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Posts posted by JZStudios
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Oh, change.org huh? Pretty sure people tried to impeach the presidents with that. How does that site even still exist? No one takes it seriously. XDxcAzx said:So we're almost at 1,000 signatures in just a few days for the VR petition. If you haven't seen it yet, check it out and sign! I didn't make the petition, I'm just trying to spread it:
https://www.change.org/p/novrnobuy-codemasters-please-add-vr-support-for-dirt-rally-2-0-on-pc-and-ps4 -
My 8350 and GTX 960 plays the game pretty smoothly around 90FPS I think.. I spend more time playing it on triple screen which also runs quite well.Snaky115 said:Reinstalled DiRT Rally overnight, hoping to actually get 1000 hours in it, but my upgraded specs (FX-9590 OC'd vs now degraded 8350 / Dead 280x and 480 replaced with R9 Fury Nitro) it seems to be stuttering more than i last time played... Thats what a 1 year break gets me - more stuttering.
Ah well, time to wait in silence i guess!
edit: fixed most of stutter by reducing Max tessellation to 4x in AMD driver, pre-polaris welp.
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Guess we're just letting the cats outta the bag and telling all now?bogani said:Yup. I thought RWD felt brilliant in DR, but I have to say, they feel a bit tame now compared to what we've been driving lately B)
Fine.
I think it feels pretty great, crashes well too. -
Oh, right... Front license plates exist... Thank God for Arizona. XD Which also makes me glad that car manufacturers have stopped putting a big flat space on the front of cars, ruining the smoother look for us that don't require that.Didzis said:
I kinda like the smiley BRZ better :D And with a licence plate in place, that plastic part isn't that noticeable. Also, it looks like that Scion doesn't have front fog lights, whereas GT86 does, so that's one way to tell those two apartJZStudios said:
Think the Toyotas look a bit better, not a big thick piece of black plastic stretching across the front. Completely forgot that the bumpers were any different at all.Didzis said:
Scion is a sub-brand of Toyota, so the GT86 and FRS are the same, but BRZ has a bit different front end. The easiest way to tell them apart is to remember - GT86/FRS = Frowny face, BRZ = Smiley face. And the new GT86 is just a wider frowny faceJZStudios said:I still can't believe that all 3 companies produced the same car without any trace of distinguishing features between them.
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I also hate to triple post, but in completely unrelated news I fired up BeamNG last night and found 2 map mods that are actually quite good. One is a 4km sq section of Mojave style off road racing trails, but more exciting is that someone managed to get LiDAR data for the entirety of Pikes Peak. There was a recent update where the road surfaces have all been smoothed and roadside objects and little side roads are all placed along the route used Google streetview as a reference. It's really quite good. I recommend it if any of you have Beam. -
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Think the Toyotas look a bit better, not a big thick piece of black plastic stretching across the front. Completely forgot that the bumpers were any different at all.Didzis said:
Scion is a sub-brand of Toyota, so the GT86 and FRS are the same, but BRZ has a bit different front end. The easiest way to tell them apart is to remember - GT86/FRS = Frowny face, BRZ = Smiley face. And the new GT86 is just a wider frowny faceJZStudios said:I still can't believe that all 3 companies produced the same car without any trace of distinguishing features between them.
When it's out. ;)zissakos1 said:
Are you one of the guys who got beta acess already? If yes When will you be able to talk about your experience?F2CMaDMaXX said:
My experience says you're going to enjoy this one ;)Metzgerov said:I love all the banter but lets not lose track of the main thing here:
Is the game fun. Thats why we play after all and it is a "game" we are talking about.
Yes the driving model must be satisfying but 99% of you have not driven a real race car in anger so your "opinion" on realistic handling models is worth about $0.01.
As someone who has raced since 97 I enjoy something that approaches real feeling, but that its fun and immersive. Some games you all consider "hardcore" sims have overly difficult driving models which in reality isn't the case. Real race cars are easy to drive and handle great and stick to the road. Its extracting that extra 10% on the limit which makes things hairy and challenging. But in general a setup race car with race tires is really hard to spinout or go off the track unless you are driving like a moron. This is why Iracing to me is a joke as being the most realistic.
Anyway I digress. Remember this is about fun and challenge and enjoying something even if its not 100% realistic. As long as they build that I think we will all be happy.
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I'll third that. ;)KevM said:
I’ll second that ;)F2CMaDMaXX said:
My experience says you're going to enjoy this one ;)Metzgerov said:I love all the banter but lets not lose track of the main thing here:
Is the game fun. Thats why we play after all and it is a "game" we are talking about.
Yes the driving model must be satisfying but 99% of you have not driven a real race car in anger so your "opinion" on realistic handling models is worth about $0.01.
As someone who has raced since 97 I enjoy something that approaches real feeling, but that its fun and immersive. Some games you all consider "hardcore" sims have overly difficult driving models which in reality isn't the case. Real race cars are easy to drive and handle great and stick to the road. Its extracting that extra 10% on the limit which makes things hairy and challenging. But in general a setup race car with race tires is really hard to spinout or go off the track unless you are driving like a moron. This is why Iracing to me is a joke as being the most realistic.
Anyway I digress. Remember this is about fun and challenge and enjoying something even if its not 100% realistic. As long as they build that I think we will all be happy. -
The early reviews said they went a couple meters off track and the co driver just completely lost all sense of direction and didn't really get it back. Seems like a bug to me.LudwigVonMises said:
Getting lost isn't a bug. It's part of the Dakar.JZStudios said:Initial reviews seemed to be that it was pretty easy to get lost in. Have they fixed that somehow?
Just about every reviewer and the Devs themselves said it needed work. -
I didn't attack you, you're too sensitive. Like I already quoted the VR complaints have been screaming and crying rather than a simple "Hey is this in? No? Okay."zissakos1 said:JZStudios said:
For a CM game? Sure, they play great with a controller. People here on the forum use KB+M as well. Same story with the Forza games, of which don't support my wheel.zissakos1 said:
Would you say the same if the game didn't support your Wheel? Would you play it with a Controller then? (Or KB&M?)JZStudios said:By opposition, I look for triple screen support in games, and if I can't find it, I might ask the devs, who usually don't respond and then I just play the game normally anyways.
To say you "Can't go back to normal gaming" is actually aggravating.
Fun fact, I've also got 5.1 set up, but I don't throw a huge hissy fit whenever something doesn't support surround sound (Which is a lot.) I just play the game in stereo. For example, the recent Burnout Paradise remaster. Did I say remaster? I meant retexture mod. Anyways the retexture only supports stereo, where the original supported surround through a config, which is just... not present on the remaster. So consoles get surround, but PC doesn't.. which is super dumb, considering it's literally the exact same engine and everything, they just didn't "port" over the config.
So to sum up, I have triple screens and surround, which frankly the majority of games don't support. Would I prefer the games to have full surround audio/visual support? Sure, hell yeah, but when they don't I don't flail around about it and shout about how many billions of people and dollars use them. I just play the damn game like normal.
Since it's also related, Nvidia made some technology that helps set up both VR and multi-screen setups since both require multiple game cameras, but I sure as hell don't expect any company to ever actually make use of it, or for it to catch on at all. Just like every other Nvidia technology besides tesselation.
Say you spent hundreds of Dollars on a Fanatec Setup. And then one of the most serious and best Rally game sequels didn't Support it! But Dirt Rally supported Fanatec gear!!
I am sure there was a time in your life where you didn't have a Wheel. Can you "go back" and play racing games without one?
Isn't that aggravating?
Try to not hate us for a moment and try to imagine how it would be.
That's how we feel everytime we read "oh there won't be VR Support at Launch. But maybe later!".
We are just lucky that racing game developers have accepted that they must support a wide range of wheels - at Launch!
Now the same has to happen with VR Support.
Something like AC is a bit difficult on controller, but do able, as well as some other hard core sim games. KB+M is generally pretty terrible. CM games historically have all had pretty mediocre FFB and wheel support as well, but as long as they let you custom assign buttons and axis it works just fine, which again, is a global thing and not wheel specific. There's also some older racing and arcade games including Burnout Paradise (and it's remaster) that I have that don't support wheel.
So... Yes, I can go back to not having one. I can even go back to single screen as I've mentioned before. Sometimes I just don't feel like dealing with the issues that NV surround inherently has since Nvidia doesn't want to support their own software products.
Again I'll mention Burnout Paradise Remaster not having surround, when the original did, and yeah, I play in stereo.
It's minorly annoying, but not a deal breaker in the way that I have to scream about it.
And again, think about the fact that triple screen and ultrawides have been around for a decade now and they still aren't supported.properly or at all in a fairly large number of new titles. Or even better, think about surround sound, which has been around since the 70's yet theres exceptionally little media that actually uses it at all, let alone takes advantage of it.
You bought an experiment and expect it to be applied to everything immediately which frankly is... stupid... on your part. Products that have been around for decades longer aren't properly implemented when it's already easier to do so and you're screaming to implement something new. It's really like Apple stuff. Sure, it's cool, yeah it might work better than some of the alternatives, but the alternatives are a WAY larger market, more accessible, easier to work with, and develop products for. Think about how many "superior" cable connections and dongles Apple went through that never caught on mainstream. USB C is just now starting to show up. You wanted to be on the leading edge, expect failure. It just happens. It's a gamble. Take what you can, but screaming about it flailing your arms around makes you loudest person in the room, that's it.
Wow. It is stupid to expect DR2 to have VR Support since DR1 already had it and the groundwork has been done. Then please excuse me Sir. Next time I will ask you first before I say something like this.
You are accusing us of having attidude while ignoring that it's actually you that attack us, just because we expressed an opinion and a desire, for which this Forums clearly are the place. Someone said we should adress it to the Devs: Well that's exactly what we are doing in this thread, because this thread seems to be the only one actively monitored and participated in by the Devs.
And it's not already in place, Urgaffel already explained this. I'm not continuing this further. The only thing I'll repeat is that there's a cost of the future in ris vs. reward with new technology, it's well documented and happened thousands of times before. Look at the audio and video format race of the 80's and 90's
There's nothing more to say.
https://youtu.be/M5QGkOGZubQ
Moving on.
Yeah, seemed like the physics were a bit wonky. If it's at least better than the Crew then I might pick it up. Initial reviews seemed to be that it was pretty easy to get lost in. Have they fixed that somehow?LudwigVonMises said:
I have it on PS4 Pro. This will quickly be drowned in the DR2 hype but I'll give you my thoughts.JZStudios said:I'd like to say that Dakar 18 has apparently been released and I'm surmising is being overshadowed by ACC and FH4.
Anyone try it yet?
The consoles haven't gotten the day one patch yet so it's basically beta/release candidate state. That means no wheel support and some other annoying things that will be imminently fixed and are already fixed on Steam.
That said, I absolutely love it. Dakar 18 is epic in scope, unique in its proposal and authentic as heck. It is incredibly difficult and very punishing. The navigation element really makes it totally different than any other car game I have ever played (and I've been gaming since 1979). The handling physics are pretty atrocious with RWD, and borderline passable with 4WD. The patch includes physics tweaks so if they can get it just to BAJA Edge of Control level that would be fine with me. Dakar 18 is a navigation sim, not a driving sim, and once you're immersed in the open world trying to go fast, read the road book, not get lost, not crash, trying to keep your heading, one realizes that this is truly a unique game.
It's quite polished for being a first iteration from a small unknown studio.
I am very happy with my purchase. So far I have made it to Stage 2 where I have been running for half an hour and am only half way through the stage. And Stage 2 is one of the shorter ones!
If you're looking for a driving sim you won't like it. If you're looking for a videogame that faithfully reproduces the sights, sounds, feeling, and difficulty of the Dakar you'll like it.
In our WRC7 league one of our members is Clesio Maestrelli who was Mauricio Neves copilot for VW in 2011 (he was Sainz, Miller, and de Villier's teammate). He says the navigation is 95% real. Of course, he is also crying about the physics. But I can overlook the physics for now since the idea of the game is really something else, and they have done a great job this first time around.
I've also not played Baja, but the subtitle doesn't inspire me with it's handling capabilities. XDCMMcBabe said:Tea and coffee are two different drinks and it is possible to enjoy them both. Just like how I can enjoy wine and whisky.
If you enjoy Tea and coffee along with Wine and Whiskey I question your sense of tast. That sounds horrible.
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I'd like to say that Dakar 18 has apparently been released and I'm surmising is being overshadowed by ACC and FH4.tbtstt said:
This is the DiRTy Gossip thread, so the conversation must be directly related to new game gossip and @urgaffel code breaking only* ** ***.MTOJay said:also this is a public forum. wasnt aware we are only allowed to talk about topics regarding the game that you personally like.
* Or kebab pizza.
** Or cake.
*** Or how tea is the best thing ever
Anyone try it yet? -
https://youtu.be/lzgA9kbrzzMtbtstt said:
I know. The forum used to be plagued by wheel snobs, now they have been replaced by VR owners.Rallystu86 said:I'm bored of VR posts. Putting me off VR all together :D
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For a CM game? Sure, they play great with a controller. People here on the forum use KB+M as well. Same story with the Forza games, of which don't support my wheel.zissakos1 said:
Would you say the same if the game didn't support your Wheel? Would you play it with a Controller then? (Or KB&M?)JZStudios said:By opposition, I look for triple screen support in games, and if I can't find it, I might ask the devs, who usually don't respond and then I just play the game normally anyways.
To say you "Can't go back to normal gaming" is actually aggravating.
Fun fact, I've also got 5.1 set up, but I don't throw a huge hissy fit whenever something doesn't support surround sound (Which is a lot.) I just play the game in stereo. For example, the recent Burnout Paradise remaster. Did I say remaster? I meant retexture mod. Anyways the retexture only supports stereo, where the original supported surround through a config, which is just... not present on the remaster. So consoles get surround, but PC doesn't.. which is super dumb, considering it's literally the exact same engine and everything, they just didn't "port" over the config.
So to sum up, I have triple screens and surround, which frankly the majority of games don't support. Would I prefer the games to have full surround audio/visual support? Sure, hell yeah, but when they don't I don't flail around about it and shout about how many billions of people and dollars use them. I just play the damn game like normal.
Since it's also related, Nvidia made some technology that helps set up both VR and multi-screen setups since both require multiple game cameras, but I sure as hell don't expect any company to ever actually make use of it, or for it to catch on at all. Just like every other Nvidia technology besides tesselation.
Say you spent hundreds of Dollars on a Fanatec Setup. And then one of the most serious and best Rally game sequels didn't Support it! But Dirt Rally supported Fanatec gear!!
I am sure there was a time in your life where you didn't have a Wheel. Can you "go back" and play racing games without one?
Isn't that aggravating?
Try to not hate us for a moment and try to imagine how it would be.
That's how we feel everytime we read "oh there won't be VR Support at Launch. But maybe later!".
We are just lucky that racing game developers have accepted that they must support a wide range of wheels - at Launch!
Now the same has to happen with VR Support.
Something like AC is a bit difficult on controller, but do able, as well as some other hard core sim games. KB+M is generally pretty terrible. CM games historically have all had pretty mediocre FFB and wheel support as well, but as long as they let you custom assign buttons and axis it works just fine, which again, is a global thing and not wheel specific. There's also some older racing and arcade games including Burnout Paradise (and it's remaster) that I have that don't support wheel.
So... Yes, I can go back to not having one. I can even go back to single screen as I've mentioned before. Sometimes I just don't feel like dealing with the issues that NV surround inherently has since Nvidia doesn't want to support their own software products.
Again I'll mention Burnout Paradise Remaster not having surround, when the original did, and yeah, I play in stereo.
It's minorly annoying, but not a deal breaker in the way that I have to scream about it.
And again, think about the fact that triple screen and ultrawides have been around for a decade now and they still aren't supported.properly or at all in a fairly large number of new titles. Or even better, think about surround sound, which has been around since the 70's yet theres exceptionally little media that actually uses it at all, let alone takes advantage of it.
You bought an experiment and expect it to be applied to everything immediately which frankly is... stupid... on your part. Products that have been around for decades longer aren't properly implemented when it's already easier to do so and you're screaming to implement something new. It's really like Apple stuff. Sure, it's cool, yeah it might work better than some of the alternatives, but the alternatives are a WAY larger market, more accessible, easier to work with, and develop products for. Think about how many "superior" cable connections and dongles Apple went through that never caught on mainstream. USB C is just now starting to show up. You wanted to be on the leading edge, expect failure. It just happens. It's a gamble. Take what you can, but screaming about it flailing your arms around makes you loudest person in the room, that's it. -
Huh. There's a 2019 Toyota 86 that claims to be for sale at the local dealership...F2CMaDMaXX said:I'm "fairly certain" the GT86 was never sold here. If i'm remembering the Toyota name, i keep forgetting the Scion was the FRS.
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Anyways, what's new and DiRTy? -
But then why sell all 3 models in the states? That's just confusing. And I NEVER thought Scions would be a "fun" car.F2CMaDMaXX said:Heh, it's not even 3 companies, Scion was essentially just a trade name, and they were ''cancelled' a couple of years ago now.
Toyota designed the FRS, asked Subaru to provide an engine. Part of the deal was to let Subaru have the car to badge as their own.
Subaru = BRZ
Toyota = FRS
Toyota in the US = Scion
The latter was because it's a fun car and that was their fun brand in the States, mainstream Toyota's are boring and reliable here.
I hate that. Why do companies do that? How does Ford own Jaguar? Except isn't it an Indian company now? I don't like it! :stbtstt said:
Yep, all three variants are assembled by FHI.husker333 said:
Scion and Lexus are just international Toyota brands, not companies. In Japan all the Scion and Lexus equivalent products they have there are just badged Toyota.JZStudios said:
Damn, forgot Toyota owns Scion. XDF2CMaDMaXX said:LOL
So, Scion is (was) the "trendy" brand of Toyota, think Lexus being the luxury version of Toyota.
The BRZ exists because it was part of the engine deal Subaru has with Toyota for the FRS.
It's basically (is) a Toyota with a Subaru engine.
I still can't believe that all 3 companies produced the same car without any trace of distinguishing features between them.
Sure does, if history is to be believed.afahoy said:I’m still hoping for a surprise snowy Alaska location for USA ? Heck even Michigan could be good if it has more corner variety than its D4 incarnation. It snows in Michigan, right?
GT86/BRZ is mostly a Subaru (who are part owned by Toyota) product - Toyota mostly contributed the electrics and fuel injection and not much else really... the manufacturer label on the Toyota GT86 says Fuji Heavy Industries (Subaru) so they are not even pretending it is a Toyota at all really... -
Do the FH4 route? Would be awesome but I doubt it.JorritVD said:Hmm, would it be possible that the USA location is Michigan, but can be both winter and non-winter conditions to choose from.
USA probably is Michigan, or was there another tarmac rally somewhere? I'm not huge on US rally, think it's more of an east coast thing, so I'm not sure what else there could be unless they just do the ol "This road looks fun, let's do that" trick. In which case the U.S. certainly has plenty of snowy/icy mountains. -
Damn, forgot Toyota owns Scion. XDF2CMaDMaXX said:LOL
So, Scion is (was) the "trendy" brand of Toyota, think Lexus being the luxury version of Toyota.
The BRZ exists because it was part of the engine deal Subaru has with Toyota for the FRS.
It's basically (is) a Toyota with a Subaru engine.
I still can't believe that all 3 companies produced the same car without any trace of distinguishing features between them.
Sure does, if history is to be believed.afahoy said:I’m still hoping for a surprise snowy Alaska location for USA ? Heck even Michigan could be good if it has more corner variety than its D4 incarnation. It snows in Michigan, right? -
By opposition, I look for triple screen support in games, and if I can't find it, I might ask the devs, who usually don't respond and then I just play the game normally anyways.
To say you "Can't go back to normal gaming" is actually aggravating.
Fun fact, I've also got 5.1 set up, but I don't throw a huge hissy fit whenever something doesn't support surround sound (Which is a lot.) I just play the game in stereo. For example, the recent Burnout Paradise remaster. Did I say remaster? I meant retexture mod. Anyways the retexture only supports stereo, where the original supported surround through a config, which is just... not present on the remaster. So consoles get surround, but PC doesn't.. which is super dumb, considering it's literally the exact same engine and everything, they just didn't "port" over the config.
So to sum up, I have triple screens and surround, which frankly the majority of games don't support. Would I prefer the games to have full surround audio/visual support? Sure, hell yeah, but when they don't I don't flail around about it and shout about how many billions of people and dollars use them. I just play the damn game like normal.
Since it's also related, Nvidia made some technology that helps set up both VR and multi-screen setups since both require multiple game cameras, but I sure as hell don't expect any company to ever actually make use of it, or for it to catch on at all. Just like every other Nvidia technology besides tesselation. -
Tried the Oculus CV1. Wasn't amazed. Like I said, it was neat, but using triple screen with proper FOV also allows for realistic sense of speed and the ability to look in corners. The "feeling" of the car is pretty close. I didn't get any sense of being teleported in the world or feeling like I was actually there or anything. It was neat, that is all.juu1ius said:
I really would like to know what kind of VR did you try, because claiming that triple screen setup is almost as good as VR in racing is kind of odd. The sens of speed and 'feeling' the car is just amazing. I have had both, I know that some doesn't get the same effect from VR, so it's maybe just something to you.JZStudios said:I've tried VR and I wasn't that impressed by it. It certainly didn't make me feel anything much more than my triple monitors do, except I don't look like an idiot sitting at my desk and my face doesn't get sweaty.
When I'm driving around I don't really look around the car that much, I look at the road ahead of me. Triple screens already enable me to look more into the apex of corners and pull the handbrake if I need to.
VR is neat, but it's way overhyped.
I also don't get the hate towards asking for the VR support? As many of VR supporters said, we'll gladly pay for DLC if it's ever gonna be available, that means it can be done with separated budget so you would not miss anything important because of it? So why the hate?
I can also use those monitors for literally everything else. Even things that don't support triple monitor because I can always resort to single screen. It's also higher res and I can see more detail which is frankly more important.
I also don't hate VR, but the way you guys are "asking" cough demanding cough for it is something like this:
GIVE US OUR VR!
WE ARE THE MAJORITY!
YOUR COMPANY WILL FAIL!
ANYONE WHO DISAGREES IS BACKWARDS!
IT'S SO EASY TO DO!
IT'LL ONLY TAKE 2 WEEKS TO IMPLEMENT!
WE ARE THE FUTURE!
WE DEMAND IT!Just gets annoying in our little forum to goof off and make crazy accusations and conclusions about the number 13. This is our fun place, our happy place, say, if you will, or safe space. Our DiRTy little safe place with a bunch of conspiracists.
And remember, you can't spell conspiracist without Racist.
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How about the Scion FR-S? XDF2CMaDMaXX said:
Could be, but I'm betting the BRZ specifically has Toyota involvement re licensing.Didzis said:
Didn't Dirtfish use BRZ's? But that could be a way around the whole Toyota thing.RallyDriven said:
Yeah it’s an R3 car, but it’s the Toyota gt86 that’s used not the brz, and we know the history of Toyota and codemasters!Didzis said:
There's plenty of 4WD stuff already, so some high powered modern RWD cars is a welcome addition. Would be great if there was also something like a BRZ, don't know what class that is (R3?), but modern, RWD and around 200 bhpRallystu86 said:Well they've had some 4wd models in the past. But I guess RWD is more fun anyway. But still I'd imagine it'd have to sit in an RGT class or something similar.
What they could do is get the Fiat 124, as it also fits in that class. They are regulated by weight per KG. -
I've tried VR and I wasn't that impressed by it. It certainly didn't make me feel anything much more than my triple monitors do, except I don't look like an idiot sitting at my desk and my face doesn't get sweaty.Janneman60 said:JZ maybe you should try VR. The difference between looking at a monitor or being IN the car is really adding a lot. That ix why VR users say 'no way back'.
I just hope dirt rally 2 is a better dirt rally 1 and not like dirt 4.
And I guess us VR users by now gave enough feedback to codemasters to decide VR needs to come. Maybe notvon launchdate but I hope they make it happen with first dlc.
When I'm driving around I don't really look around the car that much, I look at the road ahead of me. Triple screens already enable me to look more into the apex of corners and pull the handbrake if I need to.
VR is neat, but it's way overhyped. -
Dear god I hope that's not the one... That Camaro body style sucks. XDversedi said:bogani said:I have to say, the purist in me is not very fond of a fantasy Camaro rally car, but I guess it could be.. fun? :#
Codies doesn't have multimonitor support. Point invalidated.Opassac said:
You guys forget that PS4 has at least as much players as Steam... And i bet there are a lot of psvr users in DR.JZStudios said:
You can look up the Steam user charts and only like 2% of steam users have a VR headset.EDDSkitz said:
I think the only thing you'll find that does is prove just how small of a market VR really is.MTOJay said:the start crowdfunding.i am 100% positive that vr simracers would support that.heck make a freaking vr dlc and make it 40$ i dont mind. i would be buying it in an instant if its properly supported.there is no reason not to support it, all their games would benefit from them doing the work once for their "new" engine.there has been demand since every codemasters release after dirt rally and yet they never did anything.just do something and dont pretend that there wouldnt be demand. they playing the same record with the "we see if there is demand" they played with dirt4. there was demand, a lot of people wwant it, yet they never did anything.
Maybe codies should skip multimonitor, wheel and UDP support at launch, so they can focus their efforts on the Core game and possibly release the game before christmas... We can have these options which, by the way, are niche markets, in future dlc's.
Steering wheel support at its base is just controller configurations and button binding with some analog axis, which the Xbox and PS4 controllers also require. Point invalidated.
Steering wheels have FFB, which is kind of just a fancier version of rumble on controllers so... point invalidated.
UDP support I genuinely don't know nor frankly care about and I don't think anyone would really care if it left.
Even implementing all of these properly requires less work than implementing VR.
As for PS4, it does have a higher percentage since the headsets cheaper, but some of the sold headsets have also been hacked for PC use, so there's some variability.
https://blog.us.playstation.com/2018/08/16/celebrating-3-million-ps-vr-systems-sold/
So 3 million sold and...
https://www.theverge.com/2017/12/7/16745752/playstation-4-70-million-sales
70 million PS4's sold. That was also a report from 9 months ago, so I'm sure that numbers climbed. PSVR at that time was also only 2 million.
So... using basic math that number is SHOCKINGLY close to Steams user base at 2.857%
Let's assume that PS4 sales stopped at 70 million for 9 months and use the newer figure of 3 million PSVR units and we get 4.285% of users.
So at best, between PC and PS4 users the total userbase population is 6%.
SIX. Add in the Xbox which has no VR support and again that number drops.
In no fashion does including VR, unless it's exclusive, ever get you a bigger userbase than a potential of 6%, whereas just about everyone who DOES have VR also has a screen of some kind and can play games normally without it. -
AC doesn't have a new game though... and the one their working on is GT3 only as far as anyone knows. I won't buy it because I don't like the devs AND because I'm not that interested in GT3. Porting over to UE4 and having a better graphics engine is enough to buy my vote if it weren't for those 2 things.SamRWD said:
First of all, mod support is basically exclusive for PC- so CM probably wants to develop features that will work cross platform. Then usually there is a fear that people will rather make mods than buy next installment (there are great examples proving that to be a bad idea- AC, or Arma being prime examples). Finally it depends on the game engine- some are more easy to modify assets and add new ones than other- it depends on how it was developed.SirPhilMcKraken said:With mod support, I don't understand why games like AC can allow mods but other games don't allow it, can someone explain it like I'm 5?
I just hope CM knows that community is really good with creating assets even for games that are not meant to be modded. With SDK great things could be done. We will still buy DLCs if the core game is good enough.
People have also been begging for a new Arma or at least some major overhauls and optimizations for years. Seems to be working for Bohemia to just keep making DLC though.
Neither of your examples is a "prime example" since neither one has a new game and both are still developing and selling DLC, which people are buying. The mods have enabled the games to last as long as they have. Arma is also a fairly small community of dedicated players and it's AFAIK the only game like it so there's no alternative.
Unless you meant that AC and ARMA prove that idea wrong and your wording was just weird. XD
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To be fair, triple screens have been around for almost a decade and it still has pretty much no support other than AC and iRacing. I mean overall, in all games. The most games do is allow you to place the hud elements on center screen.MTOJay said:EDDSkitz said:
I think the only thing you'll find that does is prove just how small of a market VR really is.MTOJay said:the start crowdfunding.i am 100% positive that vr simracers would support that.heck make a freaking vr dlc and make it 40$ i dont mind. i would be buying it in an instant if its properly supported.there is no reason not to support it, all their games would benefit from them doing the work once for their "new" engine.there has been demand since every codemasters release after dirt rally and yet they never did anything.just do something and dont pretend that there wouldnt be demand. they playing the same record with the "we see if there is demand" they played with dirt4. there was demand, a lot of people wwant it, yet they never did anything.i think the exact opposite would happen. in iracing about 10-20% are running vr exclusively.there are more vr headsets on the steam hardware survey then there are steering wheels. just to put it in perspective.https://steamcdn-a.akamaihd.net/steamcommunity/public/images/Steamworks/controller/ownership/German.jpgi honestly have no idea why people who dont own vr are against it?! its not hurting you that other people has options. just as i want full vr support i think the same goes for full 3screen support. i want that everybody can enjoy it in the way he desires.
Widescreen and ultrawidescreen isn't supported much either, but it has tended to create a shift from vert- FOV to horiz FOV so we can hack the sys files and .exe to try and get things working ourselves. And that's on monitors, which are already supported.
Fun fact, I still buy games and play them on triple monitor, even though they don't work properly, like DiRT titles. I still buy games and play them even if it doesn't support it at all like Yakuza 0.
VR right now is a burgeoning gimmick.
That also being said, you're taking that number of VR to steering wheel owners a little strangely.
1. not everyone who has VR will buy the game. This should be obvious. Same is true for people with steering wheels.
2. There's a lot of people even here on the forum that use KB+M of Xbox controller since they can't afford VR
3. Maybe this is just my logic, but how many people are really going to play DR2 with a VR headset and a Xbox controller, other than to check it out? So it seems like to me their market is really actually whittled down to the overlap of VR and steering wheel users, which is quite low. I don't know where you pulled that 10-20% of iRacing users, but even if that were true, think about the flipside. There's 80-90% of users that don't benefit from it at all.That's also within iRacings bizarre world where people spend thousands of dollars maxing out credit cards to build a Dominos Pizza Nascar rig in their basement. That's also on PC alone. Considering DR2's obvious move into consoles that makes the VR userbase absolutely minuscule, but they sure shout loud.
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