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whitmarsh2

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2 New Car Smell
  1. A short description of the problem: I'm at Baku in the second season of my career. The race has started as Light Rain. However, some cars are on the Intermediate tyres and others are on slicks. As it was projected to last the whole race, I wanted to start on Intermediates for the best chance despite being in a Williams. I have tried restarting the race to see if I could change but this didn't work. Platform you’re on (PS4, Xbox One, PC, Steam): PS4 Game Version (Shown on the Start screen in the bottom left hand corner): 1.05 Game Mode, including if it was Single Player or Multiplayer (Time Trial, Career, Grand Prix, Custom Game etc): Career What happened in the lead up to the problem?: The race started in conditions where I wanted to change from dry tyres to Intermediates as it was projected to be Light Rain for the whole race and started that way. Any accessories you are using (wheel, pad, etc): Logitech G29
  2. whitmarsh2

    Safety Car is so hard to bring out ...

    I never said you were lying. I'm just saying I'm experiencing something different. Started at 100 and increased to the mid-100s around mid season.
  3. whitmarsh2

    Safety Car is so hard to bring out ...

    Well based on my experience, it's not wrong. They don't make big mistakes at all. And I'd say they never have in the F1 series as a whole. The only SCs that have happened for me on previous games have been either me being involved in an incident or the AI having a car failure. At Austria, I had a race where the AI didn't pit for Intermediates in the late stages of the race and were on slicks when I was 5 seconds a lap faster. What I didn't see, as you'd expect which happened at Hockenheim last season, was the AI spinning the rear wheels and either catching it with a fishtail or spinning entirely. In addition to this, I turned Simulation Damage on as well. All I think it changed for the AI was that the damage they get every race would just make them even slower.
  4. whitmarsh2

    Safety Car is so hard to bring out ...

    I find the same thing. But the other thing I'd say is a factor is that AI mistakes just don't happen. They don't spin, they don't crash. They're just perfect and don't crash. I find it's the same with AI vs AI racing.
  5. whitmarsh2

    Tyre wear scaling in qualifying needs to be removed

    Yeah. I can agree that this is an issue. For those saying it isn't realistic, you're doing a 3 lap run on the tyres in each session. The tyre wear doesn't need to be scaled as it's already scaled correctly for what you're currently doing. This should then be adjusted to be scaled as the race is the only distance that is scaled.
  6. whitmarsh2

    F2 is really sublime

    I feel that it's a bit of a mixed bag. I had a blast driving the F2 car in the scenario at the Red Bull Ring. However, the Sprint Race at Abu Dhabi felt nothing like this and the car just felt horrible.
  7. whitmarsh2

    Silly mid-season driver transfers..

    Plus, I'd have a fixed thing where drivers in the Top 10 have no chance of moving mid season. Maybe even somewhere like Top 15.
  8. whitmarsh2

    F1 2020 Features — Suggestions and Ideas

    I'd like to see career mode developed even further with the addition of F3. The story element can be started by you racing the final few rounds of the previous season in preparation for the new season. If they continue to have 2 additional characters, they could both be on your F3 team. Then one of them becomes your F2 teammate with the other being on a different team before moving to F1 as is the case on F1 2019. Alternatively, with there seeming to be a relative lack of limitations compared to the past on liveries, I'd like to be able to create my own F3 team. As I would be a new team, you could still create the story mode by having both characters. But instead, the Devin Butler style one would be pushing for you to put him in the seat for the next season in F2 and you decide which one is your teammate. The other can still join another team. Then in F1, you have the choice of any F2 driver including story mode characters as you're a new team starting off from current Williams pace as an 11th team with the multiplayer car's model. You'd then be able to build your team by signing other drivers. Possibly from F2 or other teams. To make this more realistic, I'd have a contract system. Each driver has a contract and you have the option of either buying out their contract mid or end of the season. Or see what drivers have their contracts ending at the end of the season and sign those. For that to work, I'd say you need to have a good financial system which gives out prize and sponsorship money. But not so much that it makes it easy. Since sponsors are an important part of team management, I'd use this as another way to generate resource points. The multiplayer car we have is great. But the lack of sponsors to add onto the car isn't as great as everyone will be driving the exact same car. Just with different colours. Since other games have customisable Dallara cars such as GT Sport and iRacing, I'd say it's definitely possible. Customising an F2/3 car would be great for online as well as from what I've seen, you can't customise the F2 as of now. On the HUD, I'd like to see some things changed. Personally, I'd add more drivers to the left-hand side tower. I'd say 3 drivers isn't really enough and 5 really should be a minimum. There's definitely the space for a lot more and I'd be happy to see a minimum of 5. In qualifying, this would make it easier to see how my current lap compares to the driver in the "Danger Zone" in qualifying and actually understand if I'm fast enough to make it out as there's the additional spaces for it. I'd like to see the fastest lap at all times. That means I know if it's actually achievable since there is something for it this season.
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