Jump to content

JZStudios

Members
  • Content Count

    3,627
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by JZStudios

  1. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Ah. I haven't tried it with a controller, but I've only heard it's not great. Then again, so is basically anything else that isn't CM. So at least they've got that going for them.
  2. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I did a race around Laguna Seca in the Lotus 49 which was pretty good. Then I did a race around Nurburgring in go-karts. If you manage to not touch dirt or spin it's really easy to beat the AI. I didn't, but I did get a screenshot of ~5 karts on the carousel. The base driving is actually really enjoyable now. I'm just currently at the point where I want my desk space more than a racing wheel. I'd say it's worth checking out. It has a lot of cars and tracks with a bunch of little customization options in terms of setups and race rules n such. If you're curious, here's the link to the FFB file; https://www.racedepartment.com/downloads/christiaans-pure-ffb.35670/ Oh, there's also the real location weather thing, which no longer works properly and you have to do a thing to get it working.
  3. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Just to sum up along with some additional points, I said that AC isn't very good and is only really supported by mods, to which you responded with "Well yeah, but there's mods." Like, that really doesn't invalidate my argument. As an aside, I also don't like AC personally because the triple screen mode doesn't function correctly. It reports 60+ fps, yet it still gets half second long screen tears across all 3 monitors. It's the only game with that issue. The argument about it being an indie studio, thus it doesn't look good, again, the shader patch, and also there's a small team from Ukraine that made a little indie game on a shoestring budget that said "We deserve the ratings we get. After all, the final consumer doesn't care about our conditions. And this is RIGHT. We need no indulgence." Then they made Metro on their own engine and blew everyone's minds with their graphics.
  4. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Agreed, a lot of stock AC cars are terrible. Once again, not very convincing that it's a good game. The most noticeable one that immediately stands out is the GT86 which in reality is fantastic at low speed drifting, something PC2 handles quite well. It doesn't drift at all in AC and is an outright bore. Base game content should however have a baseline performance metric to match up to in terms of quality. The number of gears, sure, that's easy to find. The correct gear ratios, suspension geometry, spring rates, wheel angle/rotation, etc. aren't so easy to find. It's not like modders magically find these things. It's not even close to endless when the majority is garbage and it's dying off. See, here's the thing, I actually paid for a Blender course to make a VERY high quality Corvette (Which I recommend if you're into modelling, but I never finished it) So I can have this beautiful model but not know anything about sound or physics, or hell even how to make it actually look good in game. So yeah, I can figure out where the engine is, how many gears it has, if it's sequential, but I'd just be making up everything else to random values I assume are "good enough." It just doesn't really work. The official forum also banned mods, so now you really have to scour different sites just trying to find something good, which still probably actually isn't that realistic. Most of the highly rated/most used tracks look awful. That's just a fact. You're also being a tad disingenuous using the CSP or whatever. That's not the base game. Compare the base game, and toss in some effects like dust or smoke, which makes AC **** the bed in performance. And once again, the game only looks half decent by using a mod full of features the creators of the engine said was impossible. I actually spent time trying to work on the skybox in base AC, and it's literally an upside down bowl with a gradient on it and 2d clouds pasted on, making it impossible to make anything look half decent. Actually makes me curious how Sol works. A random comparison to a single shot doesn't mean anything, especially when it's on an engine we all know is outdated and people complain about looking awful. It still has nothing to do with AC being not great. I'm getting the feeling you think that I'm praising CM. I'm not. I don't even have DR or DR2 installed. Memorized the tracks in DR and it got kind of boring, DR2 has an issue with throttle control, which apparently only affects me where throttle acts like an on/off switch instead of a linear slider. Which means I'm either going flat out, or not at all and it's annoying and makes it hard to corner. I've also not been shy about saying I really disapprove of the FFB and the physics were far better in the pre-alpha build, at least on tarmac. I'm very critical of CM, it's just that AC manages to be so overwhelmingly mediocre in all aspects making it the worst product. I've just recently randomly come across a FFB file for PC2 that I never bothered to uninstall, and it completely changed the game for me. For the first time since I got my wheel I spent a week straight playing the same game. It actually feels fantastic. I haven't messed with AI too much as I've been primarily hotlapping and doing setups, but it simulates more than AC, feels better now, and actually runs better while looking better natively. There's also a lot more setup options for nearly every car.
  5. JZStudios

    DiRTy Gossip about DIRT Rally Games

    That by definition means it's not that great and is held up by mods. "It doesn't suck, it's just not as good as anything else." I also find it interesting that everything they said was impossible (like night time and multiple light sources) was implemented by modders in an engine created by the devs. I'll see if I can find it, but Lord Kunos himself said they shut down the mod section because people were "inflating their ego" and not releasing finished products. I'd call that butthurt when you add on top the fact that the largest modders were continually on the verge of being banned for calling AC out for being poor. There was no mention of removing mods to further include support from manufacturers until later, probably as a cover up due to backlash. Kind of plays back into the first point. The game is only alive because of mods, just like RBR. That in itself is fine, but if you want "hardcore simulator" you have to deal with the inherent limitations of the game itself and the whims of the mod creator. They might have to just make up numbers because they don't have all the details, or maybe they just don't know what they're doing. And most mod tracks look terrible. Then again, so do most base Kunos tracks. Oh. I honestly didn't watch the video. After watching the video, I'm pretty sure it's something modded in with the content manager and shader patch thing. There probably isn't any collision detection, but in most games they just assign a simple spherical collision box to the camera.
  6. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Assetto Corsa sucks though. The only reason it's alive always has been mods the devs got all butthurt about and banned from their forum.
  7. JZStudios

    DiRTy Gossip about DIRT 5

    And yet you lack proper capitalization, punctuation, and sentence structure.
  8. JZStudios

    DiRTy Gossip about DIRT 5

    I got it free when it went off sale, along with like 4 other CM games. If you just wait a few years, you'll be able to snag all of them free. I also completed it. Eh.
  9. JZStudios

    DiRTy Gossip about DIRT 5

    If DR would be more open to vehicle types and have a roster like DiRT did I'd be more interested. They'd also need more tracks. There's not enough games with Kamaz racing. Meanwhile D5 has rock bouncers, which is... odd. It's a very tiny subset that I don't think anyone's really heard of. That's nice. So why are you still here ******** about it?
  10. JZStudios

    DiRTy Gossip about DIRT 5

    The only time I bought a game for the premise of future released content was DR because it was by a large company I knew would actually release a finished product. And I think I bought in for $15 or so. Buying something on the hopes that there will be future additions is dumb and I've never felt bad about a game not having a "lifetime" outside of maybe bug patches that should've happened but never did like Neir Automata. In fact, this whole lifetime concept makes me much more willing to wait a year after release and get the inevitable collectors/Game of the Year edition with all the DLC included for less than initial cost of the base game.
  11. JZStudios

    DiRTy Gossip about DIRT 5

    See, this is what I'm talking about ^. The game is colorful and probably fun, so therefore it's complete garbage. I've seen very little positive feedback about it. I mean me personally, I hate Donut Media and rather dislike Slap Train and the music sucks, but the game still looks fun.
  12. JZStudios

    DiRTy Gossip about DIRT 5

    It remains to be seen. Horizon and the Crew 2 went pretty heavily into the douche bag hipster scene. I'd argue outside of color saturation D5 seems to be less so, but then I remember they have Slap Train and Donut media, so what the hell do I really know?
  13. JZStudios

    DiRTy Gossip about DIRT 5

    Duke Nukem Forever is on the line.
  14. JZStudios

    DiRTy Gossip about DIRT 5

    Yeah, but still. Any time a game is announced that isn't a "hardcore sim" people complain. People are still complaining that D5 isn't a sim. Yeah, I joined when Dirt Rally was first announced and there was a ton of dev communication. I guess that was because it launched in early access and it apparently failed so hard CM decided there really shouldn't be any communication at all for any future titles. Even when I got early access to DR2 for community testing we weren't told much. It's really weird. I joined because of the communication, but that's gone entirely and a bunch of the old forum members have since left since there's little to nothing to talk about.
  15. JZStudios

    DiRTy Gossip about DIRT 5

    I'm not sure where they're getting "positive feedback." Any time I see the game mentioned someones ******** about how it isn't Dirt Rally and is actually another main line Dirt game. I'd like to go where people aren't trying to make every racing game the same boring thing.
  16. JZStudios

    DiRTy Gossip about DIRT 5

    Yeah, they just seemed a bit tight and technical. I like flowing tracks. Alternatively it could be a good replacement for D3's Battersea and D4's Dirtfish to just mess around in doing donuts around light poles and through garage doors. Just seems small is all.
  17. JZStudios

    DiRTy Gossip about DIRT Rally Games

    Would've been cool if Sony and MS weren't such buttholes moving from last gen to current gen. My Fanatec initially worked fine on PS4 until Sony patched it out because it wasn't an official "PS4 wheel." Same thing with MS, except it never worked. No reason the Xone couldn't use it.
  18. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I knew a girl once with a battle beaver, except... nevermind. This is a family friendly forum.
  19. JZStudios

    DiRTy Gossip about DIRT 5

    It's definitely a good idea, just seems the limitations are a bit artificial. Obviously not every piece was shown, but what was shown was only garish yellow and purple.
  20. JZStudios

    DiRTy Gossip about DIRT 5

    The verticality is nice, but again I was hoping more for Battersea or Dirtfish. What's shown is a bit wider, but... I dunno. Still a pretty featureless area, more like Sandbox from Halo 3. I also really dislike the garish purple and yellow. If they really want to go for a "toybox" look they should lean into more and make giant objects like Danny Megaskill's Imaginate. This just kind of sucks to look at. As an aside, maybe it's because i've been into """"""simulators"""""" but I'm getting really sick of these comments saying "It's not a serious """"simulator"""" and is therefore potentially fun, and therefore complete garbage." Can't look at any racing game without some complaining about how it isn't a freaking sim.
  21. JZStudios

    DiRTy Gossip about DIRT 5

    I'm still taking the credit for suggesting it, but that area seems pretty tiny and the "memory budget" straight out of Halo 3 forge makes me a bit... cautious. Hopefully on PC it'll be a bigger memory limit. Then again, I also don't know why the area is so tiny if there's a memory limit and vast swaths of flat ground. I was hoping we'd be able to do this stuff around Battersea or Dirtfish.
  22. JZStudios

    DiRTy Gossip about DIRT 5

    They're almost entirely empty plains. Not exactly rallying. Would that be the creat-a-track feature that I'm 100% taking credit for suggesting? Seems really cool. It has game modes, but I'm curious if you can just download and "freeroam" them too. Also curious about the size of the coliseum since it could be a tad small.
  23. JZStudios

    DiRTy Gossip about DIRT 5

    Except pretty much everything. Forza doesn't have any actual off road racing like rally. Maybe rallycross at best.
  24. JZStudios

    DiRTy Gossip about DIRT Rally Games

    I need to get a new thumbstick. Over time the left one has worn out and it's not super accurate anymore in diagonal directions.
  25. JZStudios

    Three Things RBR Still Does Better than DR2.0

    Once again, I always found DriveClub, much like Onrush and Dirt 5, to be very exaggerated. Thus blatantly CG/video gamey. It's kind of like how you can just tell UE4 games from the look because everything has a weird amount of gloss to it. DR2 doesn't do that. I just don't get it.
×