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Posts posted by JZStudios
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31 minutes ago, Rogerbee said:Project Cars 2 has intrigued me for ages. I didn't have the hardware for it when it launched, but I do now. If I knew I could get a decent race out of it I might be inclined to give it a go sometime. So far, DR2 is the only one that I've stuck with, even though I haven't played it for ages. I've been playing a lot of RPG's and fancy trying a flight sim.
I did a race around Laguna Seca in the Lotus 49 which was pretty good. Then I did a race around Nurburgring in go-karts. If you manage to not touch dirt or spin it's really easy to beat the AI. I didn't, but I did get a screenshot of ~5 karts on the carousel. The base driving is actually really enjoyable now. I'm just currently at the point where I want my desk space more than a racing wheel. I'd say it's worth checking out. It has a lot of cars and tracks with a bunch of little customization options in terms of setups and race rules n such.
If you're curious, here's the link to the FFB file; https://www.racedepartment.com/downloads/christiaans-pure-ffb.35670/
Oh, there's also the real location weather thing, which no longer works properly and you have to do a thing to get it working.
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11 minutes ago, JZStudios said:snip
Just to sum up along with some additional points, I said that AC isn't very good and is only really supported by mods, to which you responded with "Well yeah, but there's mods." Like, that really doesn't invalidate my argument.
As an aside, I also don't like AC personally because the triple screen mode doesn't function correctly. It reports 60+ fps, yet it still gets half second long screen tears across all 3 monitors. It's the only game with that issue.
The argument about it being an indie studio, thus it doesn't look good, again, the shader patch, and also there's a small team from Ukraine that made a little indie game on a shoestring budget that said "We deserve the ratings we get. After all, the final consumer doesn't care about our conditions. And this is RIGHT. We need no indulgence."
Then they made Metro on their own engine and blew everyone's minds with their graphics.
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21 hours ago, HoksuHoo said:In games with little or no modding you have to deal with the whims of the developers. Who might make up the numbers because they don't have all the details, or maybe they just don't know what they're doing, or maybe they are just incredibly sloppy and careless. Official content as opposed to an unofficial mod does not inherently guarantee it's of super high quality and accuracy, there are various games with official licensed content I wouldn't bother downloading as grid fillers for singleplayer racing in AC.
Agreed, a lot of stock AC cars are terrible. Once again, not very convincing that it's a good game. The most noticeable one that immediately stands out is the GT86 which in reality is fantastic at low speed drifting, something PC2 handles quite well. It doesn't drift at all in AC and is an outright bore.
Base game content should however have a baseline performance metric to match up to in terms of quality.
22 hours ago, HoksuHoo said:As for details, let me tell you, one does not have to be a god-tier AC car modder like Pessio or a3dr let alone ancient elder god-tier modder like RSS to get the correct amount of gears for Ford Focus WRC 2007, or to know that BMW M1 is mid-engined, or that Renault 5 Turbo has a H-pattern manual gearbox, or how an interior of a certain car looks like, because you can find out such things in seconds by googling. Or to understand rudimentary stuff regarding cars such as how windshield wipers work. And yet professional developers working for Codemasters managed to get them wrong for their official content. You need to get the basics right before you can even go to details. Can't do quantum physics if you can't do grade school math sort of thing. So imagine how detailed and accurate the numbers are in a car that doesn't even have the correct gearbox.
The number of gears, sure, that's easy to find. The correct gear ratios, suspension geometry, spring rates, wheel angle/rotation, etc. aren't so easy to find. It's not like modders magically find these things.
22 hours ago, HoksuHoo said:With AC modding there are all kinds of mods available. Some of the stuff is vastly better quality that you can find in the majority of racing games. Like, tracks that are more accurate than in F1 series, cars that are more accurate and detailed than cars in DR2.0. And there are huge amounts of complete trash, like three billion 1-minute Forza rip with physics copy-pasted from a random Kunos car that doesn't even remotely resemble that car, and a collision model lightyears off the mark. The trick is to separate the wheat from the chaff, to learn how to figure out which mods are top quality and which are trash. I can understand that's not everyone's cup of tea because it puts the responsibility to the player and can seem a huge task to someone unfamiliar with AC modding. Get it right however, and you are rewarded with endless top quality content and constantly evolving features.
It's not even close to endless when the majority is garbage and it's dying off. See, here's the thing, I actually paid for a Blender course to make a VERY high quality Corvette (Which I recommend if you're into modelling, but I never finished it)
So I can have this beautiful model but not know anything about sound or physics, or hell even how to make it actually look good in game. So yeah, I can figure out where the engine is, how many gears it has, if it's sequential, but I'd just be making up everything else to random values I assume are "good enough."
It just doesn't really work. The official forum also banned mods, so now you really have to scour different sites just trying to find something good, which still probably actually isn't that realistic.
22 hours ago, HoksuHoo said:Again, the trick you are failing to grasp is being able to separate good quality mods from low quality ones.
AC (which, lest we forget, is a 2013 low-budget indie simulator that was never officially developed to have high-end graphics) mod tracks:
note: I took these shots on the exact same settings I use when I drive in AC. I don't use photomode-only effects like DoF for screenshots. So my screenshots are nothing really special, but they look the same as when I drive.
Official track for 2019 AAA game with high-end graphics, in what should be clear weather:
Mind you, some of the AC track mods that don't look particularly good can be perfectly driveable, even if you won't be blown away by the visuals. Some of them are pure trash, some of them are WIP, some are just not made to look good. Because you know, amateur modder working with no pay in his free time has no obligation to spend a huge amount of work on the visuals, whereas with professional developers working on AAA games with high-end graphics you'd kind of expect their work would look half decent.
Most of the highly rated/most used tracks look awful. That's just a fact.
You're also being a tad disingenuous using the CSP or whatever. That's not the base game. Compare the base game, and toss in some effects like dust or smoke, which makes AC **** the bed in performance. And once again, the game only looks half decent by using a mod full of features the creators of the engine said was impossible. I actually spent time trying to work on the skybox in base AC, and it's literally an upside down bowl with a gradient on it and 2d clouds pasted on, making it impossible to make anything look half decent. Actually makes me curious how Sol works.
A random comparison to a single shot doesn't mean anything, especially when it's on an engine we all know is outdated and people complain about looking awful. It still has nothing to do with AC being not great.
I'm getting the feeling you think that I'm praising CM. I'm not. I don't even have DR or DR2 installed. Memorized the tracks in DR and it got kind of boring, DR2 has an issue with throttle control, which apparently only affects me where throttle acts like an on/off switch instead of a linear slider. Which means I'm either going flat out, or not at all and it's annoying and makes it hard to corner. I've also not been shy about saying I really disapprove of the FFB and the physics were far better in the pre-alpha build, at least on tarmac.
I'm very critical of CM, it's just that AC manages to be so overwhelmingly mediocre in all aspects making it the worst product.
22 hours ago, Rogerbee said:When I had Asetto, I spent months getting all the cars, tracks and mods, then setting the cars up and driving them. It was then that I discovered that the AI just wouldn't let me have a decent race. I was either several seconds ahead or several seconds behind and there was no middle ground. I then had a major falling out with the AC community on Race Department and I decided to leave both them and the game behind. When I came to uninstall it, I realised, to my horror, that I'd installed well over 100gb worth of mods!! So far, the only driving game at which I don't seem to suck is Dirt Rally 2.0. It is also highly playable with minimal mods and I do actually enjoy the community.
I've just recently randomly come across a FFB file for PC2 that I never bothered to uninstall, and it completely changed the game for me. For the first time since I got my wheel I spent a week straight playing the same game. It actually feels fantastic. I haven't messed with AI too much as I've been primarily hotlapping and doing setups, but it simulates more than AC, feels better now, and actually runs better while looking better natively. There's also a lot more setup options for nearly every car.
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9 hours ago, RodgerDavies said:a) no it doesn't - I hardly play it (I miss rolling starts and the AI is quite poor compared to ACC and Raceroom) but it's a great platform
That by definition means it's not that great and is held up by mods. "It doesn't suck, it's just not as good as anything else."
I also find it interesting that everything they said was impossible (like night time and multiple light sources) was implemented by modders in an engine created by the devs.
9 hours ago, RodgerDavies said:b) the devs didn't get "all butthurt about [mods] and banned from their forum", they had opportunities to work with manufacturers (ie Porsche) that wouldn't work with them unless they stopped actively encouraging modding unlicenced content - the deals and packs they made allowed them to extend support for the game long after it would have done otherwise
I'll see if I can find it, but Lord Kunos himself said they shut down the mod section because people were "inflating their ego" and not releasing finished products. I'd call that butthurt when you add on top the fact that the largest modders were continually on the verge of being banned for calling AC out for being poor. There was no mention of removing mods to further include support from manufacturers until later, probably as a cover up due to backlash.
9 hours ago, RodgerDavies said:c) aren't mods a perfectly good reason for a game to be alive? It has so much rich content that wouldn't be commercially viable and it's still the most played racing game on Steam stats
Kind of plays back into the first point. The game is only alive because of mods, just like RBR. That in itself is fine, but if you want "hardcore simulator" you have to deal with the inherent limitations of the game itself and the whims of the mod creator. They might have to just make up numbers because they don't have all the details, or maybe they just don't know what they're doing. And most mod tracks look terrible. Then again, so do most base Kunos tracks.
8 hours ago, PJTierney said:Chris' video isn't specifically about Assetto Corsa, moreso the tools that content creators would like to have in order to be able to make more engaging/cinematic videos.
I agree with him in that some of those tools would be very useful, especially a controllable "free cam" in Replays 🙂
How all that works and ensures oddities like collision detection and the like are dealt with, I'm not a game designer so I don't know 🙂
Oh. I honestly didn't watch the video. After watching the video, I'm pretty sure it's something modded in with the content manager and shader patch thing.
There probably isn't any collision detection, but in most games they just assign a simple spherical collision box to the camera.
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3 hours ago, gfRally said:If anyone would ever listen at CM.. these tools help to promote your product, don’t just chuck us a bone, give us the whole meal, and we will tip you well with much content.
Assetto Corsa sucks though. The only reason it's alive always has been mods the devs got all butthurt about and banned from their forum.
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17 hours ago, ianism said:I teach english as a second language so I do actually know what I'm talking about here
And yet you lack proper capitalization, punctuation, and sentence structure.
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22 hours ago, UnderclassGDfan said:The forum is quite dead and I click on all threads, because I'm bored 😄
And the "no chance" was pretty much a lie, because there is a chance I buy it, because of the name.
For the collection.
I even bought DiRT Showdown back then on launch, despite knowing what it is.
I actually completed it.I got it free when it went off sale, along with like 4 other CM games. If you just wait a few years, you'll be able to snag all of them free.
I also completed it. Eh.
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10 hours ago, ianism said:except everyone forgot about Dirt 1 when Dirt 2 & 3 came out. and that's what Dirt 5 is going back to. I realise Horizon and the Crew kind of have a similar design aesthetic to the, but to only think of those comparisons ignores the history of this franchise: it's not an imitation of Horizon or whatever, it's a return to a formula that sold around a million copies of each of those two games, by far the most in the whole Dirt/CM series as far as I can tell.
and it's not like they're hiding it. the devs mention Dirt 2 & 3 in pretty much every interview, and like half the comments on YT and twitter are along the lines of "I loved dirt 2/3 when I was younger and I am happy the series is going back to this formula."
for the main series to go back to the Dirt 1 type thing would be treading on the Dirt Rally series' toes a little. it was a little more realism-oriented in the event structure and design choices of the game, and that worked. what Dirt 5 is taking from Dirt 1, however, is the massive number of vehicle and event types. that was a good call, imo, even if I would like a little more focus on stage rallies....
If DR would be more open to vehicle types and have a roster like DiRT did I'd be more interested. They'd also need more tracks. There's not enough games with Kamaz racing. Meanwhile D5 has rock bouncers, which is... odd. It's a very tiny subset that I don't think anyone's really heard of.
3 hours ago, UnderclassGDfan said:I completely ignore everything related to DiRT 5 already, no chance.
That's nice. So why are you still here ******** about it?
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20 hours ago, minetti said:target - young casual player. if it has a driving model as good as the GRiD it should break through, although people are quite critical of Codies products after the last releases and it will probably also be reflected in the beginning of sales. Dirt 5 looks like another short project that they will abandon after a year or as soon as the sale drop
The only time I bought a game for the premise of future released content was DR because it was by a large company I knew would actually release a finished product. And I think I bought in for $15 or so. Buying something on the hopes that there will be future additions is dumb and I've never felt bad about a game not having a "lifetime" outside of maybe bug patches that should've happened but never did like Neir Automata.
In fact, this whole lifetime concept makes me much more willing to wait a year after release and get the inevitable collectors/Game of the Year edition with all the DLC included for less than initial cost of the base game.
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See, this is what I'm talking about ^. The game is colorful and probably fun, so therefore it's complete garbage. I've seen very little positive feedback about it.
I mean me personally, I hate Donut Media and rather dislike Slap Train and the music sucks, but the game still looks fun.
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3 hours ago, UnderclassGDfan said:I just can't stand these awful straight in your face colour bombs.
These "everything is a big party, woohoo" hipster-games are nothing for me.It remains to be seen. Horizon and the Crew 2 went pretty heavily into the douche bag hipster scene. I'd argue outside of color saturation D5 seems to be less so, but then I remember they have Slap Train and Donut media, so what the hell do I really know?
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2 hours ago, F2CMaDMaXX said:It's makes the game good quality, it doesn't change what the game is.... 🤣
Duke Nukem Forever is on the line.
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6 hours ago, PJTierney said:While a portion of the audience is unhappy it's not another Rally game, the communication when DIRT 5 was announced seems to have eased those concerns, as the existence of DIRT 5 doesn't mean the death of Rally. DIRT 5 is fun and different, but the Rally team will return and what they're working on will be worth the wait 😉
Yeah, but still. Any time a game is announced that isn't a "hardcore sim" people complain. People are still complaining that D5 isn't a sim.
4 hours ago, minetti said:snip
Yeah, I joined when Dirt Rally was first announced and there was a ton of dev communication. I guess that was because it launched in early access and it apparently failed so hard CM decided there really shouldn't be any communication at all for any future titles. Even when I got early access to DR2 for community testing we weren't told much. It's really weird. I joined because of the communication, but that's gone entirely and a bunch of the old forum members have since left since there's little to nothing to talk about.
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7 hours ago, PJTierney said:I'm not sure where they're getting "positive feedback." Any time I see the game mentioned someones ******** about how it isn't Dirt Rally and is actually another main line Dirt game. I'd like to go where people aren't trying to make every racing game the same boring thing.
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5 hours ago, ianism said:can't really speak on the limitations. the bigger location for playground allows tracks that take at least 3 minutes to complete, which seems reasonable, given how much else the game is doing. like sure, you can create much bigger things in trackmania, but that's the whole game, right?
the colour scheme reminds me a bit of the recent glut of post-apocalyptic shooters like rage and far cry new dawn. I don't play those types of games at all, and the colours don't really bother me. but I'm not playing the game yet so I guess we'll see.
Yeah, they just seemed a bit tight and technical. I like flowing tracks. Alternatively it could be a good replacement for D3's Battersea and D4's Dirtfish to just mess around in doing donuts around light poles and through garage doors. Just seems small is all.
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3 hours ago, PJTierney said:More a heads up for any Xbox players than anything else; much like how pretty much every game on Xbox One is playable on Series X, all your wheels and gear are compatible too.
Would've been cool if Sony and MS weren't such buttholes moving from last gen to current gen. My Fanatec initially worked fine on PS4 until Sony patched it out because it wasn't an official "PS4 wheel." Same thing with MS, except it never worked. No reason the Xone couldn't use it.
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2 hours ago, Jake Cushing said:Anyhow, I'm happy with my Battle Beaver. Rounded, rubberised sticks with super extra stiffness - a joy to rally with!
I knew a girl once with a battle beaver, except... nevermind. This is a family friendly forum.
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3 hours ago, ianism said:I like the mode quite a bit. gives me very heavy trackmania vibes, which is cool. I won't create stuff with it, but I know people with come up with some crazy things.
Also, I don't think it will happen, but I think it'd be cool if they went full trackmania-clone for the multiplayer and allowed many people to attempt the same course simultaneously (but ghosted of course).
It's definitely a good idea, just seems the limitations are a bit artificial. Obviously not every piece was shown, but what was shown was only garish yellow and purple.
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10 hours ago, PJTierney said:Arena's bigger than you think @JZStudios, looking at @2Technical's video:
The verticality is nice, but again I was hoping more for Battersea or Dirtfish. What's shown is a bit wider, but... I dunno. Still a pretty featureless area, more like Sandbox from Halo 3.
I also really dislike the garish purple and yellow. If they really want to go for a "toybox" look they should lean into more and make giant objects like Danny Megaskill's Imaginate. This just kind of sucks to look at.
As an aside, maybe it's because i've been into """"""simulators"""""" but I'm getting really sick of these comments saying "It's not a serious """"simulator"""" and is therefore potentially fun, and therefore complete garbage." Can't look at any racing game without some complaining about how it isn't a freaking sim.
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9 hours ago, Miatakias_GR said:I'm still taking the credit for suggesting it, but that area seems pretty tiny and the "memory budget" straight out of Halo 3 forge makes me a bit... cautious. Hopefully on PC it'll be a bigger memory limit. Then again, I also don't know why the area is so tiny if there's a memory limit and vast swaths of flat ground. I was hoping we'd be able to do this stuff around Battersea or Dirtfish.
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5 hours ago, VolusiaF5 said:Forza Horizon games are almost entirely offroad?
They're almost entirely empty plains. Not exactly rallying.
2 hours ago, PJTierney said:Would that be the creat-a-track feature that I'm 100% taking credit for suggesting? Seems really cool. It has game modes, but I'm curious if you can just download and "freeroam" them too. Also curious about the size of the coliseum since it could be a tad small.
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4 hours ago, VolusiaF5 said:Looks awful IMO. Just another arcade racer, nothing Forza doesn't already offer.
Except pretty much everything. Forza doesn't have any actual off road racing like rally. Maybe rallycross at best.
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1 hour ago, PJTierney said:
I need to get a new thumbstick. Over time the left one has worn out and it's not super accurate anymore in diagonal directions.
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5 hours ago, Jake Cushing said:It's about photographic textures and lighting colours that are realistic rather than exaggerated and, well, cartoony.
Once again, I always found DriveClub, much like Onrush and Dirt 5, to be very exaggerated. Thus blatantly CG/video gamey. It's kind of like how you can just tell UE4 games from the look because everything has a weird amount of gloss to it.
DR2 doesn't do that. I just don't get it.
DiRTy Gossip about DIRT Rally Games
in DiRT Rally 2.0
Posted
Ah. I haven't tried it with a controller, but I've only heard it's not great. Then again, so is basically anything else that isn't CM. So at least they've got that going for them.