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JZStudios

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Posts posted by JZStudios


  1. EDDSkitz said:
    MTOJay said:
    the start crowdfunding.

    i am 100% positive that vr simracers would support that.

    heck make a freaking vr dlc and make it 40$ i dont mind. i would be buying it in an instant if its properly supported.

    there is no reason not to support it, all their games would benefit from them doing the work once for their "new" engine.

    there has been demand since every codemasters release after dirt rally and yet they never did anything.

    just do something and dont pretend that there wouldnt be demand. they playing the same record with the "we see if there is demand" they played with dirt4. there was demand, a lot of people wwant it, yet they never did anything.
    I think the only thing you'll find that does is prove just how small of a market VR really is. 
    You can look up the Steam user charts and only like 2% of steam users have a VR headset.

  2. juu1ius said:
    JZStudios said:
    Monitors are super cheap though, and useful for far more scenarios than a low res VR headset. You also wouldn't have a PC without space for a desk, and anyone who does have a decent size desk could probably accommodate a triple setup provided they don't get massive monitors.
    You're also ignoring that most people don't have a 970 or greater in this little bubble.
    It depends how you look at it. Second hand used Oculus CV1 is about 200-350€. Yeah, resolution is not that great, but immersion that you get is insane. You need 3 monitor setup to get anything as close, that means 100€x3. Now, that means theses are a cheap ones and most likely 60Hz compared to Oculus 90Hz screen. Videocards that could run DR in VR mode are ~100€ if you buy it 2nd hand.  That said, everyone who are saying that they don't buy the game because it doesn't have VR support, well, you will be missing out some great fun. BUT, thous who are saying that VR doesn't make a difference, because it minority? It something like years ago when first FFB wheels came to market- they were expensive and not many had them. Lot of racing games didn't support great many devices, but now it's common sense, because racing with a wheel makse so much more sense than using keyboard or a controller. VR is exactly like that. It' makes sense that good racing title would support VR, because it's that good! I have around 1000h at DR and only 150-200h at D4, only because VR support. (i'm also the minority who thinks D4 handling is decent, so that could mean I have something wrong in my head).
    Firstly, you proved my point that 3 monitors are equal or slightly less than a headset, even used. And that's for new monitors.
    Secondly, 60hz on a desktop is fine, but if that did bother you, there's still 144hz monitors for pretty cheap. Like, add $20/monitor, but that price could've dropped a bit.
    Thirdly, if people could afford secondhand video cards they wouldn't be using their super cheap and extremely outdated GPUs. Sim racing isn't very demanding since they still look like crap, so why upgrade?

    It's a matter of priorities and there's not a lot of people who actually want VR right now. I would buy a DK2 if it was...$50 maybe? Why would I buy something that's already inferior when even the best available isn't even where it needs to be and there's new versions around the corner.
    The difference is that a $100 monitor has a higher resolution, higher Hz, more usability, and a significantly lower cost.
    I'm not even anti-VR, but this thing of "It needs VR or I'm not buying it" is stupid and smells to me more like "I need a reason to validate spending money on this damn thing that has no games or support. I don't even care what game it is."
    It's like RTX. It's an awesome technology, and I hope it's around in the future, but as of right now the performance just isn't there and it sucks.

  3. nbates66 said:
    Whilst I would've  liked to make a lot more noise about VR support the simple truth is that my system can barely handle it in Dirt Rally and GPU's that can handle it consistently are still far in the high end, whilst the lower cost WMR headsets are a hardware option(arguably better in some ways for driving compared to Occulus and Vive) they have slightly higher resolutions leading to even more system strain, this couples furthermore with the disappointing recent GPU release at over $1000 which means that it's still costly to get into VR for many users, and may continue to be so.
    But the prices and used market for sub par products tho...

  4. Mafkees89 said:
    Yes, it would be nice to see them put it in DR2.0, but the cost is still there, and it's not limited to the additional hardware, your PC really needs to be up to snuff as well.
    Which is exactly why I mentioned that the pc requirements aren't that crazy either. given the low imagequality there's little to gain from high settings anyway.

    In addition, I have to argue vr makes more serious simracing a lot more accessible as well. where the next upgrade after a good wheel used to be a multi monitor setup, requiring a lot of space and money, now you can just get a vr headset for less than one good monitor, and it barely takes any space at all.
    Monitors are super cheap though, and useful for far more scenarios than a low res VR headset. You also wouldn't have a PC without space for a desk, and anyone who does have a decent size desk could probably accommodate a triple setup provided they don't get massive monitors.
    You're also ignoring that most people don't have a 970 or greater in this little bubble.

  5. I haven't tried DR with VR but I'm sure it's great. That said, not buying what looks to be the best rally game ever made because it doesn't have vr is an unusual one to say the least. If VR was added to DR but not to D4 perhaps it had something to do with the procedural stages? I dunno. Either way I'm sure they'll add it if they can and if they do I'll give it a whirl if I can afford it. Steering wheel first though. 
    Has anyone tried wheels on PS4? If so which one works best? (Don't know if I can warrant 50 billion pounds on a fanatec thingy,mind)
    Fanatec wheels aren't that expensive. Although the CSL for PS4 is strangely $100 more than the one for Xbox... Gotta be some kind of licensing issue since it took them quite a while to make one for PS4.

  6. JZStudios said:
    Because a well defined and stylized UI = arcade. PUT ON YOUR TIN FOIL HATS EVERYBODY! IT'S REALLY A RETURN TO THE DUDEBRO DiRT 2.0 SPONSORED BY MONSTER ENERGY IN AN EFFORT TO TURN THE WORLD INTO MONSTER DRINKING DUDEBROS FOR THEIR OWN PROFIT!
    CONSPIRACY!
    Man, I only said that UI looks like it's from arcade game, not that DiRT rally 2.0 IS arcade. Well, I will play withoud HUD nontheless.
    So I guess that "realistic" sim games should just stick to bland, unoriginal, and boring UI? It's a final layer of presentation.

  7. Looking at these pictures from press event. Doesn't the UI look a bit overstyled? It looks like an arcade game IMO. I just love the minimal style of UI from DR and D4.
    Because a well defined and stylized UI = arcade. PUT ON YOUR TIN FOIL HATS EVERYBODY! IT'S REALLY A RETURN TO THE DUDEBRO DiRT 2.0 SPONSORED BY MONSTER ENERGY IN AN EFFORT TO TURN THE WORLD INTO MONSTER DRINKING DUDEBROS FOR THEIR OWN PROFIT!
    CONSPIRACY!

  8. JorritVD said:
    Hmm, Petter what are you doing at NASA?
    "DiRT Space" announced


    That steering angle tho...
    I'm almost sad I miss all the excitement on the forum since it's all over when I wake up. But oh well. 2.0 gonna 2.0
    In regards to physics, I agree with KevM. People have this weird idea that cars, especially modern ones, are super hard to drive. They're not. Although most sim racers think that traction control and ABS is the devils work while most if not all race drivers say "Why the hell would I turn that off?" These cars are designed for this, they haven't been ludicrously hard to drive since the 80's at latest. The 90's brought new technologies and a buttload of safety features and rules.
    There's also my personal gripe of steering wheel weight, and tbh, I don't know about race cars, but modern street cars all have power steering that's never addressed in sims.

  9. tbtstt said:
    bogani said:
    urgaffel said:
    bogani said:
    I’m a bit confused by this, does that mean an announcement or some kind of event is happening this Wednesday ?
     
    Thought they already had a press day? 
    Did we though?
    Yes. We decided that in the gossip thread so it's now fact. 

    Unless you called it off in the last minute thanks to @RallyDriven and asked them to return on another date? 
    Oh come on! Not everything that does or doesn’t happen is my fault!
    If you want the free pizza for when things go right, then you've got to accept the blame when things go wrong! 
    For the greater good!
    The greater good!


  10. dgeesi0 said:
    It's not hating the ambition. It's hating the execution and early implementation .I love Codies, always have. But I felt cheated by Dirt 4. Your stage was absolutely terrible. The graphical detail was a down turn after DR and the repeating tiles left me feeling short changed. All of the rallies lacked character and ended up being too flowing and felt unrealistic. It isn't jumping on a hate bandwagon, for me as a rally fan buying a rally game on the mibasis of DR's quality I'm allowed to be extremely disappointed and wary of its re-implementation
    im sure most people dont hate the idea of Your Stage . its just how it was implemented. it really needs to be a lot better when it shows its head again. even then it should not be the main focus of the game. only a side dish. the real events tracks courses are as important as the cars. people asscociate the places with rally. a computer generated stage will never have that kind of soul of a real one. no matter how good it is. i like the idea of your stage but no matter how good it is id pick a real stage over a generated stage every time. im sure we will see it implemented back in a future dirt game when its been made better.

    as for what the next title could be maybe its not rally at all. could be dirt showdown 2 :D
    Very well put. And if it's another gymkhana freestyle dude bro dirt then I'll just bang my head against a wall for another year.

    Another criticism (and I don't mean to hate on Codies) but having a buggy/truck event In there or hill climb with only one or a couple of tracks is just filling a stocking with lumps of coal. They can create a full game full of that stuff and that's fine. But if you make a rally game, surely you want it to be THE BEST rally game there has ever been. Surely that's your aim. I can't stand the "a bit for everyone but not enough for anyone" mentality. It doesn't work, does it?
    Well in the previous 3 DiRT titles ...well okay I didn't get to play the first one... but they had way more content for each discipline. DiRT 4 was absolutely lacking in that regard. A hill climb series with 1 track and 3 cars is frankly a bit crap.

    I was still hoping that Your Stage would have a pre made map section of 2x2km or something and it generates a road and maps it to the ground. Trees and shrubbery could be generated procedurally on the side like Far Cray 5 or Horizon Zero Dawn. Then you might have the same sort of corners, but the underlying terrain would be different. The tile system is just more of a random generation and is far more limited.

  11. Areyouben said:
    I am quite certain I've extracted all artifacts from the image. I've edited them to only show the missing pixels (so it's easier on the eyes lol). Here they are in order from left to right, row by row. The final artifact on the second row consists of two pixels, a space, and another two pixels so I assume those four pixels are one artifact. And on row 1, artifacts 1 & 2 were right next to each other and artifacts 4 & 5 were right next to each other. Not sure if that's relevant. I like to think they were best buddies!

        

      

         

       

    Now let's figure out what they mean! :smile:

    Counting the pixels per artifact gives us:
    6-6-7-4-6
    5-7-4
    5-4-6-7-4-6
    6-4-7-4

    Making each counted row a single string:
    66746
    574
    546746
    6474

    Or adding them together:
    29
    16
    32
    21

    And then making that a single string:
    29163221

    Or adding together:
    98

    Turning them into letters is a bit difficult. Some that I can recognize quickly:
    ? ? ? Y ?
    V W ?
    N ? ? ? T ?
    X T M L
    Looks to me like "You Always HTML."
    I am offended good sir, I do not.

  12. gfRally said:
    urgaffel said:
    JZStudios said:
    urgaffel said:
    zissakos1 said:
    Hey @urgaffel, will the new rally game support RTX Raytracing in any form?

    I honestly don’t know, but it would be sweet if we did. Driving games are the perfect showcase for that kind of thing, just imagine nigh time racing with wet roads... *drools*
    Imagine not having those awful smoke/dust artifacts where black objects and opacities don't freak out when combining.
    Now I'm curious if that would still be present or not...
    What artifacts? 
    I think he is talking about depth cueing problems, i.e. a mudflap will be seen over the particle effects that are supposed to be behind it.  But I have seen this in quite a few games, it makes me wonder if its a graphics card or driver problem.  
    Indeed I was. It frankly ruins a lot of replays in DR, seeing the car in front of its own trail of dust.
    nbates66 said:
    gfRally said:
    I think he is talking about depth cueing problems, i.e. a mudflap will be seen over the particle effects that are supposed to be behind it.  But I have seen this in quite a few games, it makes me wonder if its a graphics card or driver problem.  
    Presumably this still comes down to available processing time competing between graphics and physics processing still, it's simply far more practical to do cloud effects like this rather than do a massively complex per particle simulation for every speck of dust when processor time is at a premium.
    Of course, but the ray tracing should provide depth. Don't know how it actually handles volumetrics or other likewise particle systems yet, but it would be cool if it solved the issue. Been plaguing games for decades.... or at least almost decades.

  13. urgaffel said:
    zissakos1 said:
    Hey @urgaffel, will the new rally game support RTX Raytracing in any form?

    I honestly don’t know, but it would be sweet if we did. Driving games are the perfect showcase for that kind of thing, just imagine nigh time racing with wet roads... *drools*
    Imagine not having those awful smoke/dust artifacts where black objects and opacities don't freak out when combining.
    Now I'm curious if that would still be present or not...

  14. bogani said:
    JZStudios said:
    ShodanCat said:
    Just ordered a Fanatec handbrake.. please Codies, give us something worthy of it :)
    Have fun with it. I don't know if they've updated it at all since I got mine, but I actually had to take mine to a belt sander and grind down the jack connector so the plug could sit in all the way. Helped with my weird janky connection, not perfect, but better. Using the USB addon might make it better.
    Mine is **** up badly. If I have it connected it registers signals even if I don't touch it. 
    Mine used to do that sometimes too. It would register ~30% input and only go to about 60. Haven't had as much issue after "fixing" it. Although on the other hand, everything about it is super basic so replacing the plug or pot shouldn't be too hard.

  15. ShodanCat said:
    Just ordered a Fanatec handbrake.. please Codies, give us something worthy of it :)
    Have fun with it. I don't know if they've updated it at all since I got mine, but I actually had to take mine to a belt sander and grind down the jack connector so the plug could sit in all the way. Helped with my weird janky connection, not perfect, but better. Using the USB addon might make it better.
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