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BWX

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  1. BWX

    DiRT Rally feedback list

    Adding 4 times the  amount of stages overall is needed for a serious rally game. Making some stages 3 to 4 times longer with much longer straights/ very long high sweepers would be good, still wouldn't be as many as needed or long enough... but at least it would be a start.
  2. BWX

    DiRTy Gossip

    So are they going to finish the game, and then close down all the forums and wipe all the posts like they have before, many times? Then stop all the forum posts, social media posts, response to bug reports, and patches for the game as well like they always do on all the games, like the bug files F1 games?  Is that what is happening here? Is it starting now?
  3. BWX

    DiRT Rally feedback list

    Stop being so impatient. They're working on the FFB fix, and they want to test it throughly before releasing it to the public, so that people like you don't then moan that it's still broken or something stupid.  Stop defending the indefensible. If CM were some brand new company I would feel completely differently. We all know their track record of leaving in huge, glaring, game breaking bugs in games long  after they say they will fix it.  Therefore, I distrust them and don't believe the hype as you do. Stop whining and crying about my posts.
  4. BWX

    DiRT Rally feedback list

    I cannot believe they didn't release a FFB fix patch before all this other content patch and fixes. The one thing the game seriously needs, and they ignore it. Well, it is CM after all, I guess I can believe it :-/
  5. BWX

    DiRT Rally feedback list

    RBR is EASY!  It is HARD to go really really fast without crashing, just as in REAL life, but just driving the car in RBR is incredibly easy, because the physics are so realistic. It is totally natural, just like a real car is very easy until you start pushing the speed beyond your capabilities/ talent as a driver.
  6. BWX

    DiRT Rally feedback list

    Ok, the physics and force feedback have some glaring issues!
  7. BWX

    DiRT Rally feedback list

    That RBR clRufusBaggsby said: Quote -agree.   Wow my temp ban is lifted apparently. I only have 26yrs car driving experience though, but driving go carts and 3 wheelers and bikes/motorcycles for most of my 42 years on this planet.   Not that it matters.  I drive my Impreza on snow and dirt and it is heavier and less powerful, but easier to control that the Impreza in DirtRally. 
  8. BWX

    DiRTy Gossip

    I haven't seen anyone get banned? I can no longer post in the thread.
  9. BWX

    DiRTy Gossip

    test Don't say anything too negative about Dirt rally in the Feedback thread or they ban you from commenting.
  10. BWX

    DiRT Rally feedback list

    Well I finally found a setup for FFb that works ok, and the physics feel much better with a wheel WHEN you get the FFb working "ok".  It is not great FFB at all no matter what. It needs a huge overhaul. BUT, I used my Fanatec CSR in G25 emulation mode, used one of the "fixed" effectsetup files  (the one from Race Department), and then I was able to adjust in some acceptable FFB, at least enough to drive and not be cursing at the FFB the entire time. There are still major physics issues, especially concerning overall balance of the cars and how they react with handbrake turns and lateral grip front to back is all over the place. Seems weight transfer of the car is absent or broken or not working correctly in the this physics model - or something..  It just will not do what a real car in real life will do.  You cannot regain front grip by slowing down and shifting weight forward like you should be able to do, you cannot regain rear grip by accelerating and shifting weight rearward, you cannot reliably pull the handbrake and then do a nice 4 wheel drift with opposite lock through the corner like you can in a real AWD car. It just is not that difficult in real life! It is SIMPLE in real life for me on snow or dirt/ gravel in my Impreza that has a lot less power and weighs a lot more than the Impreza in this game.   In fact I induce those nice drifting opposite lock turn w/o using the handbrake AT ALL in real life (because I do not want to damage/wear my center diff), I just use weight shifting and throttle! Try that around a hairpin in Dirt Rally!  No, you will just understeer off the freaking road because weight shift and balance is screwed up .. Like FUBAR. I hope not though, but it is bad.  Some parts of physics and driving are ok though.. or at least not too bad. I wish they would hurry up and fix this stuff. Why don;t the devs go to a rally shcool, and see what it's like to pull handbrake and go around a hairpin? Or ask instructor how to do it without a handbrake, just using throttle and weight shift, or perhaps a modified Scandinavian flick? Then you would know how the game should react. Or just boot up RBR or Dirt3 even! Here's a tip, don't listen to what a "real rally driver" says when he drives the game.. Most of them suck at rally sims and have no idea what is correct in a sim or game because they have no experience in them  or frame of reference, or if they do it is limited.. hell  I could smoke most "Professional Rally drivers" in a RBR!  Get a really good Sim Racer to check your physics for you, they will probably be able to feel things in a sim and FFB wheel that a real driver won't. At this point transplanting Dirt 3 physics would be a huge step up, well, maybe the braking distances would be too short, but the actual driving dynamics are much more realistic. I think you screwed with the physics sliders to much.. and some forces are overpowering others.
  11. BWX

    DiRT Rally feedback list

    Why am I getting so many freaking email updates from this thread! It is ridiculous!  No other forum does this crap. https://lh3.googleusercontent.com/-C8iuRLfv2MA/VUGfb-OWcuI/AAAAAAAAIEk/a_SyhPi7pn8/s1000/CM%2520ridiculous%2520forum%2520updates.jpg
  12. BWX

    DiRT Rally feedback list

    Ok well I wrote this last night right after I got done testing the game with a gamepad.  There's no real FFB anyways, so I guess it's probably the best way to play right now.  I am going to try the FFB "FIX" and try the game again. Below is what I thought after using an analog stick. _+__+_+_+_+_+_+_+_+_+_+_+_+_+_+_+__+_+_+_+__ Wow I just downloaded the game and spent a few hours driving with a Sixaxis DS3 for now. Will get out the wheel later.. if it's even worth it, I don't know. Ok, so the GFX are fine, but with some really nasty sprites and low res textures held over from PS3 days..   Overall fine. I can crank everything to ultra on my GTX670 OC x2 SLI setup and keep it above 60FPS pretty much all the time..  I guess that means you are trying to keep the Vram usage to below 2GB even with everything cranked up.  I'm using all Ultra settings and 4xMSAA @ 1080p and it runs very smooth with vsync on my old and trusty 60hz 52" Sharp Aquos. We all know how well Dirt3 runs though, so I guess we can thank the creators of that game for it's highly optimized code.  There are also  some nice affects. It's a racing game, GFX are "ok" for "next gen" or whatever. It's kind of cartoon-y though, I'd rather you went more on the realistic side, but oh well, I'm not going to complain about the GFX or how well the game runs in general. That is all good. The sounds are really pretty good, that's probably the best thing about the whole game. The PHYSICS are totally screwed up!  I mean what in the world? Someone's idea of loose surface or gravel "physics" is to make the rear of the car slowly but constantly oversteer in whatever direction you last gave input, and keep slowly but surely oversteering until you correct it at which time the car will overseer very slowly in the other direction until you give another steering input to counter act it at which time it then starts slowly oversteering the other way.. repeat infinitum until you reach a sharper corner. Take the Lancia Fulvia FWD to Greece..That is what this car does.  Funny thing is it seems all cars do that same  thing to one degree or another. Even the Impreza was doing it at Wales in the rain. I have an Impreza IRL, it doesn't even do that on ice or snow.    Cars do not act like that unless they are broken. At this point, I'd say the entire thing is hopeless until you get someone to reprogram the entire physics "tweaking" someone did to the  Dirt3 physics engine.  You may as well just go back to stock Dirt3 physics and maybe increase the stopping distance or "power" of the brakes, because that would be infinitely better than this arcade/ broken cartoon gravel physics thing you have going on here. It's so unrealistic the way the rear end of the car and only the rear is constantly  moving, but only in the direction of your last steering input. It never changed due to camber in the road or a bump or anything, nope, just waiting for you to hit that steering axis, and then no matter how small of an input you make, the rear end starts drifting slowly in the  the other direction, but it never ever just tracks behind the front wheels like a real car does 90% of the time..  That is not rally sim physics, that is a glorified  smart phone game.. and it has no basis in reality. You should be able to influence it with throttle, but that just makes it "go faster".. If you give the car throttle and shift the weight back, it should have more grip, not less. In Dirt 4, it just keeps on sliding. It's like "busy-work" just driving in a straight line, or keeping the car pointed in any one direction you want to travel, it's not "fun" at all because it is counter intuitive and unrealistic.  Dirt 3 did not do this at all, you guys obviously added that part in, and now call it a "sim" because of the extra "difficulty"  there is when  constantly fighting with the car to keep it going in the direction of travel. It doesn't feel like a sim unless you are trying to simulate a car with one or both of the rear toe links  broken and the car is wandering all over the place from the rear like a pendulum.  It's actually simulating a broken car- but no, it is just broken physics. Milestone is better at this point and that is sad, and they are just blatantly  trying to copy Dirt3 in the first place.  I guess their "copy" of Dirt 3 physics is better in some ways than your "sim-ifi-cation" of D3 physics though. They are both pretty bad in their own way, but I have to say at least Milestone's WRC3 and WRC4 is fun to drive sometimes, kind of the same way Dirt3 is fun, but they didn't quite copy it close enough. A vid I made of D3 PC back in 2013 just showing off how much fun it is.. and showing why I really still love  playing it.  You can tell that it is fun by the way the car is acting and how "alive" it is...  It isn't just randomly oversteering or losing control for random unknown reasons like in Dirt4. https://www.youtube.com/watch?v=n4OihNhkWmE I have heard about the non existent force feedback around the center, and the missing force feedback texture of the road in Dirt 4 Rally. I'll have to experience it for myself before I comment on it. It is interesting that road texture is the exact same thing milestone had missing from their force feedback in WRC3 and WRC4.  Here's why I keep calling it Dirt 4, because it is "Dirt 4". https://lh3.googleusercontent.com/-jqFGzpg4NdE/VUGUwIPR8sI/AAAAAAAAIEU/ux1lL5x-yeg/s600/Dirt4%25203D%2520settings.jpg +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ So that is what I wrote after playing it last night.  I was really tired and fell asleep while on PC, so I figured I would just post it now. There may be potential there, but as it is, the physic are absolutely terrible with a pad and I fear there will be no major improvement with a wheel with terrible or non-existent FFB anyways. I really think not much will get fixed if F1 2010 to F1 2014 is anything to go by.  I wish the people who made Dirt3 and that game engine were still working for CM because they knew what they were doing.  They should be the ones making Dirt4 /Rally..  Whoever has produced what i am playiong now doesn't seem to get it. FFB is extremely important. REALISTIC physics are extremely important. Those two things do not exist in Dirt Rally. It would take a major overhaul for DRally to to be anywhere near RBR in terms of physics and FFB. I just highly doubt that will ever happen with CM. I really hope I'm wrong.
  13. BWX

    DiRT Rally feedback list

    I agree, CM, check out RBR and copy physics as best you can. Adjust your current physics engine to feel as much like RBR as you possibly can. RBR is easier to me than arcade games because it feels real and that makes sense to my brain when driving. Also need more LONG STRAIGHTS in this rally sim/ game whatever. In real life there a a hell of a lot more longer straights than in any rally sim ever made. We have the space on our hard drives, I want to use 5th and 6th gear a lot more with some tricky high speed sections and gentle bends in the road at 100 - 120MPH.  This is realistic, we want realistic, not terrible stages like in Milestone's rally sims where there are nothing but tight turn after tight turn after hairpin after hairpin. edit In fact - look at this video that I made from 2006!  Look at the way the car is constantly moving around.. it's always "dancing" around on the limit of grip but in full control because it's movements are based in realistic physics.  These are stock Richard Burns Rally physics, not some tweaked to death "mod". I mean if they could do that back then, then you can certainly do that and more in 20 freaking 15 if you wanted to.. https://www.youtube.com/watch?v=Zezqi-EuGNY It is almost spooky how realistic the car and suspension movement is in RBR, it just looks and feels "right".   If you can get even 90% there, then you will have a classic hit on your hands and it will be successful, and will be a classic rally game for the next 20 years because so few companies have the BALLS to do the right thing these days.  
  14. BWX

    DiRT Rally feedback list

    No Manual wipers.  Make it an option w/ auto wipers  as the default if anything. I do not want to have to deal with that.
  15. BWX

    F1 2014 reviews

    Won't help. No one there cares, and no one at CM cares anymore, they just  don't, it is so obvious. They won't even fix the bugs after several years. Then they try to sell a stripped down re-hash of a re-hash of a re-hashed  re-hash fort $50?  Insanity.
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