Jump to content

JZStudios

Members
  • Content Count

    3,590
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by JZStudios

  1. JZStudios

    DiRTy Gossip about DIRT 5

    None of that is new though, it's been done lots of times in other racing games, and it's always been boring or laughably dumb at best, or super obnoxious. NFS 2015 seems like it did a lot of that too.
  2. JZStudios

    DiRTy Gossip about DIRT 5

    Sony is literally porting over some of their big name exclusives, and long time console exclusives have had PC ports that sold well, which in turn led to them releasing more of their games on PC. PC is also a growing market, which spurred the ports in the first place. You're simply not being factual. Rockstar recently has been putting much more effort into the PC ports than the consoles. There's also a bunch of games that start on PC before moving over to console. Who would play on a TV? The vast majority of people who play on console.
  3. JZStudios

    DiRTy Gossip about DIRT 5

    Ohhh, on console. Okay, sure. I was confused because Dirt 2 supports 144. Yeah, that's why it's growing rapidly and MS and Sony are pushing into the PC market. Buying a game simply because it has a high framerate seems rather... dumb. You'd still need a TV capable of 120hz, of which the vast majority are only 60, especially at 4k.
  4. JZStudios

    DiRTy Gossip about DIRT 5

    What?
  5. JZStudios

    DiRTy Gossip about DIRT 5

    Doesn't mean I'll be able to take Uncle Noly seriously. And whether or not they're any good at VO doesn't typically affect the most likely terrible script.
  6. JZStudios

    DiRTy Gossip about DIRT 5

    What guy? Donut Media or Nolan North? Nolan North is a big name voice actor, he's in pretty much everything along with Troy Baker (The other guy in the video) and Yuri Lowenthaal. I'm sure they'll do a fine job, but... why? As to Donut Media... In any case, the Hoonigan guys are mostly relaxed, though they can get hyped up. The MCM guys are mostly normal guys that just mess around with each other, they don't have annoying voices or overly hyped personas like "Let's send it! HOLY.... CHIIT!" Slaptrain. I'd 100% prefer a deal with MCM. Also if you're interested, I highly recommend Grind Hard Plumbing Co. (Not a plumbing company) on YouTube.
  7. JZStudios

    DiRTy Gossip about DIRT 5

    Sorry, but I can't take Uncle Noly seriously as a cold, calculated veteran. I'm also immediately highly suspicious of this career mode if we need voice actors with "personalities." It's possible it won't be terrible, but it's pretty much always been terrible every time it's been tried before. I'm also not a big fan of the loud, brash, and obnoxious Donut media, so I hope all the chatter is kept to a minimum. And why the actual hell SLAPTrain? People hated the fact that other actual drivers talk to you in Dirt 2, I don't know why they would receive this any better. The split screen and co-op seem cool though. Will there be anything explaining what the race types are?
  8. JZStudios

    DiRTy Gossip about DIRT 5

    The gate smash is 100% in D2. Just played it last night. It also looks WAY better without the horrible color filters. What gave you that impression when literally nothing in the trailer showcased anything like either of those?
  9. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I just played some D2 with the awful color filters removed, and it still looks shockingly good, especially the reflections are super sharp. Locations are cool too. Hope D5 has a good handling model.
  10. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Holy **** the lockdown needs to end soon.
  11. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I'm sad and confused.
  12. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Youtube keeps recommending this, and I can't tell if it's real or not. *Edit: Oh my God, it's actually legit. It's sponsored by the actual Envision Virgin Racing. https://www.youtube.com/channel/UCV-oK1xe9nSAUUrNI-TrS0g
  13. JZStudios

    DiRTy Gossip about DIRT 5

    What a terrible trailer. I actually can't tell if anything is new/different outside the showroom and maybe a track location. Also the headlights in the thumbnail look terrible.
  14. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Has anyone seen the info about the PS5 audio engine? They're really leaning into it. Seems like what was available on PCs 17 years ago is finally coming back.
  15. JZStudios

    DiRTy Gossip about DIRT Rally Games

    The only thing I kind of dislike about the new method of HDRs is that they feel pasted onto a skybox, and not as 3D as FH2's system. I can understand the HDR method being simpler though. I remember them talking about how in FH2 the atmosphere is physically calculated, and you can see physical rainbows after the rain if you're in the right spot. I don't see how that would be done with the HDR system without having the rainbow baked in or forced on in certain areas. Part of me wishes they did something like Burnout Paradise and let you change the time scale or match local time. I always thought that was really cool and I don't know why more games don't do it. Would probably help smooth out some of the transitions too.
  16. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Oh, wow, that's way more impressive. I was thinking it would need at least a 10 series or something. If you can actually run it on a 970 that's pretty crazy. They had a demo with some UE4 integration, but it didn't seem to handle in game scene light data very well. For reference it was a cave in scene, but when some sprites kicked up when most of the light was extinguished the dust sprites were pretty bright. I guess that's unlikely to be a major issue here though since it's primarily outdoors in sunlight. Little disappointing that there won't be any volumetrics, even low res ones. BF4 and Horizon 2 had volumetric clouds, though not particularly high res. Then Horizon went to HDR skyboxes and I still have no idea how they managed to make them dynamic, though I haven't spent much time in H3 and H4.
  17. JZStudios

    DiRTy Gossip about DIRT Rally Games

    that was pretty clear from the get go.
  18. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Oooh, best be ready gents, next gen dust coming #soon. Just out of curiosity, since it's actually running real time, what kind of hardware is needed for that? It also claims to have game integration, but I'm kind of assuming that's still primarily sprite based or something. Also, are you primarily focusing on one title, or are you working on multiples?
  19. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Oh? I didn't know Mr. The Block worked with them. @urgaffel How does this make you feel? https://jangafx.com/software/embergen/
  20. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I thought it was supposed to be too taxing on the CPU, because for whatever reason it was dynamic instead of just a filter.
  21. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Huh? Most sound design is done in the studio and CM have pushed hard into sound design since the launch of the 360. Doing field or foley recording isn't particularly difficult. BeamNG literally didn't have a sound designer until they got the guy from CM. Kunos Simulazioni is garbage and can't tell their ass from their elbows. They actually had a big post on their forum about how they do their sound recording, and it's most of the same equipment and it still sounds bad. They barely have functioning surround sound. I mean, that might've changed with the switch to UE4, but AC is not good. I have. It's not that hard. It's the sound mixing and in game audio engine implementation that's the *****. This is like watching a guy do a full restoration on a car and then only being impressed because he changed the oil. But right, I'm an idiot. Let's just all point at me and talk about how dumb I am for pointing out simple things that no one else understands. Can you tape a microphone to a car? Can you hit a record button? Then you can do it too. Other than that it's just making sure you aren't getting too much wind noise, which is what the dead cats are for, and that you aren't blowing out the mics, which is why the guy mentioned that they reject 32dB. The in game audio is absolutely not the straight raw recorded audio. I'll go back to Beam because it only used to have like 4 engine sounds, 1 impact sound, and only stereo. Since the CM guy joined the team, the game now has proper surround sound, has multiple surface collision/dragging sounds, has all the same sound sources of cabin/engine/exhaust with occlusion, that all blend together as you move around the car. None of that has anything to do with recording, it's the implementation and mixing. "But they had to record those sounds... unghh..." Yes, but surround sound, audio occlusion, surface types, etc. literally didn't have any of that code. That's what the sound designer does. It's way more than just recording audio. But like, **** me, I'm a big dum dum. I haven't listened to ACC, and AC is garbage, but race cars, particularly GT cars, are really freaking loud. I just looked up onboard audio, and it sounds pretty freaking similar in YT and ACC, so I'm not sure what you're talking about.
  22. JZStudios

    DiRTy Gossip about DIRT Rally Games

    No offense to the guy, but nothing in that video is anything someone else couldn't do. I mean, he probably does other stuff, but recording isn't that hard.
  23. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Eh, one of them left CM and they're working with the BeamNG guys, so they're finally starting to get some audio going. Spread the love man. Since that CM guy went to BeamNG it's gotten proper engine audio, 5.1 support, foley sound, impacts, surface types, etc.
  24. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Straw man arguments. I'm not responding to "counterarguments" which equate to "What you're actually saying is..." See, this is a perfect example. I never said there was only one type of orange. Though I will admit, I thought of tangerines as their own fruit and not a variety of orange. If they do it right it should operate something like Turn 10 and Playground games, where they have a game every alternating year, and they help each other out to enhance the engine and add new features. In a sense Horizon (D5 in this case) is like a test bed for new features like dynamic lighting/weather.
×