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JZStudios

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Everything posted by JZStudios

  1. JZStudios

    DiRTy Gossip

    Gran Turismo 4 did it. Fun part is, they expect you to be going fast, so if you just crawl through the sprites very jittery just slowly move out of the way.
  2. JZStudios

    Total cost of Dirt Rally 2.0

    K. Don't know what punters or console warriors are, but whatever. FM7 also had a ****-tastic launch with adding in a bunch of stuff no one liked, wanted, or asked for. Not that sales figures have any relevance to anything I said.
  3. JZStudios

    DiRTy Gossip

    Are you trying to say it would be conflicting interests? I don't think so. Far as I know NRX is basically just Pastrami trying to have a good time. There's no reason that either would object to the other. Red Bull and Monster? I mean, Monster is a sponsor of WRX. I suppose I could maybe see it, but... It'd still be weird. I don't think Monster is a sponsor of DR2, and they actually seem to be pretty friendly, and I've seen a lot of crossover action sports stuff. Yokohama and Cooper? Only if the advertisements are around the track. Even then they could just skip one or the other. I guess the question is who owns the rights to the track, since I think was Mr. Sandwich that designed it and earned the funding for it. Edit* *Still can't quote other posts in edits* "It is still Marklund you know 😛 He has crashed quite some cars as well. " Impossible. Only the Block crashes cars.
  4. JZStudios

    DiRTy Gossip

    Seriously, how hard would it be to license this for the game? That's odd. It's clearly damaged, yet it doesn't look like a Ford...
  5. JZStudios

    Total cost of Dirt Rally 2.0

    Yep. Meanwhile Forza has surpassed their car count, and probably track count, after creating all of their assets from scratch after the switch to the new gen. Not to mention the constant improvements to everything during the last gen. They also don't release disappointing products every 6 years.
  6. JZStudios

    Total cost of Dirt Rally 2.0

    Pretty sure Gran Turismo was still using PS2 assets until like GT6. Yep. GT5 at least had 80% of it's roster come straight from the PS2. Fantastic.
  7. JZStudios

    Total cost of Dirt Rally 2.0

    *Cough* Another false equivalence. The price hasn't changed, but they sell on average significantly more more units. Publishers do predatory practices to gather more money. They'd still function without doing so, but their growth in the stock market might stagnate, which is eventually inevitable anyways. They're not happy making billions, they want trillions.
  8. JZStudios

    DiRTy Gossip

    In other news, this week Mr. Blockhead beats the **** out of everyone else on the track, loses, and then blames it on tire punctures. On a completely unrelated note, how hard would it be for CM to give Pastrami a chat and secure the Nitro circuit license?
  9. JZStudios

    DiRTy Gossip

    "Just a scratch, keep going."
  10. JZStudios

    Total cost of Dirt Rally 2.0

    Interesting. After Dirt Rally I retroactively went back and have now played the entire Dirt series, along with the entire Grid series. I can only play Dirt 1 on PS3, and my biggest issue with it. Crappy PS3 controller and 720p on a single monitor. Ew. I'll give the reworked locations a slide on this game. They're reworked and not just a straight port with new models, terrain, and textures. If they're still paid DLC in DR3 or whatever, I'll be upset. They're designed to not really need licenses from what I understand, and most racing games add more content with each iteration. If CM has such a hard time keeping vehicle licenses for more than a single game, they should at least be able to keep using their locations to add to the roster.
  11. JZStudios

    DiRTy Gossip

    Still super weird that they say that while riding on the tuner scene, and making the new supra intentionally kind of **** "for the tuning companies." Weren't they also absent in a Forza or two? Whether it's Horizon or Motorsport, neither is "illegal" street racing.
  12. JZStudios

    DiRTy Gossip

    Sure, give me their number and deets. Seems a bit odd that they'd be so picky about RHD or LHD. I'll give them a talkin to. While you're at it, let me at Toyota too. Not like I can possibly harm your relationship.
  13. JZStudios

    DiRTy Gossip

    Well... couldn't you just mirror flip the interior?
  14. JZStudios

    DiRTy Gossip

    It's a tad more of a joke than anything. With the No VR "craze" of all three people, they said the game already supports triple screen and steering wheels, so therefore VR should be a breeze to implement, because that makes logical sense. Anyways, thing is, the game simply displays on triple screens. The best amount of support most... well all really, modern games have is using the correct FOV so it doesn't zoom in when you go to ultrawide and keeping the HUD elements in the center. Dirt has already done this since at least Dirt 2. The "issue" is that when you do that, the displays act like they're all in a straight line. This doesn't bother me as much since my displays are at a somewhat shallow 30° on smaller 24" monitors. But for people with larger monitors and larger angles, it can look really wrong. iRacing, Project Cars, and Assetto Corsa (Maybe R3E) have multi camera projections, and you input your screen size, angle, and bezel width to correctly place the cameras to get a natural view. Considering VR is using 2 "cameras" at specific locations, this would be adding a third, but you wouldn't need to remake literally every other part of the game. I could try to record a comparison in Assetto for you if you want. But for simplicity's sake, there's this; Which also works for VR. When they announced this I got real excited that it might be used in either format, but much like any other cool thing Nvidia does as big selling points, it's gone basically completely silent. *Edit, I just realized Jensen talks like Trump. Short sentences, repeats himself sometimes, lots of hand gestures. And then he dresses up like Deus Ex Jensen.
  15. JZStudios

    DiRTy Gossip

    Dirt Rally 1 also had simpler models with lower quality mesh and textures. D4 moved to a full PBR pipeline as well, carried on into DR2. It doesn't look the same and perform worse.
  16. JZStudios

    DiRTy Gossip

    3/10. Not enough effort.
  17. JZStudios

    DiRTy Gossip

    I ALREADY POSTED THAT! ME! NOT YOU! You don't even have the decency to insult Mr. Block and his appalling behaviour and social skills.
  18. JZStudios

    DiRTy Gossip

    Well then we'll just just have to protest for next game. We have enough people between the 2 of us. and it should still be easier to implement since they don't have to build the entire game around it. Oh damn, that reminds me I recently deleted a secret picture I'm not sure I can talk about...
  19. JZStudios

    DiRTy Gossip

    I'm curious as to why VR has now been supported, but proper triple screen is still missing.
  20. JZStudios

    DiRTy Gossip

    NEIN! You play flight sims? You ask ATC for clearance and traffic control, take-off, do **** all for 5 hours while flying, then talk to ATC for clearance and traffic control and land. Do it again. Sims aren't for fun. Rally driving isn't fun. I've never seen a rally driver smile. Filthy masochists. I'm surprised they don't dress like Slipknot.
  21. JZStudios

    DiRTy Gossip

    I still want dash cam. I don't like any of the camera views in game, but I also don't like how it controls either so I really haven't been playing. I almost hate to say it, and I don't know how the Ego engine works with cam positions, but considering it worked perfectly fine in DR and D4 and no one complained about it, they changed it for no reason to a form that universally seems to be less liked, and it should be really easy to just input the same values from DR and D4. It should only take less than 2 hours max, probably less than 1. But maybe Ego is super weird about changing camera positions, which I'm doubting since they added in the ability to move it around in 3D space. Guaranteed the devs can turn off the bounding limits and in game move the camera to a good position and save the value. The issue is in game now there's "head cam" and "cockpit cam" which are almost identical except the FOV on one is massively more shallow and isn't affected by the FOV slider. I can't imagine why they thought that was a good idea.
  22. JZStudios

    DiRTy Gossip

  23. JZStudios

    DiRTy Gossip

    Ew. I beat a woman in an elevator ONE TIME!
  24. JZStudios

    DiRTy Gossip

    ***** Christ, @tbtstt God I hate your name. Tell this man what for! All these nonsensical numbers, that's not a real car!
  25. JZStudios

    DiRTy Gossip

    Fun fact, I hate Abu Dhabi. I like tracks with flow, and Abu has exactly -15 flow. I don't know why it's seemingly so popular other than the Arabs dumping a buttload of oil money into it. I don't want to offend anyone, but the Arabs are also not known for fixing or making anything. They use their money to just buy new things or pay someone else to do it, and I'm thinking whoever designed the track had no idea what he's doing and just dropped a piece of spaghetti or loop of string on a map and went "BRILLIANT!" There's a better video of a different track whose name eludes me, and turn 1 is basically an acute hairpin after a long straight and every single driver slams into each other and the race commentator says "Whoever designed this track needs to be taken into a dark room and beaten."
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