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Everything posted by JZStudios
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That goes against what all the other pro drivers are saying. Most of them are furious with iRacing and some have outright quit playing it. I posted a video earlier.
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Interesting. I always thought the Ford was like a Falcon. ...I'll see myself out.
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Ah, hell. I guess I should've checked for that joke before I impulse posted. Oh well. Agreed. His "Ideal" simulator sounds pretty boring though.
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Yeah, it says: RALLY CARS SUBARU IMPREZA WRC 97-2000
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Warning, hot take ahead!
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I'd like to think I'm relatively new to this... meme I suppose. I just wonder how much longer it'll be "funny" for. Sorry to be a mood killer.
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*cough* This has been a test by the emergency broadcast system, thank you.
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Or they could add a very basic track limit and invalidate times that go off track. Just like Forza does, and it doesn't involve any extra data.
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In unrelated news...
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Well you did it first, so I jest responded in kind. I guess I could've slightly reworded it, but the general gist is the same. That's a render. And not a very good one, the UV mapping on that bumper bar is horrible.
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Dirt 2 had the menu system that everyone hated so they reverted and removed it from Dirt 3. Not that it's essential. The rally tracks actually weren't too bad. But this argument is flawed, just because an older title didn't have current features doesn't mean a new entry won't. Unless you mean they were worse games, in which I still disagree. There's was plenty to do in the other motorsports in D2 and D3. Gymkhana was fun, but it's major downfall was the campaign forced it on people. Meanwhile somewhere Tom Clancy is spinning in his grave.
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This location looks familiar...
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Dirt 2 had the menu system that everyone hated so they reverted and removed it from Dirt 3. Not that it's essential. The rally tracks actually weren't too bad. But this argument is flawed, just because an older title didn't have current features doesn't mean a new entry won't. Unless you mean they were worse games, in which I still disagree. There's was plenty to do in the other motorsports in D2 and D3. Gymkhana was fun, but it's major downfall was the campaign forced it on people.
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Thanks, I hate it.
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IF CM gets into the habit of releasing just a few tracks to later sell older ones as DLC that's not going to go over very well. Unless the next game is in a new engine, they have little reason to do so either. As to other forms of DiRTy motorsport, I really liked the variety that the first 3 Dirt games offered. I like Baja trucks and dune buggies, but D4 was pretty **** with only what, 3? and they only raced on the boring small circuit stages. If they had more content like the original title with Kamaz trucks, Baja, etc. I'd be all for it. Wasn't there a thing recently that Milestone lost the WRC license, or am I crazy?
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2:17 why is that man so shiny?
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Neither of those games are good simulators though. iRacing in particular is getting a lot of air time right now because drivers can't actually race so they're literally broadcasting iRacing instead, and the drivers are all talking **** about it and how poorly it drives. ACC just got a new tire model, yet again, that's now on par with Forza so you might not just randomly spin any time you touch a curb. Ha! Jokes on you! DR2 doesn't have grass surfaces! You're comparing apples to papayas here. Pretty sure they've said before that it's based on the car model they actually get in to replicate. Still wouldn't hurt to do a texture swap on the dials and change the speedo needle though. Although in either case 95% of the time I can't see the panel or use dash cam, so it's floating HUD.
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Isn't DirtFish lacking in DR2? In other news, BeamNG just had another big update yesterday apparently, adding 2 new cars designed to be French style SUVs. They've got electric and standard power platforms and even some rally setups. Holy ****, the rework of the small island they did is nuts, it no longer looks like a nuclear superbloom.
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Well, apparently actually you don't. You just make sweeping statements that can apply to almost anything and then straw man or lie.
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You suck at arguing or making a cohesive point. Player agency applies to literally almost every game. Why would that be a qualification solely for simulators when it's also required in Animal Crossing or Doom? Bad point, it serves your argument no meaning. You have done literally nothing to argue as to why DR2, or any racing game, would win GOTY compared to the entirety of games released. You're completely misrepresenting what I said. I said Batman was overhyped and 2001 was a technical marvel. What in the actual ****? The genre? Mention to me a horror/slasher flick that won Oscars, I never said SciFi couldn't win one. So you tried to prove me wrong by sideskirting my argument. You suck at argument. Then you mention 3 movies that also sideskirt anything relevant. And after looking it up, I have watched Chinatown actually. Jack Nicholson films are hard to find. Then you make a straw man argument. Here, I tell you what. Let me put it this way: "Hey everyone, Jake believes one game must always be better because of reasons he can't argue that don't apply to the entire medium at large, and then he'll make straw man arguments, sideskirt the actual argument, misrepresent what you said entirely, completely miss the point, say you've shifted the goal posts for bringing it back to the original topic, and then tell you that you're stupid."
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Where did I make a sweeping statement about great films? I specifically mentioned the two that you did, and that slasher movies should never be film of the year or whatever. No, it's entirely an argument, one that you fail to properly counter-argue. Why should it be game of the year? Because the physics are more stable than the prior entry? Okay, great. So what? You literally give zero reason as to why it should be outside of "There's no reason it couldn't be." This has dragged on far too long and you don't give any reasoning for anything.
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So, How much of a Simulator is DR2.0...? Interesting old interview
JZStudios replied to Jake Cushing's topic in DiRT Rally 2.0
Well, sure, but it also should've happened 3 games ago and didn't. Even after acquiring Evo Studios who I believe made their own engine for Onrush. -
No Mans Sky has a nomination for "Continued support" or something. And maybe they changed it at some point, but it absolutely did not have a non-linear story. There was barely anything and no reasoning behind anything. You don't learn any mysteries, don't gain a deeper understanding of anything, there was no mechanics or world building or anything. You just get to the center of the galaxy and reset and that was it. Haven't seen them. The point has flown completely over your head. A simulator is not, will not, should not ever be game of the year. It will never challenge anything about anything or have any relevance or meaningful impact, or move the industry forward, or anything. You want it to win because you enjoyed it, fine. It's your game of the year, fine. The community and global reception at large really couldn't give less of a **** about it. Why didn't Until Dawn win Game of the Year?
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Outer Wilds has an expansive non-linear story that you discover on your own at your own pace for one. No Man's Sky has no point, and also has far fewer physical properties or puzzles. No Man's Sky is more akin to a "survival" game like Minecraft, especially with the more "recent" building additions. Outer Wilds is more like Kerbal Space Program if it had a deep story and interesting planetary mechanics. Yeah, a slasher/teen horror flick should never win "Best Picture." You quote an overly awarded action blockbuster and an at the time marvel of film making and special effects, though it's incredibly boring by today's standards, but it's still big in cultural influence. Great. It's not a life-changing experience nor a must play though. How has the game actually impacted you, made you think about certain choices, question ideologies or morals, or have any semblance of something you'd actively remember after the next in the series comes out? How does Untitled Goose game do any of that? I also disagree about the physics. It's not particularly realistic and I've uninstalled the game months ago. It's also far from the only game to have decent controller support, and RBR came out on PS2, so...
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So, How much of a Simulator is DR2.0...? Interesting old interview
JZStudios replied to Jake Cushing's topic in DiRT Rally 2.0
"Unfortunately, while still acceptable in AC, the more advanced physics engine of ACC put in evidence the limitations of the above solution. Our tyre model started to have issues and downright buggy behaviour under certain conditions over curbs." Noo... you mean to tell me that after 10 revisions and "Lord Kunos" himself calling anyone who mentioned those limitations and inaccuracies an idiot that should read a book they finally understand they were using really basic **** the rest of the market had moved past? And now they claim they made entirely new code and tire model. Yeah, I'm pressing X to doubt. This new system seems pretty much the same as what (Granted, I assume) Forza has had for years. It has 3 heating zones on the tire, outer, middle, and inside, so logic would dictate it also has 3 contact points being influenced by those zone temperatures. I also like this tidbit, which I'm sure they argued against as being realistic; "As an example, many people see in real life the left inner curb of Eau Rouge being dirty from tyres and think real drivers abuse the curb. They try to do so in ACC and get an instant spin." Is it though? They've had Ego since the 360 and didn't make a new one for the current gen.