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JZStudios

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Everything posted by JZStudios

  1. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Sure they could, just show the tire tread. Then people will have to really research for that exact pattern, and which cars use it most often. Pfft, a car was identified by a tiny section of the roll cage and how it was welded in a location only visible when the boot was open.  And it was done within a couple of hours. The lesson has been learnt. There are insanely dedicated people who are just too damn good at figuring these things out! I don't know, searching tread patterns could be more difficult than you think. Not to mention that they're obviously replaceable.
  2. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Sure they could, just show the tire tread. Then people will have to really research for that exact pattern, and which cars use it most often.
  3. JZStudios

    DiRTy Gossip about DIRT Rally Games

    No Classy answer, I like it.
  4. Why do you need other testers? Surely you have DiRT 3?
  5. JZStudios

    DiRTy Gossip about DIRT Rally Games

    That's not really how this game has worked. There's never been anything about Hill Climb on the timeline after Pikes Peak, so it's not like it's been abandoned or cancelled.  They've just already released everything they said they were going to. Now they are talking about an all-gravel version of PP. That's not abandoning it. As for coding, if it was that simple it would already have been done like it was for DiRT 3. Same applies for adding new tiles for replacement car liveries. That system has changed since DiRT 3 and is much less moddable. Hmm. I'm still sticking to my story that I swear when they released PP they had a car pack on the timeline that disappeared. You can't make me believe otherwise. I don't need to, because you're absolutely right. A car pack did disappear from the timeline. :) Unfortunately, it's not relevant. The car pack, which was timed between Pikes Peak and Germany/Tarmac Terrors was the Classic Icons pack. When the date came and went with nothing happening, it was revealed this pack was actually just the Group B cars that had been brought forward into the initial release and the timeline hadn't been updated to reflect that. That's the one and only item which was on the timeline and didn't get released. Though it technically did anyway. Edit: You can find the original timeline in full here http://steamcommunity.com/app/310560/discussions/0/611704730330741178/ Oh thank God! Everyone was calling me crazy. Still sad it wasn't really released though.
  6. JZStudios

    DiRTy Gossip about DIRT Rally Games

    There's no such thing as dust in Wales at the time of year it is set in. Which why I said Greece :p Ah I see, I miss read it, thought you were saying Greece had more dust than other locations like Wales :) Should compare it to PP, that should also have plenty of dust.
  7. JZStudios

    DiRTy Gossip about DIRT Rally Games

    That's not really how this game has worked. There's never been anything about Hill Climb on the timeline after Pikes Peak, so it's not like it's been abandoned or cancelled.  They've just already released everything they said they were going to. Now they are talking about an all-gravel version of PP. That's not abandoning it. As for coding, if it was that simple it would already have been done like it was for DiRT 3. Same applies for adding new tiles for replacement car liveries. That system has changed since DiRT 3 and is much less moddable. Hmm. I'm still sticking to my story that I swear when they released PP they had a car pack on the timeline that disappeared. You can't make me believe otherwise.
  8. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Very nice, look's like I've just garnered a new interest in DR, But it means I'm going to have to make a lot of duplicate folders... I wonder if there's any way to get into the code files to just remove the restrictions? If only my programmer friend was interested in DR. I think we're hopeful that v1 of the game, or very soon after it when all the cars are v2, will remove those restrictions wherever possible. Other cars on Pikes Peak has been long talked about and it makes even more sense now after deals for more Hill Climb cars fell through. Licensing issues may force RX cars to stay on RX tracks, as well as keep other cars off them. That depends on the FIA WRX folks, so more tricky methods may be required there. Is that what happened to Hill Climb? I figured they stopped since everyone seems to hate on it. Anyways, I only know some very basic programming, but there's got to be a bit of code in one of those .ini or.xml files that could be changed to true or deleted.
  9. Please, someone...??  Eventually i'm going to release it so please could someone be so kind to help me? Yeah, I could try it too, but it might be better if it was a car that's in DR, not many people still play DiRT 3.
  10. JZStudios

    DiRTy Gossip about DIRT Rally Games

    If you're renaming all the RX files, then yes. It's all in that folder. I've taken the Impreza, as a Celica, up Pikes Peak with the Impreza physics. Was a joy. Very nice, look's like I've just garnered a new interest in DR, But it means I'm going to have to make a lot of duplicate folders... I wonder if there's any way to get into the code files to just remove the restrictions? If only my programmer friend was interested in DR.
  11. JZStudios

    DiRTy Gossip about DIRT Rally Games

    How do you keep finding all these damn things?
  12. JZStudios

    DiRTy Gossip about DIRT Rally Games

    All while holding beer in hand and swatting whatever the hell was on her.
  13. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I've also been playing on a Xbone controller as of late, and it's actually surprisingly good. Wonder if they could work in the rumble triggers?
  14. JZStudios

    DiRTy Gossip about DIRT Rally Games

    So I take you didn't grab CMs cheatware wheel then?
  15. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Yes i know, evereyone wants PvP rally i think, i say that the game is able to put more than one Car in stage, maybe it is not posible because of money The Rallycross tracks are way smaller and put less load on the engine. They've said a couple times the MP rally isn't possible.
  16. JZStudios

    DiRTy Gossip about DIRT Rally Games

    So as a show of good faith, I would like to ask anyone and everyone to head over to the suggestion box where I made a poll to Geolocate the DiRT community. I think it would be nice to show the diversity (or perhaps lack thereof) of the dirty mongrels in the community, and perhaps to help show what languages would need more or less support. Here's looking at you Spain and Italy.
  17. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Look on the bright side, At least the guys at CM offered you a new wheel. I hear it's a Thrustmaster. Yeah, that wheel seems a right beast! I'm not sure how I feel going up against someone with a wheel like that brandished by the Dev's themselves. It probably has cheatware in it.
  18. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Look on the bright side, At least the guys at CM offered you a new wheel. I hear it's a Thrustmaster.
  19. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Kind of off topic, but was there ever a page or poll that showed where people live? By the time I wake up, every else has basically gone to sleep... :|
  20. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Do they mean *they* can't slide the car in dirt? That's what I said, but they said you have to drive twice as fast as you would in real life.  I have no problems sliding at all, even at low speed. They seem to need some practice! ;) Yeah, but your magical skills of controlling virtual multiperson transportation systems is not a force to be challenged.
  21. JZStudios

    DiRTy Gossip about DIRT Rally Games

    thx for the honest feedback Paul, I somehow hate licensing , but it's part of the business nowadays.. Though I hope one day , we get an R-GT class with a Tut"heel" Porsheee 811 and then we finally all laugh about licensing  :p I do think EA's licensing contract with Porsche is supposed to be ending soon, hopefully Porsche decides to not renew it and more games can finally stop using RUF's.
  22. JZStudios

    DiRTy Gossip about DIRT Rally Games

    It's amazing how quick and how well that 4.5 ton vehicle moved.
  23. JZStudios

    DiRTy Gossip about DIRT Rally Games

    FXX Evoluzione?! I'd prefer the continental.
  24. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Well, driving games aren't racing games ;) Or rather, they shouldn't be made into ones. First Driver games are a perfect examples of driving games, not racing games. TDU started mixing things, which is why I found those games utterly boring while I love first and second Driver. And I would say fictional makes it more interesting, as with non-fictional there's nothing... new. Or Unseen. Generally there's lack of things you don't expect to see. In other words, well executed fictional world will be more interesting than a non-fictional one. Thing is, non-fictional are easier to make, especially nowadays. They put open world into Need For Speed games and turned them into "Need For Sales" games. Burnout Paradise being a great game, was a mediocre Burnout at best. Forza Horizon... well, haven't played that one from obvious reasons, but from what I can tell, only enjoyable physics saved the game basically. And then on the "Open World-less" side there's DriveClub and DiRT Rally, first being PS4 exclusive gets hate from xbone owners and #PCMasterRace for reasons rather obvious, while the game itself gets a hugely positive reactions from every trustworthy source basically. Second has become the holy grail of rally games, partly because there's no competition out there on any platform, but mainly because it's damn good ;) I think you can see the pattern here easily ;) I absolutely loved the first Forza Horizon. They scouted the world and came up with Colorado as having the best driving roads. I guess you could say it's not really a "racing" game, but the roads in that game felt like they were sculpted by masters of motorsport. Horizon 2 broadened the area and made it more open, but they seemed to lose that sensation of great driving roads. As far as fictitious places go, every game has an amount. You cant fully recreate an entire city or location, but you can do what Horizon did and (rather magnificently) capture the essence and sights, sounds, and feeling of the location. Not sure why you think Paradise was a mediocre entry, I wish they made another one. I was really talking about (granted) the ps2 era days when all the free roam off road games were popular. Every location looked like either boring desert or boring forest, and there really wasn't anything interesting to do.
  25. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Some of those ideas they have in there could be really cool. I kind of like the Forza Horizon idea, but all those open world off road games I've played get really boring and generic. It would have to be done excruciatingly well, but it could be awesome. I think they should go for an off road sim that has everything dirt 2 and 3 had. I think they need a sim game and an simcade game, kind of like Forza. Some of those options came way out of left though, rockcrawling? Really? There's like 150 southern hicks that do that, and they've never even heard of video games.
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