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JZStudios

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Everything posted by JZStudios

  1. I still think EA is about as trustworthy as Ferris Bueller. https://getyarn.io/yarn-clip/09bd3ab6-d5d6-4b0f-a295-2904b8b906eb I'm pretty sure Bungie had similar talks with Activision and that went smashingly.
  2. There's been a serious lack of kebab pizza in DR2 and it better have some slices of Kielbasa.
  3. Well since DR1 there's been a huge shift on the forums and a lot of people left. This to me is the only place to casually shoot the **** about sim games without people screeching at you. It's definitely been dying though, and a lot of the fun people have stopped visiting. Oh damn. I just remembered EA is super hard on trying to force all of it's studios to use DICE's terrible Frostbite engine. They'll probably force that on CM too. Frostbite is a terrible engine that only really works for FPS games. Any other genre that's used it so far has been a massive failure. Honestly
  4. Anyone interested in buying a rally game knows it's not a big sport here. Aside from that, the success of mass multitudes of Japanese and European games not set in the US would prove that theory wrong. Ooh, that sounds like gossip.
  5. True, but that's only Steam, and I guarantee it still sold worse than NFS. Deal is done? Did EA actually buy them or are you just saying that? You all claimed they "appealed" to US tastes since 2008 all on their own. I'll take that bet. Kenny boy is tied tight with MS and Forza.
  6. No, if EA bought them they might keep the F1 franchise and shutter anything else that wasn't making $7 billion. Otherwise at best they might make them do Need for Speed for a period before shuttering them and shuffling the IP off to another studio they'd later close too.
  7. He periodically posts some sim related stuff on his twitter, but right now as a Canadian he's focusing on election fraud, BLM riots, and the great reset. Mixed in with "Nascar/football/hockey does dumb thing." And Kotaku whining about being trans in Cyberpunk or something.
  8. I use Dri 2 on everything as the base rotational resistance is way too high. What's weird is it almost seems mechanical because it seems to change resistance even when it's not powered. I've come to the end result after a lot of time of just setting it one way and leaving it alone for every game unless it's something older that wants less DOR. Everything else like FFB strength should be set in the game. I also think being able to move the wheel quickly in DR is a great boon. You're basically drifting 60% of the time. I have triple screens I use for racing, but not full time
  9. Don't you use like 270 though? Seems like a F1 rim would work fine for you.
  10. I hadn't heard that. Now I want to see a filter for Horizon so it looks like Auto Modellista. I think I only saw the directors cut, ironically for the first time in November 2019. Like, holy ****! Blade runner is happening RIGHT NOW!
  11. I didn't know CM bought Sega Racing Studio, or that one even existed. I get the IPs but it's common for studios that have their own engine to keep it when changing hands. Wonder if Sony is using it for anything.
  12. As far as I've ever seen the gossip thread was always the only one that was constantly active.
  13. I guess I can't speak for realistic tune setups, but PC1 always had funky physics that PC2 massively improved on... I'm getting deja vu again. How many times have we had this conversation? Anyway, I don't know why real tunes would work in PC1 but not translate over to PC2.
  14. Hmm. Don't think I had that issue. I even started rev matching, heel-toeing, and double clutching without issue. Though I think (as it should be set) my clutch is set to engage between like 20-70%. Maybe higher on the low end. Might make a difference. For the record, no, up until now I hadn't been heel-toeing, primarily because in my car the pedals are super tiny and I physically can't. But starting to do it in PC2 I realised it really helps keep the back end from spinning while downshifting, where previously I would just stick with a gear until corner exit. I'm really more into road cars
  15. PC2 has preset tuning options for OEM, "loose" and "stable." At least for road cars, the race cars don't have OEM. I can't verify it, but it claims to be OEM tuning specs and not just random values. There's a bunch of cars in other sims that use random or middle values and they drive awful. Fun fact, after setting up the custom FFB file I actually started making my own tunes for some cars and could really feel the difference and get much quicker lap times. It was cool, and the race engineer thing makes it a lot simpler, though it doesn't do all of the available options. I didn
  16. PC2 has aero, unless you mean slipstream, which I'm not sure about. Also has tire temps. Hell, the GT cars have brake ducts you can open or close to cool off brakes or have better aero. I think the biggest problem with PC2 is the FFB, but there's a custom file you can get that apparently utilizes all the tire forces that make it feel WAY better. How is the gearbox more responsive? I also appreciate that PC2 has full vehicle tuning and OEM tuning setups. For example, the Scioyobaru FR86 is basically complete garbage in AC and doesn't drift at all, yet it behaves much more realistically and
  17. Oh, so pirating it is. I very much highly doubt that. I'm willing to bet it's using the same physics core, and it makes no sense for the physics to be completely different. All these games aim to be simulators, so they're all pretty close comparatively. PC2 physics aren't that bad. To be fair, no I haven't looked into it, but isn't it primarily like GT3/V8 supercars? I like road cars, another reason to be disinterested in most of the sims. I think that's what draws me to Forza, being able to really drive and mod and push cars that aren't meant for it. GT cars are kind of bo
  18. I'm still not sure if the locations are real or just inspired. They aren't using lidar or photogrammetry, so I'm not sure what their art pipeline is. Making something look close enough to the general idea is a lot easier than trying to make it exact. Fujimi Kaido yo. Forza actually had a lot of really good original tracks they just haven't had this entire generation. Original tracks are more fun, they're not the same locations in exactly every game ever made you've lapped thousands of times. That's why I want physical. You already can't buy Horizon 3 or any of it'
  19. I thought Nvidia said they weren't doing Ti anymore? Nice. Nintendo did the same thing with the Wii shop. If you didn't download your digital purchases before it died, you completely lost everything you paid for. Although Xbox Live is still around, not sure about how that works for downloading stuff you bought before it was removed. That's the only positive I can hand to Steam.
  20. When have I ever pushed for longer stages? I'm all about quantity and good ol' fashioned arcade fun. If anybody it'd be you pushing for longer stages. The only thing Dirt has going for it is the point to points, being more difficult and different to standard race tracks, but there's not enough. Like, I'm 100% not interested in AMS2. I can almost guarantee that pretty much everything in that game is also in PC2 I already own. I've already lapped all those tracks countless times and got immensely bored of them, Nurburgring is the only one I still do occasionally. Either way, unless I can ge
  21. In completely unrelated news, back in 2019 I got Grid Autosport free from GameSessions. They were attempting to be a middle man game demo/trial period service for Steam games. Shockingly, this didn't do well and they're shutting it down, but since I got the game through GS and didn't actually get a Steam key... I guess the game is just vanished. Which is cool. And it's no longer available for purchase through Steam. Which is also cool. Well, guess I'll just use the ol' Yarharr method. Remember kids, buy physical.
  22. Apparently SpinTires is still getting free updates, including new maps and vehicles.
  23. Both pretty minor and it was pretty sparse before then. They had a typical year of support and then some bug fixes. They aren't updating it anymore.
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