Jump to content

BrySkye

Members
  • Content Count

    1,190
  • Joined

  • Last visited

Everything posted by BrySkye

  1. BrySkye

    DiRTy Gossip

    Yes, but those other examples aren't present opposed to each other in DiRT Rally either for the same reason (plus the whole issue of budgets).
  2. BrySkye

    DiRTy Gossip

    They have more quantity for one thing. It's a bit easier for circuit races because they just need to say much more than how many real world circuits are represented. Monacco, Silverstone, Sebring, Daytona, these have a bit more impact and can even be house hold names. For example, Gran Turismo 6 has 41 tracks and 81 distinct layouts. Even then there is a lot of variety for what it is ranging from Monacco, Goodwood Festival of Speed, the usual circuits, Japan street races at night and, quite literally, the MOON. https://www.youtube.com/watch?v=Wvj_BquEBec A lot of these games can also sell themselves on the strength of their car list and the variety of disciplines. WRC 5 has 65 unique stages available across 13 environments. Having more than double what DR has means they can be less distinct, plus they have to represent the actual WRC. WRC, F1, these are in part sold on the basis of their official license and representing the real event, teams, etc. DiRT Rally v1 has 12 unique stages with the rest being splitting those 12 in half or running them in the opposite direction. So that's a rather drastic reduction in comparison. It's less than even Sega Rally Revo, which also had 6 locations, but 3 stages per location. Sega Rally is a pretty good one to reference because of it. They made six trailers dedicated to each environment. https://www.youtube.com/watch?v=Zjq_ks2yrXo https://www.youtube.com/watch?v=xjIi4F3mao8 https://www.youtube.com/watch?v=M4xEqGbI_yY https://www.youtube.com/watch?v=4T-wRlGSYuo https://www.youtube.com/watch?v=jWxX8J9KoZ4 https://www.youtube.com/watch?v=RsPfzLeL48g (Saying as we mentioned Finland being similar to Wales, it's worth pointing out that the Finland we have in the game is in Autumn, itself an issue of contention, but does change the palette with the addition of browns and oranges compared to Wales, and generally nicer weather. This also came up in relation to Germany and one of the reasons for the German stages we do have, those having very very little in the way of forest sections, is for the same reason).
  3. BrySkye

    DiRTy Gossip

    You don't get it. I'm not sharing my personal opinion about New Zealand, I'm stating why it's not a wise choice from a design point of view when the choices are so limited. This is a -game-. When you have a small selection, and DiRT Rally does, the contrasts have to be night and day stark so that when your average person looks at the screenshots on the back of the box, they see very distinct palettes. Yes, I'm referring to the visuals. That's the point. No one -here- is saying Wales and New Zealand are actually the same for goodness sake. Watch the DiRT Show again and Paul's own words. Like I said, you can disagree all you want but it's not going to change the situation.
  4. BrySkye

    DiRTy Gossip

    Skoda were a regular in CMR. You are wrong Skoda werent regular in CMR, the ONLY Skoda in a codemasters game was the Skoda Felicia Kit Car in CMR1, i dont call regular to a Car manufacturer who have appeared only once in a 5 games saga and with only one car Fair enough, probably crossed a wire with V-Rally, but you said 'never', which is also wrong. :P  You can disagree all you want, but it's a general observation for the masses. :P  It's in reference to the games palette. Yes, it's different, but it's not different -enough-. Paul said this himself, so that's something we just have to accept. When you only have 6-8 locations, every one has to be very different. Paul knows that and knows that at the end of the day, it's better for the game. Sometimes games design is going to conflict with the rally enthusiast inside us. That's why I've championed somewhere like Malaysia, which has a lot of distinct red soil/mud and tropical foliage completely unlike anything in the game right now. Australia would also hold up. Or possibly Japan which, while in some ways similar to Monte Carlo with a lot of hill-side tarmac sections, also tends to feature heavy rain with open Japanese countryside, rice paddies, etc, with more high speed sections.
  5. BrySkye

    DiRTy Gossip

    Skoda were a regular in CMR. It was in the Xmas DiRT Show that Paul said Porsche was flat-out impossible, so it was his 'if anything was possible' dream addition. New Zealand is also unlikely. Same show Paul himself said while he would love it, it's too similar to Wales to really make sense to add it to the current 6 locations. Something more unique would come first. Whilst console games can be updated, significant new features are still not the norm and it's something Codies have never attempted before on console formats. Certainly cars, liveries or locations could come later, but not a game changing feature.
  6. BrySkye

    DiRTy Gossip

    Even if it's a later update, that doesn't mean it won't also apply to the console releases, which is why I say PC-specific features like editing tools are unlikely. We don't know who the permission is from. It could be from Codies management for all we know.
  7. BrySkye

    DiRTy Gossip

    Or the Quattro E2, absent since CMR 2005
  8. BrySkye

    DiRTy Gossip

    I'm really confident that most people don't bother with car settings at all, so even a playground or test track is only likely to be used by a tiny percentage. And really hardcore tuners would tweak and test their car setups to specific stages where a test track is useless. Since the release of the workshop integration and people downloading tuning setups from the likes of Porky etc, a lot of people have suddenly improved their times. People are downloading set-ups rather than making their own. Forza is another long standing example. You can buy tuning aps for that, as well as download setups which is what the vast majority of people do. 
  9. BrySkye

    DiRTy Gossip

    Keep in mind this likely has to be applied to consoles as well. So I'd not put any money on any real kind of editing features outside of a random track generator, and I really don't think that'd happen either.
  10. BrySkye

    DiRTy Gossip

    I'd personally hope it's not a rally school but if it is, well... be interesting to see what the data says about how many people actually use it and for how long.
  11. BrySkye

    DiRTy Gossip

    Not Porsche. That's been flat out stated to be impossible.  I suppose as something completely new to the series... well, I wouldn't put much stock in it, but the DS3 WRC made was in development from 2010 and made it's full season debut in 2011.
  12. BrySkye

    DiRTy Gossip

    No IS would save that. Being on the end of a pole will have amplified every movement. Nothing short of a steadicam could cope with moving at that speed.
  13. BrySkye

    DiRTy Gossip

    I shudder to think how shakey that would be.
  14. BrySkye

    DiRTy Gossip

    someone asked Paul on twitter about another update before console release and Paul said there'll be one Read that post. The way the question was asked makes it look like the PC update will release with the console versions, not before. I'm sure we'll get patches/updates to fix things.  New content is a different story. Although there are still currently two liveries AWOL that are heavily featured in the PC v1 trailer and on the workshop (Computer Vision Metro and Esso Delta S4)
  15. BrySkye

    DiRTy Gossip

    There isn't much of a connection. Just about every EGO game has damage mods. It's basically just XML editing. Being able to compile 3D models into a compatible format is a very different kettle of fish. EGO's been around since 2007 and no ones managed to import new cars into it yet. Maybe DR will be the game to attract someone talented enough to really figure it out, but I wouldn't be holding my breath. There's also the fact that significant modding causes problems. If you use that damage mod, you can't even save your game, so you can't play championships, earn money, buy cars or unlock upgrades when using it. We can't even swap car physics without causing problems. Honestly, a sequel isn't going to be more open than DR. If anything, security will be increased yet again. It's just not a mod-friendly engine and not a particularly mod-friendly studio.
  16. BrySkye

    DiRTy Gossip

    It's still pointless until we get the staggered starts with other cars on the stage at the same time back. Massive investment in tech for small gain otherwise. I don't think that'll happen until either a completely new engine is made or the stages are made shorter, more like in DiRT 3. And I don't think anyone really wants that. Umm l thought that was self explanatory in the post, kind of common sense if you read what I have posted many times before.   Engine overhaul is needed for ANY forward progress there have been many features that have been ask about that Paul and Co has replied that the current engine doesn't support. Which is why I emphasised that it's a very big technical investment for questionable gain. I meant terrain deformation itself, not a new engine that would enable it. Although Sega Rally (Revo) did it very, very well over 8 years ago, terrain deformation has not become a standard feature which is very telling.
  17. BrySkye

    DiRTy Gossip

    It's still pointless until we get the staggered starts with other cars on the stage at the same time back. Massive investment in tech for small gain otherwise. I don't think that'll happen until either a completely new engine is made or the stages are made shorter, more like in DiRT 3. And I don't think anyone really wants that.
  18. BrySkye

    DiRTy Gossip

    It's possible for tyres to be punctured from impacts, we've already established that with examples. They can also happen as an indirect result from impacts because the damaged bodywork/suspension subsequently cuts into the tyre itself.
  19. BrySkye

    DiRTy Gossip

    To be clear, I wasn't posting that because it was Nicky in DiRT Rally. More the fact that it's been figured out how to edit them and change the voice clips. That might be especially useful for non-English mods which, let's be honest, have been a bit of a stumbling block.
  20. BrySkye

    DiRTy Gossip

    Popping this in here since it's a particularly interesting mod. Not just for the nostalgia or having Nicky, but because it's the first I've seen the pacenotes being modded in such a way. https://www.youtube.com/watch?v=3bFOKr4uJd8
  21. BrySkye

    DiRTy Gossip

    One of the reasons I mentioned Halo was that, in order to use features like the lowered weapon animation and the Pan-Cam, you HAD to put the game into local/LAN setup. They were all completely disabled in online modes, including even recordings of online games. This was done to ensure the code couldn't even potentially be exploited in online modes, and this is in a series of console games. It was always a source of contention because it vastly limited what machinima makers reliant on Xbox Live could do. Bungie went on record as saying the reason why was they couldn't afford or justify the costs of testing these very niche features sufficiently across all modes. With a PC game, the possibilities of exploits from releasing unrefined code, or code that hasn't been made sufficiently secure by the devs standards, are greater by orders of magnitude. So the reluctance to release something like that which hasn't be very rigorously tested or purpose built for the function (which brings with them a time and financial penalty) is far greater, especially in a game that is built around the concept of online leaderboards. People that are vocal about the problems with cheaters and how it needs to be fixed should be the last ones wanting untested code being openly left in the game. Don't get me wrong, I want the features and know many people could do great things with them. I've been making gaming videos, even professionally, years before Youtube itself even existed. It's that longer term experience, on both sides of the fence, which let me be a bit more informed and open minded about how many factors are involved in leaving any debug features in a modern game.
  22. BrySkye

    DiRTy Gossip

    You're looking at it too simply. I already said that with Skyrim, it's something that can only be done by knowing console commands, which is something the average player isn't going to do anything with (and it's only accessible in the PC version, not consoles). The people who take the time to look up those consoles commands and figure out how they work are, almost by default, interested in doing cooler things with them. They have something in mind from the beginning. Though that's not to say people don't use them to get to places they shouldn't. If something is put in as a feature, as opposed to the remnants of debug code, it needs to be of a certain standard. The theatre mode introduced to Halo in Halo 3 is a good example. That's a very powerful tool, but it also took a significant bit of budget to get it that way. Something that could be justified by being Microsofts flagship game series and also the popularity of Halo machinima.  But they still put in all kinds of measures to try and control just how much freedom you had, with invisible walls and reset-to-character parameters. It took some crafty gamers to find ways to break those limitations, like discovering if you killed the Master Chief by having him fall too far out of the map, the free camera wouldn't reset to him anymore, allowing you pretty much limitless freedom. With each new release though, Bungie reigned in how powerful it was. They key tool to getting the camera outside of boundaries was bumping up the camera speed via the hidden PanCam. http://halo.wikia.com/wiki/Panoramic_Camera_Mode But in each game, the maximum camera speed was dialled back, making it harder and harder to get outside of boundaries with it. Even they were reluctant to having people do that. It's a potential double-edged sword, which is why many devs and publishers still have strong feelings about controlling how players use their work. There's also additional issues, such as how leaving in debug features can require additional testing to ensure they don't open up exploits elsewhere in the game. Going back to Halo, in order to assist in making machinima, Bungie put in button combinations in local play that would allow players to lower their weapons. This feature was locked out of any online modes to ensure it couldn't be exploited in some way to do weird things. Worth re-noting here that Skyrim isn't an online game. That 'little outlay' might not quite be as little as you think. So it has to be balanced between cost, time to implement and test, vs how much it might help additional sales. In something like GTAV, where it's allowed us to have cinematic videos of Humpback Whales randomly falling all over Los Santos, or a set of quite seriously made documentaries on the games wildlife, this is easier to justify. A video of DiRT Rally, not matter how cool, is unlikely to go viral. So much as I'd love it, there are plenty of reasons why it's an ultra-low priority or even considered to potentially cause more harm than good. That's why I had higher hopes (which were still mega low) of getting access to a dev build, rather than it being implemented in the release version. Whilst being offered the chance to visit Codies for a few days and have access to that and their video making gear is an astounding, and technically much much better offer, it's unfortunately not one I can really take up for a variety of financial and personal mental health issues.
  23. BrySkye

    DiRTy Gossip

    Seriously why it hasn't? Because they'd probably want to give it a pretty, polished GUI and also to impose additional restrictions like extra collision detection and invisible walls to try and prevent things like putting the camera through the ground, walls, the cars, etc. All things which don't matter at all in a dev build, because they aren't going to make videos or take screenshots from beneath the road looking up and other things that make a game 'look bad'. It's a lot of extra work, which is why it's a shame it can't be enabled through command lines or console commands, etc like in a Bethesda RPG, and so only really accessed by people that understand that sort of thing. 
  24. BrySkye

    DiRTy Gossip

    I don't think it has any relevance to importing cars, but it might be a step closer to enabling the dev-only free camera in the public version.
  25. BrySkye

    DiRTy Gossip

    Can hardly forget a certain Fin though. Who says bonnet cam is unrealistic? In one of @KickUp s absolute fav cars too. Get yourself an Action Man and a little wireless camera for POV and he can live this with his RC Delta. (Haven't been drunk over New Year or anything fun. After getting the hell out of here for a while, decided that after a good lunch, the 1st was a good day to format my PC and swap out the 4TB HDD for a 4TB SSHD and replace the useless 16GB Cache SSD with a 1TB SSD then give it all a complete reformat. Only just about getting back up to speed now thanks to some complications, but my is a freshly formatted PC and Windows install nice once you've gotten everything updated and things reinstalled). Sidenote: EVGA, why on earth would you put those little clear sticker things on the fans of your GPU? No benefit and so easy to miss. They've been in my PC for nearly two years before the compressed air blew them off.
×