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JZStudios

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Posts posted by JZStudios



  1. Rygar86 said:
    Yikes :# Hope you didn't hurt yourself too bad? Its just a hunch but I think they will make it available after some weeks or months. Im pretty sure other games have done this too.



    Well, two fingers are knicked, the middle needed a touch of surgery... at least it doesn't hurt too much.
    RallyDriven said:
    Rygar86 said:
    May I suggest...Heavy Drinking?  Either that or Thai Chi.



    Heavy drinking tends to work normally

    In that case, have you tried sober?

    bogani said:


    So who of you nice Americans will accept a donation to gift me Dirt 4 on June 6th? ;)

    If you pay me back I'm game. Actually thinking about it, it'd be cheaper than buying it there too, since Steam doesn't understand currency exchange rates.



  2. @SimVansevenant 
    Is it a rental? Don't pass on a Dodge Challenger if you get the chance. 


    I rather think the challengers (like every Dodge) are rather crap. They look nice, but that's really about it. The new mustangs are actually pretty decent.

    A question for @KickUp, due to an unfortunate run in with a wood router and my hand, it seems unlikely I'll be able to play/afford the game at launch. Any chance of getting that special Hyundai at any point?



  3. Yeah, button handbrake on a wheel is terrible.  If you have a shifter, it's worth losing the h box just to get the handbrake on it.

    Who has a separate handbrake and a link to it?


    I just use the Fanatec one mounted to the side of my shifter. A bit pricey, but it works flawlessly.
    I do believe it needs a seperate USB adapter though, because they need the moneys.


  4. versedi said:




    PaloSamo said:























    bogani said:








    I liked how the Audi felt in DR. Powerful and a bit sluggish.















    I didn't like how it handled the jumps, myself, it felt a bit exaggerated compared to its real-life counterpart (judging by rally footage). I think it should be better in D4 with the improved aerodynamics though.













    Here is RSRBR's take on aerodynamics in Audi Sport Quattro E2. Beat that DiRT Rally!








    Someone said that RBR still outstands DR in matter of simulation...well not in that part, sorry. Plus the sounds are so creepy :|


    httpsimageslidesharecdncombecomealinkedinall-starheadline-130308155833-phpapp0195become-a-linkedin-allstar-create-a-catchy-headline-10-638jpgcb1363612655


  5. Lynx2000 said:



    Rygar86 said:


    Im wondering if anyone knows if the new Audi in Dirt 4 (the yellow and white one with spoilers everywhere) is supposed to handle pretty much the same (or identically?) to the one in Dirt Rally that it is replacing? I think it has a shorter wheelbase for one thing, so Im imagining it might feel quite different.

    https://www.youtube.com/watch?v=4RKFLkP-WEM&t=115s




    Even shorter wheelbase??
    the one in DR was already almost a square


    Maybe it'll be like the toy cars in Burnout Paradise.
    And they crash fantastically too.





  6. JZStudios said:








    Family Guy is for the people that know the original.

    Also, horrendously off topic!






    When did we start caring about being on topic in here? We've only had arguments about helicopters, water splashes, whining, thanking... a change of pace would be nice.




    The helicopters and the water splashes stemmed from a D4 discussion and relate to rallying in some way. Family Guy doesn't.


    I didn't bring up family guy.
    Besides, maybe it's just me, but when I'm rally racing, I'm not in a helicopter.


  7. tbtstt said:



    JZStudios said:





    Azoresst said:










    versedi said:







    Two or three things occurred to me:

    1. The car seems to counter the oversteering easily. Curious which handling model is it?
    2. No Alpha Build notification - are they testing Beta version already?
    3. The lightning looks awesome on the asphalt.














    2 - I don't think so. Looks like the game went gold and they have a "final" build. Plus it doesn't say anywhere "Work in Progess" and there's this too...

    https://twitter.com/Hatward/status/859795215481229312






    Diving into a pool of gold from that height would hurt like all hell.




    https://www.youtube.com/watch?v=aqqfGXrX__8


    I've never found Family Guy that funny. Most of the jokes are basically stolen.
    It's funny because I quote the original sources a lot and people think it's actually from Family Guy.
    After a nice sitdown and talk, they don't think Family Guy's that funny either.


  8. Azoresst said:






    versedi said:





    Two or three things occurred to me:

    1. The car seems to counter the oversteering easily. Curious which handling model is it?
    2. No Alpha Build notification - are they testing Beta version already?
    3. The lightning looks awesome on the asphalt.










    2 - I don't think so. Looks like the game went gold and they have a "final" build. Plus it doesn't say anywhere "Work in Progess" and there's this too...

    https://twitter.com/Hatward/status/859795215481229312


    Diving into a pool of gold from that height would hurt like all hell.





  9. MaXyMsrpl said:
    Sorry, but what your statement is based on? Because it cannot be the knowledge. How do you think various titles can handle open worlds? You have not to render whole map to show only a small part. Also, there are techniques called 'streaming' which allows to load objects on the fly... 
    Next, single objects in DR as well as D4 are not unique. These are re-used multiple times to build the map. So this is only a question of repeating stuff.




    You do realise that the feature that allows streaming of the objects has to be implemented in the game engine? Just so you know, not a single game released by Codemasters today has had that. All of them had to first load the map before you could play. Adding such a thing to an existing already limited engine is probably not only time consuming but also completely pointless.

    Also, just because the objects are repeated doesn't mean they don't have any impact on resources. DirectX11 has a very steep perfomance curve drop in terms of the drew calls at the same time. Once you pass a certain point it just tanks down. If you have to draw the same object thousand times... you still have to draw it a thousand times. The fact remains and with it the performance drop.

    That's one of the reasons why I would prefer if DiRT 4 was released in 2018 or even 2019. Actual new engine, without all this limitation and a lot more stuff implemented that they couldn't do for DiRT 4. Guys from Evolution studios are definitely bringing some incredible knowledge, which means that in few years time there will be some amazing stuff out there. Till then though... just more of pretty much the same even if a lot of work has been put into that change.


    You're mostly right on the draw calls (unless 3d rendering is different from game engines.) having copies of trees and instances of trees are two different things. It's late and I'm tired, but instancing drastically reduces memory usage as opposed to copies, but from what I remember/understand right now instancing means the software knows the trees are all identical, and are thus treated as the same object.
    Having a forest of instanced trees isn't quite as taxing as you'd think, but then all the trees are exactly the same (minus rotation and scale).
    I'd also have to assume that Ego has a LOD streaming setup. I can't imagine they load the entire map in 100% to the ram and have no LOD. But if they did, with the performance it gets, then damn I'm impressed.


  10. KevM said:

    Where do they go from here though?  Soon, we'll have infinite stages & fixed handling.  DLC locations & Car packs are probable, as what would a new game bring to the party?  CM will have to wait for next gen to work on the next big game-changer?  They've done all they can with current hardware


    They've done all they can with the current software. Their Ego engine needs a serious overhaul, or scrapped altogether. But scrapping it means they might lose a lot progress. Hopefully the Evo Studios guys are working on new tech.

    nystedt88 said:

    i have my fingers crossed for this livery like D3 had




    The first thing I did when I saw that picture was look at the snow and trees. I thought it looked pretty good.



  11. I cant speak for the community, but looking back personally I remember being annoyed at Dirt 3 and scrolling through all the 'locked' DLC components of the game always being in your face.

    I am sure glad CM has righted the ship so to speak, I can't imagine a genre and franchise I love being in better hands right now.



    You mean like Assetto Corsa does? And to an extent Forza... as well as pretty much anything else with DLC.


  12. versedi said:





    I'll trade a kidney to get cross karts on the rally stages. 





    Why people are so eager to have all cars on all tracks? I can't see how it can be a pleasure drive such beast on a special stage. 


    I'm not super excited about cross karts, but taking a buggy or the trophy truck somewhere that isn't under a mile long would be cool.
    Trying out some RX cars on longer stages'd be neat too.


  13. nystedt88 said:





    KickUp said:









    SkyRex said:











    nystedt88 said:






    just look at this backround... it does look like **** :(















    I think the mountains look fine. What you see there looks like a clipping-error to me, maybe due to camera angle inside something. Can some of the developers shed light onto what exactly the stuff down the road is?










    Just so you guys know. This shot was taken from a development build where the constraints are taken off Your Stage. That results in some crazy landscapes and you won't see stuff like this in the final game.









    so those HIGH mountains will not be in the game then i hope? @KickUp
     :)


    You might just not be able to race so close to them, so they wouldn't be as big a deal.



  14. I may be alone, but I won't ever understand folks' obsession with trying to destroy cars in video games! As long as the mechanical stuff is simulated and a hard hit causes me problems/retirement, I really couldn't care less about the visuals.


    I just played some BeamNG after their new (and rather large and impressive update) and it's actually way more intense to me than DR. They have some mountain roads and trails, and trying to blast through them without touching anything puts you on the edge of your seat, even at low speeds. At the end of a run it can be kind of neat to see how much damage you suffered, with everything from small dents and scrapes, to missing body panels, and of course if you screw up, complete destruction and race over. So, at least in BeamNG's case, it has the graphical AND physical damage heads and shoulders above the rest.
    All the other sim games have a pretty weak damage system in both regards. Sideswiping a tree at 40 mph in DR ends in you sort of bouncing off, maybe your steering rack is a bit misaligned. BeamNG will deform the chassis itself and thus provide a realistic feeling of damage.
    It's some more visceral and visual feedback that really helps with immersion. Even racing in AC or PCars with damage on I'm not afraid to hop curbs or grind walls/opponents, even up to some decent knocks, whereas in Beam you could blow your tire, rip it off, ruin your steering rack, create an exhaust leak from bottoming out too hard (Which sure isn't implemented in any sim I know,) damage the radiator and overheat the engine, break a fuel line, ruin your driveshaft... and it's all physical as well as visual. Yeah, sure in AC and PCars if you have a 200mph collision it'll put you out, but they sure don't do any justice to the actual eventualities of real racing.


  15. BadD0g said:



    JZStudios said:







    bogani said:





    I'm visiting this forum waaaaaaaaaaaay too many times a day. 










    I check in the morning before work, and in the afternoon after work.




    I check in the morning before school, the morning at school, between classes at school, in the afternoon at home (multiple times), and at night before bed. Do I have a problem?


    Hey, tell the truth, this forums the most social interaction I get now.
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