 uses the exact same version (EGO v4) and it looks great. All GRID's faults have to do with the development, with how they used it. The choices they made, both the artistic and technical choices. And all the cut stuff that was present in previous GRID's. Almost half the tracks of GRID Autosport. Lots of elements looking even worse. A lot less customizable options. There isn't even an option to disable Chromatic Aberration ffs, not even in the .xml config file. And of course not a moddable effects.xml like in previous games.
  13. jesped

    GRID Modding

    The ERP Archiver compatible with GRID 2019 has just been released at https://ryder25.itch.io/ego-erp-archiver/download/eyJleHBpcmVzIjoxNTcwOTEzMTk5LCJpZCI6ODM0MTR9.K%2bLak%2fIYkoFMZJFqv28uS7BFyT4%3d It allows to extract files from GRID's .erp files.
  14. jesped

    WOW Mediocre reviews ...

    It's not like there is a campaign targeting GRID 2019 mate. It's the same for all games.
  15. jesped

    Watered down damage.

    Then post some link to any proof of this.
  16. jesped

    Watered down damage.

    You think? there's gotta be a better base than that to say it is a thing of Codemasters or the brands...
  17. Exactly. A slider from OFF to Very Strong, 0 to 5 or whatever. The feature is already there in the code of both GRID 2 and Autosport... 🤷‍♂️ Many people are saying the same in the comments of these comparision videos.
  18. Again, just the camera movements make for a much higher sense of speed and immersion.
  19. Pity they didn't disable the yellow bloom filter, but here it goes... The camera shaking and movements makes you feel the weight of the car much more. The windshield gets dirty. Another detail that is missing in GRID 2019.
  20. Great video, but I see the usual offenders. Noticeable aliasing, specially on the bridge: It is constantly vibrating, Very distracting. And the blurry muddy textures, which we already compared with their better GRID Autosport counterparts: I totally agree with the spectators. These are the best crowds in any racing game so far, except they don't cast any shadows: But why? what kind of logic made the GRID team give more priority to crowds in high numbers and high polygon counts over the much more visible vegetation and other track elements, or the shadows being drawed in front of your car or the very visible LOD swap? Who decided that CPU and GPU power was better spent in having crowds with this quality over having better shadows, overall LOD and trees? 🤦‍♂️
  21. No. A friend of mine let me test it with his account. I'm not gonna buy it until ( and if ) it reaches a decent state.
  22. Yes. The captures I made comparing with GRID Autosport are from my system. I have a GTX 1080, and it can't maintain stable 60fps at 4K in GRID. Of course it does in GAS, even with MSAA 4X. There you go... how many people have a 1080ti, a 2080 or a 2070s to be able to play at stable 4K60? like 1% of the total? just those GPUs are double or even triple the price of a $370 PS4 Pro. Not even taking in count the rest of the good PC to go along with such a high end GPU: CPU, Memory, etc.
  23. Agree, cars mostly look good. I already said so in the old graphics thread. Rain looks mostly good too. Not "Driveclub level" good, but good enough. But cars look good on all games nowadays, they don't look better in GRID than in any of the competition. And regarding night... GT Sport even cast shadows from other cars... on a $300 PS4 at 60fps: