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JZStudios

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Everything posted by JZStudios

  1. JZStudios

    DiRTy Gossip about DIRT Rally Games

    This week Mr. The Block beats a 13 year old girl into submission. Also, seems like intentionally wrecking the **** out of whatever your driving is genetic.
  2. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Better start a BTCC thread in the DR section and get that **** out of here. This is only for Dirt Rally discussion. Why would it come in small waves? The life cycle for DR2 is done and there isn't any more DLC planned, outside of supposed small changes. And D5 looks nothing like micro machines.
  3. JZStudios

    DiRTy Gossip about DIRT Rally Games

    It's still dumb. We still use this thread to discuss a vast array of things, and there isn't an actual Dirt 5 forum section anyone can use. Even the other "Dirt gossip thread" is still in the Dirt Rally section. If we talk about WRC 8, Assetto Corsa, classic arcade games, and Jennifer Aniston, why do we have to talk about D5 in another thread in the same Dirt Rally section? As to the D5 devs, it's not like they can't also just be in this thread, especially considering there isn't a D5 section. It's not a very complicated line of thought. It's not like the Dirt Rally thread is going to be swimming while D5 launches anyways. There won't be much discussion until DR3 is announced.
  4. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Nope, don't like it.
  5. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Why? It's been like that since DR1. Now this thread will just die until DR3 is announced.
  6. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Well it's not a new Dirt Rally, so by immediate definition all interest was lost.
  7. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I say the exact same thing about Unreal Engine.
  8. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I will 100% **** my pants if Dirt 5 has dust plumes like that. Of course Gleylancer disliked it for literally no reason. Stay classy Gley. It's a cool demo, but it was barely running on next gen hardware. Actual games won't look quite like that, though Nanite is definitely cool. Has the potential to reduce rendering load and texture calls while still providing higher fidelity.
  9. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I have a question for @urgaffel When?
  10. JZStudios

    DiRTy Gossip about DIRT Rally Games

    This argument was always dumb to me. Simulating things has been around for a very long time. Simulations are designed to replicate the real world in a test environment. To leave the realm of video games and go into engineering, there's a LOT of simulating that gets done, from tire models, to architecture, to lighting, to aerodynamics, to electronics with 100% accuracy, or thereabouts. It's always been designed to be a test environment for rapid prototyping or testing if a building can withstand an earthquake. My buddy is remodeling his bathroom, and I've gone through and measured his entire room, including light fixtures and furniture, going as far as getting a working real time dynamic day/night cycle that follows the geographically correct path of the sun at any given point in time. Was it necessary? Absolutely not. Is there a point to this? I don't know. But he can send me pictures of tiles, bathtubs, sinks, cabinets, etc. and I can place those in that environment and give him a fairly accurate representation of the final product. Simulations have always been a test environment. "It's not real life." Of course it's not real life! This isn't MGS2! Turn the game console off right now!
  11. JZStudios

    DiRTy Gossip about DIRT Rally Games

    42. I'm quite sure.
  12. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Again, NFS and Burnout have their own physics calculations that they follow, probably using a lot of the same math. It's just the amount that's being simulating and the input variables. For example, BeamNG realistically simulates pretty much everything. They have a slider built right into the environment settings so you can change the gravity, with presets for different planets and the moon. Setting it to Mars gravity doesn't make it not a sim, it's just not simulating Earth. So bring this back into perspective, look at the Crew, in which when you take a car off road or off a jump it has this kind of unnatural tendency to just slam back into the ground. That doesn't mean it doesn't have physics, it just means that some input somewhere is a weird value. Either the car weighs way too much, the gravity is too high, or it has an amount of downforce which is way too high. Either way it's at least simulating gravity and vehicle weight, though those input values might be "incorrect." The base math and physics are still the same though. The only real difference is what those internal variables are, being that a realistic simulation of Earth should have gravity set to 9.8m/s and realistic values as inputs for as much as possible, where arcade titles could set gravity to whatever they want and make suspension unrealistically strong or whatever. Well "simcade" has become a term now, which kind of illustrates my point that arcade titles can have a lot, if not most or all, of the features and simulated components of hardcore sims. Forza Horizon and The Crew 2 demonstrate this. The only difference is where a hardcore sim might have a tire model where max grip/slip angle is (Not a real value) let's say, 60 based on some real life tire measurements, the arcade title might use that exact same equation and tire model, but make the peak grip/slip angle 100 so you have to really toss it into a corner to initiate a slide. The physics simulation is essentially identical, the only difference is the input variable. And from what I've seen Trackmania has a lot of physics going on, gravity being the least of it. *Edit, I'm just going to tack this on here in response to the posted video, these "IRL vs. xsim" videos are always a bit pointless. You can drive cars in the sim like you can in real life, mostly, but you can also drive cars in sims in a fashion that you couldn't in real life, which is part of why every sim can lap faster times than reality. People claim there's a fear factor too, which is true to an extent, but the high level guys going for world record runs are really giving it the best they can physically do. I'd also like to see someone record their steering and pedal inputs in a car and then play that back through the game like a TAS and see what happens. I mean, there's ways to get a car to be RC, and you can wirelessly hack a jeep to control it's steering and throttle inputs. You could even monitor the shift points and toss that in too.
  13. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Physics, all physics, follow physical laws and rules, what are you talking about? Whether the game has suspension at 800 pounds or 3 million pounds doesn't mean it's not simulating physics. It's simulating physical objects with the same mathematical equations and expressions. The only difference is how many elements are being simulated and what the input variables are. All I'm saying is that there's plenty of examples of arcade titles having adjustable variable inputs that produce simulated outputs and change the handling of the vehicle. Therefore stating that a game is "serious" or a "sim" because it has tuning options is disingenuous. But yeah, there's a lot of people out there who think that cars are nearly impossible to drive despite every source of information saying the opposite. Sims are also typically woefully inaccurate. A big example for me is the Toyota GT86 in AC, which in reality is a great first gear drift car, as shown by Top Gear, MCM, and plenty of other auto blogs, yet the car in game sucks the big one. Then I guess I'm confused as to what a "serious" game means. It seems like my definition is more that people perceive it as a sim, whereas your definition is if it's... trying to be serious? That leaves a weird area where an arcade game like Battle Gear or Auto Modellista could potentially be a "serious" racing game if it had tuning options and a damage system. Which I would still not consider a "serious" racing game, though still fun to play. The user scores are low because people in both parties didn't get what they wanted. I'm disappointed in the game just from a lack of content. It was not a serious rally game and was not a good nor successful outing for the Dirt franchise. Critic reviews time and time again have been shown to be incredibly biased and far more favorable than actuality. Look at how Jeff Gurstman was fired over Kane and Lynch or how IGN Italy (and other italian reviewers) gave the console port of Assetto Corsa near perfect reviews while everywhere else gave it a 5. Also think about the fact that for a long time mediocre titles like Call of Duty gets consistent 9s and 10s, and almost no review scoring site has anything below a 5, so anything at a 7 is more of a middle ground, like 3/5. Ignoring my own bias is a borderline idiotic thing to say when the other platforms are significantly lower. It's a logical question. If the others are 60, why is the PS4 version 75? So to sum up, game reviewers are unreliable, and gave it a middling score anyways. The community collectively rated it lower. This is why averages exist and are important. I would give the game a very low score. I played it for 8 hours and was thoroughly unimpressed, but I guess my opinion doesn't count because it's negative. No, you should exactly not do that, that's not how averages work. And if you remove all the 0s and 10s, the average will be around the same, so it wouldn't make any difference. Aside from the fact that it's a community opinion. If the game wasn't enjoyed by someone, and they feel it deserves a zero for their lack of enjoyment, that needs to be factored in to the average, otherwise you're falsifying statistics. What you're looking for is a median, not an average. Okay... but that by definition doesn't make it a "serious" rally game. No one is running DR stages blind, and many would argue that seeing the same corners again and again in a single track is far more repetitive and you can still recognize the upcoming corners and take them the same way every time. Either way it's not really new or interesting. Ditto ditto ditto ditto ditto ditto ditto You're acting like I'm saying these changes are a bad thing, and I hate that. You're incredibly biased yourself. "Hunting" has little to do with physics, whereas vehicle and flight dynamics do. This is a terrible point. "Sim" games like racing and flying are only considered simulations because they simulate physics. Horizon Zero Dawn is not a racing game, though you can ride a mechanical bull. Oranges are well, orange, and rather tangy. There's a good probability that there wasn't actually a term for the color orange until the fruit gained popularity. They contain a lot of juice and have multiple segments inside, typically 10. The annoying thing about oranges is that there's pips in the middle that are hard to avoid and the outer white can be tough and bitter. Apples on the other hand, come in a variety of shapes and colors from dark greens to bright reds and have an equally varied flavor profile. Some are bitter or sour, while others are sweet and crisp. The skin can be a bit hard to bite through, but a solid crunch afterwards is nice. It also helps ease problems with dry mouth and can help lessen the effects of bad breath. The seeds are far more easily avoidable and thus pose no issue to the consumption of the fruit. Overall I'm going to have to give it to the apples.
  14. JZStudios

    DiRTy Gossip about DIRT Rally Games

    The previous Dirt games did and so does The Crew. Does the game have Physics? Yes? Then it's a simulation.
  15. JZStudios

    DiRTy Gossip about DIRT Rally Games

    But what are we supposed to talk about here?
  16. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Every racing game is a simulation. Dirt Rally was never marketed as a sim and had very weird physics. I don't know who hoped that would continue when it did very poorly and satisfied neither side of the playerbase.
  17. JZStudios

    DiRTy Gossip about DIRT Rally Games

    A serious off road game is not exactly equivalent to a serious rally game, since it was a Dirt title and had multiple motorsports, but I guess none of that actually existed. In any case, D4 did not do well and at failed at being so, despite whether or not it was trying to. But this argument is still really freaking stupid. The My Stage didn't pan out. It was too repetitive, didn't give enough variation, and the stages were still to wide for a "serious" rally game. That collectively hampered the experience for simmers and arcade racers. But apparently we're now supposed to believe D4 was a masterclass. Despite the fact that on PC it got a 5.9, a 6.7 on Xbox, and somehow a significantly higher 7.5 on PS4. Which funny enough averages out to 6.7. Truly a master of video games. A 5.9 and a 6.7 aren't exactly shining stars of achievement. I don't know why the PS4 is rated so "highly." As to your "serious" rally game list, I also disagree. So does The Crew. Blatantly false. If we assume that Grid and the prior Dirt games aren't a "serious" racing/rally game, then no. Though it did seem more in depth, but that's a career thing. Seriously? Uhhh... okay, maybe? that's more for the "management" sim than rally, but whatever. What does that have to do with anything? Ditto. If we assume that Grid and the prior Dirt games aren't a "serious" rally game, then also no. Literally the same as 1.
  18. JZStudios

    DiRTy Gossip about DIRT Rally Games

    And you seem to know better than the entire community that collectively disliked D4. It got a lukewarm reception at best.
  19. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Dirt 4 is not a serious rally game. It attempted to be by ignoring every other aspect of the franchise and failed and got panned. Why would they return to that when they can go back to the old model that did really well and had a large fanbase? Goal posts haven't shifted. D4 was not a very good rally game. And I didn't set those goal posts, you did.
  20. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I've never seen anything with Colin's name attached to D2 or D3. I'd also very much argue that D3 added in Gymkhana and a lot of other "fun arcade racer" elements and was in fact not solely nor primarily focused on rally.
  21. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Dirt 4 was a tonal disaster and not a very good outing for the series. Why you're pretending otherwise is super weird. DiRT has never been solely focused on rally, and it also was never a sim franchise. What are we even talking about here? This has been going on for a while and it's completely nonsensical. Dirt Rally is a spin off, and it's pretty evident now that it will continue to be a spin off while the mainline games continue. I still fail to see the problem here. No one freaked out that Forza Motorsport was going to die and that Horizon was going to kill the franchise. DR1 was also not a sim. I don't understand the argument here.
  22. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Fixed that for you. I didn't know that, that sounds rad!
  23. JZStudios

    DiRTy Gossip about DIRT Rally Games

    There was tons of dirt in the game? And once again, Dirt Rally was not the original basis of the franchise... never was. Why this sentiment seems to exist from you makes no sense. The previous Dirt games all had rally content. Hahahahahaha, no it wasn't. Dirtfish also had very different physics from the rest of the locations, and while yeah, it felt good, you know what it wasn't? A sim. Yep. I've finally got fed up and I'm starting my own subreddit to hopefully be able to host this type of content without having to take anything down. https://www.reddit.com/r/VideoGameRacing/
  24. JZStudios

    DiRTy Gossip about DIRT Rally Games

    This isn't DiRT related, but our... well at least @PJTierney's and mine, good friend has once again been forced to "shut down" PRC Trackside, this time because he made a compilation video of professional race drivers stating what they don't like about iRacing. https://twitter.com/randomcallsign/status/1258121167057162241?s=20 I'm kind of dumbfounded, sad, and confused. I really enjoyed PRC as he called things as they were and tried to bring attention to issues, while the terrible community did as much damage to him as they could, including things that really shouldn't be mentioned. It just sucks that sim racing has become so stagnant that people actively block forward progression and demand that things literally never change at all.
  25. JZStudios

    DiRTy Gossip about DIRT Rally Games

    If the trailer is anything to go by, I'm saying that's unlikely. But also from the blog: "The narrative features a voice cast led by the legendary Troy Baker and Nolan North" I'm tearing up. They aren't in a good place right now. I also don't know why them. I'm 100% sure Troy knows as much at cars and offroad motorsport as he does football. "partnered by the car culture heroes at Donut Media" Ugh. I hate to jump on the "dudebro" train, but that guy is rather obnoxious. Split screen is cool though, if only I had friends. Hope I can change the split direction like Grid...2 or Autosport? It's cool to have a second screen and give each their own. 70 different tracks sounds like there should be decent variety, as long it's not doing the DR thing and counting half tracks as their own location. Kind of sounds like this is what the Evo Studios guys have been working on since Onrush flopped.
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