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Posts posted by BrySkye

  1. Ah, so definitely the worse case (and somewhat nonsensical) of the options.
    I could understand if we didn't know, for example, what the livery_** folders were without manually going through them from 00 to whatever number, loading up the game each time to find which ones could be modded and no one had really gone to the effort to find out, but to just not let textures load when the alternate encryption is in place seems kind of pointless.
    Almost, and I don't like to say it, spiteful.
    Because the risk is in the alternative encryption being cracked, not in just letting alternate textures load.

    C'est la vie then. Honestly, having not kept up with the game so much, I wouldn't have bought the 01 Focus last night if I'd known there wasn't a chance of getting something a bit more... legit on it. =p
    But it does explain why skin modding for DR2 is comparatively inactive in relation to what the original DR was or even D4, despite the re-introduction of the D4 custom texture loading method.
    Unfortunately, its kind of only encouraging me to carefully pick and choose which additional DLC I decide to buy going forward, rather than going all-in on the new season pass.
    Which is a genuine shame as I'd like to support it.

    Though who knows what might be in those special livery packs, which... just so happen to not be available to buy separately... Hmm...

    • Sad 1

  2. So just a clarification out of curiosity about the DLC cars.

    Is it the case that the game just flat-out won't load replacement liveries on them, even if the folder structure and file naming is correct like the other cars.
    Or is the issue that, because of the different encryption, we don't have access to the original files and files names in order to modify them?

    ie, if for whatever bizarro reason, Codies said "Oh, here's the Livery_** folder numbers, and here's the blank pssg texture files", the game would load them?

  3. BrySkye said:
    Yet everyone else did.
    What? Everyone got unrealistic punctures.

    Well, unless going very, very slowly. Then it didn't happen, unless a ditch looked at you wrong. It was just massively exaggerated.
    It was a bit more controv... no, there were out right arguments over that topic, so let's not just say 'everyone' like it was always one big, universal, happy, everyone agrees type thing. 
    To be fair, being one of the super speed demons, you've got a somewhat skewed view of what is 'very, very slow'.
    Most of the complaints generally came from two directions. Those that weren't very good and crashed all the time, or those who were battling for the top spots on the leaderboards, which involves driving in certain ways.

    Not saying it was perfect, but it doesn't seem an unreasonable opinion to voice that it might have gone a bit too far from one extreme to the other.

  4. RookieOne said:
    @RinusRally, o have a backup before update, care to telle me which file you need exactly(filename please)
    I've no idea :(

    I tried to retore my previous Dirt Rally folder, but I don't have one. Ah too bad for me. 
    I don't think it would even be possible anyway.
    Before, the game was just calling up static images and panning over them.
    Now, it's actual video files. That's not going to be a simple drag-n-drop.
    Heck, code has probably changed in the EXE itself for the different call-up.

  5. Yeah, while I only tried one Super Store, which did have an advert up for the Sainsbury's exclusive steelbook edition, there wasn't actually a single copy of the game on the shelves at all.

    They had a couple for the PS4 and XB1 behind the counter when asked, but after checking the computers, the staff at least claimed that none of their stores have any stock of the PC version. Can only imagine they are all stuck in some distributors warehouse with no where to actually go.
    Can't force a shop to stock something they don't want after all.
    Didn't seem worth checking the other two stores after that. :P 

    Can't say it's come as much of a surprise. The only PC games they had at all were Football Manager 2016 and a Sims 4 bundle.

    I think the moral isn't strictly about more retailers stocking them, just that if you're going to do limited editions, make sure it's with a store that have a proper specialty in entertainment or video games and know what they are doing with them.
    Super Markets just aren't the right venue. They aren't even really equipped to handle pre-orders in store as a number of us found out.
    It's not a scenario the staff are really familiar with on a regular basis outside of very special, planned occasions such as a new console launch.
    Even then, they buy so much stock that they tend to favour the midnight launch model of just 'first come, first served'.

    This is the *entire* PS4 section in a 64,000 square feet store, lol.

  6. enamel said:
    tbtstt said:
    Not gossip as such, but an extended interview with Paul Coleman about the console release up on IGN:

    Cool thanks for posting that.

    “especially on the Xbox One where you get the motors in the triggers that allow us to give you more feedback for wheel spin and brake lock ups.”

    You can do this on PC too, I would love this feature.
    I don't know of a single PC game that has made use of the impulse triggers on an Xbox One controller, even ones which do support them on Xbox One, like Fallout 4, Project Cars, etc.
    At this point, a year after they were officially released, I'm not even sure that Microsoft's PC drivers actually allow for it, saying as no one has implemented it.

  7. BrySkye said:
    RallyDriven said:
     but for dirt rally, they haven't been settling for second best at any point, so why start now?
    Erm, let's not get carried away and start being selective with our memories.
    Mini WRC and the i20 are based on concept cars, the Impreza R4 is not an R4 car at all. The MkII Escort isn't truly authentic to the category it's in.
    They've done well, but they have made compromises and settled for the best they can get at times.
    Yeah, but those are pretty much ALL licensing issues. Not the team's fault.
    And? Regardless of the reason, it's still compromising, which is what you specifically suggested they had not been doing in DR.
    Whereas lots of the game is, in fact, a compromise for all kinds of reasons, such as budget. 
    That doesn't mean it's bad, not at all. It's just being honest about the reality of the project.
    If they really haven't been settling for second best, they would have said "Well then, we can't have the actual cars we want, so we just won't have them." (which is the current scenario with Group B RX!)

    The same would apply to actual RX Group B cars as well you know. A new license needs to be acquired and at this point, that's likely a bit of a money problem (because of licensing. Also finding examples of the cars).
    They do, at least, have a few applicable source files from DiRT 3 (RX RS200 and Metro for example).
    Letting the Group B cars into RX if they couldn't get the proper versions wouldn't be the teams fault either.
    It'd be... a compromise! To have something instead of nothing. Exactly like those previous four cars I mentioned. :)

    I think the truth at this point is that the team do not thing Group B RX is important enough to accept a compromise.
    Whereas the other cars were, hence the little contradiction in reasoning.

  8. RallyDriven said:
     but for dirt rally, they haven't been settling for second best at any point, so why start now?
    Erm, let's not get carried away and start being selective with our memories.
    Mini WRC and the i20 are based on concept cars, the Impreza R4 is not an R4 car at all. The MkII Escort isn't truly authentic to the category it's in.
    They've done well, but they have made compromises and settled for the best they can get at times.

  9. KickUp said:
    Oooooooo, exciting  :p
    What is the meaning of this Mr Coleman? I thought you said, just a few posts above, that all additional content (read cars and tracks) had already been announced. What are you hiding sir? Not cool. lol
    Doesn't mean it has to be related to DiRT Rally at this point, or at least doesn't mean it has anything to do with the April update.
    That's what's all been revealed. What is coming in April.
    The future beyond that is a little more hazy. Of course, having a look doesn't mean anything will come of it in the end anyway. If a licensing deal falls through, then all that data and work gets tucked away on an internal server in the hope it might be useful again in the future, which is what will have happened to any source files related to Toyota.

  10. Mafkees89 said:
    BrySkye said:
    Underkex said:

    Ditching a car model for another one is also ditching all the money that got it first model there in the first place.
    That specifically, however, is a useless consideration economically speaking. What does matter is wether a replacement model will net the company more income. Already having a model that is 'slightly off' here thus means that the replacement model has to generate so much more revenue just by being more accurate that it covers its entire development costs. This latter part is of course highly unlikely.

    So... it's not a useless consideration, economically speaking, and you basically just backed up what I was saying.

  11. Underkex said:
    the funny thing is you have the Mini with the spoiler and the official livery in SLRE (who has not any FIA license, neither Loeb drove never a Mini) 
    Coulda sworn SLRE didn't have the proper one either... or maybe that was earlier pre-release pictures.
    All the 'official' liveries in SLRE are very basic adaptations. Without at least a couple of sponsors present, many of the liveries don't look that good.

    Anyway, as for Paul's comment, it's worth noting that it's actually kinda vague.
    It doesn't say WHO only allowed them to license the concept car.
    Could even have been CM management for all we know, who knew they already had source files for the concept car from DiRT 3.
    Plus, there was almost a whole year between DR hitting Early Access and SLRE being released.
    Could be that a year ago, CM really could only get the concept car from BMW.
    After already securing that, it doesn't make good business sense to pursue a new license at this point to replace it, at least not compared to other things that could be done.
    That was one of the problems with the other thread saying the Escort MkII should just be replaced.
    Ditching a car model for another one is also ditching all the money that got it first model there in the first place.

  12. Underkex said:
    I was trying to get the right Mini spoiler for @YorAlcoholicDad but no luck. Sincerely I don't get how some manufacturers think. Wouldn't it be better for your brand to have the proper and most beautiful car licensed instead of one it almost never existed?

    We don't have any way of knowing if the manufacturers have certain obligations or restrictions themselves.
    The FIA certainly asks the 
    manufacturers taking part in their series to respect their own official licensing deals, which certain companies take more seriously than other ones. 
    Generally, these are compromises.
    Might notice that the RX Mini doesn't have the same problem. 

  13. Dytut said:
    Even if they're looking at doing Dirt Rally 2 down the line I still think they're going to do one or two DLCs with locations and maybe a car or two for DR1. Wouldn't expect one before fall or winter though.
    If it happens, it would have to be before then. Anything after August for the first DLC release would probably not be considered economically viable by management.
    A long lead time into DLC like that requires both a stable long-term audience who will still be playing and willing to spend more, and/or be a very substantial amount of content that are more like expansion packs.
    While DR likely will have a certain long-term audience, I don't think it'd be substantial enough to make DLC released that far after release a worthwhile investment.

  14. That's the key point.
    Just like when you play a game/sim and drive an F1 or LMP car with traction control off, you do have to apply the throttle very gently in the lower gears as you exit a corner. The amount of power means you WILL spin if you don't. 
    It's in those cars where I've mainly felt the benefits of using wheels and pedals over a pad, because it's 100% about being very smooth with the steering input and throttle. In many ways, the polar opposite of manhandling a rally car.

    I wasn't saying it should be impossible to make the car spin or behave badly, it's just so different from anything else in DR, I'm unsure if the handling engine, which will have been optimised in certain other areas, can cope with capturing that kind of feeling.
    The tarmac handling has been a hot topic throughout EA, and there's a fair share of people, like Porky, who felt v2 was a big step backwards on tarmac, at least for wheel users.
    So I'm a bit nervous how it'll turn out.

    tbtstt said:
    BrySkye said:

    The 208 T16 meanwhile... well, it'd say it's closer to a LMP2 or even LMP1 car than GT3.
    I say that because the 208 T16 weighs significantly less than a GT3 car with significantly more power.
    875hp in a 875kg car.
    Peugeot also claimed the 208 T16 produced more downforce than the actual 908 LMP1, so... that's a lot of downforce.
    Not F1 levels, but more than you'd find on most other things.
    If I recall correctly the 208 T16 was heavily based on the 908 LMP1 car: sure the engine, drivetrain and rear aero were all from the LMP1 car.

    When Meeke drove it he said it was stuck like shit to a shovel  in the corners (or words to that effect!).

    Mentioned that in an earlier post. ;) It's not all from the LMP1 car, but they did take a fair old bit of it from the parts bin.
    The 208 T16's rear wing literally is the 908 wing.
    That's why quite a few people think the record Loeb set may not last all that long.
    There's a lot of room for a more purpose built car to gain ground, even if it was driven as conservatively as Loeb did.

  15. Is it just me, or does that Peugeot look very "drifty" in terms of its handling? On the actual onboard it looks planted like a GT3.
    Setup and driver matters a lot. On top of that, it's "Work in Progress". Just because there isn't that text slapped on it, doesn't mean everything is finished.
    They clearly said this could be the submission build sent off to Sony and Microsoft, which, if we were to use the proper terminology, essentially means we're in the Release Candidate build phase rather than true beta. The amount of WIP time is becoming somewhat limited. ;)
    For that to be the case, it's almost certainly content complete.
    I suspect the game will go gold in the next 4/6 weeks, then work will accelerate on the Day 1 Console Patch (it's a normal part of the process now) and the PC patch.

    KevM said:
    Yeah, It does actually feel like you are driving the tarmac climb on gravel tyres I suppose.
    Or possibly rally tarmac tyres, but applied to a car that has between 2x/3x the power and a chassis/suspension that wasn't optimised for the demands of a tarmac course.
    In that sense, it's like a rallycross car on pure tarmac, and we don't think much of them sliding around because they have to work on a mixed surface. They are just designed and setup that way. Just so happens that the Rallycross cars powersliding behaviour feels quite nice, whereas the PP cars feel more like they are throwing a hissy fit of "I don't want to slide" understeer followed by "FINE, but we're doing it backwards!" snap oversteer.

    The 208 T16 meanwhile... well, it'd say it's closer to a LMP2 or even LMP1 car than GT3.
    I say that because the 208 T16 weighs significantly less than a GT3 car with significantly more power.
    875hp in a 875kg car.
    Peugeot also claimed the 208 T16 produced more downforce than the actual 908 LMP1, so... that's a lot of downforce.
    Not F1 levels, but more than you'd find on most other things.

  16. KevM said:
    As said, with the slicks and wings, grip should be more abundant.  

    I actually don't mind how the car 'feels' on Pikes tarmac, the car reacts nicely when sliding and is very adjustable, but that should only really happen when well past a much higher threshold of grip.

    I cant imaging the full gravel stage having much less grip than the tar currently has??
    Depends how much of the grip is coded into the track itself, vs the cars.
    In theory when it comes to a simulation, the biggest problem with playing PP at the moment is the cars.
    The PP modifications never took tarmac into account. All the modifications turning them from Group B to Pikes Peak cars had 100% gravel in mind (even more so the 405) , so it's understandable they would not be as suited for tarmac and somewhat compromised by it.
    Not so much about the gravel version having less grip as it is the old PP cars not being able to take full advantage of the tarmacs extra grip.
    Like a car that's been setup for drifting. Being on tarmac doesn't make it much faster.

    That would be in real life. 
    I'm not entirely sure that is properly reflected in the game though. The 208 is what would prove or disprove that.
    If it inherits certain traits on tarmac from the current PP cars, then there is a more fundamental problem under the skin. 

  17. Ultimately, the games handling has been tweaked towards gravel and such.
    No matter the car setup, I doubt it's going to be fully capable of a proper tarmac simulation as it is, and even then we're talking about magnitudes of difference between a rally car on tarmac compared to this particular beast.

    Despite the looks, the 208 T16 has more in common with Peugeot's 908 LMP than it does any rally or earlier Hill Climb cars.
    Not just the fact that it literally has the 908's rear wing. It had purpose built tyres, etc, that are just very different from anything fitted to a WRC.
    That particular car needs to take far more cues from Codies F1 games than anything else they've made, even GRID and GRID Autosport (we don't talk about GRID 2 when it comes to grip)

  18. KevM said:
    Redbull probably love it!                                                      
    I'm sure they especially like how, despite having the official FIA WRX license with it's connection to Monster Energy, there are still more Red Bull liveried cars in the game than Monster ones.
    And that disparity is only increasing with the update.

  19.  I don't really know why Citroen and Hyundai wouldn't want to show their cars off how they are supposed to look.

    While they have the final say of yes/no, neither Citroen or Hyundai own the rights to provide the entire liveries on their own.
    For example, you need to have Martini's individual go-ahead and license to use the Martini Stripes, even if Lancia/Fiat and Ford are a-ok with the old official liveries being used.
    Also depends how much the manufacturer is bothered about potentially upsetting the FIA for current/very recent liveries.
    Hyundai might care about that more than VW.

  20. chukonu said:
    Obviously I am not a game developer but I never understood why keeping cheats out of games is so hard. Wouldn't you just, during the connection with the server, check the integrity of the relevant files with a hash? How could they circumvent that?
    Since I had the unfortunate displeasure of having to deal with a swarm of cheaters in another game, I do know that there's such a thing known as "Cheat Engine" and it basically changes the data in the RAM, therefore a hash check won't do anything as the game files are never changed. Hacks do alter the game files usually, but cheats aka trainers... most of the time don't, which is the biggest issue.
    Much like the Game Genie which Codemasters themselves invented and sold. ;)
    That little irony should never be lost on any of us here. If it wasn't for the Game Genie, Codemasters might not have been able to grow into the company it is today. There was a lot of money in that during the 8 and 16-bit console days. Many foundations laid.

    Nothing wrong with these tools themselves and they can be amazing fun in a single player experience.
    Blame the people that exploit them for no purpose beyond intentionally ruining other peoples experiences in multiplayer.
    Not the tools.

    EDIT: Because I just always tease him and Jamie all the time.


    Seriously though, 25 years ago, @Hatward 's job at Codies might well have been creating Game Genie codes.

  21. Rygar86 said:
    I still cant work out why people who already play Dirt Rally on PC are THAT excited about a console version. What am I missing here? 

    Other than it perhaps making it easier to play it in your lounge room I dont see what the big deal is. Dont get me wrong I think its great its coming to console and that more people in world will be rallying, as they all should :smile: 
    I think most of those people are just excited about the new content coming to the PC version when the console one is released?
    There's also a few people here cant play the PC version, like @tbtstt , who have been waiting a long time.
    Some people can't play DR at 60fps on their PCs, but already own a XB1/PS4, so it's a way for them to do that without an expensive upgrade.
    And some just want a physical version. Being on the community test team, I intend to get the steelbook version (if it still actually happens) and leave it sealed as a memento to myself of something I was involved in.