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JZStudios

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Posts posted by JZStudios


  1. 12 hours ago, dgeesi0 said:

    yes EA brought codemasters for 1,2 billion dollars or £900 million. how this will effect cody games dunno. i must say codies used to seem like you were playing a family game. last couple years you could deffo feel that going away and it being all about profit. not saying thats all the people there there is some really genuine people who are really cool but the general feel is we are big lets make money. this comes out in the games. sadly as above ^^^ many here who are the diehards play for that very close feeling around the games.

    maybe we will be surprised...the games in the future may turn out better.. hope so. would be a shame to finally start to get somewhere with the sim side of dirt rally only for it to get diluted down to ken blockism rally.

    Well since DR1 there's been a huge shift on the forums and a lot of people left. This to me is the only place to casually shoot the **** about sim games without people screeching at you. It's definitely been dying though, and a lot of the fun people have stopped visiting.

    Oh damn. I just remembered EA is super hard on trying to force all of it's studios to use DICE's terrible Frostbite engine. They'll probably force that on CM too. Frostbite is a terrible engine that only really works for FPS games. Any other genre that's used it so far has been a massive failure.

     

    10 hours ago, gk9147 said:

    DR 3.0 with american starters pack  : cars , mud , beer , girl tweerking 

    Honestly you could tell me that's Russia and I'd 100% believe you.

    • Haha 1
    • Agree 1

  2. On 12/14/2020 at 3:07 PM, RGgiac said:

    What bothers me is that it seems like US consumers don't buy anything that doesn't have an American flag on it.

    I live in Brazil, one of the largest video game markets in the world (even DR2.0 has brazilian localization and a co-driver with brazilian-portuguese accent), I would love a muddy brazilian rally in DR3, but I don't want it, because I understand that there are more famous rallies in other parts of the world that deserve more to be in the game.

    It seems that Americans don't think that way.

    Anyone interested in buying a rally game knows it's not a big sport here.

    Aside from that, the success of mass multitudes of Japanese and European games not set in the US would prove that theory wrong.

     

    On 12/14/2020 at 6:04 PM, tbtstt said:

    His last severance with CM wasn't especially well handled either

    Ooh, that sounds like gossip.


  3. 12 hours ago, Jake Cushing said:

    Per Steamspy, F1 2020 sold the same number roughly as DR2.0:

    https://steamspy.com/app/1080110

    https://steamspy.com/app/690790

    Obviously there's lots of variables in this, including console sales, but at first blush it doesn't indicate a glaring deficiency in DR2.0's sales compared to F1

    I think DR2.0 had a lot more DLC as well?

    True, but that's only Steam, and I guarantee it still sold worse than NFS.

     

    6 hours ago, dgeesi0 said:

    well the deal is done. will be interesting how things change. what happens to what titles.

    Deal is done? Did EA actually buy them or are you just saying that?

     

    4 hours ago, Jake Cushing said:

    Blargh. I've now got the fear and agree this could be bad news. Merging of teams, 'synergies' and appeal to US tastes are all scary prospects. 

    You all claimed they "appealed" to US tastes since 2008 all on their own.

     

    2 hours ago, Rogerbee said:

    Pound to a penny all rally titles will be obliged to feature Ken Block.

    I'll take that bet. Kenny boy is tied tight with MS and Forza.

    • Agree 1

  4. 1 hour ago, dgeesi0 said:

    yah this been on the cards for a while . it is a odd and weird situ to be in. will it become dirt 5 every year or will the sim side carry on. its wierd to be thinking like this but codies always been its own thing but they been gathering assets just to get brought out by EA. lots of money i guess.

    No, if EA bought them they might keep the F1 franchise and shutter anything else that wasn't making $7 billion. Otherwise at best they might make them do Need for Speed for a period before shuttering them and shuffling the IP off to another studio they'd later close too.

    • Like 1

  5. 5 hours ago, PJTierney said:

    I miss his YouTube channel. He wasn't well-liked (as he went against the grain of certain fandoms) but I always appreciated his point of view.

    He periodically posts some sim related stuff on his twitter, but right now as a Canadian he's focusing on election fraud, BLM riots, and the great reset. Mixed in with "Nascar/football/hockey does dumb thing." And Kotaku whining about being trans in Cyberpunk or something.

    • Like 1
    • Confused 1

  6. On 12/8/2020 at 3:21 AM, PJTierney said:

    I do the same, with 3 setups: DiRT Rally 2.0, F1 2020, Project CARS 3.

    I play F1 with a high DRI setting, which can throw the wheel around a lot, something I don't want as much on the bumpy roads in DR2.

    I use Dri 2 on everything as the base rotational resistance is way too high. What's weird is it almost seems mechanical because it seems to change resistance even when it's not powered. I've come to the end result after a lot of time of just setting it one way and leaving it alone for every game unless it's something older that wants less DOR. Everything else like FFB strength should be set in the game.

    I also think being able to move the wheel quickly in DR is a great boon. You're basically drifting 60% of the time.

     

    On 12/8/2020 at 12:34 PM, Mike Dee said:

    The other huge component I see a few others mention - a wheel is only so good without a solid frame to mount it to. This doesn't have to be an expensive frame, but getting your body positioning to match that of a real car does HUGE things for the experience.

    I have triple screens I use for racing, but not full time so they also spend the vast majority of their time as a standard desktop. Any time I want to race I have to drag out my wheelstand, drop my chair as low as it'll go, attach my shifter to where the arm rest used to be, crawl under my desk to plug stuff in, pull my monitors forward, and carefully try to lower them without them slamming into my desk on top of speakers.

    Even then my seating position is weird. If I don't do all of that then it everything I drive has this mass disconnect because everything feels like I'm sitting in a truck.

     

    On 12/10/2020 at 11:34 AM, FlatOverCrest said:

    I really appreciate people taking the time to respond to my post. This is part of the reason why I love this community so much. Some people may be wondering why I didn't just go to YouTube to get this type of information. When I did look at YouTube sim information/reviews, what I found was the majority of sim racers reviewing gear without using rally games as a consideration. Most of them are playing iRacing, AC, ACC, AMS 1&2, rFactor 1&2, PC2, etc. I enjoy playing off-road, rally, and circuit racers so if I invest in a sim setup, I want it to be great on all genres of racing games. Also realizing now that I didn't consider PC/console compatibility. Not sure I am going to find a high end wheel/pedal combo that works with all platforms (PC/XSX/PS5). If future Forza games launch on PC and run well, I will only need PC and PS5 compatibility. I will probably primarily play on PC but also want to be able to play future Forza and Gran Turismo games on console with the setup if needed. seems like most higher end DD wheels do not work on all three platforms.

    The considerations are the same, but most sim guys will tell you to buy the most expensive stuff you can't afford. Personally I have zero experience with Logitech, and initially bought a TM wheel. It died within a week. So I returned it and got another one. It died that day. I sent it back and got a Fanatec setup. Everything about it was immensely higher quality, and to date ~5.5 years later the only issue with it I've had is the rubber texture on the wheel.. center... hub thing breaking down (which is common for rubber, and I took the wheel apart to clean it and the alcantara to new) and a load cell for the brake pedal dying, which they also do. The only thing I don't really like about Fanatec is they kind of nickel and dime you. My wheel came with ~6 cables to connect to Logitech pedals and stuff I'll never use, but my (I'm pretty sure I didn't pay this i.e. I think it raised in price by ~$100) $250 shifter doesn't come with a USB cable. That's quite literally an additional $20 to use USB so I can actually use 7th gear.

    You won't get a wheel that works on everything, but if you have a PC I recommend one that works on PC and PS if you want to play GT. My wheel actually works on PC, 360, and PS3, but Sony and MS got real weird and annoying about controllers last gen. It actually initially worked with PS4, just like my standard earbuds with a mic worked as a headset until Sony decided they could milk money and literally patched compatibility out. Considering you can't use DS4 with PS5 I'm thinking the wheels won't work either, but I don't know. MS this time around said you can use your old controllers.

    I don't know why if you had a PC you'd want to play Forza on Xbox. MS had already made a commitment to the play anywhere or whatever. DD only works in supported PC titles.

     

    I will say, Austin Ogonoski put in WR times (or close to) using a G27, single monitor, and a lawn chair. Take from that what you will. Only recently did he upgrade.

    • Like 1

  7. 6 hours ago, PJTierney said:

    Presumably some of the tech made its way into the Polyphony engine for Gran Turismo Sport.

    I know the first-party studios tend to share bits of tech around, like how an early prototype of Sea of Thieves' water physics was used to create the oceans in Forza Horizon 3.

    I hadn't heard that. Now I want to see a filter for Horizon so it looks like Auto Modellista.

     

    3 hours ago, Jake Cushing said:

    Bit like the way an off-cut of the intro sequence in The Shining, where a car is winding its way thru some mountains, was used later in Blade Runner for its 'happy ending' sequence as they drive into the mountains. Thankfully cut from the Directors Cut. 

    Kinda sorta like that

    I think I only saw the directors cut, ironically for the first time in November 2019. Like, holy ****! Blade runner is happening RIGHT NOW!


  8. 3 hours ago, CMMcBabe said:

    When purchased we did not purchase any of the products or code/content they had previously made (which makes a lot of sense, IP law is big).  All of the work they had previously done is owned by Sony.  This is a lot like when we bought the Sega Racing Studio or Swordfish (I would have loved to work on a Fifty Cent game!), we got people and a building but no products.  SMS is different as they owned the games they made.

    I didn't know CM bought Sega Racing Studio, or that one even existed. I get the IPs but it's common for studios that have their own engine to keep it when changing hands. Wonder if Sony is using it for anything.


  9. 2 hours ago, PJTierney said:

    Throwing an idea out here.

    https://forums.codemasters.com/forum/28-dirt-rally-20-clubs-leagues/

     

    This forum is pretty much dead. Thoughts on having people post in the main DR2 forum instead so that threads get more visibility?

    I'm always down for people sharing leagues and stuff, though the question is how to balance that with regular game topics. Since "gossip" is the only active thread in here these days maybe we have some room.

    As far as I've ever seen the gossip thread was always the only one that was constantly active.


  10. 5 hours ago, Rogerbee said:

    When I found a usable setup for a car, I tended to use it on all tracks and it worked really well. On tarmac circuits you could get away with that. With rally stages, however, you needed to adjust for each location which was why @2Technical was a godsend. Some of the guys on the PC1 setup database were using data from real cars and boy were there setups good, they were from real drivers and teams and not just players in their bedrooms. That's what I've been missing from driving games since then.

    I guess I can't speak for realistic tune setups, but PC1 always had funky physics that PC2 massively improved on...

    I'm getting deja vu again. How many times have we had this conversation?

    Anyway, I don't know why real tunes would work in PC1 but not translate over to PC2.


  11. 15 hours ago, Orangetuner said:

    I think I'm trying to refer to the clutch sensitivity. Its odd. It seems like they've added a delay to disengaging the clutch to simulate a foot pressing on it but there is no gradual pressure to it. You press the clutch and there is nothing sometimes then a moment later....BAM its 100% disengaged. Like ***. It really throws me off if when I'm trying to rev-match my shifts. Dont get me wrong I love PC2 and adore it for what it is and I bet if they kept updating it it small things like that would have been addressed but... that not how SMS was doing things back then. Which is why I love AMS2 so much because it feels like a modded version of PC2 and given the love I wish the SMS devs would have given to PC2. 

    And I think if someone really likes PC2 then AMS2 would be something worth looking at just for the heck of it.

    Hmm. Don't think I had that issue. I even started rev matching, heel-toeing, and double clutching without issue. Though I think (as it should be set) my clutch is set to engage between like 20-70%. Maybe higher on the low end. Might make a difference. For the record, no, up until now I hadn't been heel-toeing, primarily because in my car the pedals are super tiny and I physically can't. But starting to do it in PC2 I realised it really helps keep the back end from spinning while downshifting, where previously I would just stick with a gear until corner exit.

    I'm really more into road cars. It translates more into potential reality for me. Driving a GT3 RWD is nothing like my ****** 100hp FWD, but the Ford Focus is... close enough. Closer, anyways, and you can more accurately judge how realistic it feels. If you have PC2 on PC, I 100% recommend checking out Christiaans FFB for it. It totally changed the game.

     

    8 hours ago, Rogerbee said:

    I think it would be nice if default tuning could be something that has actually been set up by someone that knows what they're doing, especially if you don't. If you download a setup, assuming you can, nine times out of ten it's made by an alien with a steering wheel and meaningless to someone with a controller.

    For race cars, sure. A good default setup across all locations would be great, then you could optimize per location from there. But as you mention, there's some people playing with different peripherals, so who do you tune for? Controller tunes aren't great for a wheel, and vice versa. I think for road cars and such starting with factory settings is really good. A lot of racing games tune for controller, which make them kind of **** with a wheel. I've heard one of the BeamNG guys say they design default tunes around controller, which combined with questionable suspension geometry can make some of them pretty dreadful to drive.

     

    7 hours ago, PJTierney said:

    I worked at Konami (more info here), but didn't make a game engine, no.

    The point I was making was that anything I created for Konami is owned by them and I couldn't take it with me to Codemasters.

    Oh god, you're a Yugioh nerd...

    Anyway, I was joking. These things are often weird. My buddy is an EE working for TI and he said anything he designs for work or personal TI can lay claim to. Not sure how that actually works.

     

    5 hours ago, Jake Cushing said:

    @PJTierney made an engine? Cool! What was it called? PJtek? GamePJryo! 

    My vote's on YugiUGH!


  12. 7 hours ago, PJTierney said:

    I didn't play that game (despite owning it), are you saying the manufacturers gave their own recommended tuning settings that players can use as defaults?

     

    Presumably it's the former. When I left Konami for example I didn't exactly get to take all my working files with me to Codemasters 😄 

    In most companies, the things you make as part of your job while under their employment belong to them.

    PC2 has preset tuning options for OEM, "loose" and "stable." At least for road cars, the race cars don't have OEM. I can't verify it, but it claims to be OEM tuning specs and not just random values. There's a bunch of cars in other sims that use random or middle values and they drive awful.

    Fun fact, after setting up the custom FFB file I actually started making my own tunes for some cars and could really feel the difference and get much quicker lap times. It was cool, and the race engineer thing makes it a lot simpler, though it doesn't do all of the available options.

     

    I didn't know you worked at Konami nor made your own game engine.

    I could buy Sony owning it, but I think typically when they shut down a studio they sell the engine too. Pretty sure Bungie is still using BLAM or whatever. But maybe MS just was more generous.

     

    2 hours ago, Orangetuner said:

    Well I think I was meaning to say that in PC2 when I try to shift at maximum high RPM without red-lining it in cars their reaction inputs felt less predictable imo. Not all cars because Im not gonna lie. I only race like 10 cars in PC2 haha. But I swear there were just some cars that felt annoying to use the clutch when shifting in high RPM without red-lining it and then I'd hop into AMS2 and RBR and use the clutch to shift at high RPM and it just felt like it all came together. 

    I'm not sure I've noticed that problem. Then again, shifting in games is always pretty lame anyways. Never been able to get a good shift feel. Not sure what reaction inputs you mean. I do know that when I don't feel like setting up my shifter and use automatic it sucks. It'll shift on me mid corner and upset the car and make me spin. Really annoying.


  13. 14 hours ago, Orangetuner said:

    Well you might actually be surprised how different it is from PC2. Yeah I know its the same physics core, but I mean. Once you drive it you'll see It shares barley any DNA with PC2. Once you put your foot down on the accelerator you can strongly see how your vehicle reacts from the air cutting around your car's aero. Tires get hot and cold.

    PC2 has aero, unless you mean slipstream, which I'm not sure about. Also has tire temps. Hell, the GT cars have brake ducts you can open or close to cool off brakes or have better aero. I think the biggest problem with PC2 is the FFB, but there's a custom file you can get that apparently utilizes all the tire forces that make it feel WAY better. How is the gearbox more responsive?

    I also appreciate that PC2 has full vehicle tuning and OEM tuning setups. For example, the Scioyobaru FR86 is basically complete garbage in AC and doesn't drift at all, yet it behaves much more realistically and skids very well in PC2 under OEM setup+tires. A bunch of other games don't seem to have OEM setups and just have the values randomly assigned to common values or something in the middle. Once I got the custom FFB file for PC2 I had more fun than I've ever had with a PC sim, almost as much as I have with Forza.

    4 hours ago, PJTierney said:

    Fujimi Kaido was good but Camino Viejo is where it's at.

    If you like race tracks. Actually never liked that one much. More Maple Valley. I like more windy road tracks. Also why I like Horizon 1 way more than any of the sequels. Way better driving roads that are fun fast or slow. Now they're all super wide, straight, and mostly flat.

     

    3 hours ago, Orangetuner said:

    I predict Codemasters is going to make SMS team make the WRC games while the main studio does Dirt Rally! Im calling it now!

    Doesn't make sense. Doing WRC and DR at the same time would be competing with themselves when they could just join forces. D5 and DR are different enough to keep both going. SMS is either going to continue with PC, a new IP (Don't know what it would be) or become a support group/absorbed into the other studios. It could maybe be the DR to Grid, where Grid is more arcade and whatever they do is more sim.

    At this point CM has DiRT for off road arcade racing, DiRT Rally for off road "sim" racing, F1 for... F1, Grid for semi arcade street/track racing, and PC. The best logical place for it to fit without removing something is to continue with something similar to PC or overtake GRID.

     

    1 hour ago, CMMcBabe said:

    I'd just like to chip in here, the Cheshire studio wrote the engine for Onrush from scratch, it was not an existing engine.  They have since then modified it a fair bit for DIRT 5.

    I've been curious about this, does Sony own the old engine or something? Or did they just want to make a new engine?


  14. 2 hours ago, UnderclassGDfan said:

    Nope, these games also leave game pass.
    Licenses expire for the cars, so they can't sell them in any way.
    They could make longer agreements, but that cost more I think.

    Forza games expire always after 4 years.
    Next year end of september FM7, another year same time FH4.

    Oh, so pirating it is.

     

    1 hour ago, Orangetuner said:

    Are you sure? I know it uses the same madness engine but Its nothing like PC2 physics. You could at least check it out just for the physics aspect. Even if a lot of cars are similar to PC2 the physics alone is completely different, dude. It's worth giving it a look. Its definitely not a PC2 clone either with the same tracks if that's what you're worried about. 80% are from the Brazilian racing league. Which are all probably in AMS1. If you played that to the moon and back then I'd understand but if you haven't then I think you might be judging it too quickly lol. 

    I very much highly doubt that. I'm willing to bet it's using the same physics core, and it makes no sense for the physics to be completely different. All these games aim to be simulators, so they're all pretty close comparatively. PC2 physics aren't that bad.

    To be fair, no I haven't looked into it, but isn't it primarily like GT3/V8 supercars? I like road cars, another reason to be disinterested in most of the sims. I think that's what draws me to Forza, being able to really drive and mod and push cars that aren't meant for it. GT cars are kind of boring because they're really easy to drive.


  15. 4 hours ago, Orangetuner said:

    I wouldn't be surprised if they did a bit of this already. Not that I'm complaining tho. A bit of procedural generation could be used somewhere too. With finesse of course.

    I'm still not sure if the locations are real or just inspired. They aren't using lidar or photogrammetry, so I'm not sure what their art pipeline is. Making something look close enough to the general idea is a lot easier than trying to make it exact.

     

    4 hours ago, PJTierney said:

    I still occasionally visit DiRT Rally to do Pikes Peak but that's the exception rather than the norm.

    Fujimi Kaido yo. Forza actually had a lot of really good original tracks they just haven't had this entire generation. Original tracks are more fun, they're not the same locations in exactly every game ever made you've lapped thousands of times.

     

    3 hours ago, UnderclassGDfan said:

    Nintendo is really disgusting regarding online related things.
    I saved all my purchases from the Wii Shop Channel additionally on SD cards as back up, so I'm good with this.

    That's why I want physical. You already can't buy Horizon 3 or any of it's DLC, so at this point the only way to play it is piracy. Or maybe game pass.


  16. 57 minutes ago, PJTierney said:

    Digital Foundry have benchmarked the new Nvidia RTX 3060 Ti here:

    I thought Nvidia said they weren't doing Ti anymore?

     

    18 minutes ago, UnderclassGDfan said:

    I can top that.
    Bought the complete GRID 2 DLC package (forgot the name..."all access" or something) on xbox 360 a few years back, but can't use it, because the content got removed from the store.
    I only downloaded the key for the content, but not the content itself.
    So I payed for nothing.
    Codemasters are big a holes regarding consumer support. And it will get even worse now with TakeTwo.

    Nice. Nintendo did the same thing with the Wii shop. If you didn't download your digital purchases before it died, you completely lost everything you paid for. Although Xbox Live is still around, not sure about how that works for downloading stuff you bought before it was removed. That's the only positive I can hand to Steam.


  17. 21 hours ago, dgeesi0 said:

    incoming next person saying but i want super long stages.....probably jzstudios lol.

    When have I ever pushed for longer stages? I'm all about quantity and good ol' fashioned arcade fun. If anybody it'd be you pushing for longer stages. The only thing Dirt has going for it is the point to points, being more difficult and different to standard race tracks, but there's not enough.

    Like, I'm 100% not interested in AMS2. I can almost guarantee that pretty much everything in that game is also in PC2 I already own. I've already lapped all those tracks countless times and got immensely bored of them, Nurburgring is the only one I still do occasionally. Either way, unless I can get usable throttle control in DR3 I'm not very interested in it. DR2 just gave me disappointment with inputs.

     

    3 hours ago, Orangetuner said:

    Thank you for the reply. I didn't know that locations took up the most time recourses. That's good to know. And of course I agree. longer parent stages to cut up.

    Well they have to travel to the location, get tons of images and sources n such, create new assets specifically for that region, and if it's an accurate location that takes even more time. D4's create-a-track or whatever was a good idea in principle. They could just make some more generic art assets and randomly scatter them around, which saves a lot of time.


  18. In completely unrelated news, back in 2019 I got Grid Autosport free from GameSessions. They were attempting to be a middle man game demo/trial period service for Steam games. Shockingly, this didn't do well and they're shutting it down, but since I got the game through GS and didn't actually get a Steam key... I guess the game is just vanished. Which is cool.

    And it's no longer available for purchase through Steam. Which is also cool.

    Well, guess I'll just use the ol' Yarharr method.

    Remember kids, buy physical.


  19. 16 hours ago, Jake Cushing said:

    It's a bit cheeky - the game was itself described in Codemaster's annual report (yes I looked at that a while back) as their first trial of a 'GaS' ie game-as-service. Not only that but the game was in a poor state at release.

    Long period of content update was the financial model for the release. I'm ok with that, as it turned out well overall with a fine amount of content.

    There's definitely an element of genuinely free new content, for sure, but asking to be nominated for the whole thing as an exemplar of free continued service is, well, hmmm...

    Apparently SpinTires is still getting free updates, including new maps and vehicles.

     

     

    • Like 1

  20. 5 hours ago, UnderclassGDfan said:

    So you forgot already the free Ford Fiesta R5 MKII last month?
    And the last update with new engine sounds?

    Both pretty minor and it was pretty sparse before then. They had a typical year of support and then some bug fixes. They aren't updating it anymore.


  21. 5 hours ago, dgeesi0 said:

    this award ive seen literally every game today on social media saying vote for us :classic_biggrin:

     

    Yep. Like it means anything. They might get a slight boost in sales, but I feel like if it went to DR2 it'd be a bit disingenuous to win a category for "continued support" months after the final update.

    Just got Elite Dangerous for free from EGS. They released in 2014 and they're still updating the game.

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