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BrySkye

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Posts posted by BrySkye


  1. If we're going to impose restrictions that tight on the gossip thread, including any discussion related to the current and future development of the game (which heaven knows has revealed lots of info over the course of time) then I'm pretty much out of here anyway.
    Personally, I would suggest that a draught is not the best time to decide you only want to drink the purest water thawed from 10,000 year old ice caps.


  2. BrySkye said:
    There is always this push towards 100% new stages, both because there is so much to choose from and because recycling them is typically frowned upon amongst the average gamer and journalist.
    I think this wouldn't be an issue, if the amount of new stages would be bigger than the amount of recycled ones. Especially if the recycled ones have been actually updated/improved in a way that can be seen, rather than "believed".

    Of course that means a huge amount of resources to pull something like that. Still, I believe it is worth the hassle, especially if you can potentially double the amount of content on the release.
    If it was 100% new, I don't think it would be double what we have now. 
    Well, not in terms of environments. Maybe with stages within those environments.
    It's still a lot to discard though. Generally revising old content is less intensive than all-new stuff.
    By which I mean, would it be worth sacrificing the 6 environments and all their stages we have now just to get one new environment?

  3. function9 said:
    SLRE is a bad example, the quality of just about every aspect of that game is suspect. So the caliber of stages fits in well with the rest of the game. But, to say there's no middle ground between the SLRE stages and what's in DR is a bit crazy. It's like the people that think the current damage system is good because there's no way to implement proper soft body physics like in BeamNG. Either an all or nothing view, and I don't think that's right. If they were doing exact recreations of the stages, that might be one thing, but they're not. We can see that with Finland. So no, for me, I don't care if they don't get every single, tiny change in road camber correct or even included if it means more unique km. And again, I'd find it hard to believe the only way to achieve that is going to a SLRE level of detail (with the current team/budget).
    I'm not saying there is no middle ground.
    But that's by it's very definition a compromise.
    The stages are not perfectly accurate as they are and that would obviously have to get worse to some degree.
    As soon as you start saying words like compromise, middle-ground, well, those are dirty words for many and enthusiasm often drops.

    They can do more mileage with the current methods, they just need more budget.
    Are you forgetting that DiRT Rally was made on a shoe-string budget compared to earlier DiRT games?

    Where we have the potential impasse is on a sequel.

    It would seem to make sense to keep all of the current stages (with a few updates/tweaks) and add to them.
    With a bigger budget, we could theoretically double the environments while adding an entirely new stage or two to each current environment.
    But that is rarely how it goes for racing games, especially Rally ones.
    There is always this push towards 100% new stages, both because there is so much to choose from and because recycling them is typically frowned upon amongst the average gamer and journalist.
    I don't think DiRT Rally has a large enough dedicated audience to live on the FIFA mindset of buying each new game every year.
    Certainly this seems to be a big problem for Codies F1 series.

    This is kind of the argument why, perhaps, DiRT Rally may have had more growth potential as a platform, rather than a game series.

  4. function9 said:
    Being presumably the first time the devs have tackled stages in this particular manner, I'd hope they learned things as they did each location to make the process more efficient. If not, I do hope they are looking at ways to streamline it. I think even the most diehard "quality over quantity" supporters will only stay onboard for so long. If the process is hindering their ability to deliver more unique KMs, then the process needs to be changed in my opinion. Personally, for all the work they put into the stages, I can't help but feel they missed the mark on at least a few locations as to what makes those  particular locations challenging/fun for drivers.

    It's not the first time. 
    There's only so much that can be streamlined.
    The only way to really get it done more quickly, or get more stages done, is to throw more people at it.
    The work hours remains the same, but more people gets it done in less time.
    That requires a bigger budget though.

    Should more quality be lost in favour of quantity?
    Well, SLRE made more use of digital/satellite data compared to the CM approach of going through with tape measures etc,.
    Based on the reactions of people watching videos and playing the demo, pointing out that those stages are missing significant details (Sweet Lamb water splash), or that the roads are very flat and lacking camber...
    Well, draw your own conclusions if that's a price worth paying for sheer milage.

  5. dgeesi0 said:
    the thing is make a smaller rx course is false in longevity .

    why main people play rally or majority not rally x or hillclimb. so making extra content for them while maybe quicker is pretty pointless if most of us are rallying in wales/finland and so on.

    the time would be better spent just making new zealand or additional wales tracks.
    ...that's not the point I was making...
    What I was saying is that the time spent making a new RX course wouldn't be anywhere near enough on its own to make a new rally stage.
    It's not a case of a new RX track or a new rally stage.
    Its a case of a new RX track or nothing.
    Call me crazy, but something is usually better than nothing.

  6. The thing with stages and environments is that they are by far and way the most expensive and time consuming part to create.
    Which is why if we do get something, I think it'll be Rallycross only, being a much smaller, confined area.
    RX tracks are a lot more suited towards DLC.
    Rally stages are just such a massive undertaking, which is why only three of them got added throughout the whole 8 months of Early Access.
    Even 'just' creating a new stage in an existing environment is going to be more work hours than just about anything else that could be added, and it's those work hours that make it so expensive as opposed to gathering material or adventuring around the world.
    Let's put it this way. It wouldn't be unreasonable to think that if the entirety of Rallycross had never been developed, those resources might have gotten us a single new rally environment of 2 long stages.
    Maybe, very maybe, two.

    Cars is variable. It depends if Codies have pre-existing source files that can be updated to DiRT Rally spec, which would be the case with the Renaults, an Evo IX, etc, or if they have to be made from scratch like the Lancia 037, VW Polo etc were.

  7. I'll put money on no more locations.

    Think about it. Over the 8 month course of Early Access, we got 4 new locations + Rallycross.
    Sounds like the timing could work out?
    Thing is, the four months between PC and console release has to be spent actually porting the game to consoles, XBL/PSN friendly netcode and integration, testing it, polishing it up and going through the console QA process with Sony and Microsoft before finally going to manufacture and then distribution (during which the inevitable day one patch will be prepared and tested).

    There just isn't really time for significant new content, unless it was already well into development during EA, and that seems unlikely.
    I'd reckon the console version will probably be Content Complete sometime around the end of February to the middle of March.

  8. You two are crazy! :)

    I always loved playing the arcade-like games from that view, mostly because it reminded of when i raced RC cars, and i loved looking at the car etc.

    These days, whilst i can't/don't play from the helmet view, i do have to have something strapped to the car in order to 'feel' it :)
    It's kind of a traditional thing for me just for Rally games + c... pad.
    Circuit racers or a nice openworld game like TDU... even European Truck Simulator 2, I'd be using bonnet or cockpit.
    Apart from the nostalgia, it's nice to see exactly what the rear end is doing and where it is in rally.
    With the bonus that I get to see the cars and all those nice downloaded liveries. 

  9. bogani said:
    BrySkye said:
    Honestly, he's probably not getting much anyway.
    I think the only person who's ever really made a lot of money out of video game royalties was Tony Hawk.

    Granted it's split between a lot more people (although the games sell a lot more as well), but just to given an idea, in 2014 it was revealed a top WWE wrestler got about US$11,000  in the first quarter in video game royalties.
    That was down to less than $2000 for the 2nd quarter. 
    I think Tiger Woods cashed in a few dollars by putting his name on EA products, no? ;-) 
    I'm pretty certain there was a rally driver who lent his name to a couple of games as well, his name escapes though.
    We were talking about people making lots of money on video game royalties, and how it's generally a lot lower than people think. :P 
    Wasn't meant to be a list of every game endorsed by anyone, ever, lol.

    I really like the new look background menus showing the cars in detail, it's something i liked from seeing the SLRE videos, nice touch, especially as when DR does it, you realise the quality that DR has....  

    The scenes are nice, but having the cars there really helps to see the car model more often, if you think about it, you rarely see your car, and that's a real shame with how much work CM put in to them.
    I see them all the time, every race. :)

  10. bogani said:
    BrySkye said:
    Honestly, he's probably not getting much anyway.
    I think the only person who's ever really made a lot of money out of video game royalties was Tony Hawk.

    Granted it's split between a lot more people (although the games sell a lot more as well), but just to given an idea, in 2014 it was revealed a top WWE wrestler got about US$11,000  in the first quarter in video game royalties.
    That was down to less than $2000 for the 2nd quarter. 
    I think Tiger Woods cashed in a few dollars by putting his name on EA products, no? ;-) 
    True, though if only because it's been 15 games. The best selling one of them was about 1.5 million copies back in 2003 though, and the royalties are largely based off of game sales.
    So even then VG royalties would have been a drop in the ocean compared to his other sponsors.

  11. Honestly, he's probably not getting much anyway.
    I think the only person who's ever really made a lot of money out of video game royalties was Tony Hawk.

    Granted it's split between a lot more people (although the games sell a lot more as well), but just to given an idea, in 2014 it was revealed a top WWE wrestler got about US$11,000  in the first quarter in video game royalties.
    That was down to less than $2000 for the 2nd quarter. 

  12. BrySkye said:
    Probably just left over/legacy code from DiRT3, as part of the EGO engine.
    Could be brought back for the console versions, but with the 60fps target, I doubt it.
    Well, splitscreen in GRID 2 for example had degraded graphics without you ever changing them. I run the game basically at max settings but the splitscreen... looked so bad I could puke. It did retain the framerate though, so I wouldn't count it out just because they're aiming for 60FPS on consoles.
    That's completely normal for split screen. Something gets downgraded. Usually the LOD's, texture resolution, etc.
    In Mario Kart 8, going to 3 or 4 player splitscreen halves the fps cap from 60 to 30.
    GRID 2 however, was 30fps to start with on consoles.

  13. PaloSamo said:
    "Splitscreen camera control configuration file.
    This xml contains the configuration for the OverrideCamerasControl system that is used to fix the vehicle interactive cameras settings during the splitscreen game mode." (from ../DiRT Rally/cars/generics/splitscreen_cameras_adjustments.xml)
    I guess this mode has been ruled out of question? ;)
    Probably just left over/legacy code from DiRT3, as part of the EGO engine.
    Could be brought back for the console versions, but with the 60fps target, I doubt it.

  14. tbtstt said:
    I could be mistaken, but I think the WRX license might cover them for that? If they do feature Block's Fiesta in game, then someone needs to get the Codemasters sound guys a day with Block (or Bakkerud's) Fiesta: it sounds rather mean and it would be great to have that bought into the game!
    That's hard to say. Going back nearly 20 years, Jacques Villeneuve wasn't in the licensed F1 games.
    Instead we had 'Driver One'
    WRX in DiRT Rally is also lacking the Audi's, despite the FIA license.

  15. gfRally said:
    He has probably pushed to get Ford to sponsor him in WRX.  I think the one reason is because the GRC is nothing more than a destruction derby, I watch it only for the reason that it's the only rally(?) related tv offering in the states, it just something to do.  WRX has its fender rubbing but from what I have seen it doesn't have the redneck nascar mentality of jumping out of the car to get in another drivers face because they pushed them into tires etc.  Neither  makes for good racing.  It turns into reality tv very quick.  
    I think those of us familiar with the older British Rally Cross championships from back in the 80s/90s will be coughing rather awkwardly at that.

  16. urgaffel said:

    BrySkye said:

    Speaking of, @urgaffel the other day I noticed while on Monte in snow, at night, that the snow fall effects worked fine when driving in one direction, but when driving the other direction, such as after a hairpin, they would be flicking on/off every few seconds.
    Like someone turning a light switch on and off every other second.
    Dunno if that's something known or if anyone else has spotted it recently.

    That sounds really weird, can you get us a video or which track/conditions you get it on?
    Here you go, @urgaffel 
    Youtube compression is a bugger, so I'd go to YT directly and put it in 1080p, full screen.
    Seems to only happen in the chase cameras.
    The snow particles are much denser and completely consistent on bumper, bonnet, dash and cockpit cams, so that might explain why it's not been mentioned before on here.
    Such blatant favouritism by you lot, lol. :P 
    This was on Monte, Pra d'Alart.
    You can also see how it's ok after going around the first hairpin, but after the second, heading in the opposite direction again, it's on/off/on/off

    https://www.youtube.com/watch?v=lS5oVtF49Y4&feature=youtu.be

  17. Can we make a pinned post at the top of the forum saying cars that won't be included in DiRT Rally? No more Citroens and no Toyotas. 
    Nope, 'cause its a wishlist and is also important to keep those cars in peoples minds for the future, ya silly negative nancy.

    If Paul can say Porsche in the DiRT Show, we can say whatever we like in a wish list too! :)


    Hmm what i do notice every where, and also in the gossip thread,
    Is that everyone wants new rallystages or rallycars etc, but no one is mentioning Pike Peak cars tracks or More Rallycross cars/ tracks, its more focused on the Rally part.

    Isnt it a good idea in that case to drop Pike Peak and concentrate on just Rally and Rallycross?
    In that case u can add more RX championship circuits, more rallies. = Win, Win for everyone

    Dont get me wrong, Pike peak is legendary, but to be honest, not that wanted as Rally or Rallycross these days.


    I'll dispute that on a few points. For one thing, the DiRT Rally forums are rather tight nit and a very very small sample size of the most hardcore rally fans.
    Most people do not play DiRT Rally with a wheel, but the ratio of wheel users who are active in this particular forum is around about 90%.
    This is not a good place to sample DiRT Rally players at large.
    Being able to drive other cars on Pikes peak consistently remains one of the most requested features.
    Pikes Peak was also heavily requested after being dropped from DiRT 2 and 3.
    People tend stop asking for something once they've got it. :)
    As for expanding Hill Climb, most of us in this forum know that's not happening beyond an all gravel version.
    We've got reason to believe the 208 Pikes Peak was planned, but the deal fell through, leaving Codies in the lurch with an all-tarmac version of the track and nothing appropriate to drive up it.
    The lack of Toyota means no Tacoma or Celica. 
    The Suzuki Escudo and SX4 were mentioned a lot more when Pikes Peak was released, but that's fizzled out with the general realisation that Hill Climb seems to be somewhat finalised.
    And that's the thing. It's finalised. Just dropping it isn't going to affect the other disciplines.

  18. Wow, surprisingly steady considering the footage we saw of it being taken, who do i say i told you so, to? :tongue: 
    Given how much image stabilisation has been applied to that in post, think it's telling that it's still shuddering.
    Put it this way, don't think @Rallycameraman will be adopting the technique any time soon.

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