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JZStudios

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Posts posted by JZStudios


  1. 22 hours ago, Janneman60 said:

    Gosh, JZ was drinking Vodka again šŸ˜€

    I'M 100% SOBER! I can NOT be the only that can't ever understand what he, @dgeesi0Ā as a native English speaker, is saying? He's literally told me before he speaks in gibberish to win internet debates! That's not how it works! You can't just start an argument, speak gibberish, and then claim you won because they have no idea what the hell you said!

    I've worked with African immigrants speaking Afrikaans and Mexicans speaking only Spanish and I have exactly 100% success in translating and understanding what they're saying through broken English and heavy accents. Somehow, Dgeesio eludes me. I swear to God with him natively speaking it he knows exactly what words to completely omit or switch around so nothing he says has any actual meaning at all.

    If someone asks you if you want Red or Blue and you say "I want red blue" they won't know what the **** you're talking about! Is that supposed to mean "and," "or," or "purple?"It's been years I've been having this same argument with him. I assume he's talking about Apples and Oranges, I very clearly talk about Apples and Oranges, and then he brings up Grapes outta ******* nowhere as a reason I'm wrong. I'm blindsided every time and it makes me question what the hell we've actually been talking about because I can't decipher his crazy talk.

    And then I ask him to clarify, and he's just like "You can't understand my gibberish, you're dumb and therefore I win." He hasn't clarified his sentence I asked him to.

    Ā 

    8 hours ago, Orangetuner said:

    he'sĀ like trying to say game engines aren't worth the risk of recourses to improve it if its already "good enough". Imagine thinking that way and RBR NGP not being what it is.Ā  Cmon dude.

    A game is nothing more than an experience in art form. Because the experience is art from you can only make it better by improving what makes it feel satisfying to play. Of course it is always worth the recourses. The better something feels the more successful it will be. Its like a master chef's recipe. I bet he didn't start off with it the way it is now... it was gradually built upon by him from trial and error.

    Yeah, but those aren't changes, just tweaks. Because tweaks aren't changes, and also a 2 year dev cycle is actually one, and the engine coding guys just sit around twiddling their thumbs I guess. I don't know.

    Ā 

    7 hours ago, PJTierney said:

    High Seas Rally - The World's Only Biker Rally on a Cruise Ship

    Ā 

    I just hope my bizarre rant started an actual thing. I have no idea how my phone came up with that, I've never even come close to typing it ever.

    Ā 

    7 hours ago, Jake Cushing said:

    But it is a seriously daft statement.

    "I preferred a version of tarmac handling that was changed during early access in DR, therefore it proves that nothing should be updated or improved during the life cycle of a game, or that the early access model of doing improvements after initial release is totally useless."

    Or, "Sequels also shouldn't have any changes at all, ever. It will destroy the previous titles."


  2. 12 minutes ago, dgeesi0 said:

    so you think they totally remade dirt in one year ? okay. just leave it there. :classic_biggrin: look at the history. every thing goes against that since the games began. its always been tweak bolt on to exisiting tech.

    Ā 

    blah blah just use english to get out of the reality.

    What the **** are we talking about?

    Ā 

    You make that argument and it's false every time. You speak English, and yet manage to find a way to type sentences specifically so they have zero ******* meaning, or possibly 3 or 4 contradicting meanings so I don't know what the hell you're trying to say. It's frustrating trying to talk to you and decipher your Navajo code.Ā Seriously, when WW3 breaks out, join in on making the enigma machine, because Holy ****.

    As you responded before my edit, I'm going to reiterate and ask you to clarify this sentence, because I legitimately don't know what you're trying to say.

    22 hours ago, dgeesi0 said:

    no early access with passion made a game better than a designed well budgeted game. that speaks volumes.

    1. No early access title with passion is better than a well developed game? That seems contrary to your argument and agrees with me.
    2. No, early access titles with passion ARE better than a well developed game? I... you're opinion. It's very rarely ever true, most EA titles end in cancellation or failure.
    3. What speaks volumes, what are we talking about? I don't understand!

    Y'know, I just realized you type like autofill on phones. The words are real, and there's almost enough connection to try and make sense of it, but at the end of the day it's basically just reading lorem ipsum. For example;

    "You doing here is my favorite part of the royal Caribbean Cruise line of work to get the best way for you to be able to make it"

    Tell me what the **** that means, please. Maybe you can make sense of it, because I was just hitting random words. I'm frankly impressed royal Caribbean cruise managed to come up.

    • Like 1

  3. 22 hours ago, dgeesi0 said:

    you seem to be missing or making your own point without realizing what you putting or are realizing what you saying to benefit your own reply.

    This isn't English. I have no idea what you're trying to insinuate.

    22 hours ago, dgeesi0 said:

    they arent making new engines for each games regardless just adjusting so it works. simple. i didnt say the game hasnt been updated or engine since the 360 you just did. so you made a bad arguement not me.

    Dirt 5 is now on a completely separate engine, meaning the physics can be, and probably are, completely independent. The physics engine and other aspects are also generally overhauled and changed over time. UE4 is not the same as when it launched. As to you not saying they don't update it;

    Quote

    well they dirt games are arent they. regardless if its dirt or dirt rally they just alternate. something has got to be put out and they arent going to start from scratch to make a whole new physics engine. it will be things tweaked but still have the same sort of flaws underneath.

    Which isn't true. They've reworked the physics engine, and it wouldn't be starting over from scratch. You make changes, add new features, more calculations. You don't just throw everything away and start over, and even if they did, they have a 2 year dev cycle. So yes, you made a bad argument because you don't understand what you're talking about. UE4 has a new audio engine pipeline, they didn't just chuck all of the old pipeline and any projects being made in the meantime simply just used what was already present while they work on stuff in the background. If the system was set in stone with only minor changes they wouldn't need anyone to work on it.

    22 hours ago, dgeesi0 said:

    you are just making plus points to your own debate. no one said stagnate i said make something right and it dont need updating. simple. you just said cod cods been updated every year for last nearly 20 years. so it makes no sense.

    Again, not English. I have to pull out my cryptology 101 book to figure out what the hell you're trying to say. You said that changing games "ruins games." That leads to stagnation. I don't understand what you're misunderstanding. I specifically said from the start that DiRT isn't a yearly title and could have physics changes during that 2 year dev cycle and you tell me that "Changing games ruins them" and "You don't paint over the Mona Lisa" like that has anything to do with what I said.

    22 hours ago, dgeesi0 said:

    painting mona lisa is a simple eg of why you dont change whats right. simple to understand.

    No. I can't understand what argument you're trying to make. It's not like the Mona Lisa was the only painting done by da Vinci. And he kept adding to it until he died and it took him 5 years to "finish it" before that.

    22 hours ago, dgeesi0 said:

    no early access with passion made a game better than a designed well budgeted game. that speaks volumes.

    yeah dirt rally 1 tarmac early on was better than when it was updated. proving exactly what i said.

    I don't know what that means. English dude, you speak it. You may as well type in wingdings for how hard it is to try and understand what the **** you're trying to say. I genuinely don't know what you're trying to say.

    1. No early access title with passion is better than a well developed game? That seems contrary to your argument.
    2. No, early access titles with passion ARE better than a well developed game?
    3. What speaks volumes, what are we talking about? I don't understand!

    Ā 

    You have no idea what was updated or how. It's not like either was especially realistic.


  4. 17 hours ago, Johnnnn said:

    To be fair, I didn't expect too much after everything with PC1 and PC2. They are talented for sure but overall they can't deliver complete product. I liked videos a lot, PC2 has great cars and tracks. So I tried. Before patches the game was very broken. OK, I waited a bit. After patches, it's relatively good and I was surprised. But after that terrible controls arose. It's the only thing I need to tune. It's like they didn't check Gran Turismo, Forza or F1. Every top-notch game has similar controls because it's good controls. They used some NFS mix which is unplayable with their very interesting physics (I like it most of the time).

    They could add setting for controls to tune it at least.

    Yeah, their FFB system for wheels is ridiculous too. PC1 had a super complex system that made no sense and none of the devs could actually explain it. Eventually someone in the community figured it out and made a tool that graphs all the sliders and what they do, and suddenly it made sense, but if you never found that it was basically black magic.

    SoĀ PC2 they tried to simplify it, and it was better but still a bit needlessly complex with "tone" and "volume" sliders so you were suddenly messing with a guitar and amp. Then it turns out they had forces missing from the FFB that could be added in with a FFB file, but only on PC, so everyone on console is stuck with the half implemented FFB.


  5. 8 hours ago, dgeesi0 said:

    well they dirt games are arent they. regardless if its dirt or dirt rally they just alternate. something has got to be put out and they arent going to start from scratch to make a whole new physics engine. it will be things tweaked but still have the same sort of flaws underneath.

    not really true about you have to update things. if its right in the first place its right ! what you just said is actually the worst thing in gaming ! it ruins some of the best games ever made.

    you dont paint the mona lisa for eg. then 5 years later oh...lets just add a hat. :classic_biggrin:

    this happens in so many games. h1z1 for eg was the bees knees one big update everyone stopped playing it over night. people are working being paid what you done this week or month oh i made this right lets add that . regardless of whether it actually makes the game better but someones been working paid so it goes in. ends up making the game worse than it was.

    so when a games great dont ! update it. or at least ask yourself does it really make the game better ?

    Dirt rally for eg and the tarmac. early on.

    Forza and Forza Horizon are in the same situation. They help each other out, but aren't directly tied. The physics in Horizon are not the same as Motorsport. Except actually, now that Dirt has an entirely separate engine from Dirt Rally and it's not like there's never been any physics changes since the launch of the Ego engine at the start of the 360 era, this is a bad argument.

    Updating, improving, and adding new features are key to making yearly or bi-yearly releases not stagnate, unless of course you're COD and people like playing the exact same thing for 20 years. Every major franchise has done this to great success. Halo (the Bungie ones), Grand Theft Auto, Assassins Creed slightly, Battlefield, Forza Motorsport and Forza Horizon, God of War, Arma, the list goes on. every good sequel has improvements and advancements. Every time a change kills a game, it was a ****** change or broken ****, like everything 343 has done with Halo since they got it.

    No one's painting over the Mona Lisa. You make a sequel. I can't even believe you said that, it's so asinine.

    Early access titles made by people with no actual goals or deadlines are a moot point, and frankly 90-99% of them are failures and at this point anyone buying into them is kind of dumb. The only EA title I bought into was DR because I knew it was CM and they'd actually have a release deadline and a plan and a game would actually happen.

    Dirt Rally had a physics overhaul...?


  6. 3 hours ago, dgeesi0 said:

    this makes me chuckle thinking back to testing and our debates 😁 center pivot been in cody games from as far back as i can think. it would be nice to take a whole new fresh approach but i dont see it happening as it often takes years and titles have to come out yearly now. also many people wont even notice certain flaws in physics as they just simply wont push that hard to notice on the edges. so for avg joe its more than good enough. this was apparent in testing for eg i was testing a ford and i could feel the back end was totally wrong could feel pendulmn yet some where saying it wasnt really a issue or couldnt feel it.

    at the end of the day who do you cater for ? niche small numbers or mass avg joe ? why spend 3 years on handling to make it amazing when one year for a whole new game suits majority of the fan base or good enough so they like it.

    DR isn't a yearly title though. It's bi-annual. If you don't ever change or update anything then people lose interest.

    • Agree 1

  7. 7 hours ago, Johnnnn said:

    Trophies in racing games are great. I didn't care too much about it but with racing games it's usually great part of the gameplay. PC3 reminds me how broken controller controls has it and maybe I won't never have it completed šŸ˜ž

    You'd think after so many games and making it less sim oriented they would've figured out how to make a controller work.


  8. 2 hours ago, Jake Cushing said:

    That Enthusia track is like something Luther Vandross would sing over the top of. I miss that era when pop still encompassed light jazz. As opposed to what came from the late 90s onwards, ie braying hussies over garbage loops

    Wish I'd discovered Enthusia back in the day, can't believe I never heard of it whilst hammering RBR on my PS2.

    Didn't know who Luther Vandross was, but I can see it.

    To be fair, it seems a bit **** with a controller. Then again, PCSX2 doesn't actually do analog buttons, and I don't have an analog button controller to try it with. Feels great with a wheel though.


  9. 4 hours ago, gk9147 said:

    šŸ˜‚

    Ā 

    That seems way too intense for just a car dealership. It actually has a rising tension, it kind of sounds like some of the pre-race menu music in Enthusia.

    The song I posted would be in the menu equivalent to the replay theater, it's energetic, has sick bass, and some cool guitar riffs with interspersed piano, yet remains relatively relaxed. Like a cool jazz club or something.

    • Like 2

  10. The dirt racing in GT4 is kind of terrible. It's much more akin to ice racing in that you never actually seem to have any amount of actual traction and the Grand Canyon course is very tight with very close barriers and slowdown dirt banks. It's way easier to get used to DR and DR2... or any other game with dirt racing I've tried.

    As an aside, the Enthusia Library music is way too good for something people won't ever hear. The whole soundtrack is actually pretty good.

    Ā 

    • Like 1

  11. 3 hours ago, Rogerbee said:

    Each to their own I guess. After GT2 there wasn't much close racing anyway, if I tuned my car well enough I could always be several seconds ahead no matter what the class was. I started to go off GT a bit after that and haven't found many games that give me a decent challenge. In PCars and AC I was either miles in front or miles behind with no happy medium. I loved Colin McRae Rally in it's various incarnations as the challenge was still there and I had fun watching the car self destruct if I got a corner wrong. You couldn't damage anything in GT so it was sometimes fun to see just how much damage you could take in CM and still keep going. The same things carried over into Dirt Rally and the sequel and they were the only games that I felt recaptured the spirit of the original Colin game that I loved so much.

    That's why I like Forza more, at least more than GT4. You're placed into performance classes, not just completely open so the racing is tighter, and even the first game had damage that you had to pay to fix at the end of the race. I bought a car to do a "spyder" race, but was outclassed by everything else. So then do I buy another faster car and hope it's good enough, or do I spend way too much money upgrading the **** one? It's much easier to just hit a performance class.

    I also wish racing games would stop the irritating trend of 2-3 lap races and you always start in last place. That by definition means the AI needs to suck so you can pass all of them in a lap or 2.


  12. 5 hours ago, PJTierney said:

    For me they were the fun, they taught me how to drive properly in a racing game and gain a greater appreciation for racing as a whole.

    20 years later and I'm spending most of my days making educational content for racing games šŸ™‚Ā 

    But how do you beat a time when the car your following doesn't even come close and forces you to back off? Most of them are just "Do this one corner with no sense of how the car feels, and when you inevitably fail we'll play a dumb sex song." I looked up a video and the guy did it in 8:40 something, but I don't know how because I had to keep backing off and the pace car wasn't anywhere close to that time and I got 9:11.

    I tried one in a TVR going around a corner, but I'm pretty sure the over/understeerĀ control was on and it massively gimps your speed. The only way to get around the corner fast enough reliably would be to not have the game lock up all your wheels every time you turned slightly.

    Either way, it's not racing and the difference between gold and bronze was like .3 seconds. Then I think about the fact that they gate stuff off until you complete these BS tests, and 90% of people would be using a PS2 controller with a button for the throttle. Okay.


  13. 2 hours ago, VirtuaIceMan said:

    Interesting. I use a no-CD exe to run the original game (I don't think the StarForce protection bricks Win10, it just won't install/work (but don't quote me on that!). I've installed numerous StarForce games, then uninstalled StarForce and used no-CD exes fine.

    Dunno. The GOG version has no DRM at all.

    In other unrelated news I'm trying GT4 with my wheel, and I hate the license tests. I nabbed a save file that has them all done, but I thought I'd try some of the higher level ones anyways just to prove I can do it. IA-15 is total garbage. It's a lap around the Nurburgring in a 190E aiming for under 9 minute lap time, which would be pretty easy, except there's a pace car that automatically fails you if you pass it, and if you don't you fail for being too slow.

    I don't understand.


  14. 3 hours ago, PJTierney said:

    You can do that here:Ā https://twitter.com/ea

    Ah, see, I don't use Twitter either. Or any other antisocial media.

    Does make me question how much if any of Criterion is the original team now. They're supposed to go back to doing the NFS series, but EA has made them be support only since 2012. Most people in that time you'd expect to have moved on, like Rare when MS forced them to do a bunch of Kinect games no one liked.


  15. 19 hours ago, JZStudios said:

    In other news, I've *cough*acquired Toca 3 to try out. Apparently the Steam version has some type of DRM that will brick your PC. Super cool. Thankfully GOG exists and had a DRM free version that CM made them remove.

    Anyway, I don't think it's aged all that well. Visually it looks fine, not amazing, but the vehicle handling is just... weird. It's not a sim, but it's not arcade, but it's also not a simcade. The biggest issue is the absurdĀ  understeer that will just randomly decide to oversteer. But it's not snap oversteer on steering change or off throttle, you'll just understeer off the track, keep the same input, and then instantly spin. Jumps and bumps also upset the car way too much.

    So I dragged my wheel out to try it with Toca 3 in the interest of trying the whole package. It's worse with a wheel. I could see people having nostalgia for it if they didn't have any better realistic racing games like GT or Forza, but it's not great with a controller and worse with a wheel. There's a "pro-sim" handling model that's anything but and in either flavor regardless of input device the physics are just weird and make no sense. Really disappointing, it has a nice variety of content like if F1, Dirt, and modern Grid were all combined, but it's all pretty poor to drive.


  16. 39 minutes ago, FlatOverCrest said:

    I'm just going to sit back, not freak out and see what happens. It will either work out well and we'll get the same or better quality games or we won't. It's not like any one of us are forced to buy the games at launch or ever.

    Doesn't mean we can't **** and moan about never getting another Burnout or Midnight Club.


  17. 7 hours ago, FlatOverCrest said:

    I will definitely be disappointed if the Dirt Rally and future CM WRC titles get watered down and adopt an more arcade handling model with some type of Forza Horizon festival type atmosphere

    The festival atmosphere in racing games is a trend that needs to die. It's fine in Horizon, but it's been going on way too long and everyone is just copying everyone else. The Crew 1 had a pretty mediocre story, but then the Crew 2 is just a straight rip-off of Horizon and has no story at all. I also just don't get it. I assume people buy car games to race and look at cars, not listen to wub wub and do stupid dances wearing dumb clothes.

    Ā 

    In other news, I've *cough*acquired Toca 3 to try out. Apparently the Steam version has some type of DRM that will brick your PC. Super cool. Thankfully GOG exists and had a DRM free version that CM made them remove.

    Anyway, I don't think it's aged all that well. Visually it looks fine, not amazing, but the vehicle handling is just... weird. It's not a sim, but it's not arcade, but it's also not a simcade. The biggest issue is the absurdĀ  understeer that will just randomly decide to oversteer. But it's not snap oversteer on steering change or off throttle, you'll just understeer off the track, keep the same input, and then instantly spin. Jumps and bumps also upset the car way too much.

    • Agree 1

  18. 8 hours ago, PJTierney said:

    image.png

    100% would not buy the game if that was in it. That's a major detractor for Horizon and The Crew 2, aside from The Crew 2 being generally **** anyways. I play racing games to drive cars, not look like a douchebag with rainbow hair and gold skinny pants.

    Also, rainbow hair girl has crazy eyes. That's an immediate no. Right girl just looks kind of pissy, so I'd probably still say no, but less than rainbow hair.

    Ā 

    6 hours ago, MattyH1812 said:

    Ā By the looks of it most people here would probably take you up on that offer xDĀ 

    I mean... for different reasons. I just think it's not necessary when none of the D5 team is on the official forum.


  19. 20 hours ago, F2CMaDMaXX said:

    Regardless of the section, this is literally the right thread based on it's title šŸ˜‰

    But not really. This isn't the CM thread for D5, it's just a discussion within the DR2 community. So it is, but really it isn't. Discord is the right thread for D5.

    Ā 

    9 hours ago, PJTierney said:

    Actually, yesĀ because logic.

    The logic being that if there's no thread the DR2 forum will get flooded with D5 threads so it's better to consolidate all that in one place.

    I highly doubt that. This thread is 16 pages, and at least 5 are just me arguing about the fact that it is, but actually isn't. It's not exactly booming. And as per my past argument, previously we talked about "Dirt 4" before DR1, then DR1, then actually D4, then DR2 all in one thread. Why it's being split now is odd especially considering DR2 gossip is frankly dead. It was consolidated before. By having a dedicated D5 thread it's more likely to make people think it's actually for D5 and not the DR2 community.

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