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BrySkye

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Everything posted by BrySkye

  1. BrySkye

    DiRTy Gossip

    There's (still) a pretty big money exploit at this point, which I told Hatward about 7 or 8 weeks ago. In fact, it's got worse with the introduction of a fourth round. If you just retire from every round of a Masters Championship, you'll still end up with about 80,000cr per event, so over 320,000cr in the bank in 5 minutes. Retire from every round of Elite and you'll get another 200,000 or so. Work you way back up to the Masters and repeat. Since you're doing less stages, you won't have to renew engineer contracts as often either. At this point, I actually kind  of prefer being in the Pro Championship because it's 8 stages per event, which is less tedious than the Masters since you're not repeating sectors as much.
  2. BrySkye

    DiRTy Gossip

    'Legal' issues is as vague a term as 'licensing' issues. One potential problem is that if a form of SDK or track modding/creation tools was released for DiRT Rally, it potentially opens up the possibility of them being used or reverse engineered enough to create content for other EGO engine games such as F1. Just the possibility might get lawyers and executives frowning.
  3. BrySkye

    DiRTy Gossip

    Not really. It's something completely applicable to the game.  Actually no. Using V-Sync to cap the FPS isn't the same as using a frame limiter in the graphics card drivers like I described. V-Sync doesn't just cap the FPS, it tries to delay frames to avoid screen tearing, which is why it can cause stutters. A pure FPS cap without V-Sync is the opposite. Much less, if any, stutters, but possibly screen tearing. Pick your poison. If you have a 120/144hz monitor, that's understandable. If it's a 60hz monitor, then it's technically impossible =P
  4. BrySkye

    DiRTy Gossip

    That's sort of normal though. If you want to avoid microstutters and screen tearing, the GPU and Monitor have to be perfectly synced. It's why Nvidia G-Sync is such a big deal. What you can do to make things better though is turn off V-Sync, but use something like Nvidia Inspector to assign a FPS cap in the graphics drivers themselves to individual games. If your monitor/TV is 60hz, you never want the framerate to go above 60. There's no benefit. Not only is it putting extra strain on your graphics card for no reason (pointless fan-noise) but 60fps+ will cause it's own microstutters because the monitor can't display that properly. With the GPU not working so hard, it's less likely to suddenly drop a whole bunch of frames.
  5. BrySkye

    DiRTy Gossip

    There was a bit more variety in terms of the cars being different types. The Impreza/Lancer were proper saloons, the Corolla a smaller hatchback and the Escort at least seemed to be inbetween as a smaller saloon. 1999 though, that was rather different. When you look at that years championship, it's no wonder 99's games of CMR2 and V-Rally 2 are remembered so fondly. I think the current cars look fine, but maybe a bit small. Especially the Yaris WRC. With no bodywork between the rear wheels and the, well, rear, they are kinda starting to look like Smart cars. I think I'm in the minority of liking the small cars; they really remind me of the 205s and Renault 5s I liked as a kid. I also love this picture of the Yaris alongside the '98 Corolla, which makes me realise how much all modern card have grown: http://blog.caranddriver.com/wp-content/uploads/2015/01/landscape_nrm_1422593848-yaris_wrc_studio_3-626x313.jpg The 205 is a funny one because it doesn't actually look that small. Probably because the roof is low and it still has a very clearly defined bonnet - windscreen - roof. The more modern WRC cars, especially the Yaris, have an almost single curve/straight line from the front of the car to the roof, including the windscreen, which kind of goes against what we expect from a racing car. They look a bit unwieldy and like they have a high centre of gravity. They look like they want to roll over (the roof is all carbon fibre so that's not entirely true, but it's perception) Memories of the original Mercedes A-Class and the Elk Test come to mind. So it's a combination of the smaller size and shape, rather than just the size. The Lancia Delta HF Integrale was also very small, but looked more poised like the 205. Ultimately, I preferred the hatchback era with the likes of the Focus. They seemed the best balance. We've since scaled down into the realm of the superminis.  I think the 208 T16 looks better, more poised, but from an aesthetic viewpoint, I do think all of them would benefit from just a little bit more length. Around 20/30cm or so back towards Focus territory.
  6. BrySkye

    DiRTy Gossip

    Well Codies had never released a rally game before Colin McRae Rally, but that had the FIA WRC license. That game turned out all right. None of the Colin McRae Rally games had the WRC license, they just licensed the cars/teams and recreated the locations! That may in fact be true, but the first game was also more complicated saying as the game also featured the real drivers (sans Tommi Makinen who'd licensed his name elsewhere), cars, teams and all of the rallies are based on the 98 season (Indonesia was originally on the WRC calender, but cancelled due to civil unrest)  Not the real stages, that would be beyond the capabilities of the Playstation, but the locations are all WRC. So its no wonder it creates confusion. You wouldn't be allowed to do that now without the WRC license. In fact, I don't think anyone has been allowed to do that without the license since CMR itself. For all intents and purposes, it was an unlicensed WRC game.
  7. BrySkye

    DiRTy Gossip

    Well Codies had never released a rally game before Colin McRae Rally, but that had the FIA WRC license. That game turned out all right.
  8. BrySkye

    DiRTy Gossip

    @OttoWilson nice research, only think u have to remember is that u have to count the 2 stages that still has to come: Flying Finland and Winterwonder land, lets say both are also 20 km +/- then u got around the 120km total in DiRT Rally , close to CMR DiRT, Not to forget its not fair to compare, to RBR, Because DiRT Rally and CMR DiRT got also Pikepeak and Rallycross ( Only DiRT Rally) That are also stage km. I do hope that there will be new stages added later on the rallies we got now, ( for example the wineyards stages in the Germany rally) He already accounted for that, saying once all the announced rally tracks are out, they'll barely be on par with the rally stages in the original DiRT. CMR DiRT may have had shorter stages in total, but at least it was 4 unique stages We can't deny that making 10 additional stages out of 2 long ones just pushes the limits of repeatedness a bit too far, especially in the full 12 stage masters championships which has you going through certain sectors 3 times in one direction and another 3 times in the opposite direction. The original DiRT also had Rally Cross, Pikes Peak and more in the form of the Buggy and RAID events. The only way DiRT Rally is going to close that gap is if we count Pikes Peak 3 times for each surface variant.
  9. BrySkye

    DiRTy Gossip

    Well, they did say that they were working on some fixes/features a lot of people wanted which is cool, I'm just mainly bummed of the lack of new stages.  They pretty much confirmed we won't get any additional stages for current events like Wales, and have to wait till September for Finland which if they follow current routine will be 2 longer stages split up and reversed to make up 12.  I do appreciate they are going for quality over content, and it definitely shows cause these are by far the best stages ever produced in any rally game, but it seems all we have to look forward to the end of the year is Finland and Sweden 2 long stages split up and reversed. I can't wait for Finland as it's my favorite rally by far, just I guess venting a bit.  The stages and the unknown and relying on your codriver is the essence of rally, and anyone who puts some real time into DR just ends up memorizing the stages.  It's still a ton of fun, the current roster of cars is already great and they all feel different, but just really need more stages IMO. Yeeeaaah..... sadly thats the reason why I vertiginously lost interest on DiRT Rally. The time when you feel you don't need your co-driver anymore you basically just stopped rallying. Although I'm in love with its sound (and in hate with its engine sounds), there is nothing new for me to discover. I won't be able to run any faster either because I don't have the talent or because I don't have a wheel. Replayability is pretty much jeopardized to me, as we won't have any other long stages for the current countries. I may drop the ball on this one  :/ That's always the risk with something like Early Access. Very few professional games testers continue to play the game they were testing after it is finished and released.
  10. BrySkye

    DiRTy Gossip

    There was a bit more variety in terms of the cars being different types. The Impreza/Lancer were proper saloons, the Corolla a smaller hatchback and the Escort at least seemed to be inbetween as a smaller saloon. 1999 though, that was rather different. When you look at that years championship, it's no wonder 99's games of CMR2 and V-Rally 2 are remembered so fondly. I think the current cars look fine, but maybe a bit small. Especially the Yaris WRC. With no bodywork between the rear wheels and the, well, rear, they are kinda starting to look like Smart cars.
  11. BrySkye

    DiRTy Gossip

    A hell of a lot more downforce and more advanced ways of getting that power down onto the road though. Plus better chassis design in general. These drivers won't be sitting directly on-top of an unprotected fuel tank, ala the Lancia Delta S4. Whether or not these changes will be re-evaluated a few years down the line or are forgetting the lessons of Group B is going to be a case of wait and see. It's pretty clear why it's happening though: The rise of the FIA World Rally Cross Championship. It's overshadowing WRC too much. All goes hand in hand with Loeb saying the current crop of WRC cars are too boring to drive which is why he's trying so many different things. The irony is the last couple of years in WRC have focused on cost cutting. A lot of that work is now going out the window.
  12. BrySkye

    DiRTy Gossip

    No need now. The Steam Refund system is incredibly simple and robust. After buying any game you have 2 weeks (or 2 hours of in-game time) to request a full refund, no questions asked. Just takes a few clicks. You'll also get the choice of Steam Credit or your paypal/card refunded (if you bought more than one game at a time and only want to refund part of the order, then Steam Credit is the only option). Takes about 3/4 days to get the money back. Maybe wait a few weeks for patches, but then feel free to try it yourself and make your own decision. Not really anything to lose any more.
  13. BrySkye

    DiRTy Gossip

    The quote system got completely borked by someone in that string. =P Think someone tried deleting a quote but only went half-way, so the code is jumbled. It was putting my words into a quote-box, even though it wasn't that way in the preview.  Only way I could get my words separate was to insert an extra <blockquote> via html view.
  14. BrySkye

    DiRTy Gossip

    I probably won't get one, there's other things I want more first, such as a new road car and another year at uni, but I'd buy one as I have 0 knowledge of PC's and electronics!   That's fair enough. If you do ever get round to it tho. I can thoroughly recommend giving a self build a good look at. You can save a massive amount & quite honestly if I can do it a hamster with narcolepsy can do it.  As for road deformation, This would  certainly put Dirt Rally well ahead of the competition. If it can implemented well and not hurt  fps to hard it would be simply magnificent.    Road deformation would be completely irrelevant outside of Rally Cross, at least in the current form of DiRT Rally. It would only really make sense if it was there was an actual listed race order for who starts which stage and when, so the stage could be in a different condition depending on how many AI racers went ahead of you. And/Or/If the DiRT 3 system came back of having multiple cars on a rally stage having started at different times. Since the track isn't in a universal condition, this would, of course, also make a huge mess of the online leaderboards system. The only reason true, real-time road deformation was relevant in Sega Rally (Revo)  was because the whole game was built around doing multiple laps of the same environment, so it was very apparent where each car had been each lap. 
  15. BrySkye

    Colin McRae Rally

    Well yeah, PS1 was only 320x240 and had no texture filtering, so what else would you expect? It was 1994 hardware, whereas by 1998, PC's were riding high on the waves of rapidly developing 3D Acceleration hardware. Hell, the Dreamcast was released the year CMR came out (In Japan). There was only 6 months between the release of CMR and the Japanese version of Sega Rally 2. Huge graphical gulf.
  16. BrySkye

    DiRTy Gossip

    Didn't care for V-Rally, but V-Rally 2 was pretty damn good, every bit a CMR competitor. Also one of the finest 4-Player splitscreen racing games ever made (Dreamcast version). Awesome intro.  https://www.youtube.com/watch?v=0-UsLem-OVw If that doesn't fire you up to go all out rallying, you're missing something, lol. You know, just as there is a place for a sim, there's a place for a really good arcade game and it should be nothing to be ashamed of. Dunno if WRC5 will manage that since making a really good rally game of that type is just as hard as making a sim. The Sega Rally (Revo) guys now working on DiRT Rally know that first hand, that game had flaws.
  17. BrySkye

    DiRTy Gossip

    Looks like a bunch of posts have gone AWOL.  Never looks good when well behaved discussion just vanishes. As far as I'm aware, It's never been stated that there are any Renault licensing problems at all. That's just an assumption from the cars not being in the 0.500 update. Thing is, we don't know that they were ever meant to be in that update. The fact they were in an accidentally released internal build doesn't really mean anything, since internal builds can contain any mixture of elements in different stages of implementation. Codies have had internal builds that include Rally Cross since before Pikes Peak was released (Imagine if one of THOSE had accidentally been released).
  18. BrySkye

    DiRTy Gossip

    Is it broken? It's not in the state it really should be. Performance on the Xbox One version is a bit short of the promised 60fps, typically being around 45/50 in Monaco. It's pretty well documented that the PC version in-particular isn't up to scratch and a bit of a shonky port with a notable list of issues that has pushed it down into mostly negative reviews on Steam. By comparison, DiRT Rally has a 92% positive reviews rating on Steam out of 2,900 reviews. Only 33% of the F1 2015 Steam reviews out of 700 are positive. So yeah, there's problems there and more than just a vocal minority. It's not Arkham Knight bad, but that debacle is still very fresh in peoples minds.  I'll admit, I've had it refunded on Steam. The extra development time by 'skipping' 2014 isn't really apparent in the overall package. There's more stuff missing than I expected, including things that actually affects the racing/experience (No more safety car? Really?) and the PC port really should have been delayed rather than released in the state it was After the lashing Warner Bros just got and Steam now having a refund policy that means the money might not stay in the bank, the old mantra of "ship it - patch it" can't be relied upon any more.
  19. BrySkye

    DiRTy Gossip

    Divided as far as I followed it. People complain about lack of features, career mode, split screen etc., but also praise the improvement in controls and handling. On Steam (user reviews), people are raging against the PC version because of bugs and crashes. They may be overrepresented in the sense that at launch, the angriest people will write the first reviews, but it may also be another case of unfinished launch code we see so often these days. Personally I don't care about F1, but if I did, it sounds good to me. Better controls/handling/physics > anything else. The racing is also kind of important, and the removal of the safety car is pretty sad. That was one of the things helping Codies F1 to stand out amongst other racing games and was a pretty big deal when it was implemented. With less F1 cars on the grid (bye bye Caterham), you would think the freed up resources would not only allow such things to remain, but to be improved. I would say things like that are more important than live video feeds during a race of what other drivers are doing. Online co-op, being on the same team, was a really good feature too.
  20. BrySkye

    DiRTy Gossip

    Lukewarm. That's the general feeling. No matter what anyone might like to say in Codemasters defence, it's not just missing a single big feature, but quite a number of features which were considered series staples. No matter how you slice it, that doesn't look like a good thing in anyones eyes. http://www.videogamer.com/ps4/f1_2015/features/article/f1_2015_and_the_hell_of_sports_games_on_new_consoles.html
  21. BrySkye

    DiRTy Gossip

    I'd suggest neither Peugeot attempt at Pike's Peak was intended to sell cars in the US, they were well aware of the legend that it has in Europe too. They've done an amazing job (in conjunction with Red Bull) to make the 208 T16 PP an instant legend, superb marketing job. The early attempts with the 205 and then the 405 were definitely to try and promote their cars in the US and increase market share. That's why Audi were there as well. That's why they both stayed for a good few years and then left when it wasn't working. But the return in 2013 was a more general bit of marketing/promotion, saying as international coverage of the event is on a completely different scale to what it was in the 80's. Still amazing when you consider the 208 T16 PP was bodged together. "What have we got lying around? Oh, an old 908 rear wing? Well we're not racing those any more, that'll do."
  22. BrySkye

    DiRTy Gossip

    What do you want?!!! The moon on a stick?!!! Well... it was in the original DiRT... ;)
  23. BrySkye

    DiRTy Gossip

    Meh, really can't knock them for trying.   I'd be nice to have the full gravel version in DR.  If they are using that Suzuki for their unveiling, no citron?  Can't compete with #THATCAR though, nope never.   Really SLRE will probably drive like mariocart, graphics aren't that speaking anymore either.   Citroen? Have they ever even been to Pikes Peak? Remember it was a Peugeot that Loeb used to set the break the record in 2013. The Peugeot 208 T16 Pikes Peak, and the 405 for that matter, are already confirmed for it. That was back in April along with the Escudo. Using the Escudo is a bit of shrewd marketing to attract the larger market of gamers/Gran Turismo fans. Gran Turismo 2 made that car a legend. It basically broke both Gran Turismo 2 and 3 by being miles better than anything else and has been a series staple ever since. To be honest, the model looks ok. The Escudo is a bit weird in that the body work really does just look like a cheap plastic shell. What's really of note is that the Pikes Peak pack is a pre-order bonus. That's a big chunk of content to dangle like that.  Personally, I hope this pushes Codies to seriously consider a pre-2000's 100% dirt version of Pikes Peak, finally covering all the main bases. 
  24. BrySkye

    DiRTy Gossip

    To be fair, it's not as if that kind of thing never happened in real RX. Especially if you look back at the things "Mr Rallycross" Martin Schanche used to get up to. Other than standing in the track to throw his crash helmet at a car that knocked him off, he also famously rammed Matti Alamaki right up the rear end after being cut up in the previous corner. RX is like British Touring Cars. It's a no-contact motorsport, but it's said with a sly wink. It's absolutely not going to be everyones cup of tea in multiplayer.
  25. BrySkye

    DiRTy Gossip

    To be fair, we do have 480 hp rally cars now. Which are too fast already though :anguished:  Good job we won't be taking them on the rally stages then! No reason at all to restrict any of the cars to any of the stages/disciplines. :/ Codies know we don't just want rally cars on hill climbs, but hill climb cars on rally stages as well. The Hill Climb cars are so, so much nicer to drive on gravel. They'll be fine around Wales and Greece.
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